mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
Use consistant right-edge rules in the renderer.
- The original Doom renderer was inclusive for all right edges. This was fine for the wonky projection it did. This was not fine for a standard perspective divide, so I had to change walls to be right-edge exclusive when I changed the projection. I only touched what was needed. Until now. The right edge is always exclusive now, which should prevent any more bugs related to mixing the two clusivities incorrectly.
This commit is contained in:
parent
c1b2861362
commit
240ca2af4c
6 changed files with 105 additions and 112 deletions
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@ -541,7 +541,7 @@ void R_AddLine (seg_t *line)
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if (WallC.Init(tx1, ty1, tx2, ty2, 32))
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return;
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if (WallC.sx1 > WindowRight || WallC.sx2 < WindowLeft)
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if (WallC.sx1 >= WindowRight || WallC.sx2 <= WindowLeft)
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return;
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if (line->linedef == NULL)
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@ -667,10 +667,10 @@ void R_EnterMirror (drawseg_t *ds, int depth)
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ActiveWallMirror = ds->curline;
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R_ClearPlanes (false);
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R_ClearClipSegs (ds->x1, ds->x2 + 1);
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R_ClearClipSegs (ds->x1, ds->x2);
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memcpy (ceilingclip + ds->x1, openings + ds->sprtopclip, (ds->x2 - ds->x1 + 1)*sizeof(*ceilingclip));
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memcpy (floorclip + ds->x1, openings + ds->sprbottomclip, (ds->x2 - ds->x1 + 1)*sizeof(*floorclip));
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memcpy (ceilingclip + ds->x1, openings + ds->sprtopclip, (ds->x2 - ds->x1)*sizeof(*ceilingclip));
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memcpy (floorclip + ds->x1, openings + ds->sprbottomclip, (ds->x2 - ds->x1)*sizeof(*floorclip));
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WindowLeft = ds->x1;
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WindowRight = ds->x2;
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@ -777,7 +777,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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}
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WindowLeft = 0;
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WindowRight = viewwidth - 1;
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WindowRight = viewwidth;
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MirrorFlags = 0;
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ActiveWallMirror = NULL;
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@ -708,8 +708,8 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
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check->colormap = basecolormap; // [RH] Save colormap
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check->sky = sky;
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check->skybox = skybox;
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check->minx = viewwidth; // Was SCREENWIDTH -- killough 11/98
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check->maxx = -1;
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check->left = viewwidth; // Was SCREENWIDTH -- killough 11/98
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check->right = 0;
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check->extralight = stacked_extralight;
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check->visibility = stacked_visibility;
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check->viewx = stacked_viewx;
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@ -740,38 +740,38 @@ visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
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int x;
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assert (start >= 0 && start < viewwidth);
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assert (stop >= start && stop < viewwidth);
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assert (stop > start && stop <= viewwidth);
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if (start < pl->minx)
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if (start < pl->left)
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{
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intrl = pl->minx;
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intrl = pl->left;
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unionl = start;
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}
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else
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{
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unionl = pl->minx;
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unionl = pl->left;
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intrl = start;
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}
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if (stop > pl->maxx)
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if (stop > pl->right)
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{
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intrh = pl->maxx;
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intrh = pl->right;
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unionh = stop;
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}
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else
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{
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unionh = pl->maxx;
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unionh = pl->right;
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intrh = stop;
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}
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for (x = intrl; x <= intrh && pl->top[x] == 0x7fff; x++)
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for (x = intrl; x < intrh && pl->top[x] == 0x7fff; x++)
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;
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if (x > intrh)
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if (x >= intrh)
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{
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// use the same visplane
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pl->minx = unionl;
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pl->maxx = unionh;
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pl->left = unionl;
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pl->right = unionh;
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}
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else
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{
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@ -811,8 +811,8 @@ visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
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new_pl->MirrorFlags = pl->MirrorFlags;
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new_pl->CurrentSkybox = pl->CurrentSkybox;
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pl = new_pl;
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pl->minx = start;
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pl->maxx = stop;
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pl->left = start;
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pl->right = stop;
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clearbufshort (pl->top, viewwidth, 0x7fff);
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}
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return pl;
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@ -922,23 +922,23 @@ static void R_DrawSky (visplane_t *pl)
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{
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int x;
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if (pl->minx > pl->maxx)
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if (pl->left >= pl->right)
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return;
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dc_iscale = skyiscale;
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clearbuf (swall+pl->minx, pl->maxx-pl->minx+1, dc_iscale<<2);
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clearbuf (swall+pl->left, pl->right-pl->left, dc_iscale<<2);
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if (MirrorFlags & RF_XFLIP)
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{
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for (x = pl->minx; x <= pl->maxx; ++x)
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for (x = pl->left; x < pl->right; ++x)
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{
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lwall[x] = (viewwidth - x) << FRACBITS;
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}
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}
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else
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{
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for (x = pl->minx; x <= pl->maxx; ++x)
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for (x = pl->left; x < pl->right; ++x)
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{
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lwall[x] = x << FRACBITS;
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}
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@ -961,7 +961,7 @@ static void R_DrawSky (visplane_t *pl)
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{
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lastskycol[x] = 0xffffffff;
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}
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wallscan (pl->minx, pl->maxx, (short *)pl->top, (short *)pl->bottom, swall, lwall,
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wallscan (pl->left, pl->right, (short *)pl->top, (short *)pl->bottom, swall, lwall,
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frontyScale, backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
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}
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else
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@ -1001,7 +1001,7 @@ static void R_DrawSkyStriped (visplane_t *pl)
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while (yl < viewheight)
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{
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for (x = pl->minx; x <= pl->maxx; ++x)
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for (x = pl->left; x < pl->right; ++x)
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{
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top[x] = MAX (yl, (short)pl->top[x]);
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bot[x] = MIN (yh, (short)pl->bottom[x]);
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@ -1010,7 +1010,7 @@ static void R_DrawSkyStriped (visplane_t *pl)
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{
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lastskycol[x] = 0xffffffff;
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}
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wallscan (pl->minx, pl->maxx, top, bot, swall, lwall, rw_pic->yScale,
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wallscan (pl->left, pl->right, top, bot, swall, lwall, rw_pic->yScale,
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backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
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yl = yh;
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yh += drawheight;
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@ -1094,7 +1094,7 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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{
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// pl->angle = pa<<ANGLETOFINESHIFT;
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if (pl->minx > pl->maxx)
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if (pl->left >= pl->right)
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return;
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if (r_drawflat)
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@ -1205,7 +1205,7 @@ void R_DrawSkyBoxes ()
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visplanes[MAXVISPLANES] = pl->next;
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pl->next = NULL;
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if (pl->maxx < pl->minx || !r_skyboxes || numskyboxes == MAX_SKYBOX_PLANES)
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if (pl->right < pl->left || !r_skyboxes || numskyboxes == MAX_SKYBOX_PLANES)
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{
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R_DrawSinglePlane (pl, OPAQUE, false, false);
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*freehead = pl;
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@ -1250,11 +1250,11 @@ void R_DrawSkyBoxes ()
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validcount++; // Make sure we see all sprites
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R_ClearPlanes (false);
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R_ClearClipSegs (pl->minx, pl->maxx + 1);
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WindowLeft = pl->minx;
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WindowRight = pl->maxx;
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R_ClearClipSegs (pl->left, pl->right);
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WindowLeft = pl->left;
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WindowRight = pl->right;
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for (i = pl->minx; i <= pl->maxx; i++)
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for (i = pl->left; i < pl->right; i++)
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{
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if (pl->top[i] == 0x7fff)
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{
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@ -1274,16 +1274,16 @@ void R_DrawSkyBoxes ()
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ds_p->siz2 = INT_MAX;
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ds_p->sz1 = 0;
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ds_p->sz2 = 0;
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ds_p->x1 = pl->minx;
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ds_p->x2 = pl->maxx;
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ds_p->x1 = pl->left;
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ds_p->x2 = pl->right;
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ds_p->silhouette = SIL_BOTH;
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ds_p->sprbottomclip = R_NewOpening (pl->maxx - pl->minx + 1);
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ds_p->sprtopclip = R_NewOpening (pl->maxx - pl->minx + 1);
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ds_p->sprbottomclip = R_NewOpening (pl->right - pl->left);
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ds_p->sprtopclip = R_NewOpening (pl->right - pl->left);
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ds_p->maskedtexturecol = ds_p->swall = -1;
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ds_p->bFogBoundary = false;
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ds_p->fake = 0;
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memcpy (openings + ds_p->sprbottomclip, floorclip + pl->minx, (pl->maxx - pl->minx + 1)*sizeof(short));
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memcpy (openings + ds_p->sprtopclip, ceilingclip + pl->minx, (pl->maxx - pl->minx + 1)*sizeof(short));
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memcpy (openings + ds_p->sprbottomclip, floorclip + pl->left, (pl->right - pl->left)*sizeof(short));
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memcpy (openings + ds_p->sprtopclip, ceilingclip + pl->left, (pl->right - pl->left)*sizeof(short));
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firstvissprite = vissprite_p;
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firstdrawseg = ds_p++;
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@ -1542,7 +1542,7 @@ void R_DrawNormalPlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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ystepscale = (DWORD)(-(SDWORD)ystepscale);
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}
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int x = pl->maxx - halfviewwidth;
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int x = pl->right - halfviewwidth - 1;
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planeang = (planeang + (ANG90 >> ANGLETOFINESHIFT)) & FINEMASK;
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basexfrac = FixedMul (xscale, finecosine[planeang]) + x*xstepscale;
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baseyfrac = FixedMul (yscale, -finesine[planeang]) + x*ystepscale;
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@ -1742,7 +1742,7 @@ void R_DrawTiltedPlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1))
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{
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int x = pl->maxx;
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int x = pl->right - 1;
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int t2 = pl->top[x];
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int b2 = pl->bottom[x];
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@ -1751,7 +1751,7 @@ void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1))
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clearbufshort (spanend+t2, b2-t2, x);
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}
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for (--x; x >= pl->minx; --x)
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for (--x; x >= pl->left; --x)
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{
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int t1 = pl->top[x];
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int b1 = pl->bottom[x];
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@ -1790,7 +1790,7 @@ void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1))
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// Draw any spans that are still open
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while (t2 < b2)
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{
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mapfunc (--b2, pl->minx);
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mapfunc (--b2, pl->left);
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}
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}
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@ -38,7 +38,7 @@ struct visplane_s
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FTextureID picnum;
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int lightlevel;
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fixed_t xoffs, yoffs; // killough 2/28/98: Support scrolling flats
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int minx, maxx;
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int left, right;
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FDynamicColormap *colormap; // [RH] Support multiple colormaps
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fixed_t xscale, yscale; // [RH] Support flat scaling
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angle_t angle; // [RH] Support flat rotation
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@ -206,13 +206,13 @@ void ClipMidtex(int x1, int x2)
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short most[MAXWIDTH];
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WallMost(most, curline->frontsector->ceilingplane, &WallC);
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for (int i = x1; i <= x2; ++i)
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for (int i = x1; i < x2; ++i)
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{
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if (wallupper[i] < most[i])
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wallupper[i] = most[i];
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}
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WallMost(most, curline->frontsector->floorplane, &WallC);
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for (int i = x1; i <= x2; ++i)
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for (int i = x1; i < x2; ++i)
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{
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if (walllower[i] > most[i])
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walllower[i] = most[i];
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@ -398,12 +398,12 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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OWallMost(walllower, textop - texheight, &WallC);
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}
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for (i = x1; i <= x2; i++)
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for (i = x1; i < x2; i++)
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{
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if (wallupper[i] < mceilingclip[i])
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wallupper[i] = mceilingclip[i];
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}
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for (i = x1; i <= x2; i++)
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for (i = x1; i < x2; i++)
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{
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if (walllower[i] > mfloorclip[i])
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walllower[i] = mfloorclip[i];
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@ -426,7 +426,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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// draw the columns one at a time
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if (drawmode == DoDraw0)
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{
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for (dc_x = x1; dc_x <= x2; ++dc_x)
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for (dc_x = x1; dc_x < x2; ++dc_x)
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{
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BlastMaskedColumn (R_DrawMaskedColumn, tex);
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}
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@ -434,9 +434,9 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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else
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{
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// [RH] Draw up to four columns at once
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int stop = (x2+1) & ~3;
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int stop = x2 & ~3;
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if (x1 > x2)
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if (x1 >= x2)
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goto clearfog;
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dc_x = x1;
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@ -458,7 +458,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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dc_x++;
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}
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while (dc_x <= x2)
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while (dc_x < x2)
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{
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BlastMaskedColumn (R_DrawMaskedColumn, tex);
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dc_x++;
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@ -486,7 +486,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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if (fake3D & FAKE3D_CLIPTOP)
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{
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OWallMost(wallupper, sclipTop - viewz, &WallC);
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for (i = x1; i <= x2; i++)
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for (i = x1; i < x2; i++)
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{
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if (wallupper[i] < mceilingclip[i])
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wallupper[i] = mceilingclip[i];
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@ -496,7 +496,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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if (fake3D & FAKE3D_CLIPBOTTOM)
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{
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OWallMost(walllower, sclipBottom - viewz, &WallC);
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for (i = x1; i <= x2; i++)
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for (i = x1; i < x2; i++)
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{
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if (walllower[i] > mfloorclip[i])
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walllower[i] = mfloorclip[i];
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@ -520,11 +520,11 @@ clearfog:
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if (fake3D & FAKE3D_REFRESHCLIP)
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{
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assert(ds->bkup >= 0);
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memcpy(openings + ds->sprtopclip, openings + ds->bkup, (ds->x2-ds->x1+1) * 2);
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memcpy(openings + ds->sprtopclip, openings + ds->bkup, (ds->x2 - ds->x1) * 2);
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}
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else
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{
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clearbufshort(openings + ds->sprtopclip - ds->x1 + x1, x2-x1+1, viewheight);
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clearbufshort(openings + ds->sprtopclip - ds->x1 + x1, x2 - x1, viewheight);
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}
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}
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return;
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@ -539,7 +539,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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fixed_t Alpha = Scale(rover->alpha, OPAQUE, 255);
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ESPSResult drawmode;
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drawmode = R_SetPatchStyle (LegacyRenderStyles[rover->flags & FF_ADDITIVETRANS ? STYLE_Add : STYLE_Translucent],
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Alpha, 0, 0);
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Alpha, 0, 0);
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if(drawmode == DontDraw) {
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R_FinishSetPatchStyle();
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@ -617,12 +617,12 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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OWallMost(wallupper, sclipTop - viewz, &WallC);
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OWallMost(walllower, sclipBottom - viewz, &WallC);
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for (i = x1; i <= x2; i++)
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for (i = x1; i < x2; i++)
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{
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if (wallupper[i] < mceilingclip[i])
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wallupper[i] = mceilingclip[i];
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}
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for (i = x1; i <= x2; i++)
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for (i = x1; i < x2; i++)
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{
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if (walllower[i] > mfloorclip[i])
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walllower[i] = mfloorclip[i];
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@ -1093,7 +1093,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
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palookupoffse[3] = dc_colormap;
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}
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for(; (x <= x2) && (x & 3); ++x)
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for(; (x < x2) && (x & 3); ++x)
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{
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light += rw_lightstep;
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y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
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@ -1116,7 +1116,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
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|||
dovline1();
|
||||
}
|
||||
|
||||
for(; x <= x2-3; x += 4)
|
||||
for(; x < x2-3; x += 4)
|
||||
{
|
||||
bad = 0;
|
||||
for (z = 3; z>= 0; --z)
|
||||
|
@ -1186,7 +1186,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
|
|||
}
|
||||
}
|
||||
}
|
||||
for(;x<=x2;x++)
|
||||
for(;x<x2;x++)
|
||||
{
|
||||
light += rw_lightstep;
|
||||
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
|
||||
|
@ -1227,7 +1227,7 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
|
|||
down = most1;
|
||||
|
||||
assert(WallC.sx1 <= x1);
|
||||
assert(WallC.sx2 > x2);
|
||||
assert(WallC.sx2 >= x2);
|
||||
|
||||
// kg3D - fake floors instead of zdoom light list
|
||||
for (unsigned int i = 0; i < frontsector->e->XFloor.lightlist.Size(); i++)
|
||||
|
@ -1235,7 +1235,7 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
|
|||
int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane, &WallC);
|
||||
if (j != 3)
|
||||
{
|
||||
for (int j = x1; j <= x2; ++j)
|
||||
for (int j = x1; j < x2; ++j)
|
||||
{
|
||||
down[j] = clamp (most3[j], up[j], dwal[j]);
|
||||
}
|
||||
|
@ -1317,7 +1317,7 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
|
|||
int j = OWallMost(most3, partition - viewz, &WallC);
|
||||
if (j != 3)
|
||||
{
|
||||
for (int j = x1; j <= x2; ++j)
|
||||
for (int j = x1; j < x2; ++j)
|
||||
{
|
||||
down[j] = clamp(most3[j], up[j], dwal[j]);
|
||||
}
|
||||
|
@ -1341,7 +1341,7 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
|
|||
int j = OWallMost(most3, partition - viewz, &WallC);
|
||||
if (j != 12)
|
||||
{
|
||||
for (int j = x1; j <= x2; ++j)
|
||||
for (int j = x1; j < x2; ++j)
|
||||
{
|
||||
up[j] = clamp(most3[j], uwal[j], down[j]);
|
||||
}
|
||||
|
@ -1460,7 +1460,7 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
|
|||
domvline1();
|
||||
}
|
||||
|
||||
for(; x <= x2-3; x += 4, p+= 4)
|
||||
for(; x < x2-3; x += 4, p+= 4)
|
||||
{
|
||||
bad = 0;
|
||||
for (z = 3, dax = x+3; z >= 0; --z, --dax)
|
||||
|
@ -1528,7 +1528,7 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
|
|||
}
|
||||
}
|
||||
}
|
||||
for(; x <= x2; ++x, ++p)
|
||||
for(; x < x2; ++x, ++p)
|
||||
{
|
||||
light += rw_lightstep;
|
||||
y1ve[0] = uwal[x];
|
||||
|
@ -1612,7 +1612,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
|
|||
palookupoffse[3] = dc_colormap;
|
||||
}
|
||||
|
||||
for(; (x <= x2) && ((size_t)p & 3); ++x, ++p)
|
||||
for(; (x < x2) && ((size_t)p & 3); ++x, ++p)
|
||||
{
|
||||
light += rw_lightstep;
|
||||
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
|
||||
|
@ -1633,7 +1633,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
|
|||
tmvline1();
|
||||
}
|
||||
|
||||
for(; x <= x2-3; x += 4, p+= 4)
|
||||
for(; x < x2-3; x += 4, p+= 4)
|
||||
{
|
||||
bad = 0;
|
||||
for (z = 3, dax = x+3; z >= 0; --z, --dax)
|
||||
|
@ -1704,7 +1704,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
|
|||
}
|
||||
}
|
||||
}
|
||||
for(; x <= x2; ++x, ++p)
|
||||
for(; x < x2; ++x, ++p)
|
||||
{
|
||||
light += rw_lightstep;
|
||||
y1ve[0] = uwal[x];
|
||||
|
@ -1855,11 +1855,11 @@ void R_RenderSegLoop ()
|
|||
}
|
||||
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
||||
{
|
||||
wallscan_np2(x1, x2-1, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false);
|
||||
wallscan_np2(x1, x2, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
call_wallscan(x1, x2-1, walltop, wallbottom, swall, lwall, yscale, false);
|
||||
call_wallscan(x1, x2, walltop, wallbottom, swall, lwall, yscale, false);
|
||||
}
|
||||
}
|
||||
clearbufshort (ceilingclip+x1, x2-x1, viewheight);
|
||||
|
@ -1898,11 +1898,11 @@ void R_RenderSegLoop ()
|
|||
}
|
||||
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
||||
{
|
||||
wallscan_np2(x1, x2-1, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false);
|
||||
wallscan_np2(x1, x2, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
call_wallscan(x1, x2-1, walltop, wallupper, swall, lwall, yscale, false);
|
||||
call_wallscan(x1, x2, walltop, wallupper, swall, lwall, yscale, false);
|
||||
}
|
||||
}
|
||||
memcpy (ceilingclip+x1, wallupper+x1, (x2-x1)*sizeof(short));
|
||||
|
@ -1944,11 +1944,11 @@ void R_RenderSegLoop ()
|
|||
}
|
||||
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
|
||||
{
|
||||
wallscan_np2(x1, x2-1, walllower, wallbottom, swall, lwall, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false);
|
||||
wallscan_np2(x1, x2, walllower, wallbottom, swall, lwall, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
call_wallscan(x1, x2-1, walllower, wallbottom, swall, lwall, yscale, false);
|
||||
call_wallscan(x1, x2, walllower, wallbottom, swall, lwall, yscale, false);
|
||||
}
|
||||
}
|
||||
memcpy (floorclip+x1, walllower+x1, (x2-x1)*sizeof(short));
|
||||
|
@ -2368,7 +2368,7 @@ void R_StoreWallRange (int start, int stop)
|
|||
ds_p->siz1 = (DWORD)DivScale32 (1, WallC.sz1) >> 1;
|
||||
ds_p->siz2 = (DWORD)DivScale32 (1, WallC.sz2) >> 1;
|
||||
ds_p->x1 = rw_x = start;
|
||||
ds_p->x2 = stop-1;
|
||||
ds_p->x2 = stop;
|
||||
ds_p->curline = curline;
|
||||
rw_stopx = stop;
|
||||
ds_p->bFogBoundary = false;
|
||||
|
@ -2547,7 +2547,7 @@ void R_StoreWallRange (int start, int stop)
|
|||
{
|
||||
if (ceilingplane)
|
||||
{ // killough 4/11/98: add NULL ptr checks
|
||||
ceilingplane = R_CheckPlane (ceilingplane, start, stop-1);
|
||||
ceilingplane = R_CheckPlane (ceilingplane, start, stop);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2559,7 +2559,7 @@ void R_StoreWallRange (int start, int stop)
|
|||
{
|
||||
if (floorplane)
|
||||
{ // killough 4/11/98: add NULL ptr checks
|
||||
floorplane = R_CheckPlane (floorplane, start, stop-1);
|
||||
floorplane = R_CheckPlane (floorplane, start, stop);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2707,8 +2707,8 @@ int OWallMost (short *mostbuf, fixed_t z, const FWallCoords *wallc)
|
|||
#endif
|
||||
if (mostbuf[ix1] < 0) mostbuf[ix1] = 0;
|
||||
else if (mostbuf[ix1] > viewheight) mostbuf[ix1] = (short)viewheight;
|
||||
if (mostbuf[ix2] < 0) mostbuf[ix2] = 0;
|
||||
else if (mostbuf[ix2] > viewheight) mostbuf[ix2] = (short)viewheight;
|
||||
if (mostbuf[ix2-1] < 0) mostbuf[ix2-1] = 0;
|
||||
else if (mostbuf[ix2-1] > viewheight) mostbuf[ix2-1] = (short)viewheight;
|
||||
|
||||
return bad;
|
||||
}
|
||||
|
@ -2865,8 +2865,8 @@ int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc)
|
|||
|
||||
if (mostbuf[ix1] < 0) mostbuf[ix1] = 0;
|
||||
else if (mostbuf[ix1] > viewheight) mostbuf[ix1] = (short)viewheight;
|
||||
if (mostbuf[ix2] < 0) mostbuf[ix2] = 0;
|
||||
else if (mostbuf[ix2] > viewheight) mostbuf[ix2] = (short)viewheight;
|
||||
if (mostbuf[ix2-1] < 0) mostbuf[ix2-1] = 0;
|
||||
else if (mostbuf[ix2-1] > viewheight) mostbuf[ix2-1] = (short)viewheight;
|
||||
|
||||
return bad;
|
||||
}
|
||||
|
@ -3063,7 +3063,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
x1 = WallC.sx1;
|
||||
x2 = WallC.sx2;
|
||||
|
||||
if (x1 > clipper->x2 || x2 <= clipper->x1)
|
||||
if (x1 >= clipper->x2 || x2 <= clipper->x1)
|
||||
goto done;
|
||||
|
||||
WallT.InitFromWallCoords(&WallC);
|
||||
|
@ -3126,14 +3126,8 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
dc_texturemid = topoff + FixedDiv (zpos - viewz, yscale);
|
||||
|
||||
// Clip sprite to drawseg
|
||||
if (x1 < clipper->x1)
|
||||
{
|
||||
x1 = clipper->x1;
|
||||
}
|
||||
if (x2 > clipper->x2)
|
||||
{
|
||||
x2 = clipper->x2 + 1;
|
||||
}
|
||||
x1 = MAX<int>(clipper->x1, x1);
|
||||
x2 = MIN<int>(clipper->x2, x2);
|
||||
if (x1 >= x2)
|
||||
{
|
||||
goto done;
|
||||
|
|
|
@ -352,7 +352,7 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
else // DoDraw1
|
||||
{
|
||||
// Up to four columns at a time
|
||||
stop4 = (vis->x2 + 1) & ~3;
|
||||
stop4 = vis->x2 & ~3;
|
||||
}
|
||||
|
||||
tex = vis->pic;
|
||||
|
@ -366,7 +366,7 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
sprtopscreen = centeryfrac - FixedMul (dc_texturemid, spryscale);
|
||||
|
||||
dc_x = vis->x1;
|
||||
x2 = vis->x2 + 1;
|
||||
x2 = vis->x2;
|
||||
|
||||
if (dc_x < x2)
|
||||
{
|
||||
|
@ -412,7 +412,7 @@ void R_DrawWallSprite(vissprite_t *spr)
|
|||
fixed_t yscale;
|
||||
|
||||
x1 = MAX<int>(spr->x1, spr->wallc.sx1);
|
||||
x2 = MIN<int>(spr->x2 + 1, spr->wallc.sx2 + 1);
|
||||
x2 = MIN<int>(spr->x2, spr->wallc.sx2);
|
||||
if (x1 >= x2)
|
||||
return;
|
||||
WallT.InitFromWallCoords(&spr->wallc);
|
||||
|
@ -868,7 +868,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
x1 = centerx + MulScale32 (tx, xscale);
|
||||
|
||||
// off the right side?
|
||||
if (x1 > WindowRight)
|
||||
if (x1 >= WindowRight)
|
||||
return;
|
||||
|
||||
tx += tex->GetWidth() * thingxscalemul;
|
||||
|
@ -880,7 +880,6 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
|
||||
xscale = FixedDiv(FixedMul(spritescaleX, xscale), tex->xScale);
|
||||
iscale = (tex->GetWidth() << FRACBITS) / (x2 - x1);
|
||||
x2--;
|
||||
|
||||
fixed_t yscale = SafeDivScale16(spritescaleY, tex->yScale);
|
||||
|
||||
|
@ -1062,7 +1061,7 @@ static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t f
|
|||
if (wallc.Init(lx1, ly1, lx2, ly2, TOO_CLOSE_Z))
|
||||
return;
|
||||
|
||||
if (wallc.sx1 > WindowRight || wallc.sx2 <= WindowLeft)
|
||||
if (wallc.sx1 >= WindowRight || wallc.sx2 <= WindowLeft)
|
||||
return;
|
||||
|
||||
// Sprite sorting should probably treat these as walls, not sprites,
|
||||
|
@ -1076,7 +1075,7 @@ static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t f
|
|||
|
||||
vis = R_NewVisSprite();
|
||||
vis->x1 = wallc.sx1 < WindowLeft ? WindowLeft : wallc.sx1;
|
||||
vis->x2 = wallc.sx2 >= WindowRight ? WindowRight : wallc.sx2-1;
|
||||
vis->x2 = wallc.sx2 >= WindowRight ? WindowRight : wallc.sx2;
|
||||
vis->yscale = yscale;
|
||||
vis->idepth = (unsigned)DivScale32(1, tz) >> 1;
|
||||
vis->depth = tz;
|
||||
|
@ -1213,10 +1212,10 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
|
|||
return;
|
||||
|
||||
tx += tex->GetScaledWidth() << FRACBITS;
|
||||
x2 = ((centerxfrac + FixedMul (tx, pspritexscale)) >>FRACBITS) - 1;
|
||||
x2 = ((centerxfrac + FixedMul (tx, pspritexscale)) >>FRACBITS);
|
||||
|
||||
// off the left side
|
||||
if (x2 < 0)
|
||||
if (x2 <= 0)
|
||||
return;
|
||||
|
||||
// store information in a vissprite
|
||||
|
@ -1255,7 +1254,7 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, fixed_t sx, fixed_
|
|||
vis->texturemid -= BaseRatioSizes[WidescreenRatio][2];
|
||||
}
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth : x2;
|
||||
vis->xscale = DivScale16(pspritexscale, tex->xScale);
|
||||
vis->yscale = DivScale16(pspriteyscale, tex->yScale);
|
||||
vis->Translation = 0; // [RH] Use default colors
|
||||
|
@ -1807,7 +1806,7 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
x2 = spr->x2;
|
||||
|
||||
// [RH] Quickly reject sprites with bad x ranges.
|
||||
if (x1 > x2)
|
||||
if (x1 >= x2)
|
||||
return;
|
||||
|
||||
// [RH] Sprites split behind a one-sided line can also be discarded.
|
||||
|
@ -2050,7 +2049,7 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
return;
|
||||
}
|
||||
|
||||
i = x2 - x1 + 1;
|
||||
i = x2 - x1;
|
||||
clip1 = clipbot + x1;
|
||||
clip2 = cliptop + x1;
|
||||
do
|
||||
|
@ -2073,7 +2072,7 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
// kg3D - no clipping on fake segs
|
||||
if(ds->fake) continue;
|
||||
// determine if the drawseg obscures the sprite
|
||||
if (ds->x1 > x2 || ds->x2 < x1 ||
|
||||
if (ds->x1 >= x2 || ds->x2 <= x1 ||
|
||||
(!(ds->silhouette & SIL_BOTH) && ds->maskedtexturecol == -1 &&
|
||||
!ds->bFogBoundary) )
|
||||
{
|
||||
|
@ -2116,7 +2115,7 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
{
|
||||
clip1 = clipbot + r1;
|
||||
clip2 = openings + ds->sprbottomclip + r1 - ds->x1;
|
||||
i = r2 - r1 + 1;
|
||||
i = r2 - r1;
|
||||
do
|
||||
{
|
||||
if (*clip1 > *clip2)
|
||||
|
@ -2130,7 +2129,7 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
{
|
||||
clip1 = cliptop + r1;
|
||||
clip2 = openings + ds->sprtopclip + r1 - ds->x1;
|
||||
i = r2 - r1 + 1;
|
||||
i = r2 - r1;
|
||||
do
|
||||
{
|
||||
if (*clip1 < *clip2)
|
||||
|
@ -2182,7 +2181,7 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
}
|
||||
if (x2 < viewwidth - 1)
|
||||
{
|
||||
clearbufshort(cliptop + x2 + 1, viewwidth - x2 - 1, viewheight);
|
||||
clearbufshort(cliptop + x2, viewwidth - x2, viewheight);
|
||||
}
|
||||
int minvoxely = spr->gzt <= hzt ? 0 : (spr->gzt - hzt) / spr->yscale;
|
||||
int maxvoxely = spr->gzb > hzb ? INT_MAX : (spr->gzt - hzb) / spr->yscale;
|
||||
|
@ -2459,13 +2458,13 @@ static void R_DrawMaskedSegsBehindParticle (const vissprite_t *vis)
|
|||
drawseg_t *ds = &drawsegs[InterestingDrawsegs[p]];
|
||||
// kg3D - no fake segs
|
||||
if(ds->fake) continue;
|
||||
if (ds->x1 >= x2 || ds->x2 < x1)
|
||||
if (ds->x1 >= x2 || ds->x2 <= x1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (Scale (ds->siz2 - ds->siz1, (x2 + x1)/2 - ds->sx1, ds->sx2 - ds->sx1) + ds->siz1 < vis->idepth)
|
||||
{
|
||||
R_RenderMaskedSegRange (ds, MAX<int> (ds->x1, x1), MIN<int> (ds->x2, x2-1));
|
||||
R_RenderMaskedSegRange (ds, MAX<int>(ds->x1, x1), MIN<int>(ds->x2, x2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2480,7 +2479,7 @@ void R_DrawParticle (vissprite_t *vis)
|
|||
int yl = vis->gzb;
|
||||
int ycount = vis->gzt - yl + 1;
|
||||
int x1 = vis->x1;
|
||||
int countbase = vis->x2 - x1 + 1;
|
||||
int countbase = vis->x2 - x1;
|
||||
|
||||
R_DrawMaskedSegsBehindParticle (vis);
|
||||
|
||||
|
|
Loading…
Reference in a new issue