- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.

This commit is contained in:
Christoph Oelckers 2016-02-05 23:51:28 +01:00
parent 1201ad0366
commit e88901f4b7
12 changed files with 980 additions and 109 deletions

View file

@ -901,6 +901,7 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
doomstat.cpp
dsectoreffect.cpp
dthinker.cpp
edata.cpp
f_wipe.cpp
farchive.cpp
files.cpp

784
src/edata.cpp Normal file
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@ -0,0 +1,784 @@
/*
** edata.cpp
** Parses Eternity Extradata lumps
**
**---------------------------------------------------------------------------
** Copyright 2015 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** This code was written based on the documentation in the Eternity Wiki
**
*/
#include "w_wad.h"
#include "m_argv.h"
#include "zstring.h"
#include "sc_man.h"
#include "g_level.h"
#include "doomdata.h"
#include "r_defs.h"
#include "info.h"
#include "p_lnspec.h"
#include "p_setup.h"
#include "p_tags.h"
#include "p_terrain.h"
#include "v_palette.h"
#include "p_acs.h"
#include "r_data/colormaps.h"
struct FEDOptions : public FOptionalMapinfoData
{
FEDOptions()
{
identifier = "EData";
}
virtual FOptionalMapinfoData *Clone() const
{
FEDOptions *newopt = new FEDOptions;
newopt->identifier = identifier;
newopt->EDName = EDName;
newopt->acsName = acsName;
return newopt;
}
FString EDName;
FString acsName;
};
DEFINE_MAP_OPTION(edata, false)
{
FEDOptions *opt = info->GetOptData<FEDOptions>("EData");
parse.ParseAssign();
parse.sc.MustGetString();
opt->EDName = parse.sc.String;
}
DEFINE_MAP_OPTION(loadacs, false)
{
FEDOptions *opt = info->GetOptData<FEDOptions>("EData");
parse.ParseAssign();
parse.sc.MustGetString();
opt->acsName = parse.sc.String;
}
struct EDMapthing
{
int recordnum;
int tid;
int type;
fixed_t height;
int args[5];
WORD skillfilter;
DWORD flags;
};
struct EDLinedef
{
int recordnum;
int special;
int tag;
int id;
int args[5];
fixed_t alpha;
DWORD flags;
DWORD activation;
};
struct EDSector
{
int recordnum;
DWORD flags;
DWORD flagsRemove;
DWORD flagsAdd;
int damageamount;
int damageinterval;
FNameNoInit damagetype;
BYTE leaky;
BYTE leakyadd;
BYTE leakyremove;
int floorterrain;
int ceilingterrain;
DWORD color;
DWORD damageflags;
DWORD damageflagsAdd;
DWORD damageflagsRemove;
bool flagsSet;
bool damageflagsSet;
bool colorSet;
// colormaptop//bottom cannot be used because ZDoom has no corresponding properties.
FTransform planexform[2];
DWORD portalflags[2];
fixed_t overlayalpha[2];
};
static FString EDMap;
static TMap<int, EDLinedef> EDLines;
static TMap<int, EDSector> EDSectors;
static TMap<int, EDMapthing> EDThings;
static void parseLinedef(FScanner &sc)
{
EDLinedef ld;
bool argsset = false;
memset(&ld, 0, sizeof(ld));
ld.alpha = FRACUNIT;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("recordnum"))
{
sc.CheckString("=");
sc.MustGetNumber();
ld.recordnum = sc.Number;
}
else if (sc.Compare("tag"))
{
sc.CheckString("=");
sc.MustGetNumber();
ld.tag = sc.Number;
}
else if (sc.Compare("id"))
{
sc.CheckString("=");
sc.MustGetNumber();
ld.id = sc.Number;
}
else if (sc.Compare("special"))
{
sc.CheckString("=");
if (sc.CheckNumber())
{
// Oh joy, this is going to be fun...
// Here we cannot do anything because we need the tag to make this work.
// For now just store a negative number and resolve this later.
ld.special = -sc.Number;
}
else
{
sc.MustGetString();
ld.special = P_FindLineSpecial(sc.String);
}
}
else if (sc.Compare("args"))
{
sc.CheckString("=");
sc.MustGetStringName("{");
int c = 0;
while (true)
{
sc.MustGetNumber();
ld.args[c++] = sc.Number;
if (sc.CheckString("}")) break;
sc.MustGetStringName(",");
}
argsset = true;
}
else if (sc.Compare("alpha"))
{
sc.CheckString("=");
sc.MustGetFloat();
ld.alpha = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("extflags"))
{
// these are needed to build the proper activation mask out of the possible flags which do not match ZDoom 1:1.
DWORD actmethod = 0;
DWORD acttype = 0;
do
{
sc.CheckString("=");
sc.MustGetString();
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
{
if (!stricmp(tok, "USE")) actmethod |= SPAC_Use | SPAC_MUse;
else if (!stricmp(tok, "CROSS")) actmethod |= SPAC_Cross | SPAC_MCross | SPAC_PCross;
else if (!stricmp(tok, "IMPACT")) ld.activation |= SPAC_Impact;
else if (!stricmp(tok, "PUSH")) actmethod |= SPAC_Push;
else if (!stricmp(tok, "PLAYER")) acttype |= SPAC_Use | SPAC_Cross | SPAC_Push;
else if (!stricmp(tok, "MONSTER")) acttype |= SPAC_MUse | SPAC_MCross | SPAC_MPush;
else if (!stricmp(tok, "MISSILE")) acttype |= SPAC_PCross;
else if (!stricmp(tok, "REPEAT")) ld.flags |= ML_REPEAT_SPECIAL;
else if (!stricmp(tok, "1SONLY")) ld.flags |= ML_FIRSTSIDEONLY;
else if (!stricmp(tok, "ADDITIVE")) ld.flags |= ML_ADDTRANS;
else if (!stricmp(tok, "BLOCKALL")) ld.flags |= ML_BLOCKEVERYTHING;
else if (!stricmp(tok, "ZONEBOUNDARY")) ld.flags |= ML_ZONEBOUNDARY;
else if (!stricmp(tok, "CLIPMIDTEX")) ld.flags |= ML_CLIP_MIDTEX;
else sc.ScriptError("Unknown option '%s'", tok);
}
} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
// and finally we must mask in the activation method
ld.activation |= (actmethod & acttype);
}
else
{
sc.ScriptError("Unknown property '%s'", sc.String);
}
}
if (ld.tag == 0) ld.tag = ld.id; // urgh...
if (ld.special < 0) // translate numeric specials.
{
line_t line;
maplinedef_t mld;
mld.special = -ld.special;
mld.tag = ld.tag;
P_TranslateLineDef(&line, &mld);
ld.special = line.special;
ld.activation = line.activation;
ld.flags = (ld.flags & ~(ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY)) | (line.flags & (ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY));
if (!argsset) memcpy(ld.args, line.args, sizeof(ld.args));
}
EDLines[ld.recordnum] = ld;
}
static void parseSector(FScanner &sc)
{
EDSector sec;
memset(&sec, 0, sizeof(sec));
sec.overlayalpha[sector_t::floor] = sec.overlayalpha[sector_t::ceiling] = FRACUNIT;
sec.floorterrain = sec.ceilingterrain = -1;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("recordnum"))
{
sc.CheckString("=");
sc.MustGetNumber();
sec.recordnum = sc.Number;
}
else if (sc.Compare("flags"))
{
DWORD *flagvar = NULL;
if (sc.CheckString("."))
{
sc.MustGetString();
if (sc.Compare("add"))
{
flagvar = &sec.flagsAdd;
}
else if (sc.Compare("remove"))
{
flagvar = &sec.flagsRemove;
}
else
{
sc.ScriptError("Invalid property 'flags.%s'", sc.String);
}
}
else
{
sec.flagsSet = true;
flagvar = &sec.flags;
}
sc.CheckString("=");
do
{
sc.MustGetString();
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
{
if (!stricmp(tok, "SECRET")) *flagvar |= SECF_SECRET | SECF_WASSECRET;
else if (!stricmp(tok, "FRICTION")) *flagvar |= SECF_FRICTION;
else if (!stricmp(tok, "PUSH")) *flagvar |= SECF_PUSH;
else if (!stricmp(tok, "KILLSOUND")) *flagvar |= SECF_SILENT;
else if (!stricmp(tok, "KILLMOVESOUND")) *flagvar |= SECF_SILENTMOVE;
else sc.ScriptError("Unknown option '%s'", tok);
}
} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
}
else if (sc.Compare("damage"))
{
sc.CheckString("=");
sc.MustGetNumber();
sec.damageamount = sc.Number;
}
else if (sc.Compare("damagemask"))
{
sc.CheckString("=");
sc.MustGetNumber();
sec.damageinterval = sc.Number;
}
else if (sc.Compare("damageflags"))
{
DWORD *flagvar = NULL;
BYTE *leakvar = NULL;
if (sc.CheckString("."))
{
sc.MustGetString();
if (sc.Compare("add"))
{
flagvar = &sec.damageflagsAdd;
leakvar = &sec.leakyadd;
}
else if (sc.Compare("remove"))
{
flagvar = &sec.damageflagsRemove;
leakvar = &sec.leakyremove;
}
else
{
sc.ScriptError("Invalid property 'flags.%s'", sc.String);
}
}
else
{
sec.damageflagsSet = true;
flagvar = &sec.damageflags;
leakvar = &sec.leaky;
}
sc.CheckString("=");
do
{
sc.MustGetString();
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
{
if (!stricmp(tok, "LEAKYSUIT")) *leakvar |= 1;
else if (!stricmp(tok, "IGNORESUIT")) *leakvar |= 2; // these 2 bits will be used to set 'leakychance', but this can only be done when the sector gets initialized
else if (!stricmp(tok, "ENDGODMODE")) *flagvar |= SECF_ENDGODMODE;
else if (!stricmp(tok, "ENDLEVEL")) *flagvar |= SECF_ENDLEVEL;
else if (!stricmp(tok, "TERRAINHIT")) *flagvar |= SECF_DMGTERRAINFX;
else sc.ScriptError("Unknown option '%s'", tok);
}
} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
}
else if (sc.Compare("floorterrain"))
{
sc.CheckString("=");
sc.MustGetString();
sec.floorterrain = P_FindTerrain(sc.String);
}
else if (sc.Compare("floorangle"))
{
sc.CheckString("=");
sc.MustGetFloat();
sec.planexform[sector_t::floor].angle = angle_t(sc.Float * ANGLE_90 / 90.);
}
else if (sc.Compare("flooroffsetx"))
{
sc.CheckString("=");
sc.MustGetFloat();
sec.planexform[sector_t::floor].xoffs = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("flooroffsety"))
{
sc.CheckString("=");
sc.MustGetFloat();
sec.planexform[sector_t::floor].yoffs = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("ceilingterrain"))
{
sc.CheckString("=");
sc.MustGetString();
sec.ceilingterrain = P_FindTerrain(sc.String);
}
else if (sc.Compare("ceilingangle"))
{
sc.CheckString("=");
sc.MustGetFloat();
sec.planexform[sector_t::ceiling].angle = angle_t(sc.Float * ANGLE_90 / 90.);
}
else if (sc.Compare("ceilingoffsetx"))
{
sc.CheckString("=");
sc.MustGetFloat();
sec.planexform[sector_t::ceiling].xoffs = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("ceilingoffsety"))
{
sc.CheckString("=");
sc.MustGetFloat();
sec.planexform[sector_t::ceiling].yoffs = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom"))
{
sc.CheckString("=");
sc.MustGetString();
// these properties are not implemented by ZDoom
}
else if (sc.Compare("colormapmid"))
{
sc.CheckString("=");
sc.MustGetString();
// Eternity is based on SMMU and uses colormaps differently than all other ports.
// The only solution here is to convert the colormap to an RGB value and set it as the sector's color.
DWORD cmap = R_ColormapNumForName(sc.String);
if (cmap != 0)
{
sec.color = R_BlendForColormap(cmap) & 0xff000000;
sec.colorSet = true;
}
}
else if (sc.Compare("overlayalpha"))
{
sc.MustGetStringName(".");
sc.MustGetString();
if (sc.Compare("floor"))
{
sc.MustGetNumber();
if (sc.CheckString("%")) sc.Float = sc.Number / 100.f;
else sc.Float = sc.Number / 255.f;
sec.overlayalpha[sector_t::floor] = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("ceiling"))
{
sc.MustGetFloat();
if (sc.CheckString("%")) sc.Float = sc.Number / 100.f;
else sc.Float = sc.Number / 255.f;
sec.overlayalpha[sector_t::floor] = FLOAT2FIXED(sc.Float);
}
}
else if (sc.Compare("portalflags"))
{
int dest = 0;
sc.MustGetStringName(".");
sc.MustGetString();
if (sc.Compare("floor")) dest = sector_t::floor;
else if (sc.Compare("ceiling")) dest = sector_t::ceiling;
else sc.ScriptError("Unknown portal type '%s'", sc.String);
sc.CheckString("=");
do
{
sc.MustGetString();
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
{
if (!stricmp(tok, "DISABLED")) sec.portalflags[dest] |= PLANEF_DISABLED;
else if (!stricmp(tok, "NORENDER")) sec.portalflags[dest] |= PLANEF_NORENDER;
else if (!stricmp(tok, "NOPASS")) sec.portalflags[dest] |= PLANEF_NOPASS;
else if (!stricmp(tok, "BLOCKSOUND")) sec.portalflags[dest] |= PLANEF_BLOCKSOUND;
else if (!stricmp(tok, "OVERLAY")) sec.portalflags[dest] |= 0; // we do not use this. Alpha is the sole determinant for overlay drawing
else if (!stricmp(tok, "ADDITIVE")) sec.portalflags[dest] |= PLANEF_ADDITIVE;
else if (!stricmp(tok, "USEGLOBALTEX")) {} // not implemented
else sc.ScriptError("Unknown option '%s'", tok);
}
} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
}
else
{
sc.ScriptError("Unknown property '%s'", sc.String);
}
}
EDSectors[sec.recordnum] = sec;
}
static void parseMapthing(FScanner &sc)
{
EDMapthing mt;
memset(&mt, 0, sizeof(mt));
mt.flags |= MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH; // Extradata uses inverse logic, like Doom.exe
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("recordnum"))
{
sc.CheckString("=");
sc.MustGetNumber();
mt.recordnum = sc.Number;
}
else if (sc.Compare("tid"))
{
sc.CheckString("=");
sc.MustGetNumber();
mt.tid = sc.Number;
}
else if (sc.Compare("type"))
{
sc.CheckString("=");
if (sc.CheckNumber())
{
mt.type = sc.Number;
}
else
{
// Class name.
sc.MustGetString();
// According to the Eternity Wiki a name may be prefixed with 'thing:'.
const char *pos = strchr(sc.String, ':'); // Eternity never checks if the prefix actually is 'thing'.
if (pos) pos++;
else pos = sc.String;
const PClass *cls = PClass::FindClass(pos);
if (cls != NULL)
{
FDoomEdMap::Iterator it(DoomEdMap);
FDoomEdMap::Pair *pair;
while (it.NextPair(pair))
{
if (pair->Value.Type == cls)
{
mt.type = pair->Key;
break;
}
}
}
else
{
// Let's hope this isn't an internal Eternity name.
// If so, a name mapping needs to be defined...
sc.ScriptError("Unknown type '%s'", sc.String);
}
}
}
else if (sc.Compare("args"))
{
sc.CheckString("=");
sc.MustGetStringName("{");
int c = 0;
while (!sc.CheckString("}"))
{
sc.MustGetNumber();
mt.args[c++] = sc.Number;
}
}
else if (sc.Compare("height"))
{
sc.CheckString("=");
sc.MustGetFloat(); // no idea if Eternity allows fractional numbers. Better be safe and do it anyway.
mt.height = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("options"))
{
sc.CheckString("=");
do
{
sc.MustGetString();
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
{
if (!stricmp(tok, "EASY")) mt.skillfilter |= 3;
else if (!stricmp(tok, "NORMAL")) mt.skillfilter |= 4;
else if (!stricmp(tok, "HARD")) mt.skillfilter |= 24;
else if (!stricmp(tok, "AMBUSH")) mt.flags |= MTF_AMBUSH;
else if (!stricmp(tok, "NOTSINGLE")) mt.flags &= ~MTF_SINGLE;
else if (!stricmp(tok, "NOTDM")) mt.flags &= ~MTF_DEATHMATCH;
else if (!stricmp(tok, "NOTCOOP")) mt.flags &= ~MTF_COOPERATIVE;
else if (!stricmp(tok, "FRIEND")) mt.flags |= MTF_FRIENDLY;
else if (!stricmp(tok, "DORMANT")) mt.flags |= MTF_DORMANT;
else sc.ScriptError("Unknown option '%s'", tok);
}
} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
}
else
{
sc.ScriptError("Unknown property '%s'", sc.String);
}
}
EDThings[mt.recordnum] = mt;
}
void InitED()
{
FString filename;
FScanner sc;
if (EDMap.CompareNoCase(level.MapName) != 0)
{
EDLines.Clear();
EDSectors.Clear();
EDThings.Clear();
EDMap = level.MapName;
const char *arg = Args->CheckValue("-edf");
if (arg != NULL) filename = arg;
else
{
FEDOptions *opt = level.info->GetOptData<FEDOptions>("EData", false);
if (opt != NULL)
{
filename = opt->EDName;
}
}
if (filename.IsEmpty()) return;
int lump = Wads.CheckNumForFullName(filename, true, ns_global);
if (lump == -1) return;
sc.OpenLumpNum(lump);
sc.SetCMode(true);
while (sc.GetString())
{
if (sc.Compare("linedef"))
{
parseLinedef(sc);
}
else if (sc.Compare("mapthing"))
{
parseMapthing(sc);
}
else if (sc.Compare("sector"))
{
parseSector(sc);
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
}
void ProcessEDMapthing(FMapThing *mt, int recordnum)
{
InitED();
EDMapthing *emt = EDThings.CheckKey(recordnum);
if (emt == NULL)
{
Printf("EDF Mapthing record %d not found\n", recordnum);
mt->EdNum = 0;
return;
}
mt->thingid = emt->tid;
mt->EdNum = emt->type;
mt->info = DoomEdMap.CheckKey(mt->EdNum);
mt->z = emt->height;
memcpy(mt->args, emt->args, sizeof(mt->args));
mt->SkillFilter = emt->skillfilter;
mt->flags = emt->flags;
}
void ProcessEDLinedef(line_t *ld, int recordnum)
{
InitED();
EDLinedef *eld = EDLines.CheckKey(recordnum);
if (eld == NULL)
{
Printf("EDF Linedef record %d not found\n", recordnum);
ld->special = 0;
return;
}
const DWORD fmask = ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY | ML_ADDTRANS | ML_BLOCKEVERYTHING | ML_ZONEBOUNDARY | ML_CLIP_MIDTEX;
ld->special = eld->special;
ld->activation = eld->activation;
ld->flags = (ld->flags&~fmask) | eld->flags;
ld->Alpha = eld->alpha;
memcpy(ld->args, eld->args, sizeof(ld->args));
tagManager.AddLineID(int(ld - lines), eld->tag);
}
void ProcessEDSector(sector_t *sec, int recordnum)
{
EDSector *esec = EDSectors.CheckKey(recordnum);
if (esec == NULL)
{
Printf("EDF Sector record %d not found\n", recordnum);
return;
}
// In ZDoom the regular and the damage flags are part of the same flag word so we need to do some masking.
const DWORD flagmask = SECF_SECRET | SECF_WASSECRET | SECF_FRICTION | SECF_PUSH | SECF_SILENT | SECF_SILENTMOVE;
if (esec->flagsSet) sec->Flags = (sec->Flags & ~flagmask);
sec->Flags = (sec->Flags | esec->flags | esec->flagsAdd) & ~esec->flagsRemove;
BYTE leak = 0;
if (esec->damageflagsSet) sec->Flags = (sec->Flags & ~SECF_DAMAGEFLAGS);
else leak = sec->leakydamage >= 256 ? 2 : sec->leakydamage >= 5 ? 1 : 0;
sec->Flags = (sec->Flags | esec->damageflags | esec->damageflagsAdd) & ~esec->damageflagsRemove;
leak = (leak | esec->leaky | esec->leakyadd) & ~esec->leakyremove;
// the damage properties will be unconditionally overridden by Extradata.
sec->leakydamage = leak == 0 ? 0 : leak == 1 ? 5 : 256;
sec->damageamount = esec->damageamount;
sec->damageinterval = esec->damageinterval;
sec->damagetype = esec->damagetype;
sec->terrainnum[sector_t::floor] = esec->floorterrain;
sec->terrainnum[sector_t::ceiling] = esec->ceilingterrain;
if (esec->colorSet) sec->SetColor(RPART(esec->color), GPART(esec->color), BPART(esec->color), 0);
const DWORD pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE;
for (int i = 0; i < 2; i++)
{
sec->planes[i].xform.xoffs = esec->planexform[i].xoffs;
sec->planes[i].xform.yoffs = esec->planexform[i].yoffs;
sec->planes[i].xform.angle = esec->planexform[i].angle;
sec->planes[i].alpha = esec->overlayalpha[i];
sec->planes[i].Flags = (sec->planes[i].Flags & ~pflagmask) | esec->portalflags[i];
}
}
void ProcessEDSectors()
{
int i;
InitED();
if (EDSectors.CountUsed() == 0) return; // don't waste time if there's no records.
// collect all Extradata sector records up front so we do not need to search the complete line array for each sector separately.
int *sectorrecord = new int[numsectors];
memset(sectorrecord, -1, numsectors * sizeof(int));
for (i = 0; i < numlines; i++)
{
if (lines[i].special == Static_Init && lines[i].args[1] == Init_EDSector)
{
sectorrecord[lines[i].frontsector - sectors] = lines[i].args[0];
lines[i].special = 0;
}
}
for (i = 0; i < numsectors; i++)
{
if (sectorrecord[i] >= 0)
{
ProcessEDSector(&sectors[i], sectorrecord[i]);
}
}
delete[] sectorrecord;
}
void LoadMapinfoACSLump()
{
FEDOptions *opt = level.info->GetOptData<FEDOptions>("EData", false);
if (opt != NULL)
{
int lump = Wads.CheckNumForName(opt->acsName);
if (lump >= 0) FBehavior::StaticLoadModule(lump);
}
}

12
src/edata.h Normal file
View file

@ -0,0 +1,12 @@
#ifndef EDATA_H
#define EDATA_H
struct FMapThing;
struct line_t;
void ProcessEDMapthing(FMapThing *mt, int recordnum);
void ProcessEDLinedef(line_t *line, int recordnum);
void ProcessEDSectors();
void LoadMapinfoACSLump();
#endif

View file

@ -69,6 +69,7 @@ const char *SpecialMapthingNames[] = {
"$CopyCeilingPlane",
"$VertexFloorZ",
"$VertexCeilingZ",
"$EDThing",
};
//==========================================================================

View file

@ -310,6 +310,7 @@ enum ESpecialMapthings
SMT_CopyCeilingPlane,
SMT_VertexFloorZ,
SMT_VertexCeilingZ,
SMT_EDThing,
};

View file

@ -59,6 +59,8 @@ typedef enum {
Init_Damage = 2,
Init_SectorLink = 3,
NUM_STATIC_INITS,
Init_EDSector = 253,
Init_EDLine = 254,
Init_TransferSky = 255
} staticinit_t;

View file

@ -69,6 +69,9 @@
#include "r_renderer.h"
#include "r_data/colormaps.h"
#include "portal.h"
#ifndef NO_EDATA
#include "edata.h"
#endif
#include "fragglescript/t_fs.h"
@ -1757,34 +1760,45 @@ void P_LoadThings (MapData * map)
mti[i].alpha = -1;
mti[i].health = 1;
mti[i].FloatbobPhase = -1;
flags &= ~MTF_SKILLMASK;
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
if (gameinfo.gametype == GAME_Strife)
{
mti[i].flags &= ~MTF_AMBUSH;
if (flags & STF_SHADOW) mti[i].flags |= MTF_SHADOW;
if (flags & STF_ALTSHADOW) mti[i].flags |= MTF_ALTSHADOW;
if (flags & STF_STANDSTILL) mti[i].flags |= MTF_STANDSTILL;
if (flags & STF_AMBUSH) mti[i].flags |= MTF_AMBUSH;
if (flags & STF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
}
else
{
if (flags & BTF_BADEDITORCHECK)
{
flags &= 0x1F;
}
if (flags & BTF_NOTDEATHMATCH) mti[i].flags &= ~MTF_DEATHMATCH;
if (flags & BTF_NOTCOOPERATIVE) mti[i].flags &= ~MTF_COOPERATIVE;
if (flags & BTF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
}
if (flags & BTF_NOTSINGLE) mti[i].flags &= ~MTF_SINGLE;
mti[i].x = LittleShort(mt->x) << FRACBITS;
mti[i].y = LittleShort(mt->y) << FRACBITS;
mti[i].angle = LittleShort(mt->angle);
mti[i].EdNum = LittleShort(mt->type);
mti[i].info = DoomEdMap.CheckKey(mti[i].EdNum);
#ifndef NO_EDATA
if (mti[i].info != NULL && mti[i].info->Special == SMT_EDThing)
{
ProcessEDMapthing(&mti[i], flags);
}
else
#endif
{
flags &= ~MTF_SKILLMASK;
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
if (gameinfo.gametype == GAME_Strife)
{
mti[i].flags &= ~MTF_AMBUSH;
if (flags & STF_SHADOW) mti[i].flags |= MTF_SHADOW;
if (flags & STF_ALTSHADOW) mti[i].flags |= MTF_ALTSHADOW;
if (flags & STF_STANDSTILL) mti[i].flags |= MTF_STANDSTILL;
if (flags & STF_AMBUSH) mti[i].flags |= MTF_AMBUSH;
if (flags & STF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
}
else
{
if (flags & BTF_BADEDITORCHECK)
{
flags &= 0x1F;
}
if (flags & BTF_NOTDEATHMATCH) mti[i].flags &= ~MTF_DEATHMATCH;
if (flags & BTF_NOTCOOPERATIVE) mti[i].flags &= ~MTF_COOPERATIVE;
if (flags & BTF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
}
if (flags & BTF_NOTSINGLE) mti[i].flags &= ~MTF_SINGLE;
}
}
delete [] mtp;
}
@ -2160,7 +2174,19 @@ void P_LoadLineDefs (MapData * map)
// [RH] Translate old linedef special and flags to be
// compatible with the new format.
P_TranslateLineDef (ld, mld, i);
P_TranslateLineDef (ld, mld, -1);
// do not assign the tag for Extradata lines.
if (ld->special != Static_Init || (ld->args[1] != Init_EDLine && ld->args[1] != Init_EDSector))
{
tagManager.AddLineID(i, mld->tag);
}
#ifndef NO_EDATA
if (ld->special == Static_Init && ld->args[1] == Init_EDLine)
{
ProcessEDLinedef(ld, mld->tag);
}
#endif
ld->v1 = &vertexes[LittleShort(mld->v1)];
ld->v2 = &vertexes[LittleShort(mld->v2)];
@ -3330,7 +3356,7 @@ void P_LoadBehavior (MapData * map)
void P_GetPolySpots (MapData * map, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors)
{
if (map->HasBehavior)
//if (map->HasBehavior)
{
for (unsigned int i = 0; i < MapThingsConverted.Size(); ++i)
{
@ -3682,6 +3708,10 @@ void P_SetupLevel (const char *lumpname, int position)
}
FBehavior::StaticLoadDefaultModules ();
#ifndef NO_EDATA
LoadMapinfoACSLump();
#endif
P_LoadStrifeConversations (map, lumpname);

View file

@ -65,6 +65,9 @@
#include "c_dispatch.h"
#include "r_sky.h"
#include "portal.h"
#ifndef NO_EDATA
#include "edata.h"
#endif
// State.
#include "r_state.h"
@ -1324,6 +1327,11 @@ void P_SpawnSpecials (void)
P_InitSectorSpecial(sector, sector->special, false);
}
#ifndef NO_EDATA
ProcessEDSectors();
#endif
// Init other misc stuff

View file

@ -336,6 +336,13 @@ enum
PLANEF_ABSLIGHTING = 1, // floor/ceiling light is absolute, not relative
PLANEF_BLOCKED = 2, // can not be moved anymore.
PLANEF_ADDITIVE = 4, // rendered additive
// linked portal stuff
PLANEF_NORENDER = 8,
PLANEF_NOPASS = 16,
PLANEF_BLOCKSOUND = 32,
PLANEF_DISABLED = 64,
PLANEF_OBSTRUCTED = 128, // if the portal plane is beyond the sector's floor or ceiling.
};
// Internal sector flags

View file

@ -856,7 +856,7 @@ int FScanner::MustMatchString (const char * const *strings, size_t stride)
i = MatchString (strings, stride);
if (i == -1)
{
ScriptError (NULL);
ScriptError ("Unknown keyword '%s'", String);
}
return i;
}

View file

@ -0,0 +1,8 @@
// This should be included by any converted Eternity project so set the DoomEdNums that conflict with regular ZDoom get set.
DoomEdNums
{
5003 = none
5004 = "$EDThing"
}

View file

@ -8,11 +8,18 @@
define Unsupported (0)
enum
{
Init_EDSector = 253,
Init_EDLine = 254
}
// The tag for such a line is actually a key to find, in an ExtraData lump
// indicated for the current level by the EMAPINFO lump, what line special
// to actually use. This is how parameterized linedefs are used by Eternity
// in the Doom format. "xlating" this would thus be quite complicated...
270 = 0, Unsupported() // "ExtraDataSpecial"
// in the Doom format.
270 = 0, Static_Init(tag, Init_EDLine) // "ExtraDataSpecial"
// These two are standard MBF specials, no need to redefine them, they're in xlat/doom.txt
// 271 = 0, Static_Init (tag, Init_TransferSky, 0)
@ -60,53 +67,51 @@ define Unsupported (0)
// Parameterized linedefs
// They are never used directly in Doom-format maps. Instead, it passes through ExtraData and 270.
// Hexen format is incomplete; and Quasar wants to use ZDoom-compatible special values for UDMF.
// So there is no need to bother with them and they are listed only for completeness' sake.
/*
300: "Door_Raise"
301: "Door_Open"
302: "Door_Close"
303: "Door_CloseWaitOpen"
304: "Door_WaitRaise"
305: "Door_WaitClose"
306: "Floor_RaiseToHighest"
307: "Floor_LowerToHighest"
308: "Floor_RaiseToLowest"
309: "Floor_LowerToLowest"
310: "Floor_RaiseToNearest"
311: "Floor_LowerToNearest"
312: "Floor_RaiseToLowestCeiling"
313: "Floor_LowerToLowestCeiling"
314: "Floor_RaiseToCeiling"
315: "Floor_RaiseByTexture"
316: "Floor_LowerByTexture"
317: "Floor_RaiseByValue"
318: "Floor_LowerByValue"
319: "Floor_MoveToValue"
320: "Floor_RaiseInstant"
321: "Floor_LowerInstant"
322: "Floor_ToCeilingInstant"
323: "Ceiling_RaiseToHighest"
324: "Ceiling_ToHighestInstant"
325: "Ceiling_RaiseToNearest"
326: "Ceiling_LowerToNearest"
327: "Ceiling_RaiseToLowest"
328: "Ceiling_LowerToLowest"
329: "Ceiling_RaiseToHighestFloor"
330: "Ceiling_LowerToHighestFloor"
331: "Ceiling_ToFloorInstant"
332: "Ceiling_LowerToFloor"
333: "Ceiling_RaiseByTexture"
334: "Ceiling_LowerByTexture"
335: "Ceiling_RaiseByValue"
336: "Ceiling_LowerByValue"
337: "Ceiling_MoveToValue"
338: "Ceiling_RaiseInstant"
339: "Ceiling_LowerInstant"
340: "Stairs_BuildUpDoom"
341: "Stairs_BuildDownDoom"
342: "Stairs_BuildUpDoomSync"
343: "Stairs_BuildDownDoomSync"
*/
// The translation here is for the odd Extradata that specifies them as numbers.
300 = 0, Door_Raise(0)
301 = 0, Door_Open(0)
302 = 0, Door_Close(0)
303 = 0, Door_CloseWaitOpen(0)
304 = 0, Door_WaitRaise(0)
305 = 0, Door_WaitClose(0)
306 = 0, Floor_RaiseToHighest(0)
307 = 0, Floor_LowerToHighestEE(0)
308 = 0, Floor_RaiseToLowest(0)
309 = 0, Floor_LowerToLowest(0)
310 = 0, Floor_RaiseToNearest(0)
311 = 0, Floor_LowerToNearest(0)
312 = 0, Floor_RaiseToLowestCeiling(0)
313 = 0, Floor_LowerToLowestCeiling(0)
314 = 0, Floor_RaiseToCeiling(0)
315 = 0, Floor_RaiseByTexture(0)
316 = 0, Floor_LowerByTexture(0)
317 = 0, Floor_RaiseByValue(0)
318 = 0, Floor_LowerByValue(0)
319 = 0, Floor_MoveToValue(0)
320 = 0, Floor_RaiseInstant(0)
321 = 0, Floor_LowerInstant(0)
322 = 0, Floor_ToCeilingInstant(0)
323 = 0, Ceiling_RaiseToHighest(0)
324 = 0, Ceiling_ToHighestInstant(0)
325 = 0, Ceiling_RaiseToNearest(0)
326 = 0, Ceiling_LowerToNearest(0)
327 = 0, Ceiling_RaiseToLowest(0)
328 = 0, Ceiling_LowerToLowest(0)
329 = 0, Ceiling_RaiseToHighestFloor(0)
330 = 0, Ceiling_LowerToHighestFloor(0)
331 = 0, Ceiling_ToFloorInstant(0)
332 = 0, Ceiling_LowerToFloor(0)
333 = 0, Ceiling_RaiseByTexture(0)
334 = 0, Ceiling_LowerByTexture(0)
335 = 0, Ceiling_RaiseByValue(0)
336 = 0, Ceiling_LowerByValue(0)
337 = 0, Ceiling_MoveToValue(0)
338 = 0, Ceiling_RaiseInstant(0)
339 = 0, Ceiling_LowerInstant(0)
340 = 0, Stairs_BuildUpDoom(0)
341 = 0, Stairs_BuildDownDoom(0)
342 = 0, Stairs_BuildUpDoomSync(0)
343 = 0, Stairs_BuildDownDoomSync(0)
// Two-way portals are not supported yet either
344 = 0, Unsupported() // "Portal_TwowayCeiling"
@ -115,18 +120,16 @@ define Unsupported (0)
347 = 0, Unsupported() // "Portal_TwowayAnchorLineFloor"
// More parameterized linedefs
/*
348: "Polyobj_StartLine"
349: "Polyobj_ExplicitLine"
350: "Polyobj_DoorSlide"
351: "Polyobj_DoorSwing"
352: "Polyobj_Move"
353: "Polyobj_OR_Move"
354: "Polyobj_RotateRight"
355: "Polyobj_OR_RotateRight"
356: "Polyobj_RotateLeft"
357: "Polyobj_OR_RotateLeft"
*/
348 = 0, Polyobj_StartLine(0)
349 = 0, Polyobj_ExplicitLine(0)
350 = 0, Polyobj_DoorSlide(0)
351 = 0, Polyobj_DoorSwing(0)
352 = 0, Polyobj_Move(0)
353 = 0, Polyobj_OR_Move(0)
354 = 0, Polyobj_RotateRight(0)
355 = 0, Polyobj_OR_RotateRight(0)
356 = 0, Polyobj_RotateLeft(0)
357 = 0, Polyobj_OR_RotateLeft(0)
// Eternity's linked portals, vertical link version (floor-to-ceiling)
358 = 0, Unsupported() // "Portal_LinkedCeiling"
@ -135,29 +138,27 @@ define Unsupported (0)
361 = 0, Unsupported() // "Portal_LinkedAnchorLineFloor"
// Even more parameterized linedefs
/*
362: "Pillar_Build"
363: "Pillar_BuildAndCrush"
364: "Pillar_Open"
365: "ACS_Execute"
366: "ACS_Suspend"
367: "ACS_Terminate"
368: "Light_RaiseByValue"
369: "Light_LowerByValue"
370: "Light_ChangeToValue"
371: "Light_Fade"
372: "Light_Glow"
373: "Light_Flicker"
374: "Light_Strobe"
375: "Radius_Quake"
*/
362 = 0, Pillar_Build(0)
363 = 0, Pillar_BuildAndCrush(0)
364 = 0, Pillar_Open(0)
365 = 0, ACS_Execute(0)
366 = 0, ACS_Suspend(0)
367 = 0, ACS_Terminate(0)
368 = 0, Light_RaiseByValue(0)
369 = 0, Light_LowerByValue(0)
370 = 0, Light_ChangeToValue(0)
371 = 0, Light_Fade(0)
372 = 0, Light_Glow(0)
373 = 0, Light_Flicker(0)
374 = 0, Light_Strobe(0)
375 = 0, Radius_Quake(0)
// Eternity's linked portals, horizontal link version (wall-to-wall)
376 = 0, Unsupported() // "Portal_LinkedLineToLine"
377 = 0, Unsupported() // "Portal_LinkedLineToLineAnchor"
376 = 0, Line_SetPortal(0, tag, 4) // "Portal_LinkedLineToLine"
377 = 0, Line_SetPortal(1, tag, 4) // "Portal_LinkedLineToLineAnchor"
// The famous Hexen linedef
// 378 = Line_SetIdentification
378 = 0, Line_SetIdentification(0)
// Attached sectors == linked sectors; However, the implementation in Eternity
// is based on front sectors of tagged lines, not on sector tags. So instead
@ -186,7 +187,23 @@ define Unsupported (0)
396 = 0, Plane_Copy(tag, tag)// "Slope_FrontFloorAndCeilingToTaggedSlope"
// Last parameterized linedefs
// 397 = Floor_Waggle
// 398 = Thing_Spawn
// 399 = Thing_SpawnNoFog
// 400 = Teleport_EndGame
397 = 0, Floor_Waggle(0)
398 = 0, Thing_Spawn(0)
399 = 0, Thing_SpawnNoFog(0)
400 = 0, Teleport_EndGame(0)
401 = 0, Static_Init(tag, Init_EDSector)
402 = 0, Thing_Projectile(0)
403 = 0, Thing_ProjectileGravity(0)
404 = 0, Thing_Activate(0)
405 = 0, Thing_Deactivate(0)
410 = 0, Plat_PerpetualRaise(0)
411 = 0, Plat_Stop(0)
412 = 0, Plat_DownWaitUpStay(0)
413 = 0, Plat_DownByValue(0)
414 = 0, Plat_UpWaitDownStay(0)
415 = 0, Plat_UpByValue(0)
416 = 0, Floor_LowerToHighest(0)
420 = 0, ACS_ExecuteWithResult(0)
421 = 0, Thing_ChangeTID(0)