- mpved all software renderer specific code for the portals into the render sources.

This commit is contained in:
Christoph Oelckers 2016-02-05 15:39:06 +01:00
parent 01b075660d
commit 00895c245e
6 changed files with 25 additions and 25 deletions

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@ -10,10 +10,6 @@
// simulation recurions maximum
CVAR(Int, sv_portal_recursions, 4, CVAR_ARCHIVE|CVAR_SERVERINFO)
PortalDrawseg* CurrentPortal = NULL;
int CurrentPortalUniq = 0;
bool CurrentPortalInSkybox = false;
// [ZZ] lots of floats here to avoid overflowing a lot
bool R_IntersectLines(fixed_t o1x, fixed_t o1y, fixed_t p1x, fixed_t p1y,
fixed_t o2x, fixed_t o2y, fixed_t p2x, fixed_t p2y,

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@ -8,25 +8,6 @@
#include "p_local.h"
#include "m_bbox.h"
/* portal structure, this is used in r_ code in order to store drawsegs with portals (and mirrors) */
struct PortalDrawseg
{
line_t* src; // source line (the one drawn) this doesn't change over render loops
line_t* dst; // destination line (the one that the portal is linked with, equals 'src' for mirrors)
int x1; // drawseg x1
int x2; // drawseg x2
int len;
TArray<short> ceilingclip;
TArray<short> floorclip;
bool mirror; // true if this is a mirror (src should equal dst)
};
extern PortalDrawseg* CurrentPortal;
extern int CurrentPortalUniq;
extern bool CurrentPortalInSkybox;
/* code ported from prototype */
bool P_ClipLineToPortal(line_t* line, line_t* portal, fixed_t viewx, fixed_t viewy, bool partial = true, bool samebehind = true);

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@ -107,8 +107,6 @@ extern size_t FirstInterestingDrawseg;
extern int WindowLeft, WindowRight;
extern WORD MirrorFlags;
extern TArray<PortalDrawseg> WallPortals;
typedef void (*drawfunc_t) (int start, int stop);
EXTERN_CVAR (Bool, r_drawflat) // [RH] Don't texture segs?

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@ -37,6 +37,7 @@
#include "r_local.h"
#include "r_plane.h"
#include "r_bsp.h"
#include "r_segs.h"
#include "r_3dfloors.h"
#include "r_sky.h"
#include "st_stuff.h"

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@ -67,6 +67,9 @@ CVAR(Bool, r_np2, true, 0)
extern fixed_t globaluclip, globaldclip;
PortalDrawseg* CurrentPortal = NULL;
int CurrentPortalUniq = 0;
bool CurrentPortalInSkybox = false;
// OPTIMIZE: closed two sided lines as single sided

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@ -49,4 +49,25 @@ extern fixed_t rw_lightstep;
extern fixed_t rw_lightleft;
extern fixed_t rw_offset;
/* portal structure, this is used in r_ code in order to store drawsegs with portals (and mirrors) */
struct PortalDrawseg
{
line_t* src; // source line (the one drawn) this doesn't change over render loops
line_t* dst; // destination line (the one that the portal is linked with, equals 'src' for mirrors)
int x1; // drawseg x1
int x2; // drawseg x2
int len;
TArray<short> ceilingclip;
TArray<short> floorclip;
bool mirror; // true if this is a mirror (src should equal dst)
};
extern PortalDrawseg* CurrentPortal;
extern int CurrentPortalUniq;
extern bool CurrentPortalInSkybox;
extern TArray<PortalDrawseg> WallPortals;
#endif