This commit is contained in:
Christoph Oelckers 2016-02-09 11:51:39 +01:00
commit 26b657b637
11 changed files with 965 additions and 26 deletions

View file

@ -647,6 +647,8 @@ public:
// Returns true if this actor is within melee range of its target
bool CheckMeleeRange();
bool CheckNoDelay();
virtual void BeginPlay(); // Called immediately after the actor is created
virtual void PostBeginPlay(); // Called immediately before the actor's first tick
virtual void LevelSpawned(); // Called after BeginPlay if this actor was spawned by the world

View file

@ -138,17 +138,8 @@ void AFastProjectile::Tick ()
}
}
}
if ((flags7 & MF7_HANDLENODELAY) && !(flags2 & MF2_DORMANT))
{
flags7 &= ~MF7_HANDLENODELAY;
if (state->GetNoDelay())
{
// For immediately spawned objects with the NoDelay flag set for their
// Spawn state, explicitly call the current state's function.
if (state->CallAction(this, this) && (ObjectFlags & OF_EuthanizeMe))
return; // freed itself
}
}
if (!CheckNoDelay())
return; // freed itself
// Advance the state
if (tics != -1)
{

View file

@ -484,7 +484,7 @@ void FSliderItem::Drawer(bool selected)
screen->DrawText(mFont, selected? OptionSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true, TAG_DONE);
int x = SmallFont->StringWidth ("Green") + 8 + mXpos;
int x2 = SmallFont->StringWidth (mText) + 8 + mXpos;
int x2 = SmallFont->StringWidth (text) + 8 + mXpos;
DrawSlider (MAX(x2, x), mYpos);
}

View file

@ -3841,17 +3841,8 @@ void AActor::Tick ()
Destroy();
return;
}
if ((flags7 & MF7_HANDLENODELAY) && !(flags2 & MF2_DORMANT))
{
flags7 &= ~MF7_HANDLENODELAY;
if (state->GetNoDelay())
{
// For immediately spawned objects with the NoDelay flag set for their
// Spawn state, explicitly call the current state's function.
if (state->CallAction(this, this) && (ObjectFlags & OF_EuthanizeMe))
return; // freed itself
}
}
if (!CheckNoDelay())
return; // freed itself
// cycle through states, calling action functions at transitions
if (tics != -1)
{
@ -3892,6 +3883,38 @@ void AActor::Tick ()
}
}
//==========================================================================
//
// AActor :: CheckNoDelay
//
//==========================================================================
bool AActor::CheckNoDelay()
{
if ((flags7 & MF7_HANDLENODELAY) && !(flags2 & MF2_DORMANT))
{
flags7 &= ~MF7_HANDLENODELAY;
if (state->GetNoDelay())
{
// For immediately spawned objects with the NoDelay flag set for their
// Spawn state, explicitly call the current state's function.
if (state->CallAction(this, this))
{
if (ObjectFlags & OF_EuthanizeMe)
{
return false; // freed itself
}
if (ObjectFlags & OF_StateChanged)
{
ObjectFlags &= ~OF_StateChanged;
return SetState(state);
}
}
}
}
return true;
}
//==========================================================================
//
// AActor :: CheckSectorTransition

View file

@ -238,14 +238,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, CountInv)
self = COPY_AAPTR(self, pick_pointer);
if (self == NULL || itemtype == NULL)
{
ret->SetInt(false);
ret->SetInt(0);
}
else
{
AInventory *item = self->FindInventory(itemtype);
ret->SetInt(item ? item->Amount : 0);
return 1;
}
return 1;
}
return 0;
}

62
tools/re2c/config.msc.h Normal file
View file

@ -0,0 +1,62 @@
/* config.h.in. Generated from configure.ac by autoheader. */
/* Define to 1 if you have the <stdint.h> header file. */
/* #undef HAVE_STDINT_H */
/* Name of package */
/* #undef PACKAGE */
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT "re2c-general@lists.sourceforge.net"
/* Define to the full name of this package. */
#define PACKAGE_NAME "re2c"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "re2c 0.16"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "re2c"
/* Define to the home page for this package. */
/* #undef PACKAGE_URL */
/* Define to the version of this package. */
#define PACKAGE_VERSION "0.16"
/* The size of `0i8', as computed by sizeof. */
#define SIZEOF_0I8 1
/* The size of `0l', as computed by sizeof. */
#define SIZEOF_0L 4
/* The size of `0ll', as computed by sizeof. */
#define SIZEOF_0LL 8
/* The size of `char', as computed by sizeof. */
#define SIZEOF_CHAR 1
/* The size of `int', as computed by sizeof. */
#define SIZEOF_INT 4
/* The size of `long', as computed by sizeof. */
#define SIZEOF_LONG 4
/* The size of `long long', as computed by sizeof. */
#define SIZEOF_LONG_LONG 8
/* The size of `short', as computed by sizeof. */
#define SIZEOF_SHORT 2
/* The size of `void *', as computed by sizeof. */
#ifdef _M_X64
#define SIZEOF_VOID_P 8
#else
#define SIZEOF_VOID_P 4
#endif
/* The size of `__int64', as computed by sizeof. */
#define SIZEOF___INT64 8
/* Version number of package */
/* #undef VERSION */

845
tools/re2c/re2c.vcproj Normal file
View file

@ -0,0 +1,845 @@
<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
Version="8.00"
Name="re2c"
ProjectGUID="{667D2EE7-C357-49E2-9BAB-0A4A45F0F76E}"
RootNamespace="re2c"
Keyword="Win32Proj"
>
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<Platform
Name="Win32"
/>
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Name="x64"
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View file

@ -2,7 +2,11 @@
#include <stdio.h>
#include <string>
#if defined(_MSC_VER) && _MSC_VER < 1500
#include "config.msc.h"
#else
#include "config.h"
#endif
#include "src/conf/msg.h"
namespace re2c {

View file

@ -1,7 +1,11 @@
#ifndef _RE2C_UTIL_C99_STDINT_
#define _RE2C_UTIL_C99_STDINT_
#if defined(_MSC_VER) && _MSC_VER < 1500
#include "config.msc.h"
#else
#include "config.h"
#endif
#if HAVE_STDINT_H
# include <stdint.h>

View file

@ -55,7 +55,7 @@ private:
static void append (Range ** & ptail, uint32_t l, uint32_t u);
// test addition and subtraction
template <uint8_t> friend Range * re2c_test::range (uint32_t n);
//template <uint8_t> friend Range * re2c_test::range (uint32_t n);
FORBID_COPY (Range);
};

View file

@ -622,6 +622,10 @@
RelativePath=".\src\dthinker.cpp"
>
</File>
<File
RelativePath=".\src\edata.cpp"
>
</File>
<File
RelativePath=".\src\f_wipe.cpp"
>
@ -1271,6 +1275,10 @@
RelativePath=".\src\dthinker.h"
>
</File>
<File
RelativePath=".\src\edata.h"
>
</File>
<File
RelativePath=".\src\f_finale.h"
>