.. |
asm_ia32
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asm_x86_64
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fragglescript
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g_doom
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g_heretic
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g_hexen
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g_raven
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g_shared
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g_strife
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intermission
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menu
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oplsynth
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posix
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r_data
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resourcefiles
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sfmt
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sound
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textures
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thingdef
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- disable script disassembly output by default. It's now controlled by a CVAR.
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2016-02-05 10:56:15 +01:00 |
timidity
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wildmidi
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win32
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xlat
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- Remove all restrictions on what you can do with tags as line special arguments in xlat.
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2012-01-23 04:18:37 +00:00 |
zscript
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__autostart.cpp
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actionspecials.h
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actor.h
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actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- added various action specials and parameter extensions defined by Eternity Engine.
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2016-01-25 18:49:56 +01:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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b_func.cpp
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b_game.cpp
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b_move.cpp
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b_think.cpp
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basicinlines.h
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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c_cmds.cpp
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c_console.cpp
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c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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c_cvars.h
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c_dispatch.cpp
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c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
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cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
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d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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d_main.cpp
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d_main.h
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d_net.cpp
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d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_player.h
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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- fixed some garbage collection issues with interpolations:
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2016-01-21 11:36:37 +01:00 |
dobjgc.cpp
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dobjtype.cpp
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dobjtype.h
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- tried to make 'restart' CCMD work again.
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2015-04-28 16:39:20 +02:00 |
doomdata.h
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doomdef.cpp
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doomdef.h
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doomerrors.h
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doomstat.cpp
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- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
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2015-04-06 11:57:12 +02:00 |
doomstat.h
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doomtype.h
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Merge commit 'b6a4511dd1e74440fad99bc673c1f2b3680dba48' into scripting
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2015-04-28 13:08:18 +02:00 |
dscript.h
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dsectoreffect.cpp
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dsectoreffect.h
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dthinker.cpp
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dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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- Removed the screenshot parameter from D_Display(), since it was a relic of
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2008-01-01 03:07:05 +00:00 |
farchive.cpp
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farchive.h
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files.cpp
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files.h
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g_doomedmap.cpp
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g_game.cpp
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g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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g_level.h
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g_mapinfo.cpp
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g_skill.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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- print proper information about non-actor mapthings.
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2015-04-03 22:23:42 +02:00 |
gi.h
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gitinfo.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
gstrings.h
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GuillotineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
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hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_movie.h
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i_net.cpp
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i_net.h
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i_video.h
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info.cpp
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info.h
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keysections.cpp
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lists.h
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- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
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2015-03-14 09:34:55 +01:00 |
m_bbox.h
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m_cheat.cpp
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m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_specialpaths.cpp
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m_swap.h
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Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
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2014-06-28 10:59:56 +03:00 |
md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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- Merge BSP-able polyobjects back into the trunk.
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2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
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nodebuild_extract.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_gl.cpp
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Restore nodebuilder files to their previous versions
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2015-02-08 19:49:08 -06:00 |
nodebuild_utility.cpp
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p_3dfloors.cpp
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- fixed: When changing 'noclip2' some minor lateral velocity should be set to ensure that all internal variables contain proper values.
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2016-01-29 11:11:10 +01:00 |
p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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p_acs.h
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p_buildmap.cpp
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p_ceiling.cpp
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p_conversation.cpp
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p_conversation.h
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- Update scripting branch to trunk.
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2012-07-14 03:04:41 +00:00 |
p_doors.cpp
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p_effect.cpp
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p_effect.h
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p_enemy.cpp
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p_enemy.h
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p_floor.cpp
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p_glnodes.cpp
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p_interaction.cpp
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p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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p_lnspec.h
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p_local.h
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p_map.cpp
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p_maputl.cpp
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p_mobj.cpp
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p_pillar.cpp
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p_plats.cpp
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- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
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2016-01-06 13:30:28 +01:00 |
p_pspr.cpp
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p_pspr.h
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p_saveg.cpp
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p_saveg.h
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p_sectors.cpp
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p_setup.cpp
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p_setup.h
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p_sight.cpp
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p_slopes.cpp
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- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
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2016-01-15 12:56:27 +01:00 |
p_spec.cpp
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p_spec.h
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p_states.cpp
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p_switch.cpp
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p_tags.cpp
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p_tags.h
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p_teleport.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
p_terrain.cpp
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p_terrain.h
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p_things.cpp
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p_tick.cpp
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p_tick.h
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p_trace.cpp
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p_trace.h
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p_udmf.cpp
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p_udmf.h
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p_usdf.cpp
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p_user.cpp
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p_writemap.cpp
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p_xlat.cpp
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parsecontext.cpp
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parsecontext.h
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pathexpander.cpp
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pathexpander.h
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po_man.cpp
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- refactored p_mobj.cpp and the first half of p_map.cpp.
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2016-01-20 01:48:57 +01:00 |
po_man.h
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portal.cpp
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Fixed skybox clipping: things in a skybox shouldn't be clipped against current portal. Fixed: portal inside of a skybox sets CurrentPortalInSkybox to false.
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2016-01-10 05:45:26 +02:00 |
portal.h
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r_3dfloors.cpp
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r_3dfloors.h
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r_bsp.cpp
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r_bsp.h
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r_defs.h
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r_draw.cpp
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r_draw.h
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r_drawt.cpp
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r_local.h
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r_main.cpp
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Merge branch 'portals2_visual'
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2016-02-05 00:10:46 -05:00 |
r_main.h
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r_plane.cpp
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r_plane.h
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r_renderer.h
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r_segs.cpp
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r_segs.h
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r_sky.cpp
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r_sky.h
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r_state.h
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r_swrenderer.cpp
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r_swrenderer.h
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r_things.cpp
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r_things.h
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r_utility.cpp
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r_utility.h
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Rect.h
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s_advsound.cpp
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- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
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2015-12-31 23:03:53 +01:00 |
s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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s_sndseq.h
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s_sound.cpp
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s_sound.h
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sc_man.cpp
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Merge branch 'master' into scripting
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2015-04-28 14:45:13 +02:00 |
sc_man.h
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sc_man_scanner.re
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sc_man_tokens.h
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skins.cpp
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skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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Switch to the bottom-left picker for the Skyline Bin Packer
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2016-01-10 21:54:28 -06:00 |
st_start.h
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- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
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st_stuff.h
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statistics.cpp
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statnums.h
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stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tables.cpp
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tables.h
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tagitem.h
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tarray.h
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- some GCC fixed by Edward-san.
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2015-04-29 11:28:04 +02:00 |
teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
tflags.h
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v_blend.cpp
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v_collection.cpp
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v_collection.h
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v_draw.cpp
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v_font.cpp
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v_font.h
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- added a few FString variants for frequently called functions.
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2016-02-05 10:52:10 +01:00 |
v_palette.cpp
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v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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v_video.cpp
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v_video.h
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valgrind.inc
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vectors.h
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version.h
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Make finishgame CCMD net-aware
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2016-01-27 13:19:15 -06:00 |
w_wad.cpp
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w_wad.h
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w_zip.h
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weightedlist.h
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wi_stuff.cpp
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wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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- Fixed a dangerous typo in xs_Float code.
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2015-07-16 19:54:27 +02:00 |
zstrformat.cpp
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zstring.cpp
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zstring.h
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zzautozend.cpp
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