sirlemonhead
0ddfbba8a0
Tidied up DoEnergyTile() a bit and lowered the speed of the cinema text scrolling
2019-12-07 01:00:58 +01:00
sirlemonhead
e1dc15d165
Added switch case break and returns for Rex
2019-12-03 17:30:40 +01:00
nukeykt
099a995495
minor branching fix in FuncPlayer
2019-12-03 17:30:39 +01:00
nukeykt
426570729e
Use engine's MAXSECTORS value in MoveRaToEnemy
2019-12-03 17:30:37 +01:00
nukeykt
865ca92b33
Another fish ai fix
2019-12-03 17:30:36 +01:00
nukeykt
0a4129ff56
RandomWord should be unsigned
2019-12-03 17:30:35 +01:00
nukeykt
a0dac5e035
Fix bubbles
2019-12-03 17:30:34 +01:00
nukeykt
d5fd9ba8b4
Fix fish velocity calculation
2019-12-03 17:30:32 +01:00
nukeykt
c783ecbf22
Fix explode trigger seq counter randomization
2019-12-03 17:30:31 +01:00
nukeykt
51a24b3413
Fix demo playback speed
2019-12-03 17:30:30 +01:00
nukeykt
75789eee50
Fix reading demo file
...
# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-12-02 21:19:25 +01:00
sirlemonhead
7a7a0e16e8
Fix /playback command line argument handling
2019-12-02 21:18:42 +01:00
sirlemonhead
a55a5ef038
Fix laptop static when using OpenGL
2019-12-02 21:18:40 +01:00
sirlemonhead
fae001df77
Even more silencing of compiler warnings
...
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
sirlemonhead
2e28647e31
Silence some more compiler warnings
2019-12-02 21:17:05 +01:00
sirlemonhead
c4b9137ee1
Silence compiler warnings about intentional switch fallthrough
2019-12-02 21:17:03 +01:00
sirlemonhead
5b82f519ff
Add some timing code to the Laptop scene to control the playback speed. This speed isn't likely exact to the original - might need to verify this on one of my old machines.
...
# Conflicts:
# source/exhumed/src/menu.cpp
2019-12-02 21:17:02 +01:00
sirlemonhead
33eeb3956f
Amend previous spider and lion code slightly.
2019-12-02 21:16:13 +01:00
sirlemonhead
9e44478467
Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
...
# Conflicts:
# source/exhumed/src/lion.cpp
# source/exhumed/src/spider.cpp
2019-12-02 21:16:03 +01:00
sirlemonhead
81dce2d2fe
Amend previous spider and lion code slightly.
2019-12-01 00:02:56 +01:00
sirlemonhead
eecb503207
Tidy anims.cpp somewhat
2019-12-01 00:02:53 +01:00
sirlemonhead
a7e09febe4
Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
2019-12-01 00:02:51 +01:00
sirlemonhead
66e3a53991
Fix another potential index of sprite array by -1
2019-12-01 00:02:49 +01:00
sirlemonhead
ceccc0c2ee
Fix an issue where the game attempts to index sprite array with -1. This occurs when runlist_DamageEnemy() is called when no source sprite for the damage is specified (an enemy burning in lava??). The game passes -1 for the 2nd parameter to this function call, and then attempts to index sprite array. Added check. Hopefully fixes crashing on the final level?
2019-12-01 00:02:46 +01:00
sirlemonhead
7b60bfdb95
Fix infinite loop in DimLights(). Should fix game locking up when finishing the final level.
2019-11-30 01:09:58 +01:00
sirlemonhead
cdf44030d7
Silence nPlayerSprite check in DoKenTest() as this can fail in valid situations, such as in RestartPlayer() while the player is still being set up.
2019-11-29 00:39:24 +01:00
sirlemonhead
de5aa31674
Fix issue causing voodoo doll of player appearing when selecting No to starting Training when already in a level. Fixes issue #20
2019-11-29 00:39:23 +01:00
sirlemonhead
1928f3fbc1
Change cheat screen messages to not display player number - are cheats usable outside of single player?!. Also removed a redundant message in FillWeapons() which got overwritten immediately anyway
2019-11-29 00:39:22 +01:00
sirlemonhead
e115058cd3
Rewrote music playback to be more sensible. Hopefully this will get rid of the crashes that the handful of people reported. Needs to be fully tested.
...
Also, not sure what to do re: map screen. OG seems to keep playing the currently playing track, which seems slightly janky? should we just play track 19?
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h
2019-11-29 00:39:20 +01:00
nukeykt
acc8f01269
Shifting is not needed here
2019-11-28 17:06:55 +01:00
nukeykt
6f4a6daaa2
Scale status text
2019-11-28 17:06:54 +01:00
sirlemonhead
ca80125aba
Set bShowTowers back to it's default value
...
# Conflicts:
# source/exhumed/src/map.cpp
2019-11-28 17:06:53 +01:00
sirlemonhead
c7e3aa4b46
Changed the order of some variable assignment in ThrowGrenade() to match disassembly. Don't think it really makes a difference?
2019-11-28 17:06:20 +01:00
sirlemonhead
2dddf19ce7
Add shade flash highlight for currently selected Load Game name
2019-11-28 17:06:18 +01:00
sirlemonhead
f56dd9a3e1
Fix incorrect bitwise OR operation in CheckSectorSprites()
2019-11-28 17:06:17 +01:00
sirlemonhead
8b9f15d5ea
Fix DoAfterCinemaScene() not calling GoToTheCinema()
2019-11-28 17:06:16 +01:00
Christoph Oelckers
7cbe9615ea
- fixed merge error.
2019-11-26 19:15:44 +01:00
nukeykt
1b0a036995
Add fov cvar
...
# Conflicts:
# source/exhumed/src/config.cpp
# source/exhumed/src/osdcmds.cpp
2019-11-26 19:13:48 +01:00
sirlemonhead
82767751a7
Fix credits screen
...
# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-11-26 19:12:52 +01:00
sirlemonhead
f34507813f
Add some error handling for music playback
2019-11-26 19:12:22 +01:00
sirlemonhead
aba3e85c8e
Fix player taunt frequency (and there was much rejoicing)
2019-11-25 23:24:20 +01:00
sirlemonhead
979f40f900
Fix missing angle mask for Anubis AI
2019-11-25 23:24:18 +01:00
sirlemonhead
803f22904b
Fix Ramses head being all tiny
...
# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-11-25 23:24:17 +01:00
sirlemonhead
326947d976
Initial music playback support code
...
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h
2019-11-24 22:39:25 +01:00
Christoph Oelckers
28294c8a96
- use symbolic constants.
2019-11-24 16:37:31 +01:00
Christoph Oelckers
11b8017752
- Exhumed compiles without errors.
2019-11-24 16:34:23 +01:00
Christoph Oelckers
8d11990494
- more work on making Exhumed compile.
...
Almost done, down to 20 compile errors.
2019-11-24 13:59:36 +01:00
Christoph Oelckers
40772d9f0c
- making more things compile.
2019-11-24 10:03:19 +01:00
Christoph Oelckers
6280b0b516
- started fixing things.
2019-11-24 00:04:15 +01:00
sirlemonhead
9ce8d5156c
Fix missing text under laughing skull.
2019-11-23 23:37:33 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
Christoph Oelckers
762ade3fd8
- we do not need this.
2019-11-22 23:06:22 +01:00
nukeykt
af5f5aad77
Fix compiling errors
...
# Conflicts:
# platform/Windows/pcexhumed.vcxproj
# source/platform/win32/startwin.game.cpp
2019-11-22 17:41:30 +01:00
nukeykt
a55ea9a55c
Fix black screen issue after training level
2019-11-22 17:39:31 +01:00
sirlemonhead
3977c3e3bd
Check for a valid return value from BuildBullet() in FuncTrap() before trying to use it. Will need to check all instances of BuildBullet() return value uses as original game doesn't seem to check if they're valid before using them to index arrays.
2019-11-22 17:39:30 +01:00
Christoph Oelckers
ff3dec2f08
- looks like I missed one commit...
2019-11-22 00:17:59 +01:00
nukeykt
c1ad44bcc9
Remap screenshot key to F12
2019-11-22 00:14:59 +01:00
nukeykt
cd74f50e8c
Fix silly error with gamefunctions data
2019-11-22 00:14:58 +01:00
nukeykt
47b8dd509b
Properly read settings from cfg
2019-11-22 00:14:56 +01:00
nukeykt
2fe0a6c496
Properly save cfg files on exit
2019-11-22 00:14:55 +01:00
nukeykt
e626db8ce5
Parse exhumed.def if available
2019-11-22 00:14:54 +01:00
nukeykt
f3069bbe4f
Fix movie in opengl
2019-11-22 00:14:53 +01:00
NY00123
2da94d33e8
Bring startgtk fixes from EDuke32 rev. 8134 into exhumed
2019-11-22 00:14:52 +01:00
sirlemonhead
3073f1780d
Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used.
2019-11-22 00:14:50 +01:00
nukeykt
0f874f6979
Disable intro fade effects for opengl mode
2019-11-22 00:14:49 +01:00
NY00123
27a3945583
Forgotten this comment in preceding demo-related commit
2019-11-22 00:14:48 +01:00
NY00123
e38dcc7c5f
Exhumed: Disable demo playback for now
2019-11-22 00:14:47 +01:00
nukeykt
7660d74713
Unifdef HandleAsync in input.cpp
2019-11-22 00:14:45 +01:00
nukeykt
fc3ba66cb1
Rename app name to pcexhumed
...
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.sln
# platform/Windows/pcexhumed.vcxproj
# platform/Windows/pcexhumed.vcxproj.filters
2019-11-22 00:14:43 +01:00
sirlemonhead
be65a9863b
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
sirlemonhead
6cb4456c91
Slow down the cinema text scroll speed a bit
2019-11-22 00:13:42 +01:00
sirlemonhead
f22d6b275b
Working towards fixing Energy Towers. Tower texture should now animate but explosion effect still doesn't render when the tower is destroyed.
2019-11-22 00:13:41 +01:00
nukeykt
c261f76e5f
Automap improvements using code from eduke32
2019-11-22 00:13:40 +01:00
nukeykt
73a3be9aa1
Clean up and fix snake code
2019-11-22 00:13:39 +01:00
nukeykt
7e7f74206d
Fix flamethrower light rotation
2019-11-22 00:13:38 +01:00
nukeykt
f445dd45d7
Fix erroneous condition in FuncQueenHead
2019-11-22 00:13:36 +01:00
nukeykt
cf389bf3ef
Clean up and some fixes for Queen ai code
2019-11-22 00:13:35 +01:00
sirlemonhead
4ca74ee06a
Queen AI fixes. Still need to check Head and Egg code.
2019-11-22 00:13:34 +01:00
nukeykt
6da91a4c1f
Fix rex animation speed
2019-11-22 00:13:33 +01:00
nukeykt
e65d2ef4f4
Fix cobra venom bowl damage
2019-11-22 00:13:31 +01:00
nukeykt
cabf25bc8b
Detabulate gun.cpp
2019-11-22 00:13:30 +01:00
nukeykt
9048c0a75c
Fix CheckCloseRange return value
2019-11-22 00:13:29 +01:00
sirlemonhead
eded50e873
Fix Set angle miscalculation
2019-11-22 00:13:28 +01:00
sirlemonhead
21459b4ba8
Fix Fish AI. Was miscalculating yvel (too many shifts)
2019-11-22 00:13:27 +01:00
sirlemonhead
69a6715997
Added Wall effect tag 20
2019-11-22 00:13:25 +01:00
sirlemonhead
87ef1331d9
Fix the Roach/Kilmaat sentry being unkillable. I was missing the line in BuildRoach() to set it's sprite's cstat value
2019-11-22 00:13:24 +01:00
sirlemonhead
fe24913d63
Hopefully finally fixed Lion AI. Should now attempt to go underground when shot
2019-11-22 00:13:23 +01:00
nukeykt
eb456e0dda
Fix flow texture panning
2019-11-22 00:13:22 +01:00
nukeykt
c970aebb54
Fix invalid sector sound
2019-11-22 00:13:20 +01:00
nukeykt
337dea13e6
Add FPS counter
2019-11-22 00:12:57 +01:00
sirlemonhead
19dfc45321
Fix set AI. Shouldn't die so quickly now.
2019-11-22 00:12:56 +01:00
sirlemonhead
c365a79f81
Fix asserts firing for some sector tags. This code now handles cases where the effects aren't set up correctly in the .map file - a floor/ceiling is not in the expected starting position. The nextsectorneighborz() function would end up returning -1 but the game would use this value to index the sector array. It seems the developers were lucky and this resulted in the correct value being returned regardless.
2019-11-22 00:12:55 +01:00
nukeykt
6fef06453c
Fix shadows in polymost
2019-11-22 00:12:54 +01:00
nukeykt
c2594ec4ea
Fix background box drawing in Query
2019-11-22 00:12:52 +01:00
nukeykt
99a7195f5f
Fix water splash sound
2019-11-22 00:12:51 +01:00
nukeykt
92dc6be003
Fix training level start from ingame menu
2019-11-22 00:12:50 +01:00
nukeykt
74e5b77982
Fix loadgame menu closing causing training level start
2019-11-22 00:12:49 +01:00
nukeykt
62ccf7712a
Fix game pause
2019-11-22 00:12:47 +01:00
sirlemonhead
7049070721
Misc warning fixes (removed unused variables)
2019-11-22 00:12:46 +01:00
nukeykt
2f1a53e5c4
Fix weapon pickup sound
2019-11-22 00:12:45 +01:00
nukeykt
cd6bbd96a7
Fix push sector sound
2019-11-22 00:12:44 +01:00
nukeykt
f7fbcd09b4
Fix player taunts playing at full volume
2019-11-22 00:11:31 +01:00
nukeykt
7173ca9db9
Play correct sound on opening menu
2019-11-22 00:11:30 +01:00
sirlemonhead
2e6459d2f6
Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
2019-11-22 00:11:29 +01:00
sirlemonhead
03f6b4c9ec
Remove test assert
2019-11-22 00:11:28 +01:00
nukeykt
53c6e40d6d
Fix some gcc related issues
2019-11-22 00:11:26 +01:00
NY00123
cab17d9ff7
CONFIG_ReadSetup should return some value
2019-11-22 00:11:25 +01:00
NY00123
3d82a745b3
exhumed.cpp: Comment out the "socket" variable and code that uses it.
...
This variable conflicts with library function named "socket".
2019-11-22 00:11:24 +01:00
sirlemonhead
7182190464
Fix multiplayer items instantly regenerating. Fixes issue #15
2019-11-22 00:11:17 +01:00
nukeykt
708a6ecba6
Fix linux compiling
2019-11-22 00:11:16 +01:00
nukeykt
e4c1d0e7c8
Add checks for invalid sound that can cause crash
2019-11-22 00:11:14 +01:00
nukeykt
7095abf5c1
Add startgtk.game.cpp and fix minor compiling error
2019-11-22 00:11:13 +01:00
nukeykt
0eee7776e7
GNU makefile, for some reason mingw build crashed upon start
...
# Conflicts:
# GNUmakefile
2019-11-22 00:11:12 +01:00
nukeykt
291d7fd888
Fix procedural fire effect seed
2019-11-22 00:10:46 +01:00
nukeykt
1dbc06bfa0
Reset timer after closing menu
2019-11-22 00:10:44 +01:00
nukeykt
5a19f5cd4d
Do not hide player sprite and temporarily disable interpolation in 3rd person mode
2019-11-22 00:10:43 +01:00
sirlemonhead
f0441860df
Fix Kilmaat Sentry AI processing. Fixes issue #14
2019-11-22 00:10:42 +01:00
sirlemonhead
a216d8745e
Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
2019-11-22 00:10:41 +01:00
nukeykt
12fd1318d9
Fix player sprite appearing on water surface
2019-11-22 00:10:39 +01:00
nukeykt
688fa2e778
Interpolate bob angle
2019-11-22 00:10:38 +01:00
nukeykt
aff6ef67c0
Interpolate eye level
2019-11-22 00:10:37 +01:00
nukeykt
590a165e16
Enable old collision
2019-11-22 00:10:36 +01:00
nukeykt
d7b9af8b89
Fix player bouncing on sprite bridges
2019-11-22 00:10:33 +01:00
nukeykt
ed81a1c3fe
Temporarily disable old collision code
2019-11-22 00:10:32 +01:00
nukeykt
525400d36c
Fix Ramses head in polymost
2019-11-22 00:10:28 +01:00
nukeykt
cb0e728722
Disable interpolation for ramses head scene
2019-11-22 00:10:27 +01:00
nukeykt
6f9cdaccfc
Fix annoying bug with ambient creature sound timer
2019-11-22 00:03:13 +01:00
nukeykt
4e21cf5cbf
Start adding view interpolation using code from duke3d
2019-11-22 00:03:11 +01:00
nukeykt
6378082339
Fix palette issues with cinema code
2019-11-22 00:03:10 +01:00
sirlemonhead
f04de71065
Fix moving sector trail point bug. Sectors should now move on the correct path.
2019-11-22 00:03:09 +01:00
nukeykt
e7ee9cf722
Add exhumed grp detection
2019-11-22 00:03:08 +01:00
nukeykt
0e52ea85cc
Add missing grpscan.*
2019-11-22 00:03:06 +01:00
sirlemonhead
f0b1a37615
Fix Cinema screens not showing correct cinemas on the correct levels
2019-11-22 00:03:05 +01:00
sirlemonhead
85dec18ee7
Fix branching in Lion AI code
2019-11-22 00:03:04 +01:00
sirlemonhead
102076dc5f
Fix arrow trap - arrows were appearing to shoot out side-on
2019-11-22 00:03:03 +01:00
sirlemonhead
697948fdf0
Fix keys not opening locked doors
2019-11-22 00:03:02 +01:00
nukeykt
5298e97fc5
Add GRP/DEF code from eduke32
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
2019-11-22 00:03:00 +01:00
nukeykt
1dd696df18
Initial work on input code improving
2019-11-22 00:00:08 +01:00
sirlemonhead
825b643370
Fixed code in LavaDude AI that would cause a switch break to be missed
2019-11-22 00:00:07 +01:00
sirlemonhead
911330ed37
Tidied up door handling key. Removed some repeated code and commented-out code
2019-11-22 00:00:06 +01:00
sirlemonhead
bff4d2b65d
Fix branching in Queen Egg AI
2019-11-22 00:00:04 +01:00
sirlemonhead
bb821cf759
Fixed code in Set AI that would cause a switch break to be missed
2019-11-22 00:00:03 +01:00
sirlemonhead
223d83e7be
Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
2019-11-22 00:00:02 +01:00
sirlemonhead
0dbb073b0a
Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now.
2019-11-22 00:00:01 +01:00
sirlemonhead
ec2f8715fc
Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0.
2019-11-21 23:59:59 +01:00
nukeykt
941e47cc61
Start rewriting input code
2019-11-21 23:59:58 +01:00
nukeykt
4dcde5dde7
Fix air meter in status bar
2019-11-21 23:59:57 +01:00
nukeykt
308885d92c
Fix and improve background drawing code
2019-11-21 23:59:56 +01:00
nukeykt
308f36d0e8
Make screensize independent on screen resolution
2019-11-21 23:59:55 +01:00
nukeykt
eea4fa80f1
Rough approximation of PLUs using gl fog
...
This includes GLOBAL_NO_GL_TILESHADES fix from Fox
# Conflicts:
# source/build/include/polymost.h
# source/build/src/palette.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/polymost1Frag.glsl
2019-11-21 23:59:53 +01:00