gzdoom/src
Randy Heit b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_doom Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_heretic Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_hexen Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_raven Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_shared Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_strife Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
intermission Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
menu Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
oplsynth - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
posix Enabled zoom window button on OS X 2016-01-31 10:42:16 +02:00
r_data Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
resourcefiles Updated LZMA SDK to version 15.14 2015-12-31 17:25:49 +02:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
textures Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
thingdef Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
timidity Fix Timidity's DLS instrument loading: 2016-01-13 17:25:24 -06:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
zscript Comment out SCOPE parsing for now 2015-06-13 18:19:38 -05:00
__autostart.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00
actionspecials.h fixed parameter count for Sector_SetDamage. 2016-01-25 18:58:23 +01:00
actor.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
actorptrselect.cpp - fixed inverted NULL pointer check in A_SetAngle. 2016-01-24 11:50:21 +01:00
actorptrselect.h Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
am_map.cpp - replaced access to AActor's coordinate members with access functions 2016-01-17 13:48:16 +01:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
b_bot.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile. 2016-01-23 20:44:33 +01:00
b_game.cpp Added level transition spawning for missing starts 2016-01-30 22:02:27 +13:00
b_move.cpp - more refactoring of AActor coordinate access. 2016-01-17 18:36:14 +01:00
b_think.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_bind.h Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_cmds.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp Add support for alias parameter substitution in quoted strings 2015-06-30 13:01:48 -05:00
c_dispatch.h Try to sanitize the exec+pullin mess 2015-04-07 12:55:50 -05:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
cmdlib.cpp - Fixed a wrong linux macro in an ifdef. 2015-04-02 13:18:37 +02:00
cmdlib.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
compatibility.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.cpp - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
configfile.h - allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned. 2015-04-06 11:21:28 +02:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
d_dehacked.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
d_iwad.cpp Added support for GOG paths 2015-08-28 19:14:25 +02:00
d_main.cpp Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting 2016-01-17 19:09:05 +01:00
d_main.h - automatically create autoload section based on IWADINFO. 2015-04-06 13:52:08 +02:00
d_net.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
d_net.h - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
d_player.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
d_protocol.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
d_protocol.h Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
decallib.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
dobject.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
dobject.h - fixed some garbage collection issues with interpolations: 2016-01-21 11:36:37 +01:00
dobjgc.cpp Merge branch 'master' into scripting 2016-01-21 12:45:06 -06:00
dobjtype.cpp - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
dobjtype.h - tried to make 'restart' CCMD work again. 2015-04-28 16:39:20 +02:00
doomdata.h - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomstat.h - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomtype.h Merge commit 'b6a4511dd1e74440fad99bc673c1f2b3680dba48' into scripting 2015-04-28 13:08:18 +02:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
dthinker.h - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by 2012-10-30 01:38:05 +00:00
farchive.h Merge branch 'master' into scripting 2015-04-30 12:30:36 +02:00
files.cpp Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
files.h Merge remote-tracking branch 'zdoom/master' into openal 2014-06-28 23:29:48 -07:00
g_doomedmap.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
g_game.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_game.h Remove disconnecting players safely 2014-10-05 18:04:11 +13:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - removed a warning. 2016-01-30 12:59:15 +01:00
g_level.h Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting 2016-01-17 20:00:45 +01:00
g_mapinfo.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_skill.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
gameconfigfile.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gameconfigfile.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gametype.h - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now. 2010-10-11 22:10:15 +00:00
gccinlines.h Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
gi.cpp - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gi.h - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp Merge branch 'master' into scripting 2015-04-28 14:45:13 +02:00
info.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
keysections.cpp - Fixed a KEYCONF parser issue with empty lines. 2015-07-16 19:43:30 +02:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_bbox.h - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_cheat.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
m_cheat.h - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h Merge branch 'master' into scripting 2015-08-01 09:42:31 +02:00
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_misc.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_png.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h Fixed division by zero in RNG 2016-01-04 12:16:09 +02:00
m_specialpaths.cpp - Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.) 2015-05-07 23:52:58 -04:00
m_swap.h Use byte swapping functions from <libkern/OSByteOrder.h> on OS X 2014-06-28 10:59:56 +03:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp Fix warning in assert statement 2015-06-13 18:19:09 -05:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
nodebuild.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild.h - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp - Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle. 2016-01-18 16:03:37 -05:00
p_3dfloors.cpp - fixed: When changing 'noclip2' some minor lateral velocity should be set to ensure that all internal variables contain proper values. 2016-01-29 11:11:10 +01:00
p_3dfloors.h - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
p_3dmidtex.cpp Use absolute value of Y scale for 3D midtex 2016-02-01 21:07:09 -06:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_acs.h - fixed: The ACS String garbage collector only looked at the active script's stack but never considered a recursive call from another script. 2016-01-28 11:56:47 +01:00
p_buildmap.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_ceiling.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_conversation.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_conversation.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_doors.cpp - removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use. 2016-01-06 12:12:47 +01:00
p_effect.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_effect.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_enemy.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_enemy.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_floor.cpp - fixed: plane heighr calculations for Floor_Lower/RaiseByValue should be done at a point that's actually near the affected sector, not at (0,0), otherwise there's a risk of fixed point overflow. 2016-01-27 11:01:38 +01:00
p_glnodes.cpp - fixed crash when trying to cache nodes for a map that has no two-sided walls and no minisegs. 2016-01-31 01:05:31 +01:00
p_interaction.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_lights.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_lnspec.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_lnspec.h - ... and finally the push flag. 2016-01-06 02:05:39 +01:00
p_local.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_map.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_maputl.cpp - p_maputl.cpp done. 2016-01-20 14:04:47 +01:00
p_mobj.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_pillar.cpp - added a SECF_SILENTMOVE flag. 2016-01-06 02:16:33 +01:00
p_plats.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_pspr.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_pspr.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.cpp - fixed: Loading an old savegame from before the sector damage refactoring cleared the extended Boom sector flags before processing them. 2016-01-28 09:20:27 +01:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property. 2016-01-29 14:55:31 +01:00
p_setup.cpp Merge branch 'master' into scripting 2016-01-21 12:45:06 -06:00
p_setup.h - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_sight.cpp - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
p_slopes.cpp - ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic: 2016-01-15 12:56:27 +01:00
p_spec.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_spec.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_states.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_switch.cpp - p_sight.cpp, p_spec.cpp and p_switch.cpp refactored. 2016-01-20 14:20:14 +01:00
p_tags.cpp - fixed signedness warning. 2015-07-15 09:08:15 +02:00
p_tags.h - Fixed: FTagManager::Clear did not clear the line ID hashing index. 2015-05-17 21:40:25 +02:00
p_teleport.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_terrain.cpp - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_terrain.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_things.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_tick.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - refactoring complete. The source compiles again with the renamed position variable. 2016-01-20 15:12:51 +01:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting 2015-04-28 09:57:01 +02:00
p_user.cpp Merge branch 'master' into scripting 2016-01-20 15:16:06 +01:00
p_writemap.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
p_xlat.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
parsecontext.cpp - Work around GCC 4.8 bug 54570 2014-01-02 19:41:53 -05:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - refactored p_mobj.cpp and the first half of p_map.cpp. 2016-01-20 01:48:57 +01:00
po_man.h - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them. 2014-12-25 18:46:50 +01:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp Use consistant right-edge rules in the renderer. 2016-01-30 21:27:35 -06:00
r_bsp.h Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_defs.h - next round of refactoring. 2016-01-18 16:49:24 +01:00
r_draw.cpp Fix R_DrawFogBoundary for right-edge exclusivity 2016-01-31 06:51:11 -06:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp Use consistant right-edge rules in the renderer. 2016-01-30 21:27:35 -06:00
r_main.h Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_plane.cpp Use consistant right-edge rules in the renderer. 2016-01-30 21:27:35 -06:00
r_plane.h Use consistant right-edge rules in the renderer. 2016-01-30 21:27:35 -06:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp - fixed clang compile error. 2016-02-02 10:53:56 +01:00
r_segs.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
r_things.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_utility.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
r_utility.h Added silent line teleport prediction 2014-09-26 15:48:45 +12:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
s_sound.h - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
sc_man.cpp Merge branch 'master' into scripting 2015-04-28 14:45:13 +02:00
sc_man.h Merge branch 'master' into scripting 2015-04-28 14:45:13 +02:00
sc_man_scanner.re Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
sc_man_tokens.h Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h Remove warnings warned by Clang 2015-03-08 17:21:15 -05:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
tflags.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
v_blend.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
v_font.cpp - Removed what appears to be a debug breakpoint. 2016-01-23 19:36:13 -05:00
v_font.h - Backported SPACEWIDTH for fontdefs from ECWolf. 2012-08-07 08:11:56 +00:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
v_video.cpp - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
v_video.h Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - ...now where did that 'F' come from...? 2013-02-16 10:48:03 +00:00
version.h Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
w_wad.cpp Added support for Hexen Mac beta 2016-01-31 12:53:22 +02:00
w_wad.h Fix incorrect small font rendering with Hexen Mac IWAD 2015-12-14 11:47:46 +02:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp - Removed duplicate autoskip code. 2016-01-24 14:44:47 +00:00
wi_stuff.h - Fixed an incorrect memset parameter in wi_stuff.cpp. 2016-01-19 13:20:32 +00:00
x86.cpp - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Fixed a dangerous typo in xs_Float code. 2015-07-16 19:54:27 +02:00
zstrformat.cpp Add Printf extension %H 2013-09-25 20:46:45 -05:00
zstring.cpp - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
zstring.h Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
zzautozend.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00