Randy Heit
1d759283c0
Cleanup the zoom/reload/userX handling for A_WeaponReady
...
- There was lots of code duplication. Consolidated it.
- Renamed WRF_UserX to WRF_AllowUserX for consistancy.
2015-12-31 16:46:19 -06:00
Randy Heit
4931c90839
Bump save version for bigger WeaponState property
2015-12-31 16:46:18 -06:00
MajorCooke
3566d3157a
Use | instead of +.
2015-12-31 16:46:17 -06:00
MajorCooke
6478b98eea
Update serialization to BYTE from WORD for older save games.
2015-12-31 16:46:17 -06:00
MajorCooke
b09a81126f
- Changed WeaponState from 8-bit to 16-bit integer.
...
- Because the flags for WF_USER#OK are 256 on up, this is required in order to work.
2015-12-31 16:46:17 -06:00
MajorCooke
eed6680a67
Added support for weapon states User#.
...
- Added keybinds for the user state triggering.
- Added WRF_USER# flags which must be specified in order to use.
- # can be 1-4.
2015-12-31 16:46:16 -06:00
Christoph Oelckers
addd059410
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-31 23:05:13 +01:00
Christoph Oelckers
5e975ac9f6
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
...
* OPL: specify the core to use for playing this song
* FluidSynth: specify a soundfont that should be used for playing the song.
* WildMidi: specify a config file that should be used for playing the song.
* Timidity++: specify an executable that should be used for playing the song. At least under Windows this allows using Timidity++ with different configs if the executable and each single config are placed in different directories.
* GUS: currently not operational, but should later also specify the config. This will need some work, because right now this is initialized only when the sound system is initialized.
* all other: no function.
These options should mainly be for end users who want to fine-tune how to play the music.
2015-12-31 23:03:53 +01:00
Randy Heit
d8af2e558f
Fix potentiol buffer overrun in MUSSong2::Precache()
2015-12-31 15:28:18 -06:00
Christopher Bruns
ac6e2f4979
Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet...
2015-12-31 11:57:21 -05:00
alexey.lysiuk
262580c92f
Updated LZMA SDK to version 15.14
...
Enabled support for PPMD compression method
2015-12-31 17:25:49 +02:00
Christopher Bruns
95f4134630
Refactor stereo3d classes to use TArray instead of std::vector.
2015-12-31 09:36:37 -05:00
Christopher Bruns
5b7f9b04cd
Add license headers to stereo3d source files.
2015-12-31 09:06:44 -05:00
Christoph Oelckers
1316120fe4
- fixed: The MUS precacher did not handle invalid patches well.
...
- increased the valid range of patch values for MUS. According to the original MIDI2MUS code it can handle numbers up to 188, not 181, and at least one track from Eternal Doom uses #183 .
2015-12-31 14:35:34 +01:00
alexey.lysiuk
94fec26cb6
Fixed runtime warning on OS X 10.4 Tiger
...
The 'invalid pixel format attribute' warning was introduced with automated graphics switching control
2015-12-31 11:00:05 +02:00
Christopher Bruns
655defed28
Avoid compile errors on Linux. Fixes #107 .
2015-12-30 17:54:54 -05:00
Christopher Bruns
8e237e6146
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
2015-12-30 17:41:49 -05:00
Christoph Oelckers
c88ed426a8
- oops, this somehow lost the shift operator...
2015-12-30 20:39:38 +01:00
Christoph Oelckers
3c40d71c20
- hopefully fixed the MUS precaching for good.
...
According to blzut3, it looks like it is a byte followed by a variable length field. It can be any value 0-15 and will be followed by that many bytes one for each bank used. If the bank count is 0 then it is shorthand for using one bank (bank 0).
2015-12-30 20:32:19 +01:00
Christoph Oelckers
be6daf5d78
- changed instrument lookup in MUS files.
...
Based on evidence from several songs in Eternal Doom the description in all known documents is wrong. The instruments are not stored in a 16-bit word but in an 8-bit byte, followed by some variable size data.
Known variations are:
* second byte is 0 - no additional data follows
* second byte is 1 - a third byte for the 'bank' value follows.
2015-12-30 19:13:28 +01:00
alexey.lysiuk
63993dee96
Hid resize indicator on OS X startup window
...
The resize indicator overlapped with progress bar and Quit/Cancel button on 10.6 and older versions
OS X 10.7 and newer don't have this indicator at all
2015-12-30 16:05:16 +02:00
Christoph Oelckers
86797b419f
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-30 12:28:55 +01:00
alexey.lysiuk
3466a8c7a9
Disabled miniaturization for OS X startup window
...
Old versions of OS X don't support changing of window style mask
2015-12-30 12:19:50 +02:00
alexey.lysiuk
db207feed1
Added missing header #include for old OS X SDKs
2015-12-30 12:17:38 +02:00
Edoardo Prezioso
a2b377c580
- Fixed Clang errors/warnings on wildMIDI code.
2015-12-30 10:58:52 +01:00
Christoph Oelckers
aff42a6186
- don't look up a lump name in PathExpander if we are only looking for real files.
2015-12-30 10:21:17 +01:00
Christoph Oelckers
1def61e3e3
- allow changing the reverb and resampling mode setting for WildMidi.
...
- fixed: WildMidi did not initialize the reverb data structures.
- removed the menu option for midi_timiditylike.
2015-12-30 10:14:18 +01:00
Kyle Evans
6c13ba40ac
Fix for __unix__ compilation -- section not changed with the rest of fe2dcfd588
2015-12-30 01:09:11 -06:00
Randy Heit
3ec6ad5018
Add SysEx retrieval to the MIDI file reader
2015-12-29 22:39:38 -06:00
Randy Heit
92e0bbeee9
Handle WildMidi's supported SysEx messages
2015-12-29 18:25:13 -06:00
Randy Heit
6d2e93254f
Fix CreateSMF's SysEx writing
...
- It was wrong before. It might still be wrong, but at least it doesn't
look obviously wrong anymore.
2015-12-29 17:55:20 -06:00
Randy Heit
545e2f7c69
Slap WildMidi onto snd_listmididevices's output for Windows
2015-12-29 17:55:20 -06:00
Randy Heit
900937929e
Use critical sections for WildMidi locking
...
...because when you're trying to be thread-safe, it's generally a good
idea to use mechanisms that work across multiple processor cores.
2015-12-29 17:55:19 -06:00
Randy Heit
14361d9313
Remove midi_timiditylike
...
- Did anybody actually use this? Use WildMidi instead if you want
something that sounds more like Timidity++ without actually being
Timidity++, since not even the old Timidity manages that.
2015-12-29 17:51:08 -06:00
Christoph Oelckers
0cc4bd56d1
- removed the original WildMidi loader and the main playback function because none of those is actually being used anymore.
2015-12-29 23:18:39 +01:00
Christoph Oelckers
c3862d9101
- use PathExpander class for WildMidi's file access functions so that it can find Timdity's data on its own.
2015-12-29 21:18:46 +01:00
Christoph Oelckers
fe2dcfd588
- refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
...
- fixed crash during sound reset - in this case I_ShutdownMusic should not close the WildMidi player.
2015-12-29 20:38:08 +01:00
Christoph Oelckers
0634205d7f
- let WildMidi tokenizer handle quoted strings.
2015-12-29 18:01:15 +01:00
Christoph Oelckers
9297c60ecd
Merge branch 'master' of https://github.com/coelckers/gzdoom
2015-12-29 15:22:38 +01:00
Christoph Oelckers
ca5baa413c
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-29 15:22:22 +01:00
alexey.lysiuk
3af95e0aea
Added native startup window for OS X
2015-12-29 15:19:42 +02:00
alexey.lysiuk
673e1b4faf
Fixed compilation warning when building with OS X 10.11 SDK
...
The warning was 'null passed to a callee that requires a non-null argument'
2015-12-29 15:14:41 +02:00
alexey.lysiuk
2c3d9e3ab8
Fixed mouse capturing when video isn't initialized yet
2015-12-29 14:52:31 +02:00
alexey.lysiuk
15a269db9d
Extended NSWindow with ability to exit application upon closing by user
2015-12-29 14:52:27 +02:00
alexey.lysiuk
3676a42512
Added missing include guard in i_common.h
2015-12-29 14:52:22 +02:00
alexey.lysiuk
0efdccd942
Separated POSIX's i_system.cpp from native OS X implementation
2015-12-29 14:52:18 +02:00
alexey.lysiuk
6f3e04785d
Added preprocessor macros for AppKit framework versions
...
These macros are needed to build with earlier OS X SDKs
2015-12-29 14:52:11 +02:00
Christoph Oelckers
7fa289109b
- removed all uses of __builtin_expect from WildMidi code.
2015-12-29 11:36:56 +01:00
Christoph Oelckers
944360557f
- removed unused header stuff.
2015-12-29 11:23:43 +01:00
Edoardo Prezioso
7c82c576a3
- Fixed Linux compiler errors and snd_mididevice.
...
-- errno.h is required for 'errno';
-- don't use str(n)casecmp and rely on ZDoom CMake handling;
-- add a missing parenthesis around a 'signed char' cast;
-- remove an unneeded GNU_SOURCE redefinition;
-- the non-MSVC side of snd_mididevice was not adapted to the new code, making wildmidi unavailable through the menu.
2015-12-29 10:33:20 +01:00
Christoph Oelckers
c6b3b90f37
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-29 09:27:57 +01:00
Randy Heit
afc36544b7
Add a WildMidi softsynth device
...
- This removes the preceding psuedo MIDI device for WildMidi.
2015-12-28 22:16:35 -06:00
Randy Heit
ee46799d9e
Fix WM_DoGetOutput for big-endian machines
...
- Besides being little-endian centric, this bit shifting madness
was unneccessary since the values were already clamped to a 16-bit
range, so all we need to do is cast them to a short.
2015-12-28 20:51:53 -06:00
Randy Heit
b1405921bf
Merged WM_GetOutput_Linear and WM_GetOutput_Gauss into WM_DoGetOutput
...
- With mixing moved into separate functions, these two functions became
identical except for the function they called to do mixing.
2015-12-28 20:44:10 -06:00
Randy Heit
635b496165
Separate WildMidi mixing from event handling
...
- In order to use ZDoom's own MIDI sequencer event handling must be
completely separate from mixing, but WildMidi had them intertwined
because it wasn't designed for external sequencers.
- Also remove all 'long's defining the output buffers to avoid having
something that's 32 bits wide on Windows and 64 bits wide on Linux.
2015-12-28 20:33:41 -06:00
Randy Heit
a2ebf771d3
Remove '\r' character from beginning of WildMidi error messages
2015-12-28 19:13:34 -06:00
Christoph Oelckers
b27116cbbd
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-28 22:52:48 +01:00
Christoph Oelckers
9d48c84ee3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-28 21:24:41 +01:00
Christoph Oelckers
060a6b2ff2
- shut down WildMidi when exiting.
...
The pointless error message in WildMidi_Shutdown was removed to keep the rest of the code simple and allowing to call this even when the device never was used.
2015-12-28 21:23:21 +01:00
Christoph Oelckers
a94120b6a4
Merge branch 'master' into WildMidi
2015-12-28 21:01:17 +01:00
Kyle Evans
5346b813da
Re-do GTK2_LIBARY_DIRS inclusion on a separate branch
2015-12-27 09:48:22 -06:00
Christoph Oelckers
1070bd9beb
- fixed: APlayerPawn::ViewHeight wasn't stored in savegames.
2015-12-26 16:17:56 +01:00
Christoph Oelckers
05b8e275cd
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-26 15:33:11 +01:00
Christoph Oelckers
400038643c
- fixed: Strife dialogues could crash on invalid links.
2015-12-26 15:31:59 +01:00
alexey.lysiuk
f8c38a0bbe
- fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation
2015-12-25 15:42:13 +02:00
alexey.lysiuk
1c5d0ccd65
- enabled hqNx MMX on all platforms with Intel intrinsics support
2015-12-25 15:41:06 +02:00
alexey.lysiuk
69813993b0
- added missing hqNx modes to options menu
2015-12-25 10:00:31 +02:00
alexey.lysiuk
19ae244f66
- fixed: allow to use all hqNx texture upscale modes
2015-12-25 09:52:27 +02:00
alexey.lysiuk
571f7a4eb6
- fixed: debug assertion failure in texture precaching
...
loading of level from command line attempted to use uninitialized time value
2015-12-25 09:48:22 +02:00
Christoph Oelckers
c8810db5fe
- fixed: clipping swimmable against non-swimmable translucent 3D-floors was broken due to an incorrect flag check.
2015-12-24 16:34:00 +01:00
Christoph Oelckers
452479e5aa
Merge commit '7a96f91591b3f1ca76a5986cf46f5446caee2d38'
2015-12-23 13:06:14 +01:00
Blue-Shadow
c51abb0161
Added GetMaxInventory ACS function
2015-12-22 19:01:09 +03:00
Christoph Oelckers
03ccf03b8f
- fixed: UDMF with Doom format specials used the line's ID, not the first arg as the tag parameter for its special.
2015-12-21 01:13:21 +01:00
Christoph Oelckers
792d3906fd
- fixed: line activation checks for monster activation could be skipped if the lines also were flagged for player activation.
2015-12-19 20:32:41 +01:00
MajorCooke
452c82cbe2
- Added TF_SENSITIVEZ to A_Teleport. Fail teleportation instead of adjusting the actor to fit if they cannot.
...
- When checking whether to use spot z or floorz, use spot floorz instead of ref for consistency.
2015-12-17 10:34:38 -06:00
Christoph Oelckers
37e8221067
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-15 22:07:10 +01:00
alexey.lysiuk
9176d75580
Fix incorrect small font rendering with Hexen Mac IWAD
...
Unused high resolution font lumps broke composite font logic
Small font had doubled height because of that, at least alternate HUD and inter-hub text messages had noticeable visual issues
2015-12-14 11:47:46 +02:00
Christoph Oelckers
17569139b6
Merge branch 'master' of https://github.com/coelckers/gzdoom
2015-12-11 22:26:45 +01:00
Christoph Oelckers
37ea94abf3
- fixed: translucent walls did not set up their dynamic lights in the GL4 render path.
2015-12-11 22:26:10 +01:00
Kyle Evans
841ddb0d63
<stdlib.h> has replaced <malloc.h> on FreeBSD as well
2015-12-10 23:01:59 -06:00
Kyle Evans
7c6237e134
<stdlib.h> has replaced <malloc.h> on FreeBSD as well
2015-12-10 21:24:37 -06:00
Christopher Bruns
10088544c3
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
...
Conflicts:
src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Edward Richardson
c099cd4581
SpawnParticle functions
...
- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
2015-12-08 22:58:24 +13:00
Christoph Oelckers
5b4323ec6c
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-08 09:35:06 +01:00
coelckers
94c397b868
Merge pull request #435 from Edward850/pauseext-fix
...
Fix lost focus loosing network data
2015-12-07 12:52:23 +01:00
Braden Obrzut
964ee6bb23
- Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1.
2015-12-07 04:49:40 -05:00
Braden Obrzut
72d4c33453
- Removed GetAspectRatio as the implementation was highly fragile. Even if converted to giving the ratio, I have strong concerns about having this function built in without ZDoom supporting arbitrary aspect ratios as the odds of people checking against the hard coded constants seems high. The existing ACS version of this function returns fixed point ratios (because why not) and I fully expected people to use a switch statement when writing it.
2015-12-07 01:18:56 -05:00
Braden Obrzut
62d41a58a8
Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master
2015-12-07 00:53:06 -05:00
Christoph Oelckers
a0d6b05707
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-06 09:59:41 +01:00
Christoph Oelckers
ad0e71942d
- added GetAspectRatio function to ACS.
...
- added a sixth parameter for SetHUDClipRect so that the forced aspect ratio fudging this function performs can be disabled.
2015-12-06 09:59:02 +01:00
Gaerzi
542a108914
3D floor support for check switch range
2015-12-05 00:26:39 +01:00
Edward Richardson
f90ce1308e
Fix lost focus loosing network data
...
- Prevented focus loss from dropping network data during level
transitions
- Fixed delay counter underflows
2015-12-03 16:40:47 +13:00
Christoph Oelckers
455d8d9730
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-02 22:33:10 +01:00
Christoph Oelckers
81f521fe56
- fixed: Texture precaching from MAPINFO was broken
...
The code assumed that it had access to the texture manager but that gets initialized after MAPINFO, which means that MAPINFO can only store the texture names and let the precaching code resolve the actual textures.
2015-12-02 22:31:27 +01:00
Christoph Oelckers
41f91148a1
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-02 09:31:27 +01:00
alexey.lysiuk
4adf421513
Fix incomplete assignment operator of FSkillInfo
...
See http://forum.zdoom.org/viewtopic.php?t=50026
2015-12-01 14:30:57 +02:00
Christoph Oelckers
724445354c
- add the WildMidiMIDIDevice CPP file.
2015-12-01 10:39:22 +01:00
MajorCooke
8594bfaa8b
A_CustomPunch Extension
...
- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
Christoph Oelckers
f4a60f29f3
- added missing sc.MustGetString() to 'optional' case of decal parser.
2015-11-30 09:21:45 +01:00
Christoph Oelckers
f9cbaef1df
- fixed: Boom's Transfer_Heights did not work for upper parts in sectors with a sky ceiling.
...
This incorrect check has been in the code for 12 years, unfortunately I have no idea anymore why it was added.
2015-11-30 00:11:30 +01:00
Christoph Oelckers
c9e4f120e7
- forgot to save this before committing.
2015-11-29 15:27:20 +01:00
Christoph Oelckers
f7cdb28eac
- added a HealthFactor skill property.
2015-11-29 12:58:17 +01:00
Christoph Oelckers
106886a9bb
- allow setting the ice translation with Thing_SetTranslation.
...
This requires passing a magic value because this translation is defined differently than all the rest which can be used in ACS.
2015-11-29 12:30:50 +01:00
Christoph Oelckers
1ad02a6ce8
- allow specifying infighting through skills.
2015-11-29 12:10:12 +01:00
Christoph Oelckers
1a0faf4761
- allow optional decal generator definitions.
2015-11-29 11:41:14 +01:00
Christoph Oelckers
5515cb02a6
- fixed incorrect error method call in decal parser.
2015-11-29 11:35:12 +01:00
Christoph Oelckers
9bfd676783
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
Christoph Oelckers
3682924249
- removed redundant parameter
2015-11-29 11:27:08 +01:00
Christoph Oelckers
a03b947729
- WildMidi generally working, some cleanup left to do...
2015-11-28 20:58:14 +01:00
MajorCooke
4fb48b332b
Added A_CheckProximity.
...
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers
eff2286bc9
- added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO.
2015-11-28 17:38:40 +01:00
Christoph Oelckers
888f356e58
- use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
...
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers
3fadfec77d
- fixed typo in SendToCommunicator enhancement.
2015-11-28 00:43:39 +01:00
Christoph Oelckers
6e22be89e4
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-27 16:59:50 +01:00
Christoph Oelckers
a55d85c51c
- do not wait infinitely for termination of the Timidity++ process. This can lock up the engine indefinitely if the child process fails to exit.
2015-11-27 12:12:08 +01:00
Christoph Oelckers
7e87216878
- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
2015-11-27 10:44:37 +01:00
Christoph Oelckers
fca469b053
- moved the notification messages for SendToCommunicator into LANGUAGE.
...
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
MajorCooke
d730b06da7
Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
...
- Performs a state jump if the defined species name for the pointed actor matches the criteria.
2015-11-26 01:33:02 -06:00
MajorCooke
7725e9d641
New line.
2015-11-25 23:17:13 -06:00
MajorCooke
a1e3112850
Removed FVF_RESETPITCH.
2015-11-25 23:15:59 -06:00
MajorCooke
ab5b1f479a
Updated A_FaceVelocity.
...
- Now includes anglelimit and pitchlimit.
- Anglelimit and pitchlimit only allows the actor to turn this much, similar to A_FaceTarget's limit. FVF_RESETPITCH also respects the pitch limit.
- (offset, anglelimit, pitchlimit, flags, ptr)
2015-11-25 21:49:25 -06:00
Christoph Oelckers
6efc2a0ec7
- fixed positioning of map name on Hexen automap.
2015-11-25 13:47:04 +01:00
Christoph Oelckers
78deb70a00
- fixed: ConfigSections were not properly deallocated
2015-11-25 13:40:18 +01:00
Christoph Oelckers
355f70986a
- fixed: 'give' inventory functions ignored an items MaxAmount setting.
2015-11-25 13:36:42 +01:00
Christoph Oelckers
f4ab6074fa
- today's 'GCC sucks' fix.
...
(Yet again some overtly anal type issues with the '? :' operator...)
2015-11-25 13:30:12 +01:00
Christoph Oelckers
1e0366f98f
- fixed: $musicalias must be resolved before comparing for equality with the currently playing music.
2015-11-25 13:27:35 +01:00
Christoph Oelckers
43dff3021b
- fixed: The OpenAL backend ignored PlaySound's 'volume' parameter.
2015-11-25 13:00:56 +01:00
Christoph Oelckers
cd110f67df
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-25 12:28:05 +01:00
coelckers
da39c86967
Merge pull request #401 from MajorCooke/RadiusGiveMinRange
...
A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
Christoph Oelckers
4a18a28448
- fixed: am_showtriggerlines will now ignore any non-activatable linedef types.
2015-11-25 12:20:35 +01:00
Christoph Oelckers
b00b49c111
- fixed skybox picking in GL renderer.
2015-11-25 11:57:53 +01:00
Christoph Oelckers
4ed78d78cc
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-25 11:51:11 +01:00
Christoph Oelckers
99fbb55296
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-25 11:50:03 +01:00
Christoph Oelckers
7b017f472a
- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
2015-11-25 11:49:34 +01:00
MajorCooke
75855dc64a
A_FaceVelocity(offset, flags, ptr)
...
- Changes the caller's angle and pitch according to the direction of velocity they're travelling.
- FVF_NOPITCH and FVF_NOANGLE disable changing of pitch/angle respectively and should be counted as mutually exclusive, or the function does nothing.
- FVF_INTERPOLATE - Interpolate's the angle and pitch changes.
- FVF_RESETPITCH will, if there's no z velocity, reset the pitch to 0. Otherwise, the pitch remains unchanged.
2015-11-25 01:44:19 -06:00
coelckers
ab85319fbf
Merge pull request #425 from j-palomo/pickactor2
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Backport RETURNTID and FORCETID flags for PickActor from GLOOME.
2015-11-22 16:04:08 +01:00
alexey.lysiuk
20bf4d6c8e
Fixed crash on finishgame CCMD in non-game modes
...
http://forum.zdoom.org/viewtopic.php?t=49943
2015-11-21 17:43:49 +02:00
John Palomo Jr
2612fad326
Backport RETURNTID and FORCETID flags for PickActor from GLOOME. Renamed prefix to avoid confusion with Pain Attack flags. Fixed broken enum.
2015-11-21 06:05:16 -05:00
Christopher Bruns
bcac352265
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
2015-11-09 19:40:53 -05:00
Christoph Oelckers
ad6ce5a726
- added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer.
2015-11-09 13:49:17 +01:00
Christopher Bruns
151b47c3ae
Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
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Conflicts:
src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers
a5b43dfb66
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-03 23:55:41 +01:00
Christoph Oelckers
16cb4407a4
- disabled 'isVisibleToPlayerClass' check for dynamic lights affecting sprites.
...
Calling this function in the inner loop of a time critical rendering function apparently wreaks havoc with the CPU instruction cache - even though the function doesn't do anything substantial.
This needs some more in-depth investigation why just having that call can increase sprite rendering time by a factor of 10 and more if there's many lights in view.
2015-11-03 23:55:16 +01:00
Christopher Bruns
382d2cf74f
Simplify ShiftedEyePose::GetProjection() maths.
2015-10-31 08:02:41 -04:00
Christopher Bruns
789dca2ab3
Refactor stereo 3d projection matrix calculations to use VSMatrix.
2015-10-31 07:46:36 -04:00
Christopher Bruns
89328e685c
Use eye->TearDown method to restore glColorMask.
...
Restore assert in i_system.cpp that was interfering with my debugging.
Restore scoped colorMask-ing in gl_portal.cpp and gl_drawinfo.cpp.
2015-10-30 21:48:42 -04:00
Christopher Bruns
b82d611936
Call EndDrawScene for each eye.
...
Actually use stereoscopic projection matrix.
2015-10-30 21:29:36 -04:00
Christopher Bruns
0874455faf
Initial implementation of five 3D modes -- some bugs remain.
2015-10-30 20:51:35 -04:00
Christopher Bruns
694dff67e4
Copy stereo3d source files from my GLOOME fork.
2015-10-26 09:08:18 -04:00
Braden Obrzut
a8ac748123
Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae'
2015-10-25 15:00:43 -04:00
alexey.lysiuk
3e517ad4d0
Fixed selection of empty items in Video Mode menu
...
See http://forum.zdoom.org/viewtopic.php?t=49794
2015-10-24 11:58:57 +03:00
coelckers
117783a785
Merge pull request #419 from alexey-lysiuk/spawnspot_nomonsters
...
'no monsters' option is no longer ignored in ACS Spawn functions
2015-10-18 21:03:48 +02:00
alexey.lysiuk
27135d5c5d
Fixed crash on loading map with corrupt linedefs and/or sectors
...
See http://forum.zdoom.org/viewtopic.php?t=49276
2015-10-18 16:28:42 +03:00
alexey.lysiuk
869e168495
'no monsters' option is no longer ignored in ACS Spawn functions
...
See http://forum.zdoom.org/viewtopic.php?t=46459
2015-10-18 15:54:07 +03:00
alexey.lysiuk
916b5f796d
Updated list of video resolutions for Cocoa backend
...
Added resolutions for iMac Retina 4K 21.5"
Added comments about a few resolutions specific to Macs
2015-10-14 13:17:21 +03:00
Edoardo Prezioso
4cd793ca2f
- Fixed broken projectile firing projectiles code.
...
This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.
2015-10-13 09:13:37 +02:00
Edoardo Prezioso
6678c3550e
- Improve the TFlags code and fix the new errors.
...
The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
2015-10-13 00:30:06 +02:00
coelckers
72445667e3
Merge pull request #412 from MajorCooke/Iceshatter
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ICESHATTER Flag
2015-10-11 19:45:01 +02:00
MajorCooke
380b5c1eb7
- Added ICESHATTER flag.
...
- Any inflictor with this flag can break ice corpses
2015-10-11 09:10:33 -05:00
coelckers
c1496ea1bf
Merge pull request #390 from MajorCooke/SetPainThreshold
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- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
alexey.lysiuk
fe61b8064a
Fixed MSVC warning in a_randomspawner.cpp
...
...\src\g_shared\a_randomspawner.cpp(32): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)
See http://forum.zdoom.org/viewtopic.php?t=49737
2015-10-11 09:28:38 +03:00
coelckers
ba651ebff7
Merge pull request #410 from MajorCooke/CloserZDisable
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A_JumpIfCloser Z Check Toggle
2015-10-10 23:11:06 +02:00
MajorCooke
21dc45bdec
This did not save out properly...
2015-10-10 15:30:18 -05:00
MajorCooke
455b70630d
- Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true.
2015-10-10 10:11:59 -05:00
coelckers
3b2e8f3401
Merge pull request #409 from alexey-lysiuk/back_overlap_crash
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Fixed crash when clicking on back button in main menu
2015-10-10 16:13:48 +02:00
coelckers
45d573a2f2
Merge pull request #393 from alexey-lysiuk/fix_random_spawner
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Small improvements for random spawner
2015-10-10 16:12:17 +02:00
alexey.lysiuk
bad9961376
Fixed crash when clicking on back button in main menu
...
If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash
See http://forum.zdoom.org/viewtopic.php?t=49711
2015-10-10 15:03:14 +03:00
alexey.lysiuk
99dd664029
Print warning to console if unknown texture found in menu definition
2015-10-07 12:13:11 +03:00
alexey.lysiuk
005e468fa9
Fixed crash when menu item uses non-existent texture
...
See http://forum.zdoom.org/viewtopic.php?t=49696
2015-10-07 12:11:27 +03:00
Braden Obrzut
df9053ea99
Merge branch 'CheckBlock'
2015-10-06 22:36:24 -04:00
MajorCooke
2f3b69e770
Optimize a little more...
2015-10-04 16:12:35 -05:00
MajorCooke
154e023800
- Added A_CheckBlock(state block, int flags, int ptr).
...
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke
e2d874e343
Applied _mental_'s suggestion
2015-10-04 12:37:49 -05:00
MajorCooke
af9478f818
- Added Warp properties RadiusOffset and Pitch.
...
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke
28622cecaf
- Added mindist parameter to A_RadiusGive.
...
- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00
coelckers
beb2a4fc64
Merge pull request #396 from alexey-lysiuk/console_dbgout
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Make console text to appear in Windows debug output
2015-09-23 09:47:09 +02:00
alexey.lysiuk
37dde2e77d
Make console to Windows debug output controlled by CVAR
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DebugView can be used to view output without debugger attached
2015-09-23 10:18:57 +03:00
alexey.lysiuk
c743b19e6d
Make console text to appear in Windows debug output
...
This works in Debug configuration only
Color escape sequences are stripped from text before output
2015-09-22 15:19:44 +03:00
khokh2001
b1b17beaf6
nuked opl emulator update
2015-09-20 02:14:24 +09:00
alexey.lysiuk
96ff716046
Added error message about missing class to drop from RandomSpawner
2015-09-19 18:29:59 +03:00
alexey.lysiuk
49519db257
Fixed crash in RandomSpawner with -nomonsters
...
See http://forum.zdoom.org/viewtopic.php?f=2&t=49520
2015-09-19 18:29:07 +03:00
Christoph Oelckers
4e1723eeb7
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
wadsrc/static/compatibility.txt
2015-09-19 12:32:22 +02:00
ZzZombo
98bdbb1ad8
-Fixed PCD_DROP affecting script result value.
2015-09-19 09:40:19 +08:00
Christoph Oelckers
b613db4ae5
Revert "Merge pull request #359 from Leonard2/master"
...
This reverts commit 364ca11b43
, reversing
changes made to dae0e217d1
.
Conflicts:
src/r_data/r_interpolate.cpp
2015-09-18 17:41:16 +02:00
alexey.lysiuk
621116a289
Disabled loading of SDL output plugin for FMOD Ex on OS X
...
Long path to executable file corrupts stack inside FMOD library
This plugin is not being built for OS X, output through CoreAudio works just fine
2015-09-18 10:53:46 +03:00
MajorCooke
6730525855
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-09-17 09:07:13 -05:00
alexey.lysiuk
924a2aaaa7
Added "support" for PCD_CONSOLECOMMAND in ACS
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Now attempt to execute a console command from a script will not terminate its execution
An error message will be issued in the console on every such attempt
2015-09-16 16:56:43 +03:00
alexey.lysiuk
b2fa4970fd
Fixed potential crash in ACS engine
...
Unknown p-code in compiled script may lead to a crash if the current module was changed during script execution, e.g. by function call
See http://forum.zdoom.org/viewtopic.php?f=2&t=48524
2015-09-16 16:13:56 +03:00
alexey.lysiuk
fea2cb38cc
Fixed compatibility flags comparison for point-on-line
...
Now it works in both cases: for compatibility mode set by user and for internal compatibility handler
2015-09-15 19:27:05 +03:00
alexey.lysiuk
39b18a3447
Improved point-on-line compatibility feature
...
P_PointOnLineSide() and P_PointOnDivlineSide() functions from the initial Doom source code release are used in compatibility mode
2015-09-15 18:21:05 +03:00
alexey.lysiuk
ee7eb3253a
Added compatibility flag for point-on-line algorithm
...
It's possible to use original but buggy implementations of P_PointOnLineSide() and P_PointOnDivlineSide() function
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 16:45:20 +03:00
Christoph Oelckers
0f425c4c3c
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
wadsrc/static/compatibility.txt
2015-09-15 12:53:28 +02:00
Blue-Shadow
d7a04b9e98
dumpmapthings CCMD: Missing line break after "none".
2015-09-14 17:22:41 +03:00
Braden Obrzut
f02b52ef28
- Fixed: Initialization ordering warning in DPSpriteInterpolation.
2015-09-13 20:56:20 -04:00
coelckers
afa438419d
Merge pull request #379 from Edward850/sanitize
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ACS module error was missing newline
2015-09-13 08:55:14 +02:00
Edward Richardson
36c7002628
ACS module error was missing newline
2015-09-13 13:46:02 +12:00
Chris
a90ea55e2c
- Removed duplicate 'acceleratestage' check.
2015-09-12 23:01:56 +01:00
Teemu Piippo
69fd0e6eb4
Stylistical coherence..
2015-09-12 14:07:40 +03:00
Teemu Piippo
67a7f48ca3
Handle locknumber in boundary checks, check for FS_Execute
2015-09-12 14:02:07 +03:00
Teemu Piippo
2f027504b6
Show sector action boundaries on the automap like line specials are.
2015-09-12 04:47:49 +03:00
coelckers
890233d5fe
Merge pull request #375 from XaserAcheron/master
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Added FPF_NOAUTOAIM to A_FireCustomMissile
2015-09-10 11:29:03 +02:00
Xaser Acheron
5afbe8ca00
Fixed compiler warning for FPF_NOAUTOAIM flag check
2015-09-09 18:54:49 -05:00
Edoardo Prezioso
19c702a608
- Fixed a crash when a player dies in damage floors.
2015-09-09 21:26:44 +02:00
Xaser Acheron
8948f5dc2b
Added FPF_NOAUTOAIM to A_FireCustomMissile
2015-09-08 10:40:21 -05:00
coelckers
364ca11b43
Merge pull request #359 from Leonard2/master
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Added weapon interpolation.
2015-09-08 09:06:40 +02:00
MajorCooke
143a4c78a9
- Added A_SetFloatSpeed.
...
- Sets the FloatSpeed of the actor/pointer.
2015-09-06 19:57:43 -05:00
Chris
99120d8442
- Fixed: A_SkullPop did not work with spy mode.
2015-09-06 12:12:57 +01:00
Christoph Oelckers
61e09da1be
Merge branch 'master' of https://github.com/rheit/zdoom
2015-09-06 08:41:27 +02:00
Edoardo Prezioso
e939d6885d
- Fixed a crash in ACS strlen parsing with invalid argument.
2015-09-05 23:58:02 +02:00
Edward Richardson
9aabc85281
Fixed loading default map saves
...
- Just like normal maps, default map stores an FString as a map name.
2015-09-05 17:13:54 +12:00
Edward Richardson
abb033d400
Fix deallocation of controllers with no axes
2015-09-05 14:18:48 +12:00
Edward Richardson
8ec4d431cf
Fixed memory leak in joystick menu
2015-09-05 14:12:52 +12:00
Leonard
0fa24ab82d
Use barrier_cast instead of static_cast
2015-08-31 13:04:40 +02:00
Edward Richardson
02c562518d
Fixed possible sync issue with frag counts
2015-08-30 23:36:00 +12:00
Edward Richardson
b87435ac9d
Remove unnecessary FriendlyFire global
2015-08-30 22:56:34 +12:00
Edward Richardson
389ff4fc98
Shift self-clip to first check for performance
2015-08-30 22:02:36 +12:00
alexey.lysiuk
677dc8893e
Fixed compilation on non-Windows OSes
2015-08-29 14:55:10 +03:00
Gaerzi
98f214ee66
Added support for GOG paths
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This works a bit differently from the Steam version, because each game
has its own registry keys and its own independent path.
2015-08-28 19:14:25 +02:00
Christoph Oelckers
0a8255f34b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-08-27 12:49:23 +02:00
Christoph Oelckers
696c6af588
- fixed: FString's 'Strip...' functions could crash on empty strings.
2015-08-27 12:48:43 +02:00
Christoph Oelckers
d87b6d6337
Merge branch 'WarpHeightOffset' of https://github.com/MajorCooke/zdoom
2015-08-26 08:46:20 +02:00
MajorCooke
ebf515f8c7
- Fixed unneeded dual call to SetOrigin.
2015-08-25 20:18:06 -05:00
MajorCooke
2731643200
Removed stricmp checks, as they're not needed.
2015-08-25 08:15:23 -05:00
MajorCooke
f9e70a82c6
- Added A_SetSpecies(<species>,<pointer>).
2015-08-24 12:45:10 -05:00
Leonard
86e9504d04
Added weapon interpolation.
2015-08-19 15:59:54 +02:00
Christoph Oelckers
d786148ccf
- fixed: the 'gameversion' console output was missing a trailing linefeed.
2015-08-16 20:33:34 +02:00
Christoph Oelckers
2d58a28cc3
- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
...
This was implemented by adding a new inventory flag INVENTORY.NOTELEPORTFREEZE so that the effect can both be activated for other items and deactivated for the two that currently have it.
2015-08-16 08:50:22 +02:00
Christoph Oelckers
5a7afad0b3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-08-12 10:08:01 +02:00
Christoph Oelckers
2ed3cec4db
- externalized strings from Raven intermission screen.
2015-08-11 22:30:29 +02:00
Christoph Oelckers
b06770cb92
- fixed: A_Respawn did not reset the actor's radius.
2015-08-11 17:12:16 +02:00
MajorCooke
9c24e9ac71
- Removed the check for APlayerPawn and just went with player checking alone.
...
- Updated the savever, demogameversion, and mindemoversion.
2015-08-11 06:53:28 -05:00
MajorCooke
cac600733f
- Added Remove <classname> console command.
2015-08-10 20:45:18 -05:00
MajorCooke
87cc3f77f9
- Removed WARPF_ADDHEIGHT.
2015-08-10 16:05:44 -05:00
MajorCooke
54af1e379e
- Removed WARPF_MULHEIGHT. Enable its ability by default.
...
- WARPF_ADDHEIGHT will simply change HeightOffset from multiplying to adding by default.
2015-08-10 15:03:29 -05:00
MajorCooke
7e661dfe57
- Clean up.
2015-08-10 12:41:40 -05:00
MajorCooke
9cf8a2a26c
- Missed a spot.
2015-08-10 12:20:42 -05:00
MajorCooke
ad14caa800
- Added A_Warp heightoffset property. Only has an effect by two flags.
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- WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position.
- WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.
2015-08-10 11:19:54 -05:00
MajorCooke
fcf1d56b1a
- Added SXF_IS<TARGET/MASTER/TRACER>.
...
- The spawned actor becomes the calling actor's specified pointers respectively.
2015-08-09 14:06:22 -05:00
Christoph Oelckers
3efbf6c74e
- fixed: am_restorecolors did not work
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This CCMD tried to access the current menu to decide which colors to reset but that is not available at all when this function gets called. It now uses the automap's own CVAR arrays.
2015-08-09 09:03:12 +02:00
Christoph Oelckers
58870d4871
- fixed: SingleActorFromTid wasn't declared in thingdef_codeptr.cpp
2015-08-01 23:17:06 +02:00
Christoph Oelckers
44d25afaef
Merge branch 'master' of https://github.com/rheit/zdoom
2015-08-01 09:38:37 +02:00
Christoph Oelckers
d9cc7c52ee
- some declarations for selecting the proper GPU on modern laptops.
2015-08-01 09:38:20 +02:00
Christoph Oelckers
78c21bfb05
- last commit was wrong (forgot to save my second change before committing.
2015-07-31 15:49:47 +02:00
Christoph Oelckers
2be19a87ba
- fixed some bad boolean logic in fly cheat command.
2015-07-31 15:47:47 +02:00
Benjamin Moir
7163aa9667
Moved Warp to the ZDoom range
2015-07-31 22:28:10 +09:30
Benjamin Moir
efce2a200c
Added WARPF_USETID to A_Warp
2015-07-31 22:24:01 +09:30
Christoph Oelckers
701fc374f7
- consolidated A_Warp and ACS Warp code into a subfunction.
2015-07-31 08:40:33 +02:00
Benjamin Moir
cf43bd969d
Added Warp to ACS
2015-07-30 16:56:54 +09:30
MajorCooke
9319854590
Small bugfixes
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- Fixed a couple tiny bugs with A_ScaleVelocity and A_ChangeVelocity using self instead of ref.
2015-07-27 12:20:32 -05:00
MajorCooke
ce1037af95
- Missing check for RGF_PLAYERS/VOODOO.
2015-07-24 13:48:46 -05:00
MajorCooke
41b4df71c2
Use IsKindOf instead of MF_SPECIAL to check for an inventory item.
2015-07-22 17:12:42 -05:00
MajorCooke
b4f05ee89b
- Significant A_RadiusGive update.
...
- Added filter and species parameter.
- Added new flags: RGF_INCLUSIVE, RGF_ITEMS, RGF_KILLED, RGF_EXFILTER, RGF_EXSPECIES, and RGF_EITHER.
- RGF_ITEMS: Items can receive inventory.
- RGF_KILLED: Actors who are truly dead might not be corpses, and vice versa.
- RGF_EXFILTER: Blacklists the specified actor filter. All but the filtered actor can receive the item.
- RGF_EXSPECIES: Blacklists the specified species. All but the filtered species can receive the item.
- RGF_EITHER: The actor can receive the item if it satisfies either the filter or the species. Only useful when both are used.
- RGF_INCLUSIVE: An actor marked as more than one pointer to the calling actor can ignore the exclusion pointers, but only if at least one is missing. I.e. an actor who is a target and tracer of the calling actor can still receive the item, if the calling actor doesn't pass RGF_NOTARGET and NOTRACER at the same time. RGF_INCLUSIVE only works with the pointer filtering flags. By default, if not specified, the actor will not be loopholed the item if they are under any one of the three filters.
- Fixed discrepancies and dependencies upon several flags and actor conditions which caused the function to fail.
2015-07-22 16:46:14 -05:00
coelckers
7be6041f57
Merge pull request #347 from edward-san/xs_float_infinite_loop
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- Fixed a dangerous typo in xs_Float code.
2015-07-16 20:26:21 +02:00
coelckers
e857d875cc
Merge pull request #346 from edward-san/uninitialized_build_stairs
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- Fixed an uninitialized variable in stairs code.
2015-07-16 20:25:46 +02:00
Edoardo Prezioso
f57e23989b
- Fixed a dangerous typo in xs_Float code.
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The function 'xs_CeilToUInt' would call itself, leading to infinite loop, due to a typo. It should call 'xs_CeilToInt' instead.
2015-07-16 19:54:27 +02:00
Edoardo Prezioso
1bd23150aa
- Fixed an uninitialized variable in stairs code.
...
'floor->m_Hexencrush' was left uninitialized in all the floor movers after the first one.
2015-07-16 19:46:54 +02:00
Edoardo Prezioso
99683f0e7d
- Fixed a KEYCONF parser issue with empty lines.
...
The code attempted to access an array outside its bounds when it tried to parse empty lines.
Discovered with the Address Sanitizer.
2015-07-16 19:43:30 +02:00
Christoph Oelckers
add52d48cd
- fixed: INPUT_XInput must also be available when compiling without XInput support so that the corresponding JoyDevice can be accessed.
2015-07-15 14:44:37 +02:00
Christoph Oelckers
47303b26c7
- define GET_XBUTTON_WPARAM for MinGW in all file which need it.
2015-07-15 14:09:21 +02:00
Christoph Oelckers
02c3828e8d
Merge branch 'master' of https://github.com/rheit/zdoom
2015-07-15 13:03:12 +02:00
Christoph Oelckers
d90b40909b
- removed leftover #ifdef from a badly resolved merge conflict.
2015-07-15 13:02:54 +02:00
Christoph Oelckers
c677dd37f5
- changed I_PrintStr so that it doesn't add everything to the RichEdit control right away.
...
The RichEdit control can become quite slow with large amounts of text being added constantly.
Since anything that gets added while the game is running can't be seen anyway unless a fatal error is produced, it buffers the text locally now, without any processing, and only adds it to the RichEdit control in case a fatal error causes the control to be displayed again.
2015-07-15 12:53:58 +02:00
Christoph Oelckers
1e4bec25c5
- fixed the distance check for unblocking overlapping monsters. It tested for half the radius as distance threshold when it should have used the full radius
2015-07-15 10:15:12 +02:00
Christoph Oelckers
19d15d7fc8
- fixed: Levels could be exited multiple times, triggering special exit actions for each one.
2015-07-15 09:25:04 +02:00
Christoph Oelckers
b5033d2940
- fixed a bad check from pull request #325 .
2015-07-15 09:11:08 +02:00
Christoph Oelckers
585366f872
- fixed signedness warning.
2015-07-15 09:08:15 +02:00
Christoph Oelckers
d58d38a1d3
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/p_3dfloors.cpp
2015-07-13 21:36:19 +02:00
Christoph Oelckers
abf11f1a12
- print an error message if GL_ARB_sampler_objects cannot be found.
...
GZDoom requires this extension and all supported hardware has drivers implementing it but there still seem to be people out there who stuck to some older, obsolete drivers that don't.
2015-07-13 09:49:02 +02:00
Christoph Oelckers
fe2e293d02
- added some error checks for trying to create unsupported animations for textures with full path names.
2015-07-13 09:08:08 +02:00
Christoph Oelckers
eeaea59828
- fixed: FTagManager::RemoveSectorTags must check if the StartForSector array is large enough to contain the sector whose information is to be removed.
2015-07-13 08:42:42 +02:00
Marrub
9e1a82a830
fix menus muting themselves when the volume is changed
2015-07-10 08:45:15 +00:00
Braden Obrzut
3adda344b6
- Missing common resolution 1680x1050 added to resolution list of SDL and Cocoa.
2015-07-06 02:58:01 -04:00
Randy Heit
0fa0dc5f9e
Add support for alias parameter substitution in quoted strings
...
- For backward compatibility, you need to indicate that substitution is
allowed in the string by prepending it with a % character:
alias asay "say %\"%1\""
The above will substitute the alias parameter.
alias asay "say \"%1\""
The above will not substitute the alias parameter but use the string
literal "%1" directly.
2015-06-30 13:01:48 -05:00
coelckers
f0b73b30c0
Merge pull request #341 from Edward850/railfix
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Add missing MF7_FORCEDECAL flag for rail attacks, and changed operation to doubles
2015-06-25 08:57:03 +02:00
Edward Richardson
2a69ae2a43
Change all float calcs in rails to doubles
2015-06-25 13:57:36 +12:00
Edward Richardson
8670b7ecf7
Use puff decal with MF7_FORCEDECAL
2015-06-25 12:53:46 +12:00
Christoph Oelckers
85449a6b8a
- fixed: A_BFGSpray checked the spray actor's class for MTHRUSPECIES, not the actual shooter.
2015-06-21 13:04:47 +02:00
Eevee (Alex Munroe)
911b35370e
Let's go wild and do it for the ceiling, too.
2015-06-09 13:41:48 -07:00
Eevee (Alex Munroe)
3b2126ba95
Don't allow pressing a checkswitchrange switch that's in the floor.
2015-06-09 13:20:10 -07:00
alexey.lysiuk
2200569793
Fixed build on OS X without FMODEx
2015-06-07 11:31:53 +03:00
Christoph Oelckers
4444d3c0c5
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
Christoph Oelckers
3fea074d35
- respect FF_INVERTSECTOR when checking a 3D floor's terrain.
2015-06-07 09:33:15 +02:00
Christoph Oelckers
2b59a35e84
Merge branch 'texture-scaling-3d-floors' of https://github.com/eevee/zdoom
2015-06-07 09:09:55 +02:00
Eevee (Alex Munroe)
15b97c1409
Fix scaling of 3D floor wall textures.
...
The scale factors are now taken from the same part of the sidedef that
provides the texture.
2015-06-06 18:26:13 -07:00
Eevee (Alex Munroe)
8fa9aa2627
Use the correct sidedef's middle scaling when drawing 3D floors.
...
This wants `curline->sidedef`, which is the 3D sidedef currently being
drawn. `sidedef` appears to be the last regular sidedef that happened
to be drawn? The perils of globals.
2015-06-06 18:17:50 -07:00
Eevee (Alex Munroe)
221c2d2d82
Transfer flat-based damage (P_PlayerOnSpecialFlat) to 3D floors.
2015-06-06 16:07:48 -07:00
Eevee (Alex Munroe)
8a428e69b6
Don't play a terrain splash if the player didn't take damage.
2015-06-06 16:07:48 -07:00
Eevee (Alex Munroe)
a87a86198c
Transfer friction to swimmable 3D floors.
2015-06-06 16:07:48 -07:00
Braden Obrzut
662345adb8
- Fixed: More endian issues in the ACS VM.
2015-06-05 22:22:54 -04:00
Christoph Oelckers
fbefe13bb2
Merge branch 'master' of https://github.com/rheit/zdoom
2015-06-04 09:27:17 +02:00
Christoph Oelckers
ae3b52a68a
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
MajorCooke
4c390d92a4
-...forgot this one.
2015-06-02 12:22:26 -05:00
MajorCooke
22570e079e
* Added LAXTELEFRAGDMG. This flag forces all damage to be factored, regardless being above or below the telefrag threshold.
...
- This only affects damage calculations being received by the end result. If the original damage was not a million or more, from the start, it will not hurt invulnerable-flagged or kill buddha-flagged monsters.
- Fixed: Damage was inconsistent by the time the function checked for player cheats/invulnerability and (monster and player) buddha, yet monster invulnerability checked the original damage prior to factor processing. This means a damage source that intended to damage another below the threshold could accidentally increase with a powerdamage multiplier or the recipient with a weakness for it, resulting in invulnerability/buddha foiling. Now, checks for telefrag damage using the raw original value on player godmode, player/monster invulnerability and buddha.
2015-06-02 12:10:45 -05:00
Christoph Oelckers
065b7f9ad2
- fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here.
2015-05-29 12:03:50 +02:00
Christoph Oelckers
c1e3c16232
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-28 09:23:14 +02:00
Christoph Oelckers
65cc361e9b
- added Zandronum's text input menu items.
2015-05-28 09:22:48 +02:00
Edoardo Prezioso
4546df7dc3
- Fixed SetActorPitch and ChangeActorPitch issue.
...
The code did not take into account the player's limited pitch.
2015-05-28 00:41:07 +02:00
Christoph Oelckers
733873351a
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-25 19:58:02 +02:00
Christoph Oelckers
9f208409f2
- fixed: The tag check in Sector_CopyScroller was inverted (it should reject sectors with the given tag, but it rejected everything else.)
2015-05-25 19:57:36 +02:00
Braden Obrzut
c9214c1ce9
- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
...
- Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.
2015-05-20 13:10:08 -04:00
Braden Obrzut
e46b25f628
- Fixed: god2 didn't trigger invulnerability in SBarInfo.
2015-05-20 12:54:13 -04:00
Braden Obrzut
354ec022b3
- On Windows resizing a window just renders the image to the size of the window, so lets do the same for SDL (makes mouse coordinate scaling easier).
2015-05-20 12:32:17 -04:00
Braden Obrzut
4d082d93cd
- Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
...
- Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
- Clear the SDL render before copying in the framebuffer to remove HOM-like effect.
2015-05-19 17:09:20 -04:00
Christoph Oelckers
4d496f8b04
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-17 21:41:09 +02:00
Christoph Oelckers
1e3230486e
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
2015-05-17 21:40:25 +02:00
Braden Obrzut
f10416af8a
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
2015-05-07 23:52:58 -04:00
Christoph Oelckers
87ff82dba6
- fixed: Trying to remove sector tags for line-less sectors crashed when there were no sector tags at all in a map.
2015-05-07 13:05:18 +02:00
Christoph Oelckers
a59824cd88
- fixed: MD2 vertex indices were signed shorts but should be unsigned.
...
- fixed a few warnings from Visual C++ 2015.
2015-05-07 11:36:31 +02:00
Christoph Oelckers
b587c85a81
- fixed: On Windows the cache path could end up with double slashes when no AppData folder could be found.
2015-05-07 00:45:36 +02:00
Christoph Oelckers
535102ae6e
- fixed: NULLing the flash state in P_BringUpWeapon should be done before setting the main weapon state so that it doesn't cancel any flash state effects that get initiated there.
2015-05-05 11:23:41 +02:00
Christoph Oelckers
9b331b1713
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-04 10:54:07 +02:00
Christoph Oelckers
f8fd28118b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-04 08:56:04 +02:00
Christoph Oelckers
6f0caee4ba
- fixed: Searching for tag 0 was no longer possible.
...
The new tag manager considers tag 0 'untagged' and won't create entries in its tag list for it, so the normal search algorithm can not find any such sector.
It now uses a linear search over all sectors instead, if tag 0 is looked for.
2015-05-04 08:55:31 +02:00
MajorCooke
6639f871c6
- Fixed A_SetRipMin/Max not working properly.
2015-05-03 17:55:01 -05:00
Christoph Oelckers
db8cd859a6
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-02 21:29:29 +02:00
Edoardo Prezioso
353ace8be7
- Improve the code readability in LookupLevelName.
2015-05-02 14:18:52 +02:00
Edoardo Prezioso
4217c2ccd6
- Fixed a very old bug in LookupLevelName code.
...
If the map name neither matched 'ExMy', 'MAPxy' or 'LEVELxy', 'checkstring' was left uninitialized before using as argument to 'strstr', leading to undefined results.
Spotted with Valgrind.
2015-05-02 13:46:34 +02:00
MajorCooke
dc00d61f4d
- Added TF_OVERRIDE to A_Teleport.
...
- Overrides the NOTELEPORT flag so actors with velocity don't need to disable it in order to perform A_Teleport, which could be screwed up by a teleporting line or sudden ACS interference.
- Ensure that the result is set to false if it fails prematurely. Wasn't sure if this was needed, but with the upcoming if/else statements, better safe than sorry.
2015-05-01 08:32:07 -05:00
Christoph Oelckers
bb85625d52
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-01 00:08:42 +02:00
MajorCooke
1ecc048441
- Change the pointer to be at the end instead of the start.
2015-04-30 08:28:41 -05:00
MajorCooke
492ef1b716
- Added A_JumpIfHigherOrLower.
...
- (int ptr = AAPTR_TARGET, state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true)
- Jumps if the pointer of the calling actor is higher or lower than itself, adding offsethigh or offsetlow depending on the circumstance.
- includeHeight works twofold.
- Includes the height of the calling actor if the pointer is higher to truly determine if they are completely above them or not.
- Includes the height of the pointer if the pointer is lower.
- Disable it to only check z differences without adding height.
2015-04-30 08:15:48 -05:00
coelckers
a6dcd20447
Merge pull request #321 from edward-san/tflags_fix
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- Fixed compiler errors and warnings from TFlags.
2015-04-30 13:01:59 +02:00
Christoph Oelckers
4316740ee9
- some color coding of error messages during ACS loading. (not that I expect that the people these are meant for will read them anyway...)
2015-04-30 12:59:26 +02:00
Christoph Oelckers
97e63b1319
- split up FBehavior constructor to better be able to weed out broken ACS modules.
...
Please note that this WILL break old savegames from mods which put ACS sources or unrelated data in the ACS namespace!
2015-04-30 12:53:44 +02:00
Edoardo Prezioso
cda4fece1b
- Fixed compiler errors and warnings from TFlags.
2015-04-30 12:35:29 +02:00
Christoph Oelckers
50a3f8a3d2
- fixed copy/paste error.
2015-04-30 12:31:47 +02:00
Christoph Oelckers
84351419a3
Merge branch 'master' of https://github.com/crimsondusk/zdoom
...
Conflicts:
src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
9880af1b0c
- this line got lost during conflict resolution.
2015-04-30 09:18:13 +02:00
Christoph Oelckers
405fc31e81
Merge branch 'master' of https://github.com/DaZombieKiller/zdoom
...
Conflicts:
src/actor.h
2015-04-30 09:14:31 +02:00
coelckers
691855e19b
Merge pull request #304 from MajorCooke/morphundoalways
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- Added MORPH_UNDOALWAYS for morph powerups.
2015-04-30 09:05:41 +02:00
coelckers
c2e91293d2
Merge pull request #310 from MajorCooke/telefogfix
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- Allow teleport fogs to set the teleporting actors as their targets, so...
2015-04-30 09:02:10 +02:00
Christoph Oelckers
21993b3481
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-29 16:27:46 +02:00
Christoph Oelckers
7d90c65427
- mask out Strife mapthing flags when starting an original Hexen map.
2015-04-29 08:42:54 +02:00
Christoph Oelckers
3c1fa3bed9
- fixed some GCC warnings.
2015-04-29 00:19:21 +02:00
Christoph Oelckers
a2100410f2
- fix in GL nodes loader.
2015-04-28 22:13:50 +02:00
Christoph Oelckers
f087903fca
- remove some redundancy from TeleportFog code.
2015-04-28 22:11:43 +02:00
coelckers
15fbf2510a
Merge pull request #320 from edward-san/clang_3_5_crash_solved
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- Clang 3.5.1+ fixed the compiler bug in ACS code.
2015-04-28 22:06:50 +02:00
coelckers
ce4adc48a7
Merge pull request #319 from edward-san/inventory
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Little TakeInventory refactoring.
2015-04-28 22:06:31 +02:00
Christoph Oelckers
319671b54a
- let cheats only give weapons in weapon slots.
...
This avoids problems which replace the entire arsenal and don't want the original weapons in there.
2015-04-28 22:05:43 +02:00
Edoardo Prezioso
92fe265abe
- Clang 3.5.1+ fixed the compiler bug in ACS code.
...
Referring to commit 1c96039d7a
.
2015-04-28 19:25:06 +02:00
Edoardo Prezioso
b51fac344d
Little TakeInventory refactoring.
...
Introduce AActor::TakeInventory, which unifies DoTakeInv from ACS and DoTakeInventory from Decorate, and AInventory::DepleteOrDestroy, which is extracted from the DoTakeInv core function, and use both where they're needed.
I don't know if the differences between DoTakeInv and DoTakeInventory were intentional, so I kept both behaviors.
2015-04-28 15:45:11 +02:00
Christoph Oelckers
f273b6c46d
- fix uninitialized variable.
2015-04-27 21:25:16 +02:00
Christoph Oelckers
a93c30238b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-27 20:38:09 +02:00
Christoph Oelckers
c6fe0835d3
- fixed: The check for unblocking overlapping actors was a bit too lax.
...
The code never checked the starting position of the move and could be erroneously triggered in rare situations where the distance increased between actors but the hit boxes started overlapping because x or y distance got below the radius.
Changed it so that the code only gets executed when there's already an overlap before the move.
2015-04-27 20:37:01 +02:00
Braden Obrzut
9ba5e30bed
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
Christoph Oelckers
b4cdcef159
Merge branch 'zmaster'
2015-04-27 18:20:37 +02:00
Edoardo Prezioso
346fcf584c
- Fixed C++11 warnings from recent commits.
2015-04-27 15:22:09 +02:00
Christoph Oelckers
47e7a30cab
- reshuffled some stuff to satisfy Linux compilers (hopefully)
2015-04-27 13:19:34 +02:00
Christoph Oelckers
0132c639b1
- fixed: The display mode enumeration code could add a screen size multiple times if later ones had lower refresh rates.
2015-04-27 11:00:50 +02:00
Christoph Oelckers
8b3045e255
- seems some OpenGL related stuff got lost during merge. Reinstated checks for OpenGL itself but since GLU is no longer needed it was removed for good from the project files.
2015-04-27 09:51:39 +02:00
Christoph Oelckers
3ddc3d8feb
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/CMakeLists.txt
2015-04-27 09:41:06 +02:00
Randy Heit
68e43fe65d
You never want to blindly switch between widechar and ANSI functions
2015-04-26 20:53:16 -05:00
Randy Heit
0380ba642b
Blur de hur
2015-04-26 20:43:01 -05:00
Christoph Oelckers
13fb76db21
- changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump.
...
This reinstates behavior of pre-OpenAL versions but still uses the FileReader interface to keep the simplified code of the OpenAL branch.
2015-04-26 23:28:05 +02:00
Christoph Oelckers
4294b94728
- since Wads.ReopenLumpNum already performs caching on the lump data it is not really necessary anymore to maintain a separate musiccache, so this code can be removed.
2015-04-26 22:09:19 +02:00
MajorCooke
43053b89a5
- Set the morphing and unmorphing actor as target for the teleport fog. This will allow for better interactions on what should happen between the morphee without needing to make monster AI needing to search for them in particular or rely upon TIDs.
2015-04-26 10:06:13 -05:00
Christoph Oelckers
aecff68a4d
- cleanup of sound system startup and menu handling:
...
* added global functions that check whether FMod and OpenAL are present, without initializing the sound backend.
* make sound init code more fault tolerant. It will now try to switch between FMod and OpenAL if the currently active one cannot be found but the other one can.
* added 'ifoption' checks for sound backend to menu code.
* only show sound backends which are present and hide the options for the ones which are not.
2015-04-26 12:13:21 +02:00
Christoph Oelckers
8e70a9b894
- added a NULL check to FMODStreamCapsule destructor, just to be safe.
2015-04-26 09:58:10 +02:00
Christoph Oelckers
a23afbd7ce
Merge branch 'master' into openal
2015-04-26 09:37:49 +02:00
Christoph Oelckers
46e975418d
- fixeed: Sound sequence overrides took the parameter from the wrong data structure.
2015-04-26 08:48:49 +02:00
Christoph Oelckers
ab1d90038c
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/p_3dfloors.cpp
2015-04-25 19:45:27 +02:00
Christoph Oelckers
6bb79be85c
- got rid of std::auto_ptr, courtesy of Blzut3's patch.
2015-04-25 17:50:57 +02:00
coelckers
b9fdc21547
Merge pull request #317 from Edward850/master
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Slightly more information on ACS serialize errors
2015-04-25 13:14:58 +02:00
Christoph Oelckers
d880783784
- make OpenAL and the decoder libraries delay loaded so that ZDoom can still start without them being present.
...
This required the addition of a few exception handlers so to avoid #ifdef overuse I also added some #defines for non-Windows systems that allow using __try and __except directly in the code without #ifdef'ing them out.
2015-04-25 12:25:10 +02:00
Christoph Oelckers
12118550d2
- fixed some warnings in OpenAL code.
2015-04-25 10:34:47 +02:00
Christoph Oelckers
dccd35ef29
- uncoupled OpenAL music updates from UpdateSounds.
...
UpdateSounds will not be called during screen wipes and the entire setup of this function suggests that this is not advisable at all.
The OpenAL stream updates were done deep inside this function implicitly.
This caused music to stop while a wipe was in progress. So in order to allow uninterrupted music playback during screen wipes the music updates need to be handled separately from sound updates and be called both in the main loop and the wipe loop.
I think that the OpenAL music updating should be offloaded to a separate thread but at least it's working now without causing interruptions during wipes.
2015-04-25 10:26:14 +02:00
Christoph Oelckers
54c2a14145
Merge branch 'master' into openal
2015-04-25 09:13:11 +02:00
Christoph Oelckers
682f3e230a
- fixed: We should not try calling unicode functions on ASCII strings.
...
Should ZDoom ever switch to unicode I_GetLongPathName will have to be adjusted, but for now it must call GetLongPathNameA, not GetLongPathNameW.
2015-04-25 09:08:59 +02:00
Edward Richardson
0fd93cc033
Slightly more information on ACS serialize errors
2015-04-25 18:10:26 +12:00
Braden Obrzut
75471df787
- Made a few Win32 calls optional in order to restore capatibility with Windows NT 4.0 (not that anyone is using NT 4, but it was a trivial fix)
2015-04-24 23:07:32 -04:00
Christoph Oelckers
0da6939e84
- unmark OpenAL as 'advanced' in CMake so we can set its include and library paths in the IDE without having to enable the advanced display which isn't really helpful.
2015-04-24 22:30:28 +02:00
Christoph Oelckers
c91745c714
- some fixes to make OpenAL branch compile with VC++ 2013 and OpenAL support.
2015-04-24 17:42:56 +02:00
Christoph Oelckers
baa775b31c
- fixed: Light level must be clamped before accessing the distfogtable.
2015-04-24 16:55:31 +02:00
Christoph Oelckers
1f2a431d15
Merge branch 'master' into openal
2015-04-24 09:21:06 +02:00
Christoph Oelckers
920a4fbf45
- fixed: The HashTags function considered sector and line #0 invalid.
2015-04-23 21:27:36 +02:00
coelckers
45b006252a
Merge pull request #316 from Doom2fan/RailgunSpiralOffset
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Added SpiralOffset parameter to railgun functions.
2015-04-23 21:17:41 +02:00
Chronos Ouroboros
6a6836b1e7
Added SpiralOffset to railgun functions.
2015-04-23 15:11:54 -03:00
Christoph Oelckers
a54404074a
- fixed: IDs that map to nothing must be removed from the spawn/conversation ID maps.
2015-04-23 20:09:12 +02:00
Randy Heit
8d501fdb9f
Fix some issues with changing player viewheight at runtime
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- Viewheight change was delayed: Viewheight must be copied to player
structure as well as the PlayerPawn. Not sure if should actually use
deltaviewheight to spread the change out over a few tics instead of
being instant.
- Viewheight not preserved when travelling: player->viewheight must be
restored from pawn->ViewHeight, because the temporary player set it back
to the default viewheight.
2015-04-22 23:22:27 -05:00
Randy Heit
ca16d99445
Fixed: FOptionMenuItem::GetIndent() did not handle localized strings
2015-04-22 22:57:15 -05:00
Randy Heit
0cbb3132e6
Don't spam Dropped packet messages for disconnected players
2015-04-22 22:35:38 -05:00
Randy Heit
d6b8603cb6
Ignore sv_unlimited_pickup on items that stay
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- See http://forum.zdoom.org/viewtopic.php?f=2&t=47790
2015-04-22 22:27:56 -05:00
Randy Heit
03c3621bb4
Use a different var to track unset DTA_FillColor instead of a default value
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- If palette index 255 happens to be white (e.g. as in Hexen), trying to
use white with DTA_FillColor would treat it as if you had never passed
it to DrawTexture().
2015-04-22 22:18:44 -05:00
Randy Heit
a7ff9478a7
Fixed: S_PrecacheLevel() could create orphan channels
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- S_PrecacheLevel() must also mark currently playing sounds as
used. If we don't, the sound could be unloaded and the underlying
channel stopped without triggering a channel callback. That would leave
the code in s_sound.cpp thinking the sound is still playing even though
it isn't.
- Added an invalid channel check to FMODSoundRenderer::StopChannel() so
that orphan channels passed to it will be returned at least when
S_StopAllChannels() is called.
2015-04-22 20:33:08 -05:00
Randy Heit
7ee1853403
Remove OpenAL and Sound Manager output options for FMOD
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- OpenAL never actualy worked properly and was removed in later FMODs.
- Sound Manager was deprecated by Apple long ago and is not supported for
64-bit applications. It was also removed in later FMODs.
2015-04-22 19:09:33 -05:00
Randy Heit
dba76c1aea
Disable PCM-8 output when not using DirectSound
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- PCM-8 sounds like garbage with WASAPI and WaveOut, so force anything not
DirectSound to use PCM-16 if PCM-8 is selected.
2015-04-22 18:32:45 -05:00
Randy Heit
f7bd3acec4
Add OpenString to FScanner class
2015-04-22 17:34:36 -05:00
Christoph Oelckers
3300817d65
- removed some leftover code from initial development in the DoomEdNum parser.
2015-04-20 23:20:56 +02:00
Christoph Oelckers
cad282142d
- fixed some last issues with the tag manager.
2015-04-19 18:22:39 +02:00
Christoph Oelckers
db61c1cb57
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
Christoph Oelckers
b921157f57
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
...
Tags are now handled by a tag manager class which stores sector/tag pairs. This way multiple entries can be added per sector.
Since UDMF does not have any arrays the additional tags are stored as a space separated string as 'MoreIDs'.
2015-04-19 12:33:27 +02:00
Christoph Oelckers
6326cd74b4
- moved tag iterators to their own file.
2015-04-19 09:07:05 +02:00
Christoph Oelckers
2719ce86dc
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-19 08:48:41 +02:00
Christoph Oelckers
f65a07c952
- minor bit of cleanup of tags code.
2015-04-19 08:48:20 +02:00
Randy Heit
b3c7b9679a
Fixed: writeopl broke when the OPL3 cores were added
...
- When the OPL3 cores were added, DiskWriterIO was never updated to take
into account things like more than two OPL2 chips can be configured.
- DiskWriterIO no longer does any file writing directly. That function has
been split off into an OPLDump class, which has two specializations: one
for RDOS Play, and the other for DOSBox. If one chip is configured, it
dumps for a single OPL2, otherwise it dumps for an OPL3 (effectively
dual OPL2).
- TODO: Figure out why playback of raw OPL files doesn't sound nearly as
good as playing MIDI with the OPL emulation. It's probably something
simple I overlooked.
2015-04-18 22:51:28 -05:00
Christoph Oelckers
887014c322
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-17 21:39:35 +02:00
Christoph Oelckers
f983f778f2
- moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations.
...
(GZDoom would have had to implement a third identical copy in its GL framebuffer as well.)
2015-04-17 21:39:07 +02:00
Christoph Oelckers
550d1e3421
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-17 21:20:16 +02:00
Christoph Oelckers
f57e08102c
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-17 19:41:08 +02:00
Christoph Oelckers
6e28963141
- added a sanity check to GL nodes loader for a potential crash.
2015-04-17 19:40:45 +02:00
Braden Obrzut
1fa1e26cf9
- SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen.
2015-04-17 00:24:33 -04:00
Randy Heit
9b6756114b
Scale mouse coordinates based on window size
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- Fixed: If you enlarged the game window (in windowed mode) so that the
window is bigger than the selected resolution, the menu would still take
its inputs from the portion in the upper left that matched the
resolution.
2015-04-16 17:45:57 -05:00
Christoph Oelckers
df6ffe6418
- adjustments for recent ZDoom changes.
2015-04-16 22:50:26 +02:00
Christoph Oelckers
a602e47261
- commit of the correct version of p_3dfloors.cpp
2015-04-16 19:57:18 +02:00
Christoph Oelckers
4432ce5686
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-16 19:56:19 +02:00
Christoph Oelckers
d166211ce0
- reverted changes from copying over p_3dfloors.cpp with GZDoom's version.
2015-04-16 19:55:46 +02:00
Christoph Oelckers
45f893f8fc
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-16 18:08:23 +02:00
Christoph Oelckers
e30958f443
- fixed: The check for completely invisible 3D floor in the sorting code checked the wrong flags.
2015-04-16 18:07:45 +02:00
Christoph Oelckers
3cb4eb44a8
- fixed: APowerRegeneration::DoEffect did not call the super method.
2015-04-16 08:29:21 +02:00
Christoph Oelckers
203f88ce6e
- some sanitizing of sector tag/line id management:
...
* make setting the line ID with P_TranslateLineDef explicit because there's one FraggleScript function that needs to work around the changes caused by this. There's also some functions setting only a temporary linedef. These would inevitably cause problems if the underlying data gets changed.
* remove FS function 'ChangeTag'. Fortunately this was just some long forgotten test stuff that can be removed without affecting any maps, but the feature would cause some serious problems in a more complex system.
With these changes it is guaranteed that after map setup the tag/ids won't change anymore.
2015-04-15 20:10:27 +02:00
Christoph Oelckers
5d819036b3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-15 09:45:09 +02:00
Christoph Oelckers
418e6a16b8
- fixed UDMF user variables could be set for the base namespaces which do not define them.
2015-04-15 09:43:43 +02:00
Christoph Oelckers
902593198b
- wrapped all line ID accesss just like sector tags
2015-04-15 09:37:06 +02:00
Randy Heit
006868c072
Miscellaneous warning fixes
2015-04-14 18:02:15 -05:00
Christoph Oelckers
47543bb766
- while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well.
2015-04-15 00:47:06 +02:00
Christoph Oelckers
425e5b9ffc
- replaced P_FindSectorFromTag with an FSectorTagIterator class.
...
This is done to encapsulate the gory details of tag search in one place so that the implementation of multiple tags per sector remains contained to a few isolated spots in the code.
This also moves the special 'tag == 0 -> activate backsector' handling into the iterator class.
2015-04-14 22:39:57 +02:00
Christoph Oelckers
2faf836aa1
- some minor rework of tag access interface after I realized that some stuff (e.g. Strife's scrolling sector special) need the primary tag to treated specially.
2015-04-14 18:48:19 +02:00
Christoph Oelckers
238046655c
- wrapped all accesses to the sector tag into accessor functions, as preparation for allowing multiple tags per sector.
2015-04-14 18:32:14 +02:00
Christoph Oelckers
d7092f40a3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-13 22:09:18 +02:00
Christoph Oelckers
6fc63daabd
- fixed: Zips whose central directory cannot be read need to print an error message.
2015-04-13 22:08:44 +02:00
Braden Obrzut
7217c69be4
- Fixed portability issue in ANIMATED with systems that treat char as unsigned.
2015-04-12 15:22:39 -04:00
Christoph Oelckers
052dda0fdd
- made MD3 models reloadable.
2015-04-12 19:42:03 +02:00
Christoph Oelckers
feeebf5265
- rework MD2 code for reloading/precaching of geometry data.
2015-04-12 18:26:52 +02:00
arezey
810a1dc28d
Fixed the way mt.exe is invoked
2015-04-12 02:44:12 +03:00
arezey
e40f3c7350
Merge branch 'master' of https://github.com/crimsondusk/zdoom
2015-04-12 02:16:34 +03:00
arezey
a6287a4706
Fix compilation with CMake on Windows when some other building tool than
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msbuild is used.
2015-04-12 02:11:51 +03:00
Christoph Oelckers
7af458223e
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-11 19:24:18 +02:00
Christoph Oelckers
9f2b3efd13
- fixed: The terrain types array needs to be extended if a texture outside its bounds is processed - this can happen for textures with long names.
2015-04-11 18:09:18 +02:00
Christoph Oelckers
0a1d1db0ba
- fixed missing #incöudes of version.h for GAMENAME.
2015-04-11 17:40:26 +02:00
Christoph Oelckers
a81dd798a8
- fixed incorrect memset argument.
2015-04-11 14:35:32 +02:00
Edoardo Prezioso
0c5d55d0a3
- More GAMENAME replacements in strings.
...
These changes will change only some displayed messages.
2015-04-09 21:16:59 +02:00
Christoph Oelckers
9b95c134a7
- fixed: Lumps from a directory need to store the full file path so that they still can be accessed when the internal path is changed due to a filter directory.
2015-04-09 09:14:53 +02:00
Christoph Oelckers
fe769bbdc5
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-08 00:40:40 +02:00
Randy Heit
6428b399d6
Try to sanitize the exec+pullin mess
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- Old mess:
* Execute autoexec files right away.
* Execute -exec files right away.
* Execute command line commands right away.
- If, during any of the above, an unknown command or a set of an
unknown variable is encountered, store it for later.
- Pullin commands are directly executed and add to the list of files
to load.
* Do a little setup, including parsing CVARINFOs.
* Retry saved commands in case CVARINFO added a cvar they refer to.
- New, less messy, mess:
* Parse autoexec files into an array.
* Parse -exec files.
* Parse command line commands.
- During all of the above, exec commands are also parsed into the
array immediately rather than being saved for execution later.
- Pullin commands are parsed into a different array. The pullin
command doesn't actually do anything directly anymore.
* Add all the pullin files to the list of files to load.
* Do a little setup, including parsing CVARINFOs.
* Execute every command that was parsed in the preceding steps.
2015-04-07 12:55:50 -05:00
MajorCooke
1799ae91c9
- Allow teleport fogs to set the teleporting actors as their targets, so modders can create interactions between the two.
...
- Fixed: P_MoveThing had source and destination fog spawning backwards.
- Fixed a case where the NOTELEPORT flag would be ignored on A_Teleport.
- Added pointer selection to A_Teleport. Defaults to AAPTR_DEFAULT (calling actor). State jumps will only be done by the calling actor.
2015-04-07 11:14:02 -05:00
Randy Heit
e4cadc90a5
Fix grammar: then -> than
2015-04-07 11:08:28 -05:00
Christoph Oelckers
c5a4221b58
- fixed handling of args for non-actor mapthings again. As it turns out there was insufficient information in the data to properly decide this case so a new flag was added to make it all more reliable.
2015-04-07 16:27:57 +02:00
Christoph Oelckers
268e7df992
- fixed: We must not allow the engine to start without a default MAPINFO definition.
...
Both 'Adventures of Square' IWADs were missing an entry for base MAPINFO and as a result did not define the common editor numbers.
To prevent this, a new mindefaults MAPINFO was added to zdoom.pk3 which now gets loaded if IWADINFO does not specify a game-specific file.
This minimum setting sets all gamedefaults to a reasonable base value and defines all other things that are required to be defined.
2015-04-07 14:09:55 +02:00
Christoph Oelckers
131b6ad12c
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-07 13:14:51 +02:00
Christoph Oelckers
dd91141b35
- updated the blurb that's being put above the IWAD specific autoload sections.
2015-04-07 09:11:46 +02:00
Christoph Oelckers
1d0706cb61
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-07 08:54:17 +02:00
Christoph Oelckers
6f5dbdefb0
- fixed: args of non-actor mapthings were ignored.
2015-04-07 08:51:21 +02:00
Christoph Oelckers
e75bdf86db
- move section renaming code into FGameConfigFile's constructor so renaming of the old and creation of the new autoload sections can be done in one step, not two.
2015-04-07 08:46:42 +02:00
Christoph Oelckers
c584e9ec95
- fixed destructor call of FConfigSection in FConfigFile.
2015-04-06 23:23:50 +02:00
Christoph Oelckers
4971e7def1
- another GCC countof fix...
2015-04-06 21:40:14 +02:00
Christoph Oelckers
7d2ab461d9
- don't use 'countof' to iterate through a static array that's defined inside a function. Some GCC versions apparently do not like that.
2015-04-06 20:59:43 +02:00
Christoph Oelckers
a013703e1c
- add a NULL pointer check for the config to BaseFileSearch.
2015-04-06 16:44:03 +02:00
Christoph Oelckers
dfda74ffe3
- automatically create autoload section based on IWADINFO.
...
This has an important implication:
Previously the config was loaded before IWADINFO so in order to allow the config to access the data this had to be switched around.
This means that zdoom.pk3 will not be looked for in the global IWAD search paths anymore, but since it shouldn't be there to begin with it should be an acceptable compromise.
2015-04-06 13:52:08 +02:00
Christoph Oelckers
258822ef3b
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
...
As a result the old 'Group' property could be removed and all other means to get a section name were disabled.
As an example, if the code gets 'doom.doom2.commercial' it will use the following sections in this order:
global.autoload
doom.autoload
doom.doom2.autoload
doom.doom2.commercial.autoload.
2015-04-06 11:57:12 +02:00
Christoph Oelckers
3114a26bc8
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
2015-04-06 11:21:28 +02:00