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- removed the option to toggle portals with SetLineSpecial.
This is to keep some people from jumping the gun on this and preventing the implementation of a proper toggling mechanism. The feature itself will come back, but differently. - removed portal setup from Build maps they don't define it anyway so it makes no sense to have it there. Once this code gets refactored this will be in a different place that's identical for all map types.
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@ -8299,9 +8299,6 @@ scriptwait:
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line->args[4] = STACK(1);
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DPrintf("Set special on line %d (id %d) to %d(%d,%d,%d,%d,%d)\n",
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linenum, STACK(7), specnum, arg0, STACK(4), STACK(3), STACK(2), STACK(1));
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// [ZZ] re-link with portals (in case this was something related to portal specials)
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P_CheckPortal(line);
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}
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sp -= 7;
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}
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@ -630,11 +630,6 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
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}
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}
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// [ZZ] set initial line portal link
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// (even though this is rather hard to happen... build doesn't have portals in our sense and it's walls don't get translated into anything like this)
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for (int i = 0; i < numlines; i++)
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P_CheckPortal(&lines[i]);
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// Finish setting sector properties that depend on walls
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for (i = 0; i < numsectors; ++i, ++bsec)
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{
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