Scale of player's skin is now preserved on corpses after reborn

This commit is contained in:
alexey.lysiuk 2016-01-30 18:30:20 +02:00
parent ccce6f44a2
commit 6bce5ddc4b
1 changed files with 12 additions and 0 deletions

View File

@ -1631,6 +1631,18 @@ static void G_QueueBody (AActor *body)
translationtables[TRANSLATION_PlayerCorpses][modslot]->UpdateNative();
}
const int skinidx = body->player->userinfo.GetSkin();
if (0 != skinidx && !(body->flags4 & MF4_NOSKIN))
{
// Apply skin's scale to actor's scale, it will be lost otherwise
const AActor *const defaultActor = body->GetDefault();
const FPlayerSkin &skin = skins[skinidx];
body->scaleX = Scale(body->scaleX, skin.ScaleX, defaultActor->scaleX);
body->scaleY = Scale(body->scaleY, skin.ScaleY, defaultActor->scaleY);
}
bodyqueslot++;
}