.. |
asm_ia32
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asm_x86_64
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fragglescript
|
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
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2016-01-18 21:01:52 +01:00 |
g_doom
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- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
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2016-01-18 21:01:52 +01:00 |
g_heretic
|
- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
g_hexen
|
- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
g_raven
|
- fixed some leftover unused variable warnings.
|
2016-01-19 16:09:44 +01:00 |
g_shared
|
- Improved DrawSwitchableImage keyslot condition to include key species.
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2016-01-23 22:24:12 -05:00 |
g_strife
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
intermission
|
- Fixed: Intermissions with no screens (such as EndTitle) would result in a double wipe.
|
2016-01-23 23:34:07 -05:00 |
menu
|
- added some range checks to PgUp(PgDown code for option menus.
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2016-01-23 21:23:02 +01:00 |
oplsynth
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
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2015-12-31 23:03:53 +01:00 |
posix
|
Fixed uninitialized variable in IOKit controller handler
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2016-01-24 14:43:55 +02:00 |
r_data
|
- Removed what appears to be a debug breakpoint.
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2016-01-23 19:36:13 -05:00 |
resourcefiles
|
Updated LZMA SDK to version 15.14
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2015-12-31 17:25:49 +02:00 |
sfmt
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|
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sound
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Merge branch 'SpawnParticle' of https://github.com/Edward850/zdoom
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2016-01-21 17:04:52 +01:00 |
textures
|
- fixed: Texture precaching from MAPINFO was broken
|
2015-12-02 22:31:27 +01:00 |
thingdef
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- fixed inverted NULL pointer check in A_SetAngle.
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2016-01-24 11:50:21 +01:00 |
timidity
|
Fix Timidity's DLS instrument loading:
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2016-01-13 17:25:24 -06:00 |
wildmidi
|
Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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Make atlas size a macro definition and default it to 512x512 (was 256x256)
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2016-01-10 22:14:35 -06:00 |
xlat
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__autostart.cpp
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actionspecials.h
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fixed parameter count for Sector_SetDamage.
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2016-01-25 18:58:23 +01:00 |
actor.h
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- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
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2016-01-23 20:44:33 +01:00 |
actorptrselect.cpp
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- fixed inverted NULL pointer check in A_SetAngle.
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2016-01-24 11:50:21 +01:00 |
actorptrselect.h
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Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
am_map.cpp
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- replaced access to AActor's coordinate members with access functions
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2016-01-17 13:48:16 +01:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
b_bot.h
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- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
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2014-12-21 19:21:51 +00:00 |
b_func.cpp
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- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
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2016-01-23 20:44:33 +01:00 |
b_game.cpp
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Execute disconnect scripts immediately before the player is destroyed.
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2016-01-08 22:41:23 -06:00 |
b_move.cpp
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- more refactoring of AActor coordinate access.
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2016-01-17 18:36:14 +01:00 |
b_think.cpp
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- replaced access to AActor's coordinate members with access functions
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2016-01-17 13:48:16 +01:00 |
basicinlines.h
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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Externalized default key bindings
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2015-04-05 21:40:53 -05:00 |
c_bind.h
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Externalized default key bindings
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2015-04-05 21:40:53 -05:00 |
c_cmds.cpp
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- Improved DrawSwitchableImage keyslot condition to include key species.
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2016-01-23 22:24:12 -05:00 |
c_console.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
c_console.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
c_cvars.h
|
Destroy mod-created CVars when 'restart' is invoked
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2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
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Add support for alias parameter substitution in quoted strings
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2015-06-30 13:01:48 -05:00 |
c_dispatch.h
|
Try to sanitize the exec+pullin mess
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2015-04-07 12:55:50 -05:00 |
c_expr.cpp
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CMakeLists.txt
|
- Fixed: Mac GCC errors due to not recognizing the newly disabled warnings.
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2016-01-24 23:03:59 -05:00 |
cmdlib.cpp
|
- Fixed a wrong linux macro in an ifdef.
|
2015-04-02 13:18:37 +02:00 |
cmdlib.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
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|
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colormatcher.h
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|
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compatibility.cpp
|
Added compatibility flag for point-on-line algorithm
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2015-09-15 16:45:20 +03:00 |
compatibility.h
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
configfile.cpp
|
- fixed: ConfigSections were not properly deallocated
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2015-11-25 13:40:18 +01:00 |
configfile.h
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- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
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2015-04-06 11:21:28 +02:00 |
ct_chat.cpp
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Use a null check instead of strlen in ShoveChatStr
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2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
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- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
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2016-01-18 21:01:52 +01:00 |
d_dehacked.h
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d_event.h
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Added recordmap for recording demos from console
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2014-11-01 17:47:29 +13:00 |
d_gui.h
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Added support for Command/Meta key
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2014-08-03 12:18:15 +03:00 |
d_iwad.cpp
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Added support for GOG paths
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2015-08-28 19:14:25 +02:00 |
d_main.cpp
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Added compatibility flag for point-on-line algorithm
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2015-09-15 16:45:20 +03:00 |
d_main.h
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- automatically create autoload section based on IWADINFO.
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2015-04-06 13:52:08 +02:00 |
d_net.cpp
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- yet more refactoring.
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2016-01-18 18:52:24 +01:00 |
d_net.h
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- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
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2015-02-09 20:16:57 +00:00 |
d_netinf.h
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|
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d_netinfo.cpp
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- Removed unnecessary 'id' variable from AActor.
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2014-10-13 08:45:36 +01:00 |
d_player.h
|
- make better use of the damageinterval value for Strife's delayed damage.
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2016-01-06 14:16:42 +01:00 |
d_protocol.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
d_protocol.h
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- Added Remove <classname> console command.
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2015-08-10 20:45:18 -05:00 |
d_ticcmd.h
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|
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decallib.cpp
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- added missing sc.MustGetString() to 'optional' case of decal parser.
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2015-11-30 09:21:45 +01:00 |
decallib.h
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dobject.cpp
|
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
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2016-01-12 21:34:41 +01:00 |
dobject.h
|
- fixed some garbage collection issues with interpolations:
|
2016-01-21 11:36:37 +01:00 |
dobjgc.cpp
|
- fixed some garbage collection issues with interpolations:
|
2016-01-21 11:36:37 +01:00 |
dobjtype.cpp
|
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
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2015-04-05 00:31:15 +02:00 |
dobjtype.h
|
Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
doomdata.h
|
- allow setting the FloatbobPhase through UDMF.
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2015-11-29 11:28:26 +01:00 |
doomdef.cpp
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doomdef.h
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Added compatibility flag for point-on-line algorithm
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2015-09-15 16:45:20 +03:00 |
doomerrors.h
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|
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doomstat.cpp
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- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
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2015-04-06 11:57:12 +02:00 |
doomstat.h
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- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
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2015-04-06 11:57:12 +02:00 |
doomtype.h
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- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
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2015-04-05 00:31:15 +02:00 |
dscript.h
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|
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dsectoreffect.cpp
|
Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
dsectoreffect.h
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|
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dthinker.cpp
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|
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dthinker.h
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empty.cpp
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errors.h
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|
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f_wipe.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
f_wipe.h
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|
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farchive.cpp
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|
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farchive.h
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- added TFlags
|
2015-04-04 19:19:17 +03:00 |
files.cpp
|
Merge branch 'master' into openal
|
2015-03-24 17:59:08 +01:00 |
files.h
|
Merge remote-tracking branch 'zdoom/master' into openal
|
2014-06-28 23:29:48 -07:00 |
g_doomedmap.cpp
|
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
|
2016-01-04 11:52:07 +01:00 |
g_game.cpp
|
Fixed load order for saves
|
2016-01-20 19:14:43 +13:00 |
g_game.h
|
Remove disconnecting players safely
|
2014-10-05 18:04:11 +13:00 |
g_hub.cpp
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|
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g_hub.h
|
|
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g_level.cpp
|
- yet more refactoring.
|
2016-01-18 18:52:24 +01:00 |
g_level.h
|
- fixed: Texture precaching from MAPINFO was broken
|
2015-12-02 22:31:27 +01:00 |
g_mapinfo.cpp
|
- fixed: Texture precaching from MAPINFO was broken
|
2015-12-02 22:31:27 +01:00 |
g_skill.cpp
|
Fix incomplete assignment operator of FSkillInfo
|
2015-12-01 14:30:57 +02:00 |
gameconfigfile.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gameconfigfile.h
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gametype.h
|
|
|
gccinlines.h
|
Fixed GNU inline assembly for Clang
|
2014-08-03 12:19:07 +03:00 |
gi.cpp
|
- print proper information about non-actor mapthings.
|
2015-04-03 22:23:42 +02:00 |
gi.h
|
- print proper information about non-actor mapthings.
|
2015-04-03 22:23:42 +02:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
hu_stuff.h
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
Don't spam Dropped packet messages for disconnected players
|
2015-04-22 22:35:38 -05:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
|
2015-04-05 00:31:15 +02:00 |
info.h
|
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
|
2016-01-04 11:52:07 +01:00 |
keysections.cpp
|
- Fixed a KEYCONF parser issue with empty lines.
|
2015-07-16 19:43:30 +02:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
|
2015-03-14 09:34:55 +01:00 |
m_bbox.h
|
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
|
2015-03-14 09:34:55 +01:00 |
m_cheat.cpp
|
- replaced access to AActor's coordinate members with access functions
|
2016-01-17 13:48:16 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
|
|
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
m_misc.h
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
m_png.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
m_png.h
|
|
|
m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
Fixed division by zero in RNG
|
2016-01-04 12:16:09 +02:00 |
m_specialpaths.cpp
|
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
|
2015-05-07 23:52:58 -04:00 |
m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
|
|
memarena.h
|
|
|
mscinlines.h
|
|
|
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
|
|
name.h
|
|
|
namedef.h
|
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
|
2016-01-09 12:10:36 +01:00 |
nodebuild.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_gl.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_utility.cpp
|
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
|
2016-01-18 16:03:37 -05:00 |
p_3dfloors.cpp
|
- started refactoring p_map.cpp
|
2016-01-18 00:59:16 +01:00 |
p_3dfloors.h
|
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
|
2016-01-18 21:01:52 +01:00 |
p_3dmidtex.cpp
|
- replaced access to AActor's coordinate members with access functions
|
2016-01-17 13:48:16 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- limit particle size to 127
|
2016-01-25 21:08:09 +01:00 |
p_acs.h
|
- added GetAspectRatio function to ACS.
|
2015-12-06 09:59:02 +01:00 |
p_buildmap.cpp
|
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
|
2016-01-09 12:10:36 +01:00 |
p_ceiling.cpp
|
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
|
2016-01-06 13:30:28 +01:00 |
p_conversation.cpp
|
Added warning when next dialog page is incorrect
|
2016-01-21 15:53:58 +02:00 |
p_conversation.h
|
|
|
p_doors.cpp
|
- removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use.
|
2016-01-06 12:12:47 +01:00 |
p_effect.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
p_effect.h
|
SpawnParticle functions
|
2015-12-08 22:58:24 +13:00 |
p_enemy.cpp
|
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
|
2016-01-23 20:44:33 +01:00 |
p_enemy.h
|
- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
|
2015-01-30 16:48:24 -06:00 |
p_floor.cpp
|
- fixed a few typos (Get instead of Set...)
|
2016-01-06 15:47:56 +01:00 |
p_glnodes.cpp
|
- fix in GL nodes loader.
|
2015-04-28 22:13:50 +02:00 |
p_interaction.cpp
|
- replaced access to AActor's coordinate members with access functions
|
2016-01-17 13:48:16 +01:00 |
p_lights.cpp
|
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
|
2016-01-06 12:56:35 +01:00 |
p_linkedsectors.cpp
|
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
|
2015-04-19 12:33:27 +02:00 |
p_lnspec.cpp
|
- all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too.
|
2016-01-18 22:32:36 +01:00 |
p_lnspec.h
|
- ... and finally the push flag.
|
2016-01-06 02:05:39 +01:00 |
p_local.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
p_map.cpp
|
- fixed: Since sector movement is done after P_PlayerThink is called, any player position change induced by this is not factored into player_t::viewz and needs to be added explicitly.
|
2016-01-21 10:23:20 +01:00 |
p_maputl.cpp
|
- p_maputl.cpp done.
|
2016-01-20 14:04:47 +01:00 |
p_mobj.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
p_pillar.cpp
|
- added a SECF_SILENTMOVE flag.
|
2016-01-06 02:16:33 +01:00 |
p_plats.cpp
|
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
|
2016-01-06 13:30:28 +01:00 |
p_pspr.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
p_pspr.h
|
Revert "Merge pull request #359 from Leonard2/master"
|
2015-09-18 17:41:16 +02:00 |
p_saveg.cpp
|
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
|
2016-01-12 21:34:41 +01:00 |
p_saveg.h
|
|
|
p_sectors.cpp
|
- fixed: loading sector damage information from an old savegame could retrieve invalid data due to an uninitialized variable.
|
2016-01-21 14:54:14 +01:00 |
p_setup.cpp
|
- fixed some garbage collection issues with interpolations:
|
2016-01-21 11:36:37 +01:00 |
p_setup.h
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
p_sight.cpp
|
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
|
2016-01-20 14:20:14 +01:00 |
p_slopes.cpp
|
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
|
2016-01-15 12:56:27 +01:00 |
p_spec.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
p_spec.h
|
- refactoriung of thingdef_codeptr.cpp - probably the ugliest file in the entire project...
|
2016-01-19 20:15:45 +01:00 |
p_states.cpp
|
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
|
2014-10-25 12:33:08 +02:00 |
p_switch.cpp
|
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
|
2016-01-20 14:20:14 +01:00 |
p_tags.cpp
|
- fixed signedness warning.
|
2015-07-15 09:08:15 +02:00 |
p_tags.h
|
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
|
2015-05-17 21:40:25 +02:00 |
p_teleport.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
p_terrain.cpp
|
- let's save the terrain properties as names so that they survive a change in the definition files.
|
2016-01-09 12:28:42 +01:00 |
p_terrain.h
|
- let's save the terrain properties as names so that they survive a change in the definition files.
|
2016-01-09 12:28:42 +01:00 |
p_things.cpp
|
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
|
2016-01-23 20:44:33 +01:00 |
p_tick.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- refactoring complete. The source compiles again with the renamed position variable.
|
2016-01-20 15:12:51 +01:00 |
p_trace.h
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
p_udmf.cpp
|
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
|
2016-01-09 12:10:36 +01:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_user.cpp
|
- refactoring complete. The source compiles again with the renamed position variable.
|
2016-01-20 15:12:51 +01:00 |
p_writemap.cpp
|
- Strife game code refactored for coordinates.
|
2016-01-19 11:50:07 +01:00 |
p_xlat.cpp
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- refactored p_mobj.cpp and the first half of p_map.cpp.
|
2016-01-20 01:48:57 +01:00 |
po_man.h
|
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
|
2014-12-25 18:46:50 +01:00 |
r_3dfloors.cpp
|
|
|
r_3dfloors.h
|
|
|
r_bsp.cpp
|
- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
|
2015-11-25 11:49:34 +01:00 |
r_bsp.h
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_defs.h
|
- next round of refactoring.
|
2016-01-18 16:49:24 +01:00 |
r_draw.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
r_draw.h
|
|
|
r_drawt.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
r_local.h
|
|
|
r_main.cpp
|
- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
|
2015-11-27 10:44:37 +01:00 |
r_main.h
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
r_plane.cpp
|
- Strife game code refactored for coordinates.
|
2016-01-19 11:50:07 +01:00 |
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_renderer.h
|
|
|
r_segs.cpp
|
Fix scaling of 3D floor wall textures.
|
2015-06-06 18:26:13 -07:00 |
r_segs.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_sky.cpp
|
|
|
r_sky.h
|
|
|
r_state.h
|
|
|
r_swrenderer.cpp
|
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
|
2015-06-04 09:20:55 +02:00 |
r_swrenderer.h
|
|
|
r_things.cpp
|
- Strife game code refactored for coordinates.
|
2016-01-19 11:50:07 +01:00 |
r_things.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_utility.cpp
|
- Strife game code refactored for coordinates.
|
2016-01-19 11:50:07 +01:00 |
r_utility.h
|
Added silent line teleport prediction
|
2014-09-26 15:48:45 +12:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
|
2015-12-31 23:03:53 +01:00 |
s_environment.cpp
|
|
|
s_playlist.cpp
|
|
|
s_playlist.h
|
|
|
s_sndseq.cpp
|
|
|
s_sndseq.h
|
|
|
s_sound.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
s_sound.h
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
|
2015-12-31 23:03:53 +01:00 |
sc_man.cpp
|
Add OpenString to FScanner class
|
2015-04-22 17:34:36 -05:00 |
sc_man.h
|
Add OpenString to FScanner class
|
2015-04-22 17:34:36 -05:00 |
sc_man_scanner.re
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
sc_man_tokens.h
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
|
|
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
|
|
statistics.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
statnums.h
|
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
|
2014-11-15 08:58:29 +00:00 |
stats.cpp
|
|
|
stats.h
|
|
|
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
|
|
tables.h
|
Remove warnings warned by Clang
|
2015-03-08 17:21:15 -05:00 |
tagitem.h
|
|
|
tarray.h
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
Removed unnecessary SDL #include's
|
2014-12-16 22:56:09 +02:00 |
templates.h
|
|
|
tflags.h
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
v_blend.cpp
|
|
|
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
Use a different var to track unset DTA_FillColor instead of a default value
|
2015-04-22 22:18:44 -05:00 |
v_font.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
v_font.h
|
|
|
v_palette.cpp
|
|
|
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
|
2014-12-25 21:08:31 +01:00 |
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_video.cpp
|
- forgot to save this...
|
2015-04-01 11:57:10 +02:00 |
v_video.h
|
Use a different var to track unset DTA_FillColor instead of a default value
|
2015-04-22 22:18:44 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
|
|
version.h
|
- fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
|
2016-01-11 23:44:13 +01:00 |
w_wad.cpp
|
Fixed another issue with Hexen Mac
|
2016-01-17 13:29:44 +02:00 |
w_wad.h
|
Fix incorrect small font rendering with Hexen Mac IWAD
|
2015-12-14 11:47:46 +02:00 |
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- Removed duplicate autoskip code.
|
2016-01-24 14:44:47 +00:00 |
wi_stuff.h
|
- Fixed an incorrect memset parameter in wi_stuff.cpp.
|
2016-01-19 13:20:32 +00:00 |
x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
x86.h
|
|
|
xs_Float.h
|
- Fixed a dangerous typo in xs_Float code.
|
2015-07-16 19:54:27 +02:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
- fixed: FString's 'Strip...' functions could crash on empty strings.
|
2015-08-27 12:48:43 +02:00 |
zstring.h
|
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
|
2015-01-16 19:13:51 -05:00 |
zzautozend.cpp
|
|
|