Merge remote-tracking branch 'origin/master' into scripting

Conflicts:
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
This commit is contained in:
Randy Heit 2016-01-22 20:53:27 -06:00
commit c63f65d441
6 changed files with 81 additions and 37 deletions

View file

@ -5985,21 +5985,21 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
case ACSF_SpawnParticle:
{
fixed_t x = args[0];
fixed_t y = args[1];
fixed_t z = args[2];
fixed_t xvel = args[3];
fixed_t yvel = args[4];
fixed_t zvel = args[5];
PalEntry color = args[6];
int lifetime = args[7];
bool fullbright = argCount > 8 ? !!args[8] : false;
int startalpha = argCount > 9 ? args[9] : 0xFF; // Byte trans
int size = argCount > 10 ? args[10] : 1;
int fadestep = argCount > 11 ? args[11] : -1;
fixed_t accelx = argCount > 12 ? args[12] : 0;
fixed_t accely = argCount > 13 ? args[13] : 0;
fixed_t accelz = argCount > 14 ? args[14] : 0;
PalEntry color = args[0];
bool fullbright = argCount > 1 ? !!args[1] : false;
int lifetime = argCount > 2 ? args[2] : 35;
int size = argCount > 3 ? args[3] : 1;
fixed_t x = argCount > 4 ? args[4] : 0;
fixed_t y = argCount > 5 ? args[5] : 0;
fixed_t z = argCount > 6 ? args[6] : 0;
fixed_t xvel = argCount > 7 ? args[7] : 0;
fixed_t yvel = argCount > 8 ? args[8] : 0;
fixed_t zvel = argCount > 9 ? args[9] : 0;
fixed_t accelx = argCount > 10 ? args[10] : 0;
fixed_t accely = argCount > 11 ? args[11] : 0;
fixed_t accelz = argCount > 12 ? args[12] : 0;
int startalpha = argCount > 13 ? args[13] : 0xFF; // Byte trans
int fadestep = argCount > 14 ? args[14] : -1;
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte

View file

@ -1779,7 +1779,8 @@ bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax, bool preci
angle_t pitch = 0;
if (!(actor->flags3 & (MF3_FLOORHUGGER|MF3_CEILINGHUGGER)))
{ // Need to seek vertically
double dist = MAX(1.0, FVector2(actor->Vec2To(target)).Length());
fixedvec2 vec = actor->Vec2To(target);
double dist = MAX(1.0, TVector2<double>(vec.x, vec.y).Length());
// Aim at a player's eyes and at the middle of the actor for everything else.
fixed_t aimheight = target->height/2;
if (target->IsKindOf(RUNTIME_CLASS(APlayerPawn)))
@ -2516,7 +2517,7 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz)
{
if ((mo->flags & MF_MISSILE) && !(mo->flags & MF_NOCLIP))
{
mo->AddZ(mo->floorz);
mo->SetZ(mo->floorz);
if (mo->BounceFlags & BOUNCE_Floors)
{
mo->FloorBounceMissile (mo->floorsector->floorplane);
@ -3342,7 +3343,7 @@ void AActor::Tick ()
UnlinkFromWorld ();
flags |= MF_NOBLOCKMAP;
SetXYZ(Vec3Offset(velx, vely, vely));
SetXYZ(Vec3Offset(velx, vely, velz));
SetMovement(velx, vely, velz);
LinkToWorld ();
}

View file

@ -463,7 +463,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
}
else if (level.time % sector->damageinterval == 0)
{
P_DamageMobj(player->mo, NULL, NULL, sector->damageamount, sector->damagetype);
if (!(player->cheats & (CF_GODMODE|CF_GODMODE2))) P_DamageMobj(player->mo, NULL, NULL, sector->damageamount, sector->damagetype);
if ((sector->Flags & SECF_ENDLEVEL) && player->health <= 10 && (!deathmatch || !(dmflags & DF_NO_EXIT)))
{
G_ExitLevel(0, false);

View file

@ -2882,34 +2882,66 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnDebris)
// A_SpawnParticle
//
//===========================================================================
enum SPFflag
{
SPF_FULLBRIGHT = 1,
SPF_RELPOS = 1 << 1,
SPF_RELVEL = 1 << 2,
SPF_RELACCEL = 1 << 3,
SPF_RELANG = 1 << 4,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
{
PARAM_ACTION_PROLOGUE;
PARAM_FIXED (xoff);
PARAM_FIXED (yoff);
PARAM_FIXED (zoff);
PARAM_FIXED (xvel);
PARAM_FIXED (yvel);
PARAM_FIXED (zvel);
PARAM_COLOR (color);
PARAM_INT (lifetime);
PARAM_BOOL_OPT (fullbright) { fullbright = false; }
PARAM_INT_OPT (startalpha) { startalpha = 255; } // Byte trans
PARAM_INT_OPT (size) { size = -1; }
PARAM_INT_OPT (fadestep) { fadestep = -1; }
PARAM_INT_OPT (flags) { flags = 0; }
PARAM_INT_OPT (lifetime) { lifetime = 35; }
PARAM_INT_OPT (size) { size = 1; }
PARAM_ANGLE_OPT (angle) { angle = 0; }
PARAM_FIXED_OPT (xoff) { xoff = 0; }
PARAM_FIXED_OPT (yoff) { yoff = 0; }
PARAM_FIXED_OPT (zoff) { zoff = 0; }
PARAM_FIXED_OPT (xvel) { xvel = 0; }
PARAM_FIXED_OPT (yvel) { yvel = 0; }
PARAM_FIXED_OPT (zvel) { zvel = 0; }
PARAM_FIXED_OPT (accelx) { accelx = 0; }
PARAM_FIXED_OPT (accely) { accely = 0; }
PARAM_FIXED_OPT (accelz) { accelz = 0; }
PARAM_FIXED_OPT (startalphaf) { startalphaf = FRACUNIT; }
PARAM_FIXED_OPT (fadestepf) { fadestepf = -FRACUNIT; }
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
BYTE startalpha = (BYTE)(clamp(startalphaf, 0, FRACUNIT) * 255 / FRACUNIT);
int fadestep = fadestepf < 0 ? -1 : clamp(fadestepf, 0, FRACUNIT) * 255 / FRACUNIT;
size = clamp<int>(size, 0, 0xFF); // Clamp to byte
if (lifetime != 0)
{
fixedvec3 pos = self->Vec3Offset(xoff, yoff, zoff);
P_SpawnParticle(pos.x, pos.y, pos.z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
const angle_t ang = (angle + ((flags & SPF_RELANG) ? self->angle : 0)) >> ANGLETOFINESHIFT;
fixedvec3 pos;
//[MC] Code ripped right out of A_SpawnItemEx.
if (flags & SPF_RELPOS)
{
// in relative mode negative y values mean 'left' and positive ones mean 'right'
// This is the inverse orientation of the absolute mode!
const fixed_t xof1 = xoff;
xoff = FixedMul(xof1, finecosine[ang]) + FixedMul(yoff, finesine[ang]);
yoff = FixedMul(xof1, finesine[ang]) - FixedMul(yoff, finecosine[ang]);
}
if (flags & SPF_RELVEL)
{
const fixed_t newxvel = FixedMul(xvel, finecosine[ang]) + FixedMul(yvel, finesine[ang]);
yvel = FixedMul(xvel, finesine[ang]) - FixedMul(yvel, finecosine[ang]);
xvel = newxvel;
}
if (flags & SPF_RELACCEL)
{
fixed_t newaccelx = FixedMul(accelx, finecosine[ang]) + FixedMul(accely, finesine[ang]);
accely = FixedMul(accelx, finesine[ang]) - FixedMul(accely, finecosine[ang]);
accelx = newaccelx;
}
pos = self->Vec3Offset(xoff, yoff, zoff);
P_SpawnParticle(pos.x, pos.y, pos.z, xvel, yvel, zvel, color, !!(flags & SPF_FULLBRIGHT), startalpha, lifetime, size, fadestep, accelx, accely, accelz);
}
return 0;
}
@ -6438,4 +6470,4 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
ACTION_JUMP(block);
}
return numret;
}
}

View file

@ -202,7 +202,7 @@ ACTOR Actor native //: Thinker
action native A_SetScale(float scalex, float scaley = 0, int ptr = AAPTR_DEFAULT);
action native A_SetMass(int mass);
action native A_SpawnDebris(class<Actor> spawntype, bool transfer_translation = false, float mult_h = 1, float mult_v = 1);
action native A_SpawnParticle(float xoff, float yoff, float zoff, float velx, float vely, float velz, color color1, int lifetime, bool fullbright = false, int startalpha = 255, int size = 1, int fadestep = -1, float accelx = 0.0, float accely = 0.0, float accelz = 0.0);
action native A_SpawnParticle(color color1, int flags = 0, int lifetime = 35, int size = 1, float angle = 0, float xoff = 0, float yoff = 0, float zoff = 0, float velx = 0, float vely = 0, float velz = 0, float accelx = 0, float accely = 0, float accelz = 0, float startalphaf = 1, float fadestepf = -1);
action native A_CheckSight(state label);
action native A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false);
action native A_DropInventory(class<Inventory> itemtype);

View file

@ -510,3 +510,14 @@ enum
CBF_SETTRACER = 1 << 3, //^ but with tracer.
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
};
enum
{
SPF_FULLBRIGHT = 1,
SPF_RELPOS = 1 << 1,
SPF_RELVEL = 1 << 2,
SPF_RELACCEL = 1 << 3,
SPF_RELANG = 1 << 4,
SPF_RELATIVE = SPF_RELPOS|SPF_RELVEL|SPF_RELACCEL|SPF_RELANG
};