MajorCooke
ebe6cef7cc
This was a little too far in.
2016-02-09 22:57:54 -06:00
MajorCooke
4fcc9efea0
- Fixed A_Wander calling --movecount too soon.
...
- Also added NORANDOMTURN flag accountability for A_Wander.
2016-02-09 22:45:59 -06:00
Braden Obrzut
65b70dedaa
- Fixed: Heretic powered firemace balls didn't seek their target.
2016-02-09 23:34:14 -05:00
Braden Obrzut
f33993dcb5
- Load OpenAL at runtime for all platforms because I can't think of a good reason not to handle them all the same right now.
2016-02-09 22:40:19 -05:00
Christoph Oelckers
3358181f18
- cleaned up the class data organization:
...
* moved RestrictedToPlayerClass and ForbiddenToPlayerClass arrays to AInventory.
* moved all copy-from-parent code into DeriveData functions.
2016-02-10 00:46:51 +01:00
Christoph Oelckers
6ce0c9f78e
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
...
- moved a few AActor properties out of the EXE so that I could easily test if it works.
2016-02-10 00:17:00 +01:00
Christoph Oelckers
b484cbf18a
- fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created.
...
- removed some unneeded code from earlier attempts to fix the class type resolving issue.
2016-02-09 23:08:51 +01:00
Christoph Oelckers
ff70cf1ee7
- fixed: Resolving non-constant DECORATE expressions must be delayed until everything has been parsed.
...
If done as before, forward-declared classes cannot be found, and the immediate resolving is only needed for constant expressions, so explicitly enabling it in the 4 places where it is needed ensures that those unresolvable expressions remain intact until the final processing pass righr before the code generator is started.
2016-02-09 19:02:44 +01:00
Christoph Oelckers
5261acce1d
- undid incorrect part of CheckClass fix.
2016-02-09 17:55:43 +01:00
Christoph Oelckers
bcfb437302
- fixed message output.
2016-02-09 15:06:55 +01:00
Christoph Oelckers
78ac944242
- allow optional terrain definitions
...
... because any Doom terrain WAD would otherwise spam the logfile with messages when running an error log batch.
2016-02-09 14:38:42 +01:00
Christoph Oelckers
4d2a52418f
- added an errorlog option.
...
This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
2016-02-09 14:20:49 +01:00
Christoph Oelckers
6c92525fcd
- added an option to FindClassTentative to make eventual failure to declare the missing class non-fatal.
...
Damn those old mods with broken actor references. Thanks to those FxClassTypeCast may not throw fatal errors.
2016-02-09 12:26:00 +01:00
Christoph Oelckers
26b657b637
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-09 11:51:39 +01:00
Christoph Oelckers
8823b60c0d
- fixed: FxClassTypeCast must use FindClassTentative to get the class type.
...
This function may well be invoked before a class is actually defined, so it needs to create a placeholder to be filled in later.
2016-02-09 11:51:19 +01:00
John Palomo Jr
88f6157984
Fixed: Player color slider size/position was wrong when using language strings.
2016-02-09 02:49:28 -05:00
Randy Heit
f0b4962052
Fix: CountInv must return a value if the caller's expecting one
2016-02-08 22:21:42 -06:00
Randy Heit
8d159b8506
Add OF_StateChanged handling to NoDelay
2016-02-08 22:11:42 -06:00
coelckers
1ca2293983
Merge pull request #538 from MajorCooke/CountInv
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CountInv(itemtype, ptr_select)
2016-02-08 21:06:30 +01:00
Christoph Oelckers
0a7b17c469
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-08 21:01:46 +01:00
Christoph Oelckers
ceba4b0dae
- fixed: old style DECORATE must use exactly the same method to store the damage function as the modern version.
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The difference in handling crashed with Daedalus.
2016-02-08 21:01:25 +01:00
MajorCooke
124e0458cf
- Fixed: A_CheckProximity could trigger an assert because the flags and ptr were not flagged as optional.
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- Fixed: CPXF_ANCESTOR no longer worked for some reason because apparently the IsAncestorOf() functionality has changed. Use IsKindOf instead.
2016-02-08 10:26:18 -06:00
Christoph Oelckers
c940c2ba81
- fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE.
2016-02-08 13:34:54 +01:00
Christoph Oelckers
43b4d452db
Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom
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# Conflicts:
# src/version.h
2016-02-08 13:06:08 +01:00
Christoph Oelckers
6d0ef7a9da
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
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Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere.
On ARM there's problems with float to unsigned int conversions.
xs_Float does not depend on these
2016-02-08 12:10:53 +01:00
Randy Heit
7b42093dc9
Revert "- fixed incorrect code generation for '||' operator (at least I hope it's fixed now.)"
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This reverts commit 2a89a9f1d8
.
2016-02-07 21:59:45 -06:00
Randy Heit
ecef5647d4
Merge branch 'scripting'
2016-02-07 21:58:38 -06:00
Randy Heit
138cdccaf9
Fix code generation for && and ||
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- The test condition should be the same for both sides of the operators.
2016-02-07 21:56:56 -06:00
Christoph Oelckers
2a89a9f1d8
- fixed incorrect code generation for '||' operator (at least I hope it's fixed now.)
2016-02-07 21:36:02 +01:00
Christoph Oelckers
5b74d417fa
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-07 16:32:11 +01:00
Christoph Oelckers
e3bf1dd92b
- for ARM compatibility, direct float -> unsigned int conversions should be avoided.
2016-02-07 16:31:55 +01:00
alexey.lysiuk
7fa5cb788b
Fixed regression with getting/setting user variables
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See http://forum.zdoom.org/viewtopic.php?t=50727
2016-02-07 15:32:55 +02:00
Christoph Oelckers
f625be61a2
- fixed: CMake should not disable OpenAL on Windows if it can't find the library (which is neither needed nor requested anymore.)
2016-02-07 13:30:28 +01:00
Christoph Oelckers
111e97e47c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-07 12:27:29 +01:00
Christoph Oelckers
fcb7553166
- fixed offset calculation in A_VileAttack.
2016-02-07 12:27:11 +01:00
coelckers
f2f65d7f31
Merge pull request #545 from MajorCooke/facefix
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A_Face Fix
2016-02-07 11:49:19 +01:00
Christoph Oelckers
7226a23d08
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-07 11:36:28 +01:00
Christoph Oelckers
3675492ab4
- fixed DEHACKED code pointer validation for real.
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The first fix missed a second place where this happened and was incomplete.
Anything usable by Dehacked must be VARF_ACTION and VARF_MEMBER in order to work as intended.
2016-02-07 11:36:09 +01:00
John Palomo Jr
0619245280
Fixed: ValueText didn't read language strings from OptionValues when using the third parameter.
2016-02-07 03:21:18 -05:00
MajorCooke
10fec95cd5
- Fixed: the last FAF_NODISTFACTOR flag was never removed.
2016-02-07 01:36:59 -06:00
Randy Heit
5ee988f607
Fixed: Applying reverb with FMOD 4.36.yy killed sound
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- It turns out that the FMOD_REVERB_PROPERTIES structure actually changed
with 4.36.00 and not with 4.38.00.
2016-02-06 19:29:13 -06:00
Randy Heit
cbfb24ef33
Disable -file ""
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- This isn't a real file or even a name, but the game would try and load
it, including running through various permutations, potentially resulting
in loading the current directory as an archive.
2016-02-06 17:51:09 -06:00
Christoph Oelckers
20aa7c75de
- added the case '0: switch the portal of to P_ChangePortal.
2016-02-07 00:30:27 +01:00
Christoph Oelckers
e726143c15
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-06 21:17:19 +01:00
Christoph Oelckers
77b9f41dff
- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
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Please note that these still require the portal to be set up in the map with Line_SetPortal. It will not create a new portal if none exists on any line with the given ID.
2016-02-06 21:16:57 +01:00
MajorCooke
63735e4118
Turns out this token wasn't needed.
2016-02-06 13:52:08 -06:00
MajorCooke
ccf887c978
Fixed wrong type.
2016-02-06 13:49:16 -06:00
coelckers
1480fa7579
Merge pull request #542 from alexey-lysiuk/fix_openal_nonwin
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Fixed build with OpenAL on non-Windows systems
2016-02-06 20:11:48 +01:00
Braden Obrzut
1101546e9c
- Fixed: Possible CMake wrong number of parameters configuration error.
2016-02-06 13:06:25 -05:00
alexey.lysiuk
46267f52d6
Fixed build with OpenAL on non-Windows systems
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We still need to link with OpenAL library on OSes other than Windows
2016-02-06 10:58:25 +02:00
Christoph Oelckers
0ab3051f75
- fixed: Heretic's timebombs were spawned at the wrong place.
2016-02-06 08:52:37 +01:00
Christoph Oelckers
34216ddd8e
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/CMakeLists.txt
2016-02-06 05:28:53 +01:00
Christoph Oelckers
275ced288b
- we no longer link to the OpenAL import library so the respective handling can be removed from CMakeLists.txt.
2016-02-06 05:26:37 +01:00
Randy Heit
47d33c1ef5
Fixed: A_Set(Float)Speed take FIXED speed, not INT
2016-02-05 22:24:12 -06:00
Randy Heit
c978aa32b1
Fix FxRandomPick code generation for floats
2016-02-05 22:18:54 -06:00
Randy Heit
48dcbabd60
Emit a message when trying to use something non-integral as a boolean
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- It's not exactly optimal, since it silently removes the offending
expression, but it's better than crashing.
2016-02-05 22:18:54 -06:00
Randy Heit
09a17c2198
Quiet some narrowing conversion warnings from VS2015
2016-02-05 22:18:53 -06:00
Randy Heit
0892650465
Don't add /delayload for OpenAL stuff if OpenAL is disabled
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- Also, I believe openal32.dll no longer needs a /delayload flag since
it's dynamically loaded now.
2016-02-05 22:18:53 -06:00
Christoph Oelckers
d50e874d9b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-06 05:16:53 +01:00
Christoph Oelckers
d76bcee393
- added some line portal restrictions:
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* linked portals may never have a z-offset so the parameter for that needs to be ignored.
* for interactive portals, handling z-displacements when some distance calculation reaches through a portal is way too extensive and problematic to ever have a chance of really working. If such a portal gets defined it will be changed to a teleport-only portal and a message printed.
2016-02-06 05:16:35 +01:00
Braden Obrzut
dce3f0f757
- Bump CMake version requirement to 2.8.7. This means that generator expressions must be supported as well as empty else and endif expressions (like most sane languages). ZDoom probably didn't work with 2.4 anymore anyway.
2016-02-05 21:19:29 -05:00
Randy Heit
4fb65d74fd
Fix address NO_SANITIZE macro for Clang
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- Oops. In fixing it for GCC (since it doesn't like
__has_feature(address_sanitizer), I broke it for Clang.
2016-02-05 18:06:45 -06:00
Christoph Oelckers
501af18168
- added missing include.
2016-02-06 01:04:15 +01:00
Christoph Oelckers
ed7b7fc0ba
- fixed: The backlink portal for EE-style definition needs to be done along with the first portal because the code won't find the anchor line itself.
2016-02-06 00:21:44 +01:00
Christoph Oelckers
ee3c41bf7b
- fixed: The minimum parameter count for an action function is 3, so the DEHSUPP parser needs to take this into account when validating the code pointers.
2016-02-06 00:19:38 +01:00
Christoph Oelckers
95f3a9909c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-05 23:51:50 +01:00
Christoph Oelckers
e88901f4b7
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
Randy Heit
cb6504669d
Add return statements for DECORATE.
2016-02-05 16:34:51 -06:00
Christoph Oelckers
1201ad0366
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-05 23:16:06 +01:00
Christoph Oelckers
94b7ef72ca
- more cleanup on portal implementation:
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- store portal data in a separate structure.
- store portal data in savegames because some of this will be changeable later.
- run a cleanup pass after all portals have been created to weed out broken ones.
- add a definition type that's compatible with Eternity Engine's line portal types.
- swapped arg[2] and arg[3] of Line_SetPortal, because the type is more significant than the alignment.
2016-02-05 23:15:56 +01:00
Randy Heit
3ad2e4191d
Remove fudging from the end of (O)WallMost
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- This might have been added in an effort to fix problems caused by mixing inclusive
and exclusive right edges. It might not be needed anymore. Let's find out...
2016-02-05 16:08:20 -06:00
Randy Heit
26eb335622
Quiet a couple GCC warnings
2016-02-05 16:07:18 -06:00
Randy Heit
4228721351
Enable running when built with Clang's -fsanitize=address
2016-02-05 16:04:50 -06:00
Christoph Oelckers
9eaefc3685
- initialize portals with all other static line specials instead of doing it separately in P_FinishLoadingLineDefs when the map isn't fully set up yet.
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- replace all float use in portal.cpp with doubles.
2016-02-05 16:58:57 +01:00
Christoph Oelckers
a85a8c1465
- changed mirror handling so that it works without attaching a portal to the mirror line and removed line_t::portal_mirror member.
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- did some cleanup on the portal interface on linedefs: All checks should go through isLinePortal (gameplay related) and isVisualPortal (renderer related) which then can decide on the actual data what to return.
- removed portal_passive because it won't survive the upcoming refactoring.
- removed all direct access to portal members of line_t.
- always use the precise (and fast) version of P_PointOnLineSide inside the renderer.
2016-02-05 16:14:45 +01:00
Christoph Oelckers
00895c245e
- mpved all software renderer specific code for the portals into the render sources.
2016-02-05 15:39:06 +01:00
Christoph Oelckers
01b075660d
- removed the option to toggle portals with SetLineSpecial.
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This is to keep some people from jumping the gun on this and preventing the implementation of a proper toggling mechanism.
The feature itself will come back, but differently.
- removed portal setup from Build maps
they don't define it anyway so it makes no sense to have it there. Once this code gets refactored this will be in a different place that's identical for all map types.
2016-02-05 14:34:01 +01:00
Christoph Oelckers
6639984772
- removed Line_SetVisualPortal special. This will be folded into Line_SetPortal later
2016-02-05 14:24:20 +01:00
Randy Heit
2516b8f8af
Adjusted the assert conditions in DoJump()
...
- With multiple A_Jump calls possible in a single action now, it is now
possible for DoJump() to be called with a callingstate that does not
match self->state because the state had been changed by a prior A_Jump
in the same action function.
2016-02-05 06:41:27 -06:00
Christoph Oelckers
9d77244b3f
- we are past 2.8 now so the version numbers should reflect that.
2016-02-05 12:03:59 +01:00
coelckers
297ffc5889
Merge pull request #536 from edward-san/pclass_alloc_mismatch
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- Fixed alloc/dealloc mismatch in PClass code.
2016-02-05 11:24:06 +01:00
Christoph Oelckers
3a57036f60
- a simple command line parameter is probably more suitsble for controlling the disassembly output.
2016-02-05 11:20:32 +01:00
Christoph Oelckers
312117b0bc
- disable script disassembly output by default. It's now controlled by a CVAR.
2016-02-05 10:56:15 +01:00
Christoph Oelckers
353608f2b9
- added a few FString variants for frequently called functions.
2016-02-05 10:52:10 +01:00
Christoph Oelckers
76c5039c63
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-05 10:41:05 +01:00
Christoph Oelckers
8da6483223
- fixed some places where FStrings were incorrectly used.
...
- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
2016-02-05 10:40:45 +01:00
Christoph Oelckers
c8d25378d5
- fixed type confusion with ?: operator in FMugShot::GetFace.
2016-02-05 10:08:49 +01:00
Braden Obrzut
ba54d73e07
Merge branch 'portals2_visual'
2016-02-05 00:10:46 -05:00
MajorCooke
35b7a5ccc1
Updated for scripting branch merge.
2016-02-04 22:41:02 -06:00
MajorCooke
1f8d425a1e
- Added CountInv(itemtype, [ptr_select]).
...
- Returns an inventory item count.
2016-02-04 21:45:31 -06:00
MajorCooke
3399ed60e0
Updated to scripting branch merge.
2016-02-04 20:17:46 -06:00
Edoardo Prezioso
002177e33f
- Fixed alloc/dealloc mismatch in PClass code.
...
The function 'PClassActor::InitializeNativeDefault' is the only one which didn't allocate the 'Defaults' member variable with M_Malloc. Reported by the Address Sanitizer.
2016-02-05 03:03:34 +01:00
Christoph Oelckers
4751bffd5f
- replaced malloc.h with stdlib.h in thingdef_expression.cpp.
2016-02-05 01:26:29 +01:00
Christoph Oelckers
995169de58
Merge branch 'csgwhy' of https://github.com/Edward850/zdoom
2016-02-05 01:21:01 +01:00
Christoph Oelckers
0b7a06c714
Merge branch 'NewEESpecials'
...
# Conflicts:
# src/fragglescript/t_fs.h
2016-02-05 01:01:39 +01:00
Edward Richardson
f2025e6a2f
Fixed possible issue with GCC/Clang
2016-02-05 12:52:29 +13:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
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Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
rheit
56359b6f23
Merge pull request #342 from marrub--/fastweaponsfix
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sv_fastweapons extension
2016-02-04 13:31:47 -06:00
Christoph Oelckers
bf066763b7
- fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels.
2016-02-04 01:20:35 +01:00
alexey.lysiuk
b9b0029373
Fixed overlapping of active artifacts with time/latency
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Active artifacts are now displayed below time and/or latency on alternative HUD
2016-02-03 12:06:32 +02:00
alexey.lysiuk
1bf1fc199b
Adjust latency position depending on time visibility
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Latency placement is no longer fixed:
* If time is visible, it is placed on top of the screen and latency is placed below
* If time is not visible, latency is placed on top of the screen
Both are displayed on alternative HUD only
2016-02-03 12:06:20 +02:00
MajorCooke
a1c1de9edb
Fixed merge conflicts.
2016-02-02 18:26:20 -06:00
Christoph Oelckers
66f053f131
- on second thought: this shouldn't explode the speakers with too high values.
2016-02-02 15:02:06 +01:00
Christoph Oelckers
c002c2fde9
- added a mastervolume setting for DUMB because its default volume is far less than all the other music options.
2016-02-02 14:45:32 +01:00
coelckers
5d19901cb7
Merge pull request #529 from alexey-lysiuk/fix_creative_openal
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Fixed build with Creative Labs OpenAL SDK
2016-02-02 12:01:25 +01:00
Christoph Oelckers
0db679c90d
- fixed clang compile error.
2016-02-02 10:53:56 +01:00
alexey.lysiuk
90dd6b61b4
Fixed build with Creative Labs OpenAL SDK
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Tested with
* Creative OpenAL from https://www.openal.org/downloads/OpenAL11CoreSDK.zip
* OpenAL Soft from http://kcat.strangesoft.net/openal-binaries/openal-soft-1.17.1-bin.zip
2016-02-02 10:29:23 +02:00
Randy Heit
c9d81dff53
Use absolute value of Y scale for 3D midtex
...
- Somebody might want to set a midtexture's Y scale negative to flip it
vertically. I'm pretty sure this would mess up 3D mid textures if we
don't make it positive again for those.
2016-02-01 21:07:09 -06:00
Randy Heit
6b6c1af0dc
Add support for Y flipped non-vertically tiling masked midtextures
2016-02-01 21:07:09 -06:00
Randy Heit
03f0e1dc5c
Remove something that looks like 3D floor development garbage
2016-02-01 21:07:08 -06:00
Christoph Oelckers
6b75f14c0f
- fixed some Linux/GCC warnings.
2016-02-02 01:04:59 +01:00
Christoph Oelckers
fe3e56c6bc
- fixed: oalload.h should only do stuff is NO_OPENAL is not defined.
2016-02-01 18:49:12 +01:00
Christoph Oelckers
ee045371a3
- On Windows, use LoadLibrary/GetProcAddress to load OpenAL function addresses.
...
The reason for this is that on my system, the static or delay loaded method always picks the (obsolete) system-installed OpenAL version (needed for some old games) which is not wanted here if there's another one in the local ZDoom directory.
This also removes the dependency on the broken import library that comes with OpenAL Soft which causes compile errors with more modern MSVC compilers on default settings.
2016-02-01 14:02:25 +01:00
Christoph Oelckers
e0608f50d1
- create a separate translation table for Heretic's rain pillar.
...
These objects are supposed to be bright, but the standard translations for player do not take this into account, creating dark and/or invisible projectiles depending on the color being used.
The new translation uses hue and saturation from the player color, but combines brightness from the original color with the one for the player in an 8:2 ratio, so that no matter for the player color, these always remain bright and visible.
2016-02-01 10:45:33 +01:00
Christoph Oelckers
58196f77ff
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-01 10:00:39 +01:00
Christoph Oelckers
fd2828b1fe
- fixed typo in monster movement code.
2016-02-01 10:00:19 +01:00
Randy Heit
2f4dc17954
Add support for face sprite Y flipping
2016-01-31 22:05:32 -06:00
Randy Heit
809a9d801c
Got a flag backwards
2016-01-31 21:23:45 -06:00
Randy Heit
0b9aeb33e1
Fixed potential divide by 0 when drawing voxels
...
- Since voxels can have their origin behind the viewer and still have a
portion visible in front of the viewer, they aren't clipped to MINZ like
face sprites are. The 3D floor handling in R_DrawSprite() neglected to
clamp it when recalculating the diminished light colormap.
- Aside, but R_DrawSprite() probably shouldn't be messing with these
properties at all. Why isn't this done in R_ProjectSprite() before it
ever gets to the drawing part?
2016-01-31 20:52:56 -06:00
Randy Heit
1d0a3d19c8
Fix a part in maskwallscan that was missed for right-edge exclusivity
2016-01-31 20:45:37 -06:00
Edoardo Prezioso
4cbf752b4d
- Fixed uninitialized variable in level info code.
...
Found with Valgrind.
2016-01-31 23:19:34 +01:00
Christoph Oelckers
a1cd0401e4
- fixed: noclip2 should only set some minimal velocity if the player has none.
2016-01-31 22:38:08 +01:00
Christoph Oelckers
8068fca601
- fixed: player_t::Uncrouch should only reset the view height if the player is actually crouched.
2016-01-31 22:36:37 +01:00
coelckers
c3cc98b5f3
Merge pull request #523 from alexey-lysiuk/osx_fullscreen
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Final touches to fullscreen mode on OS X
2016-01-31 16:56:35 +01:00
coelckers
09e2f212a0
Merge pull request #524 from alexey-lysiuk/hexen_mac_beta
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Added support for Hexen Mac beta
2016-01-31 16:55:23 +01:00
MajorCooke
eb2829ad5e
- Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs.
2016-01-31 09:45:41 -06:00
Randy Heit
219b6f7c5d
Fix R_DrawFogBoundary for right-edge exclusivity
2016-01-31 06:51:11 -06:00
alexey.lysiuk
1798fab973
Added support for Hexen Mac beta
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It's very similar to Mac demo but also contains MAP41: Maze like DOS full version 1.0
2016-01-31 12:53:22 +02:00
alexey.lysiuk
7b0f557514
Enabled zoom window button on OS X
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Independently from OS version the game will enter fullscreen mode when zoom button is clicked
Window zooming behavior introduced in Yosemite is available on all supported versions of OS X
2016-01-31 10:42:16 +02:00
Randy Heit
240ca2af4c
Use consistant right-edge rules in the renderer.
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- The original Doom renderer was inclusive for all right edges. This was
fine for the wonky projection it did. This was not fine for a standard
perspective divide, so I had to change walls to be right-edge exclusive
when I changed the projection. I only touched what was needed. Until
now. The right edge is always exclusive now, which should prevent any
more bugs related to mixing the two clusivities incorrectly.
2016-01-30 21:27:35 -06:00
Randy Heit
c1b2861362
Merge the boolean args to EV/P_Teleport into a single flags arg
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- The flags use TELF_ since DECORATE has an A_Teleport with its
own set of TF_ flags.
- TELF_KEEPVELOCITY is used instead of TELF_HALTVELOCITY, because
there was only one call that ever set bHaltVelocity to false.
2016-01-30 21:27:34 -06:00
Christoph Oelckers
939989dc8c
- fixed crash when trying to cache nodes for a map that has no two-sided walls and no minisegs.
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Under these conditions there are no partner segs and the glsegextras array is NULL.
2016-01-31 01:05:31 +01:00
Christoph Oelckers
46024398fe
- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
2016-01-30 22:06:04 +01:00
Christoph Oelckers
06fdb6ca45
- fixed: The reverb editor failed to open in fullscreen mode at desktop resolution.
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According to Blzut3:
The issue happens when the fullscreen resolution is the same as the desktop resolution. In this case WM_DISPLAYCHANGE doesn't occur so the editor never appears. This appears to be fixable by also catching WM_STYLECHANGED since at the very least the window caption will appear/disappear.
2016-01-30 21:49:03 +01:00
alexey.lysiuk
6bce5ddc4b
Scale of player's skin is now preserved on corpses after reborn
2016-01-30 18:30:20 +02:00
coelckers
ccce6f44a2
Merge pull request #518 from Edward850/Particle-clamp
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Clamped r_maxparticles to the internal limit
2016-01-30 15:21:55 +01:00
Christoph Oelckers
36911bac4b
- fixed memory allocation type mismatch in demo code.
2016-01-30 15:17:46 +01:00
Christoph Oelckers
afcd755c7a
- changed autoaim menu option to a slider which allows a more precise control of the property.
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- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
2016-01-30 13:43:39 +01:00
Christoph Oelckers
3b5af8484c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-30 12:59:37 +01:00
Christoph Oelckers
0a0a2c4a41
- removed a warning.
2016-01-30 12:59:15 +01:00
Christoph Oelckers
fab186786e
Merge branch 'PlayerTransition' of https://github.com/Edward850/zdoom
2016-01-30 12:52:50 +01:00
Christoph Oelckers
0ddf9db8dd
- fixed: Uncrouching a player also needs to reset the viewheight to its default.
2016-01-30 12:51:15 +01:00
alexey.lysiuk
6166520b33
Do not respawn on damaging floors when sv_samespawnspot is enabled
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See http://forum.zdoom.org/viewtopic.php?t=47191
2016-01-30 12:50:19 +02:00
Christoph Oelckers
1285dde615
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-30 11:34:13 +01:00
Christoph Oelckers
b84207a089
- use scaling, render style and alpha when drawing the cast call.
2016-01-30 11:33:55 +01:00
Edward Richardson
40d90ba325
Game still needs to abort if no starts exist at all
2016-01-30 22:26:47 +13:00
Edward Richardson
fe52f98459
Clamped r_maxparticles to the internal limit
2016-01-30 22:04:09 +13:00
Edward Richardson
c1e362ee83
Added level transition spawning for missing starts
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- Additional player bodies are spawned for any absent starts in co-op.
- Removed now-redundant bot start limitation
2016-01-30 22:02:27 +13:00
Braden Obrzut
5317a92d11
Merge branch 'RadiusGiveExp2'
2016-01-30 00:27:44 -05:00
Braden Obrzut
5d6e8a7338
- Fixed: Possible timer overflow in PowerTimeFreezer.
2016-01-30 00:18:38 -05:00
Braden Obrzut
a34a7ace18
- Some resolutions between 320x200 and 640x400 had non-square clean scaling factors. Maybe there was a reason for this in the past, but I can't think of a case where it'd actually look better to have 1:2 scaling in the menus and someone reported it.
2016-01-29 23:37:38 -05:00
Braden Obrzut
1fcb9fcf06
- Fixed: Crash when automatically switching sound backends due to failure.
2016-01-29 23:10:10 -05:00
MajorCooke
eeca536d9a
Clean up a few things.
2016-01-29 10:41:05 -06:00
Christoph Oelckers
a41dc24086
- fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property.
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- Renamed the 'noabsolute' parameter in side_t::GetLightLevel to 'is3dlight', what it actually is, to avoid the confusion that caused the abovementioned error.
- fixed: The Down2Up render path for sides of 3D floors had the 'is3dlight' check inverted.
2016-01-29 14:55:31 +01:00
Christoph Oelckers
c6c15fe83c
- fixed: AActor::SpawnPoint[2] must store the actor's height above the sector's floor, not above floorz. floorz will represent the current floor the actor is standing on, which may be a 3D floor or a 3D midtexture, but both respawn functions which use this value work from the actual sector floor.
2016-01-29 13:40:37 +01:00
Christoph Oelckers
08e5e1c145
- restored the velocity threshold checks in A_MaceBallImpact2 and A_DeathBallImpact to their original Heretic form, minus the check for floorz, to account for potential positioning issues with slopes.
...
These checks had some major issues:
* they calculated incorrect positive values for hitting a ceiling
* the way they used the plane equations made some incorrect assumptions.
* velz has the velocity reduction from bouncing already factored in from the calling code so doing it here again is not necessary.
2016-01-29 12:44:38 +01:00
Christoph Oelckers
fe271b4e78
- fixed: A_MaceBallImpact2 was missing a check for hitting some liquid terrain.
2016-01-29 12:21:35 +01:00
Christoph Oelckers
7b1fbe0a02
- fixed: P_TeleportMove was missing checks for THRUACTORS and THRUSPECIES flags.
2016-01-29 11:29:47 +01:00
Christoph Oelckers
f8d5430c06
- fixed: When changing 'noclip2' some minor lateral velocity should be set to ensure that all internal variables contain proper values.
2016-01-29 11:11:10 +01:00
Christoph Oelckers
94611588d5
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-29 10:55:04 +01:00
Christoph Oelckers
674b81a6b1
- fixed: The 3D floor light list should use the last light starting above the ceiling, not the first one.
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- fixed: ExtraFloor_LightOnly type 2 was behaving like type 0. Instead anything interrupting it should reset to the sector's own light level.
2016-01-29 10:54:44 +01:00
Randy Heit
87dee5c611
Fixed: Co-op players could spawn at (0,0) if no start spots for them
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- Check if a co-op start exists. If not, pick one at random.
- Don't telefrag other players when spawning in co-op games, since
you're allowed to move out of other players now.
2016-01-28 20:08:09 -06:00
Christoph Oelckers
c5161ee748
- fixed: A_Face* mixed angle and distance values in the same parameter. Fixed by separating these into two.
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- removed the intermediate A_Face* functions, except a bare-bones A_FaceTarget as needed by the monster AI code.
2016-01-28 20:44:10 +01:00
MajorCooke
772f086a5e
Fixed broken aiming with A_CheckLOF.
2016-01-28 12:24:40 -06:00
Christoph Oelckers
6715a97d6e
- removed debug output from previous commit.
2016-01-28 12:04:47 +01:00
Christoph Oelckers
dfcee625db
- fixed: The ACS String garbage collector only looked at the active script's stack but never considered a recursive call from another script.
...
Fixing this required adding an external list of active stack objects that the garbage collector can access.
A nice side effect: It's no longer necessary to pass around the stack info to various functions that might end up triggering a garbage collection.
2016-01-28 11:56:47 +01:00
Christoph Oelckers
1a4b3bbe11
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-28 09:20:55 +01:00
Christoph Oelckers
724e625f16
- fixed: Loading an old savegame from before the sector damage refactoring cleared the extended Boom sector flags before processing them.
2016-01-28 09:20:27 +01:00
MajorCooke
2da868656e
Finalize loop and prioritize missile searching.
2016-01-27 15:22:05 -06:00
MajorCooke
846f14c03d
Remove the loop.
2016-01-27 14:56:06 -06:00
MajorCooke
79177cf98e
Set up the subfunction.
2016-01-27 14:54:46 -06:00
rheit
f36bdc474d
Merge pull request #421 from alexey-lysiuk/video_mode_menu
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Fixed selection of empty items in Video Mode menu
2016-01-27 13:30:05 -06:00
Randy Heit
2d40874cfa
Make finishgame CCMD net-aware
2016-01-27 13:19:15 -06:00
MajorCooke
9a422245f3
- Fixed a couple issues with calling P_NewChaseDir from wrongful P_Move priority.
2016-01-27 13:11:22 -06:00
Randy Heit
b22a909829
Add nodelay handling to FastProjectile
2016-01-27 13:08:23 -06:00
MajorCooke
f6b3b269a7
Fixed missing movecount decrement with blocked actors.
2016-01-27 10:51:51 -06:00
MajorCooke
7798eadb8b
Moved the P_Move back inside to where it was beforehand.
2016-01-27 10:47:36 -06:00
MajorCooke
275cdcd958
Renamed A_FaceVelocity to A_FaceMovementDirection.
2016-01-27 10:12:13 -06:00
coelckers
c5379c749e
Merge pull request #428 from MajorCooke/A_CheckSPecies
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Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
2016-01-27 16:45:16 +01:00
MajorCooke
ece6fa776c
- Renamed CHF_DONTANGLE to CHF_NODIRECTIONTURN.
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- A_Wander now shares CHF_NODIRECTIONTURN and CHF_NORANDOMTURN instead of having its own flags.
2016-01-27 09:35:19 -06:00
Christoph Oelckers
7c6e070244
- fixed: line spacing was taken from a different variable in conversation display and mouse coordinate code.
2016-01-27 11:19:30 +01:00
Christoph Oelckers
4eb38f0381
- fixed: plane heighr calculations for Floor_Lower/RaiseByValue should be done at a point that's actually near the affected sector, not at (0,0), otherwise there's a risk of fixed point overflow.
2016-01-27 11:01:38 +01:00
Christoph Oelckers
c3047f448e
- fixed: When MIDI->Open returns failure, the MIDI device needs to be deleted. Otherwise the dead device object can trigger an assert later.
2016-01-27 10:39:21 +01:00
Christoph Oelckers
f2666f70dd
- removed unneeded check for 'listenactor' in S_UpdateSounds.
2016-01-27 09:56:40 +01:00
Christoph Oelckers
d2beec4585
- ensure that AInventory::Touch attributes everything to the correct player, even if the touching action results in a morph.
2016-01-27 00:56:40 +01:00
Christoph Oelckers
8993f84087
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-26 22:27:42 +01:00
Christoph Oelckers
2a1fa60aa6
Merge branch 'CheckProxExpPruned' of https://github.com/MajorCooke/zdoom
2016-01-26 18:49:03 +01:00
MajorCooke
1c0ef1d367
Removed CPXF_NODISTANCE.
2016-01-26 10:00:20 -06:00
coelckers
e397b5a475
Merge pull request #511 from MajorCooke/CheckLOFpitch
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A_CheckLOF Pitch FIx
2016-01-26 14:44:05 +01:00
MajorCooke
cb43ce9cfc
- Fixed: A_CheckLOF was doubling up on its pitch and reversing it when without a target.
2016-01-26 07:20:55 -06:00
Christoph Oelckers
4f0cfa29b4
- missed a '!'.
2016-01-26 10:50:31 +01:00
Christoph Oelckers
623276f5a6
- fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item.
...
Issues this fixes:
* all original Doom attack functions unconditionally altered the flash state.
* A_FireOldBFG, A_RailAttack and A_Blast never checked for a valid ReadyWeapon.
* CustomInventory items could deplete an unrelated weapon's ammo.
2016-01-26 09:43:47 +01:00
Randy Heit
9f8dee45c4
Fixed: 0 was accidentally not allowed as transparent for grayscale
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- I don't know what I was thinking when I wrote that.
2016-01-25 21:44:08 -06:00
Randy Heit
450b6de384
cRGBT::A should return 255, not 1. Whoops.
2016-01-25 21:31:21 -06:00
Randy Heit
0fc40cff0a
Fix some rare PNG tRNS chunk cases
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- For grayscale images drawn with the paletted renderer, the value here
was treated as always full range [0,65535]. The max value is actually
determined by the bit depth.
- For RGB images drawn with the paletted renderer, the tRNS chunk was
ignored.
- For grayscale images drawn with the RGB renderer, having a tRNS chunk
present resulted in undefined behavior.
- For RGB images drawn with the RGB renderer, the tRNS chunk was ignored.
2016-01-25 21:23:53 -06:00
Randy Heit
61d033328b
Don't show "exited the level" messages after the level has exited
2016-01-25 20:18:33 -06:00
Randy Heit
774c136532
Fixed: Player.FallingScreamSpeed used minz as the maxz as well
2016-01-25 18:55:05 -06:00
Christoph Oelckers
29c38b23f3
- last commit was missing actionspecials.h.
2016-01-26 00:39:25 +01:00
MajorCooke
0be09f54bd
Particles can now scale up to 65535.
2016-01-25 15:44:11 -06:00
Christoph Oelckers
316389c7f9
- fixed: Ceiling_LowerByValue(Times8) were missing the 'crush' parameter.
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- fixed typo in 5 minute door sector type (it used FRACUNIT instead of TICRATE.)
2016-01-25 21:27:19 +01:00
Christoph Oelckers
cf43eb6c6d
- limit particle size to 127
2016-01-25 21:08:09 +01:00
Christoph Oelckers
73ee500bea
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-25 18:58:42 +01:00
Christoph Oelckers
cef2cf4e6d
fixed parameter count for Sector_SetDamage.
2016-01-25 18:58:23 +01:00
Christoph Oelckers
7b5a77a8d8
- added various action specials and parameter extensions defined by Eternity Engine.
...
The reason for defining them is to be able to fill out the Eternity translation table for GZDoom's Extradata parser.
Most of the new specials are mere specializations of ZDoom's Generic_* functions and occupy positions above 255 to avoid filling up the last remaining free slots available for Hexen format maps.
Allowing action specials greater than 255 required a few changes:
* all access to action specials is now through a small set of access functions.
* Two new PCodes were added to ACC to handle these new specials from scripts.
* a minor change to the network protocol, so netgame and demo version numbers were bumped.
* FS_Execute is now properly defined in p_lnspec.cpp.
Two of the newly added specials - generalizations of the special 'close Door in 30 seconds' and 'raise door in 5 minutes' sector types, will also be available to Hexen format maps. The rest are limited to use in ACS, UDMF and DECORATE.
This also adds 'change' and 'crush' parameters to most Floor_* and Ceiling_* specials, again to match Eternity's feature set.
2016-01-25 18:49:56 +01:00
MajorCooke
ced35e98fb
Remove needless check.
2016-01-25 10:07:00 -06:00
Braden Obrzut
4d225e7a00
- Fixed: Mac GCC errors due to not recognizing the newly disabled warnings.
2016-01-24 23:03:59 -05:00
coelckers
3c790a80eb
Merge pull request #508 from ChillyDoom/wi_stuff-common-code
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- Removed duplicate autoskip code.
2016-01-24 16:54:51 +01:00
Chris
1721d70212
- Removed duplicate autoskip code.
2016-01-24 14:44:47 +00:00
alexey.lysiuk
4b210a839a
Fixed uninitialized variable in IOKit controller handler
2016-01-24 14:43:55 +02:00
Christoph Oelckers
be3b84e751
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-24 11:50:54 +01:00
Christoph Oelckers
67f644c898
- fixed inverted NULL pointer check in A_SetAngle.
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- let COPY_AAPTR check the most common case AAPTR_DEFAULT first instead of running through all the other cases for it.
2016-01-24 11:50:21 +01:00
Braden Obrzut
fd4440cfe4
- Fixed: Intermissions with no screens (such as EndTitle) would result in a double wipe.
2016-01-23 23:34:07 -05:00
Braden Obrzut
fc15be8689
- Improved DrawSwitchableImage keyslot condition to include key species.
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- Fixed: currentpos command would crash if not in game.
2016-01-23 22:24:12 -05:00
Braden Obrzut
5abacf0b2f
- Fixed: Uninitialized variable on DrawSelectedInventory.
2016-01-23 21:40:19 -05:00
Braden Obrzut
20f7f524ca
- Don't link against sndfile and mpg123 if not compiling with OpenAL support.
2016-01-23 20:09:39 -05:00
Braden Obrzut
88a616da75
- Removed what appears to be a debug breakpoint.
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- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build.
- Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
2016-01-23 19:36:13 -05:00
Christoph Oelckers
0dabaca7df
- added some range checks to PgUp(PgDown code for option menus.
2016-01-23 21:23:02 +01:00
Christoph Oelckers
c4377b7039
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
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- replaced some single precision float math with doubles.
2016-01-23 20:44:33 +01:00
Christoph Oelckers
f860a344cc
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-23 17:50:01 +01:00
Christoph Oelckers
5c8fd4750f
- fixed: FInterpolator::DoInterpolations did not handle terminated interpolations properly.
2016-01-23 17:00:24 +01:00
Randy Heit
c63f65d441
Merge remote-tracking branch 'origin/master' into scripting
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Conflicts:
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-01-22 20:53:27 -06:00
MajorCooke
88f96950b5
Projectiles should set their z to floor, not add it.
2016-01-22 11:47:41 -06:00
Christoph Oelckers
da6fe6cad6
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-22 18:24:36 +01:00
Christoph Oelckers
f4f7bd5d34
- fixed a double/fixed_t mixup in P_SeekerMissile
2016-01-22 18:24:15 +01:00
coelckers
8a9df31db9
Merge pull request #501 from Edward850/MF5_NOINTERACTION-velz-fix
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Fixed cmf_aimdirection doubling up the spawn Z
2016-01-22 12:32:08 +01:00
Christoph Oelckers
01aaef1528
- fixed: The P_DamageMobj call for damaging sectors should be skipped completely if godmode is on, so that instant damage sectors don't kill an invulnerable player.
2016-01-22 12:16:17 +01:00
Edward Richardson
2034f4e49f
Fixed cmf_aimdirection doubling up the spawn Z
2016-01-22 23:06:09 +13:00
Edward Richardson
2dff9a743c
Fixed Z-Velocity movement for MF5_NOINTERACTION
2016-01-22 22:26:21 +13:00
MajorCooke
823edc4a69
- Cleaned up leftovers.
2016-01-21 21:23:43 -06:00
MajorCooke
b51bbf66b0
- Fixed pointer setting not working due to requiring more than the SET* flags.
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- Changed search algorithm to be square and utilize fixed_t instead.
2016-01-21 21:15:50 -06:00
MajorCooke
793fc90716
Once more homogenized!
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- DECORATE: color, flags, lifetime, size, angle, xyz offset/vel/accel, startalpha, fadestep.
- ACS: Similar, minus the angle parameter.
2016-01-21 19:59:33 -06:00
MajorCooke
28502b9a80
- Reorganized A_SpawnParticle parameters.
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- Decorate order is now color, x/y/zoff, velx/y/z, lifetime, angle, flags, size, startalphaf, fadestepf, accelx/y/z.
- ACS order is now color, xyz offset, xyz velocity, lifetime, fullbright, size, startalpha, fadestep, xyz accel
2016-01-21 18:34:39 -06:00
Christoph Oelckers
841c7b275e
Merge branch 'ParticleFlags' of https://github.com/MajorCooke/zdoom
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Conflicts:
wadsrc/static/actors/actor.txt
2016-01-22 00:58:42 +01:00
Christoph Oelckers
3b4ed8d7cd
- made A_SpawnParticle's fadestep parameter a fixed point value as well.
2016-01-22 00:54:09 +01:00
MajorCooke
13dc6be5a1
- Added flags for A_SpawnParticle and angle parameter.
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- SPF_FULLBRIGHT makes the particle full bright.
- SPF_RELATIVE encapsulates the following flags:
- SPF_RELPOS: Position is relative to angle.
- SPF_RELVEL: Velocity is relative to angle.
- SPF_RELACCEL: Acceleration is relative to angle.
- SPF_RELANG: Add caller's angle to angle parameter for relativity.
2016-01-21 16:36:58 -06:00
Christoph Oelckers
39014b1732
- make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value.
2016-01-21 20:13:55 +01:00
Randy Heit
9744b9e0d9
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/dobject.h
src/dobjgc.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
MajorCooke
9638cbb844
Updated A_CheckProximity Expansion Pruned Edition.
2016-01-21 11:39:13 -06:00
Christoph Oelckers
995721836b
Merge branch 'SpawnParticle' of https://github.com/Edward850/zdoom
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Conflicts:
src/actor.h
2016-01-21 17:04:52 +01:00
alexey.lysiuk
f10dd68ca6
Fixed actors intersection check
2016-01-21 16:21:09 +02:00
coelckers
65662a9cfa
Merge pull request #493 from alexey-lysiuk/dialog_fixes
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Fixes for Strife dialog
2016-01-21 14:57:21 +01:00
Christoph Oelckers
68fcbc0c92
- fixed: loading sector damage information from an old savegame could retrieve invalid data due to an uninitialized variable.
2016-01-21 14:54:14 +01:00
alexey.lysiuk
598bccbe93
Added warning when next dialog page is incorrect
2016-01-21 15:53:58 +02:00
alexey.lysiuk
673ac1295c
Fixed broken 'closedialog' property in Strife dialogs
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See http://forum.zdoom.org/viewtopic.php?t=50524
2016-01-21 15:53:35 +02:00
Christoph Oelckers
5421213711
- typo in interpolation stuff.
2016-01-21 12:37:26 +01:00
Christoph Oelckers
cf2ee1eb3f
- fixed: Interpolations were deleted too early.
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They were immediately deleted when the associated thinker was destroyed. But this was too early because it missed the final tic of movement, resulting in a visible jump when a moving platform with a player on it came to a halt.
Changed it so that DelRef no longer destroys the interpolation itself. Instead the ::Interpolate method will check if the reference count is 0, and if so and there was no more movement, will then destroy the interpolation.
This ensures that it keeps running until it has interpolated all remaining bits of movement induced by the thinker.
Now moving up a lift is 100% smooth, even with movement interpolation on.
2016-01-21 11:58:44 +01:00
Christoph Oelckers
d347415aee
- fixed some garbage collection issues with interpolations:
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* FInterpolator depended on external references to prevent its content from getting GC'd.
* none of the pointers in the interpolation objects were declared to the GC.
The result of these issues was that changing anything about the life cycle of interpolation objects caused corrupted memory crashes when a level was changed.
2016-01-21 11:36:37 +01:00
Christoph Oelckers
e4982b1ced
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-21 10:24:03 +01:00
Christoph Oelckers
03d7418f51
- fixed: Since sector movement is done after P_PlayerThink is called, any player position change induced by this is not factored into player_t::viewz and needs to be added explicitly.
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This fixes the infamous 'view squats down a bit when riding up an elevator' effect. It is also there in the other cases but far less pronounced.
2016-01-21 10:23:20 +01:00
coelckers
8b4194a3e0
Merge pull request #491 from MajorCooke/TF_SensitiveZ2
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A_Teleport TF_SensitiveZ
2016-01-21 09:10:33 +01:00