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Fixed broken aiming with A_CheckLOF.
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6715a97d6e
commit
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1 changed files with 2 additions and 2 deletions
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@ -3448,11 +3448,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF)
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}
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else if (flags & CLOFF_AIM_VERT_NOOFFSET)
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{
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pitch += R_PointToAngle2 (0,0, xydist, target->Z() - pos.z + offsetheight + target->height / 2);
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pitch -= R_PointToAngle2 (0,0, xydist, target->Z() - pos.z + offsetheight + target->height / 2);
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}
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else
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{
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pitch += R_PointToAngle2 (0,0, xydist, target->Z() - pos.z + target->height / 2);
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pitch -= R_PointToAngle2 (0,0, xydist, target->Z() - pos.z + target->height / 2);
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}
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}
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else if (flags & CLOFF_ALLOWNULL)
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