mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-21 19:51:27 +00:00
- added an errorlog option.
This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors. Multiple outputs get appended if the file already exists.
This commit is contained in:
parent
6c92525fcd
commit
4d2a52418f
22 changed files with 96 additions and 70 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -40,3 +40,4 @@
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/jpeg-6b/x64/
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/lzma/x64/
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/zlib/x64/
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/build_vc2015
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@ -456,9 +456,9 @@ CCMD (exec)
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}
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}
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void execLogfile(const char *fn)
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void execLogfile(const char *fn, bool append)
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{
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if ((Logfile = fopen(fn, "w")))
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if ((Logfile = fopen(fn, append? "a" : "w")))
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{
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const char *timestr = myasctime();
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Printf("Log started: %s\n", timestr);
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@ -482,7 +482,7 @@ CCMD (logfile)
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if (argv.argc() >= 2)
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{
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execLogfile(argv[1]);
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execLogfile(argv[1], argv.argc() >=3? !!argv[2]:false);
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}
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}
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@ -182,6 +182,6 @@ extern unsigned int MakeKey (const char *s);
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extern unsigned int MakeKey (const char *s, size_t len);
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extern unsigned int SuperFastHash (const char *data, size_t len);
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void execLogfile(const char *fn);
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void execLogfile(const char *fn, bool append = false);
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#endif //__C_DISPATCH_H__
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@ -2495,7 +2495,7 @@ bool D_LoadDehFile(const char *patchfile)
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static bool DoDehPatch()
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{
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Printf("Adding dehacked patch %s\n", PatchName);
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if (!batchrun) Printf("Adding dehacked patch %s\n", PatchName);
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int cont;
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@ -2586,7 +2586,7 @@ static bool DoDehPatch()
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UnloadDehSupp ();
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delete[] PatchName;
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delete[] PatchFile;
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Printf ("Patch installed\n");
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if (!batchrun) Printf ("Patch installed\n");
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return true;
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}
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@ -228,6 +228,7 @@ bool nospriterename;
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FStartupInfo DoomStartupInfo;
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FString lastIWAD;
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int restart = 0;
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bool batchrun; // just run the startup and collect all error messages in a logfile, then quit without any interaction
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cycle_t FrameCycles;
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@ -1868,7 +1869,6 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
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static FString CheckGameInfo(TArray<FString> & pwads)
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{
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DWORD t = I_FPSTime();
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// scan the list of WADs backwards to find the last one that contains a GAMEINFO lump
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for(int i=pwads.Size()-1; i>=0; i--)
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{
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@ -1920,8 +1920,6 @@ static FString CheckGameInfo(TArray<FString> & pwads)
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delete resfile;
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}
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}
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t = I_FPSTime() - t;
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Printf("Gameinfo scan took %d ms\n", t);
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return "";
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}
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@ -2002,7 +2000,7 @@ static void D_DoomInit()
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{
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rngseed = staticrngseed = atoi(v);
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use_staticrng = true;
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Printf("D_DoomInit: Static RNGseed %d set.\n", rngseed);
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if (!batchrun) Printf("D_DoomInit: Static RNGseed %d set.\n", rngseed);
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}
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else
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{
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@ -2012,7 +2010,7 @@ static void D_DoomInit()
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FRandom::StaticClearRandom ();
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Printf ("M_LoadDefaults: Load system defaults.\n");
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if (!batchrun) Printf ("M_LoadDefaults: Load system defaults.\n");
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M_LoadDefaults (); // load before initing other systems
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}
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@ -2080,7 +2078,7 @@ static void CheckCmdLine()
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int p;
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const char *v;
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Printf ("Checking cmd-line parameters...\n");
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if (!batchrun) Printf ("Checking cmd-line parameters...\n");
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if (Args->CheckParm ("-nomonsters")) flags |= DF_NO_MONSTERS;
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if (Args->CheckParm ("-respawn")) flags |= DF_MONSTERS_RESPAWN;
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if (Args->CheckParm ("-fast")) flags |= DF_FAST_MONSTERS;
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@ -2222,6 +2220,7 @@ void D_DoomMain (void)
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FString *args;
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int argcount;
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FIWadManager *iwad_man;
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const char *batchout = Args->CheckValue("-errorlog");
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// +logfile gets checked too late to catch the full startup log in the logfile so do some extra check for it here.
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FString logfile = Args->TakeValue("+logfile");
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@ -2229,6 +2228,17 @@ void D_DoomMain (void)
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{
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execLogfile(logfile);
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}
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else if (batchout != NULL && *batchout != 0)
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{
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batchrun = true;
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execLogfile(batchout, true);
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Printf("Command line: ");
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for (int i = 0; i < Args->NumArgs(); i++)
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{
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Printf("%s ", Args->GetArg(i));
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}
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Printf("\n");
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}
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if (Args->CheckParm("-hashfiles"))
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{
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@ -2339,7 +2349,7 @@ void D_DoomMain (void)
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Printf("Notice: File hashing is incredibly verbose. Expect loading files to take much longer than usual.\n");
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}
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Printf ("W_Init: Init WADfiles.\n");
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if (!batchrun) Printf ("W_Init: Init WADfiles.\n");
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Wads.InitMultipleFiles (allwads);
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allwads.Clear();
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allwads.ShrinkToFit();
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@ -2370,21 +2380,21 @@ void D_DoomMain (void)
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if (!restart)
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{
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Printf ("I_Init: Setting up machine state.\n");
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if (!batchrun) Printf ("I_Init: Setting up machine state.\n");
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I_Init ();
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I_CreateRenderer();
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}
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Printf ("V_Init: allocate screen.\n");
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if (!batchrun) Printf ("V_Init: allocate screen.\n");
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V_Init (!!restart);
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// Base systems have been inited; enable cvar callbacks
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FBaseCVar::EnableCallbacks ();
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Printf ("S_Init: Setting up sound.\n");
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if (!batchrun) Printf ("S_Init: Setting up sound.\n");
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S_Init ();
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Printf ("ST_Init: Init startup screen.\n");
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if (!batchrun) Printf ("ST_Init: Init startup screen.\n");
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if (!restart)
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{
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StartScreen = FStartupScreen::CreateInstance (TexMan.GuesstimateNumTextures() + 5);
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@ -2402,23 +2412,23 @@ void D_DoomMain (void)
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S_ParseReverbDef ();
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// [RH] Parse any SNDINFO lumps
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Printf ("S_InitData: Load sound definitions.\n");
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if (!batchrun) Printf ("S_InitData: Load sound definitions.\n");
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S_InitData ();
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// [RH] Parse through all loaded mapinfo lumps
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Printf ("G_ParseMapInfo: Load map definitions.\n");
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if (!batchrun) Printf ("G_ParseMapInfo: Load map definitions.\n");
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G_ParseMapInfo (iwad_info->MapInfo);
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ReadStatistics();
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// MUSINFO must be parsed after MAPINFO
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S_ParseMusInfo();
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Printf ("Texman.Init: Init texture manager.\n");
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if (!batchrun) Printf ("Texman.Init: Init texture manager.\n");
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TexMan.Init();
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C_InitConback();
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// [CW] Parse any TEAMINFO lumps.
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Printf ("ParseTeamInfo: Load team definitions.\n");
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if (!batchrun) Printf ("ParseTeamInfo: Load team definitions.\n");
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TeamLibrary.ParseTeamInfo ();
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PClassActor::StaticInit ();
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@ -2437,11 +2447,11 @@ void D_DoomMain (void)
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StartScreen->Progress ();
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Printf ("R_Init: Init %s refresh subsystem.\n", gameinfo.ConfigName.GetChars());
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if (!batchrun) Printf ("R_Init: Init %s refresh subsystem.\n", gameinfo.ConfigName.GetChars());
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StartScreen->LoadingStatus ("Loading graphics", 0x3f);
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R_Init ();
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Printf ("DecalLibrary: Load decals.\n");
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if (!batchrun) Printf ("DecalLibrary: Load decals.\n");
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DecalLibrary.ReadAllDecals ();
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// [RH] Add any .deh and .bex files on the command line.
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@ -2458,7 +2468,7 @@ void D_DoomMain (void)
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{
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if (stricmp (key, "Path") == 0 && FileExists (value))
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{
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Printf ("Applying patch %s\n", value);
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if (!batchrun) Printf ("Applying patch %s\n", value);
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D_LoadDehFile(value);
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}
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}
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@ -2483,10 +2493,10 @@ void D_DoomMain (void)
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bglobal.spawn_tries = 0;
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bglobal.wanted_botnum = bglobal.getspawned.Size();
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Printf ("M_Init: Init menus.\n");
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if (!batchrun) Printf ("M_Init: Init menus.\n");
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M_Init ();
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Printf ("P_Init: Init Playloop state.\n");
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if (!batchrun) Printf ("P_Init: Init Playloop state.\n");
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StartScreen->LoadingStatus ("Init game engine", 0x3f);
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AM_StaticInit();
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P_Init ();
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@ -2497,22 +2507,25 @@ void D_DoomMain (void)
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SBarInfo::Load();
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HUD_InitHud();
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// [RH] User-configurable startup strings. Because BOOM does.
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static const char *startupString[5] = {
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"STARTUP1", "STARTUP2", "STARTUP3", "STARTUP4", "STARTUP5"
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};
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for (p = 0; p < 5; ++p)
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if (!batchrun)
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{
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const char *str = GStrings[startupString[p]];
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if (str != NULL && str[0] != '\0')
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// [RH] User-configurable startup strings. Because BOOM does.
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static const char *startupString[5] = {
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"STARTUP1", "STARTUP2", "STARTUP3", "STARTUP4", "STARTUP5"
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};
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for (p = 0; p < 5; ++p)
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{
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Printf ("%s\n", str);
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const char *str = GStrings[startupString[p]];
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if (str != NULL && str[0] != '\0')
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{
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Printf("%s\n", str);
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}
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}
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}
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if (!restart)
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{
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Printf ("D_CheckNetGame: Checking network game status.\n");
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if (!batchrun) Printf ("D_CheckNetGame: Checking network game status.\n");
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StartScreen->LoadingStatus ("Checking network game status.", 0x3f);
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D_CheckNetGame ();
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}
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@ -2545,7 +2558,7 @@ void D_DoomMain (void)
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StartScreen = NULL;
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S_Sound (CHAN_BODY, "misc/startupdone", 1, ATTN_NONE);
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if (Args->CheckParm("-norun"))
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if (Args->CheckParm("-norun") || batchrun)
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{
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throw CNoRunExit();
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}
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@ -1739,7 +1739,7 @@ void D_CheckNetGame (void)
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Printf("Arbitrator selected " TEXTCOLOR_BLUE "%s" TEXTCOLOR_NORMAL " networking mode.\n", NetMode == NET_PeerToPeer ? "peer to peer" : "packet server");
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}
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Printf ("player %i of %i (%i nodes)\n",
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if (!batchrun) Printf ("player %i of %i (%i nodes)\n",
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consoleplayer+1, doomcom.numplayers, doomcom.numnodes);
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}
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@ -125,6 +125,8 @@ typedef TMap<int, PClassActor *> FClassMap;
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#include "basictypes.h"
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extern bool batchrun;
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// Bounding box coordinate storage.
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enum
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{
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@ -434,7 +434,7 @@ void SBarInfo::Load()
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int lump = Wads.CheckNumForFullName(gameinfo.statusbar, true);
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if(lump != -1)
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{
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Printf ("ParseSBarInfo: Loading default status bar definition.\n");
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if (!batchrun) Printf ("ParseSBarInfo: Loading default status bar definition.\n");
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if(SBarInfoScript[SCRIPT_DEFAULT] == NULL)
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SBarInfoScript[SCRIPT_DEFAULT] = new SBarInfo(lump);
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else
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@ -444,7 +444,7 @@ void SBarInfo::Load()
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if(Wads.CheckNumForName("SBARINFO") != -1)
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{
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Printf ("ParseSBarInfo: Loading custom status bar definition.\n");
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if (!batchrun) Printf ("ParseSBarInfo: Loading custom status bar definition.\n");
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int lastlump, lump;
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lastlump = 0;
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while((lump = Wads.FindLump("SBARINFO", &lastlump)) != -1)
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@ -152,7 +152,7 @@ void PClassActor::StaticInit()
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sprites.Push (temp);
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}
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Printf ("LoadActors: Load actor definitions.\n");
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if (!batchrun) Printf ("LoadActors: Load actor definitions.\n");
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ClearStrifeTypes();
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LoadActors ();
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InitBotStuff();
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@ -55,11 +55,11 @@ bool UseKnownFolders()
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if (file != INVALID_HANDLE_VALUE)
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{
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CloseHandle(file);
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Printf("Using program directory for storage\n");
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if (!batchrun) Printf("Using program directory for storage\n");
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iswritable = true;
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return false;
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}
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Printf("Using known folders for storage\n");
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if (!batchrun) Printf("Using known folders for storage\n");
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iswritable = false;
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return true;
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}
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@ -316,7 +316,7 @@ bool F7ZFile::Open(bool quiet)
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}
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}
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if (!quiet) Printf(", %d lumps\n", NumLumps);
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if (!quiet && !batchrun) Printf(", %d lumps\n", NumLumps);
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PostProcessArchive(&Lumps[0], sizeof(F7ZLump));
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return true;
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@ -121,7 +121,7 @@ bool FGrpFile::Open(bool quiet)
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fileinfo[i].NameWithZero[12] = '\0'; // Be sure filename is null-terminated
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Lumps[i].LumpNameSetup(fileinfo[i].NameWithZero);
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}
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if (!quiet) Printf(", %d lumps\n", NumLumps);
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if (!quiet && !batchrun) Printf(", %d lumps\n", NumLumps);
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delete[] fileinfo;
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return true;
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@ -104,7 +104,7 @@ bool FPakFile::Open(bool quiet)
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Lumps = new FUncompressedLump[NumLumps];
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if (!quiet) Printf(", %d lumps\n", NumLumps);
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if (!quiet && !batchrun) Printf(", %d lumps\n", NumLumps);
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for(DWORD i = 0; i < NumLumps; i++)
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{
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@ -152,7 +152,7 @@ bool FRFFFile::Open(bool quiet)
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Lumps = new FRFFLump[NumLumps];
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if (!quiet) Printf(", %d lumps\n", NumLumps);
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if (!quiet && !batchrun) Printf(", %d lumps\n", NumLumps);
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for (DWORD i = 0; i < NumLumps; ++i)
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{
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Lumps[i].Position = LittleLong(lumps[i].FilePos);
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@ -370,7 +370,7 @@ bool FWadFile::Open(bool quiet)
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if (!quiet)
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{
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Printf(", %d lumps\n", NumLumps);
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if (!batchrun) Printf(", %d lumps\n", NumLumps);
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// don't bother with namespaces here. We won't need them.
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SetNamespace("S_START", "S_END", ns_sprites);
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@ -268,7 +268,7 @@ bool FZipFile::Open(bool quiet)
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NumLumps -= skipped;
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free(directory);
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if (!quiet) Printf(TEXTCOLOR_NORMAL ", %d lumps\n", NumLumps);
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if (!quiet && !batchrun) Printf(TEXTCOLOR_NORMAL ", %d lumps\n", NumLumps);
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PostProcessArchive(&Lumps[0], sizeof(FZipLump));
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return true;
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|
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|
@ -259,7 +259,7 @@ void I_InitSound ()
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nosfx = !!Args->CheckParm ("-nosfx");
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GSnd = NULL;
|
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if (nosound)
|
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if (nosound || batchrun)
|
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{
|
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GSnd = new NullSoundRenderer;
|
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I_InitMusic ();
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|
|
|
@ -444,7 +444,7 @@ void LoadActors ()
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}
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FinishThingdef();
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timer.Unclock();
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Printf("DECORATE parsing took %.2f ms\n", timer.TimeMS());
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if (!batchrun) Printf("DECORATE parsing took %.2f ms\n", timer.TimeMS());
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// Base time: ~52 ms
|
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}
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|
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|
|
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@ -256,7 +256,7 @@ void FWadCollection::AddFile (const char *filename, FileReader *wadinfo)
|
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}
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}
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Printf (" adding %s", filename);
|
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if (!batchrun) Printf (" adding %s", filename);
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startlump = NumLumps;
|
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|
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FResourceFile *resfile;
|
||||
|
|
|
@ -1005,20 +1005,23 @@ void DoMain (HINSTANCE hInstance)
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catch (class CNoRunExit &)
|
||||
{
|
||||
I_ShutdownGraphics();
|
||||
if (FancyStdOut && !AttachedStdOut)
|
||||
{ // Outputting to a new console window: Wait for a keypress before quitting.
|
||||
DWORD bytes;
|
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HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE);
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||||
|
||||
ShowWindow (Window, SW_HIDE);
|
||||
WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL);
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||||
FlushConsoleInputBuffer(stdinput);
|
||||
SetConsoleMode(stdinput, 0);
|
||||
ReadConsole(stdinput, &bytes, 1, &bytes, NULL);
|
||||
}
|
||||
else if (StdOut == NULL)
|
||||
if (!batchrun)
|
||||
{
|
||||
ShowErrorPane(NULL);
|
||||
if (FancyStdOut && !AttachedStdOut)
|
||||
{ // Outputting to a new console window: Wait for a keypress before quitting.
|
||||
DWORD bytes;
|
||||
HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE);
|
||||
|
||||
ShowWindow(Window, SW_HIDE);
|
||||
WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL);
|
||||
FlushConsoleInputBuffer(stdinput);
|
||||
SetConsoleMode(stdinput, 0);
|
||||
ReadConsole(stdinput, &bytes, 1, &bytes, NULL);
|
||||
}
|
||||
else if (StdOut == NULL)
|
||||
{
|
||||
ShowErrorPane(NULL);
|
||||
}
|
||||
}
|
||||
exit(0);
|
||||
}
|
||||
|
@ -1028,7 +1031,14 @@ void DoMain (HINSTANCE hInstance)
|
|||
RestoreConView ();
|
||||
if (error.GetMessage ())
|
||||
{
|
||||
ShowErrorPane (error.GetMessage());
|
||||
if (!batchrun)
|
||||
{
|
||||
ShowErrorPane(error.GetMessage());
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf("%s\n", error.GetMessage());
|
||||
}
|
||||
}
|
||||
exit (-1);
|
||||
}
|
||||
|
|
|
@ -595,14 +595,14 @@ void I_DetectOS(void)
|
|||
|
||||
if (OSPlatform == os_Win95)
|
||||
{
|
||||
Printf ("OS: Windows %s %lu.%lu.%lu %s\n",
|
||||
if (!batchrun) Printf ("OS: Windows %s %lu.%lu.%lu %s\n",
|
||||
osname,
|
||||
info.dwMajorVersion, info.dwMinorVersion,
|
||||
info.dwBuildNumber & 0xffff, info.szCSDVersion);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("OS: Windows %s (NT %lu.%lu) Build %lu\n %s\n",
|
||||
if (!batchrun) Printf ("OS: Windows %s (NT %lu.%lu) Build %lu\n %s\n",
|
||||
osname,
|
||||
info.dwMajorVersion, info.dwMinorVersion,
|
||||
info.dwBuildNumber, info.szCSDVersion);
|
||||
|
@ -610,7 +610,7 @@ void I_DetectOS(void)
|
|||
|
||||
if (OSPlatform == os_unknown)
|
||||
{
|
||||
Printf ("(Assuming Windows 2000)\n");
|
||||
if (!batchrun) Printf ("(Assuming Windows 2000)\n");
|
||||
OSPlatform = os_Win2k;
|
||||
}
|
||||
}
|
||||
|
@ -727,7 +727,7 @@ void CalculateCPUSpeed()
|
|||
PerfToMillisec = PerfToSec * 1000.0;
|
||||
}
|
||||
|
||||
Printf ("CPU Speed: %.0f MHz\n", 0.001 / PerfToMillisec);
|
||||
if (!batchrun) Printf ("CPU Speed: %.0f MHz\n", 0.001 / PerfToMillisec);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -195,7 +195,7 @@ void DumpCPUInfo(const CPUInfo *cpu)
|
|||
}
|
||||
*t = '\0';
|
||||
|
||||
if (cpu->VendorID[0])
|
||||
if (cpu->VendorID[0] && !batchrun)
|
||||
{
|
||||
Printf("CPU Vendor ID: %s\n", cpu->VendorID);
|
||||
if (cpustring[0])
|
||||
|
|
Loading…
Reference in a new issue