- Added A_Warp heightoffset property. Only has an effect by two flags.

- WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position.
- WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.
This commit is contained in:
MajorCooke 2015-08-10 11:19:54 -05:00
parent 794d2240eb
commit ad14caa800
6 changed files with 23 additions and 11 deletions

View file

@ -5862,6 +5862,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
int flags = args[5];
const char *statename = argCount > 6 ? FBehavior::StaticLookupString(args[6]) : "";
bool exact = argCount > 7 ? !!args[7] : false;
fixed_t heightoffset = argCount > 8 ? args[8] : 0;
FState *state = argCount > 6 ? activator->GetClass()->ActorInfo->FindStateByString(statename, exact) : 0;
@ -5879,7 +5880,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
if (!reference)
return false;
if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags))
if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset))
{
if (state && argCount > 6)
{

View file

@ -176,7 +176,7 @@ bool P_Thing_Raise(AActor *thing, AActor *raiser);
bool P_Thing_CanRaise(AActor *thing);
const PClass *P_GetSpawnableType(int spawnnum);
void InitSpawnablesFromMapinfo();
int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags);
int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset);
enum WARPF
{
@ -198,6 +198,8 @@ enum WARPF
WARPF_MOVEPTR = 0x1000,
WARPF_USEPTR = 0x2000,
WARPF_USETID = 0x2000,
WARPF_ADDHEIGHT = 0x4000,
WARPF_MULHEIGHT = 0x8000,
};

View file

@ -680,7 +680,7 @@ void InitSpawnablesFromMapinfo()
}
int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags)
int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset)
{
if (flags & WARPF_MOVEPTR)
{
@ -692,6 +692,12 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
fixed_t oldx = caller->x;
fixed_t oldy = caller->y;
fixed_t oldz = caller->z;
fixed_t height = 0;
if (flags & WARPF_ADDHEIGHT)
height = reference->height + heightoffset;
else if (flags & WARPF_MULHEIGHT)
height = FixedMul(reference->height, heightoffset);
if (!(flags & WARPF_ABSOLUTEANGLE))
{
@ -719,7 +725,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
caller->SetOrigin(
reference->x + xofs,
reference->y + yofs,
reference->z);
reference->z + height);
// now the caller's floorz should be appropriate for the assigned xy-position
// assigning position again with
@ -730,7 +736,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
caller->SetOrigin(
caller->x,
caller->y,
caller->floorz + zofs);
caller->floorz + zofs + height);
}
else
{
@ -745,18 +751,18 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
caller->SetOrigin(
reference->x + xofs,
reference->y + yofs,
reference->z + zofs);
reference->z + zofs + height);
}
}
else // [MC] The idea behind "absolute" is meant to be "absolute". Override everything, just like A_SpawnItemEx's.
{
if (flags & WARPF_TOFLOOR)
{
caller->SetOrigin(xofs, yofs, caller->floorz + zofs);
caller->SetOrigin(xofs, yofs, caller->floorz + zofs + height);
}
else
{
caller->SetOrigin(xofs, yofs, zofs);
caller->SetOrigin(xofs, yofs, zofs + height);
}
}

View file

@ -4671,7 +4671,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
{
ACTION_PARAM_START(7);
ACTION_PARAM_START(8);
ACTION_PARAM_INT(destination_selector, 0);
ACTION_PARAM_FIXED(xofs, 1);
@ -4680,6 +4680,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
ACTION_PARAM_ANGLE(angle, 4);
ACTION_PARAM_INT(flags, 5);
ACTION_PARAM_STATE(success_state, 6);
ACTION_PARAM_FIXED(heightoffset,7)
AActor *reference;
@ -4699,7 +4700,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
return;
}
if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags))
if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags, heightoffset))
{
if (success_state)
{

View file

@ -249,7 +249,7 @@ ACTOR Actor native //: Thinker
action native A_PlayerSkinCheck(state label);
action native A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, float missileheight);
action native A_Teleport(state teleportstate = "", class<SpecialSpot> targettype = "BossSpot", class<Actor> fogtype = "TeleportFog", int flags = 0, float mindist = 0, float maxdist = 0, int ptr = AAPTR_DEFAULT);
action native A_Warp(int ptr_destination, float xofs = 0, float yofs = 0, float zofs = 0, float angle = 0, int flags = 0, state success_state = "");
action native A_Warp(int ptr_destination, float xofs = 0, float yofs = 0, float zofs = 0, float angle = 0, int flags = 0, state success_state = "", float heightoffset = 0);
action native A_ThrowGrenade(class<Actor> itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true);
action native A_Weave(int xspeed, int yspeed, float xdist, float ydist);

View file

@ -361,6 +361,8 @@ Const Int WARPF_ABSOLUTEPOSITION = 0x400;
Const Int WARPF_BOB = 0x800;
Const Int WARPF_MOVEPTR = 0x1000;
Const Int WARPF_USETID = 0x2000;
Const Int WARPF_ADDHEIGHT = 0x4000;
Const Int WARPF_MULHEIGHT = 0x8000;
// flags for A_SetPitch/SetAngle/SetRoll
const int SPF_FORCECLAMP = 1;