mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
Merge remote-tracking branch 'origin/master' into scripting
Conflicts: src/thingdef/thingdef_codeptr.cpp wadsrc/static/actors/constants.txt
This commit is contained in:
commit
c63f65d441
6 changed files with 81 additions and 37 deletions
|
@ -5985,21 +5985,21 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
|
||||
case ACSF_SpawnParticle:
|
||||
{
|
||||
fixed_t x = args[0];
|
||||
fixed_t y = args[1];
|
||||
fixed_t z = args[2];
|
||||
fixed_t xvel = args[3];
|
||||
fixed_t yvel = args[4];
|
||||
fixed_t zvel = args[5];
|
||||
PalEntry color = args[6];
|
||||
int lifetime = args[7];
|
||||
bool fullbright = argCount > 8 ? !!args[8] : false;
|
||||
int startalpha = argCount > 9 ? args[9] : 0xFF; // Byte trans
|
||||
int size = argCount > 10 ? args[10] : 1;
|
||||
int fadestep = argCount > 11 ? args[11] : -1;
|
||||
fixed_t accelx = argCount > 12 ? args[12] : 0;
|
||||
fixed_t accely = argCount > 13 ? args[13] : 0;
|
||||
fixed_t accelz = argCount > 14 ? args[14] : 0;
|
||||
PalEntry color = args[0];
|
||||
bool fullbright = argCount > 1 ? !!args[1] : false;
|
||||
int lifetime = argCount > 2 ? args[2] : 35;
|
||||
int size = argCount > 3 ? args[3] : 1;
|
||||
fixed_t x = argCount > 4 ? args[4] : 0;
|
||||
fixed_t y = argCount > 5 ? args[5] : 0;
|
||||
fixed_t z = argCount > 6 ? args[6] : 0;
|
||||
fixed_t xvel = argCount > 7 ? args[7] : 0;
|
||||
fixed_t yvel = argCount > 8 ? args[8] : 0;
|
||||
fixed_t zvel = argCount > 9 ? args[9] : 0;
|
||||
fixed_t accelx = argCount > 10 ? args[10] : 0;
|
||||
fixed_t accely = argCount > 11 ? args[11] : 0;
|
||||
fixed_t accelz = argCount > 12 ? args[12] : 0;
|
||||
int startalpha = argCount > 13 ? args[13] : 0xFF; // Byte trans
|
||||
int fadestep = argCount > 14 ? args[14] : -1;
|
||||
|
||||
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
|
||||
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
|
||||
|
|
|
@ -1779,7 +1779,8 @@ bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax, bool preci
|
|||
angle_t pitch = 0;
|
||||
if (!(actor->flags3 & (MF3_FLOORHUGGER|MF3_CEILINGHUGGER)))
|
||||
{ // Need to seek vertically
|
||||
double dist = MAX(1.0, FVector2(actor->Vec2To(target)).Length());
|
||||
fixedvec2 vec = actor->Vec2To(target);
|
||||
double dist = MAX(1.0, TVector2<double>(vec.x, vec.y).Length());
|
||||
// Aim at a player's eyes and at the middle of the actor for everything else.
|
||||
fixed_t aimheight = target->height/2;
|
||||
if (target->IsKindOf(RUNTIME_CLASS(APlayerPawn)))
|
||||
|
@ -2516,7 +2517,7 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz)
|
|||
{
|
||||
if ((mo->flags & MF_MISSILE) && !(mo->flags & MF_NOCLIP))
|
||||
{
|
||||
mo->AddZ(mo->floorz);
|
||||
mo->SetZ(mo->floorz);
|
||||
if (mo->BounceFlags & BOUNCE_Floors)
|
||||
{
|
||||
mo->FloorBounceMissile (mo->floorsector->floorplane);
|
||||
|
@ -3342,7 +3343,7 @@ void AActor::Tick ()
|
|||
|
||||
UnlinkFromWorld ();
|
||||
flags |= MF_NOBLOCKMAP;
|
||||
SetXYZ(Vec3Offset(velx, vely, vely));
|
||||
SetXYZ(Vec3Offset(velx, vely, velz));
|
||||
SetMovement(velx, vely, velz);
|
||||
LinkToWorld ();
|
||||
}
|
||||
|
|
|
@ -463,7 +463,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
|
|||
}
|
||||
else if (level.time % sector->damageinterval == 0)
|
||||
{
|
||||
P_DamageMobj(player->mo, NULL, NULL, sector->damageamount, sector->damagetype);
|
||||
if (!(player->cheats & (CF_GODMODE|CF_GODMODE2))) P_DamageMobj(player->mo, NULL, NULL, sector->damageamount, sector->damagetype);
|
||||
if ((sector->Flags & SECF_ENDLEVEL) && player->health <= 10 && (!deathmatch || !(dmflags & DF_NO_EXIT)))
|
||||
{
|
||||
G_ExitLevel(0, false);
|
||||
|
|
|
@ -2882,34 +2882,66 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnDebris)
|
|||
// A_SpawnParticle
|
||||
//
|
||||
//===========================================================================
|
||||
enum SPFflag
|
||||
{
|
||||
SPF_FULLBRIGHT = 1,
|
||||
SPF_RELPOS = 1 << 1,
|
||||
SPF_RELVEL = 1 << 2,
|
||||
SPF_RELACCEL = 1 << 3,
|
||||
SPF_RELANG = 1 << 4,
|
||||
};
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_FIXED (xoff);
|
||||
PARAM_FIXED (yoff);
|
||||
PARAM_FIXED (zoff);
|
||||
PARAM_FIXED (xvel);
|
||||
PARAM_FIXED (yvel);
|
||||
PARAM_FIXED (zvel);
|
||||
PARAM_COLOR (color);
|
||||
PARAM_INT (lifetime);
|
||||
PARAM_BOOL_OPT (fullbright) { fullbright = false; }
|
||||
PARAM_INT_OPT (startalpha) { startalpha = 255; } // Byte trans
|
||||
PARAM_INT_OPT (size) { size = -1; }
|
||||
PARAM_INT_OPT (fadestep) { fadestep = -1; }
|
||||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_INT_OPT (lifetime) { lifetime = 35; }
|
||||
PARAM_INT_OPT (size) { size = 1; }
|
||||
PARAM_ANGLE_OPT (angle) { angle = 0; }
|
||||
PARAM_FIXED_OPT (xoff) { xoff = 0; }
|
||||
PARAM_FIXED_OPT (yoff) { yoff = 0; }
|
||||
PARAM_FIXED_OPT (zoff) { zoff = 0; }
|
||||
PARAM_FIXED_OPT (xvel) { xvel = 0; }
|
||||
PARAM_FIXED_OPT (yvel) { yvel = 0; }
|
||||
PARAM_FIXED_OPT (zvel) { zvel = 0; }
|
||||
PARAM_FIXED_OPT (accelx) { accelx = 0; }
|
||||
PARAM_FIXED_OPT (accely) { accely = 0; }
|
||||
PARAM_FIXED_OPT (accelz) { accelz = 0; }
|
||||
PARAM_FIXED_OPT (startalphaf) { startalphaf = FRACUNIT; }
|
||||
PARAM_FIXED_OPT (fadestepf) { fadestepf = -FRACUNIT; }
|
||||
|
||||
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
|
||||
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
|
||||
fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
|
||||
BYTE startalpha = (BYTE)(clamp(startalphaf, 0, FRACUNIT) * 255 / FRACUNIT);
|
||||
int fadestep = fadestepf < 0 ? -1 : clamp(fadestepf, 0, FRACUNIT) * 255 / FRACUNIT;
|
||||
size = clamp<int>(size, 0, 0xFF); // Clamp to byte
|
||||
|
||||
if (lifetime != 0)
|
||||
{
|
||||
fixedvec3 pos = self->Vec3Offset(xoff, yoff, zoff);
|
||||
P_SpawnParticle(pos.x, pos.y, pos.z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
|
||||
const angle_t ang = (angle + ((flags & SPF_RELANG) ? self->angle : 0)) >> ANGLETOFINESHIFT;
|
||||
fixedvec3 pos;
|
||||
//[MC] Code ripped right out of A_SpawnItemEx.
|
||||
if (flags & SPF_RELPOS)
|
||||
{
|
||||
// in relative mode negative y values mean 'left' and positive ones mean 'right'
|
||||
// This is the inverse orientation of the absolute mode!
|
||||
const fixed_t xof1 = xoff;
|
||||
xoff = FixedMul(xof1, finecosine[ang]) + FixedMul(yoff, finesine[ang]);
|
||||
yoff = FixedMul(xof1, finesine[ang]) - FixedMul(yoff, finecosine[ang]);
|
||||
}
|
||||
if (flags & SPF_RELVEL)
|
||||
{
|
||||
const fixed_t newxvel = FixedMul(xvel, finecosine[ang]) + FixedMul(yvel, finesine[ang]);
|
||||
yvel = FixedMul(xvel, finesine[ang]) - FixedMul(yvel, finecosine[ang]);
|
||||
xvel = newxvel;
|
||||
}
|
||||
if (flags & SPF_RELACCEL)
|
||||
{
|
||||
fixed_t newaccelx = FixedMul(accelx, finecosine[ang]) + FixedMul(accely, finesine[ang]);
|
||||
accely = FixedMul(accelx, finesine[ang]) - FixedMul(accely, finecosine[ang]);
|
||||
accelx = newaccelx;
|
||||
}
|
||||
pos = self->Vec3Offset(xoff, yoff, zoff);
|
||||
P_SpawnParticle(pos.x, pos.y, pos.z, xvel, yvel, zvel, color, !!(flags & SPF_FULLBRIGHT), startalpha, lifetime, size, fadestep, accelx, accely, accelz);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -6438,4 +6470,4 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
|
|||
ACTION_JUMP(block);
|
||||
}
|
||||
return numret;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -202,7 +202,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_SetScale(float scalex, float scaley = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_SetMass(int mass);
|
||||
action native A_SpawnDebris(class<Actor> spawntype, bool transfer_translation = false, float mult_h = 1, float mult_v = 1);
|
||||
action native A_SpawnParticle(float xoff, float yoff, float zoff, float velx, float vely, float velz, color color1, int lifetime, bool fullbright = false, int startalpha = 255, int size = 1, int fadestep = -1, float accelx = 0.0, float accely = 0.0, float accelz = 0.0);
|
||||
action native A_SpawnParticle(color color1, int flags = 0, int lifetime = 35, int size = 1, float angle = 0, float xoff = 0, float yoff = 0, float zoff = 0, float velx = 0, float vely = 0, float velz = 0, float accelx = 0, float accely = 0, float accelz = 0, float startalphaf = 1, float fadestepf = -1);
|
||||
action native A_CheckSight(state label);
|
||||
action native A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false);
|
||||
action native A_DropInventory(class<Inventory> itemtype);
|
||||
|
|
|
@ -510,3 +510,14 @@ enum
|
|||
CBF_SETTRACER = 1 << 3, //^ but with tracer.
|
||||
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SPF_FULLBRIGHT = 1,
|
||||
SPF_RELPOS = 1 << 1,
|
||||
SPF_RELVEL = 1 << 2,
|
||||
SPF_RELACCEL = 1 << 3,
|
||||
SPF_RELANG = 1 << 4,
|
||||
|
||||
SPF_RELATIVE = SPF_RELPOS|SPF_RELVEL|SPF_RELACCEL|SPF_RELANG
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue