mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
As a result the old 'Group' property could be removed and all other means to get a section name were disabled. As an example, if the code gets 'doom.doom2.commercial' it will use the following sections in this order: global.autoload doom.autoload doom.doom2.autoload doom.doom2.commercial.autoload.
This commit is contained in:
parent
3241b1d3db
commit
258822ef3b
7 changed files with 22 additions and 35 deletions
|
@ -138,12 +138,6 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
|
|||
sc.MustGetString();
|
||||
iwad->Autoname = sc.String;
|
||||
}
|
||||
else if (sc.Compare("Group"))
|
||||
{
|
||||
sc.MustGetStringName("=");
|
||||
sc.MustGetString();
|
||||
iwad->Group = sc.String;
|
||||
}
|
||||
else if (sc.Compare("Config"))
|
||||
{
|
||||
sc.MustGetStringName("=");
|
||||
|
|
|
@ -1990,10 +1990,9 @@ static void D_DoomInit()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void AddAutoloadFiles(const char *group, const char *autoname)
|
||||
static void AddAutoloadFiles(const char *autoname)
|
||||
{
|
||||
LumpFilterGroup = group;
|
||||
LumpFilterIWAD = autoname;
|
||||
LumpFilterIWAD.Format("%s.", autoname); // The '.' is appened to simplify parsing the string
|
||||
|
||||
if (!(gameinfo.flags & GI_SHAREWARE) && !Args->CheckParm("-noautoload"))
|
||||
{
|
||||
|
@ -2025,25 +2024,14 @@ static void AddAutoloadFiles(const char *group, const char *autoname)
|
|||
// Add common (global) wads
|
||||
D_AddConfigWads (allwads, "Global.Autoload");
|
||||
|
||||
// Add game-specific wads
|
||||
file = gameinfo.ConfigName;
|
||||
file += ".Autoload";
|
||||
D_AddConfigWads (allwads, file);
|
||||
long len;
|
||||
int lastpos = -1;
|
||||
|
||||
// Add group-specific wads
|
||||
if (group != NULL && group[0] != 0)
|
||||
{
|
||||
file = group;
|
||||
file += ".Autoload";
|
||||
D_AddConfigWads(allwads, file);
|
||||
}
|
||||
|
||||
// Add IWAD-specific wads
|
||||
if (autoname != NULL && autoname[0] != 0)
|
||||
while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
|
||||
{
|
||||
file = autoname;
|
||||
file += ".Autoload";
|
||||
file = LumpFilterIWAD.Left(len) + ".Autoload";
|
||||
D_AddConfigWads(allwads, file);
|
||||
lastpos = len;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2294,7 +2282,7 @@ void D_DoomMain (void)
|
|||
FBaseCVar::DisableCallbacks();
|
||||
GameConfig->DoGameSetup (gameinfo.ConfigName);
|
||||
|
||||
AddAutoloadFiles(iwad_info->Group, iwad_info->Autoname);
|
||||
AddAutoloadFiles(iwad_info->Autoname);
|
||||
|
||||
// Run automatically executed files
|
||||
execFiles = new DArgs;
|
||||
|
|
|
@ -75,7 +75,6 @@ struct FIWADInfo
|
|||
{
|
||||
FString Name; // Title banner text for this IWAD
|
||||
FString Autoname; // Name of autoload ini section for this IWAD
|
||||
FString Group; // Groupname for this IWAD
|
||||
FString Configname; // Name of config section for this IWAD
|
||||
FString Required; // Requires another IWAD
|
||||
DWORD FgColor; // Foreground color for title banner
|
||||
|
|
|
@ -69,4 +69,4 @@ int SinglePlayerClass[MAXPLAYERS];
|
|||
bool ToggleFullscreen;
|
||||
int BorderTopRefresh;
|
||||
|
||||
FString LumpFilterGroup, LumpFilterIWAD;
|
||||
FString LumpFilterIWAD;
|
||||
|
|
|
@ -251,6 +251,6 @@ EXTERN_CVAR (Int, compatflags2);
|
|||
extern int i_compatflags, i_compatflags2, ii_compatflags, ii_compatflags2, ib_compatflags;
|
||||
|
||||
// Filters from AddAutoloadFiles(). Used to filter files from archives.
|
||||
extern FString LumpFilterGroup, LumpFilterIWAD;
|
||||
extern FString LumpFilterIWAD;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -163,6 +163,7 @@ FGameConfigFile::FGameConfigFile ()
|
|||
// Create auto-load sections, so users know what's available.
|
||||
// Note that this totem pole is the reverse of the order that
|
||||
// they will appear in the file.
|
||||
#if 0
|
||||
CreateSectionAtStart("Harmony.Autoload");
|
||||
CreateSectionAtStart("UrbanBrawl.Autoload");
|
||||
CreateSectionAtStart("Chex3.Autoload");
|
||||
|
@ -185,6 +186,7 @@ FGameConfigFile::FGameConfigFile ()
|
|||
CreateSectionAtStart("DoomU.Autoload");
|
||||
CreateSectionAtStart("Doom1.Autoload");
|
||||
CreateSectionAtStart("Doom.Autoload");
|
||||
#endif
|
||||
CreateSectionAtStart("Global.Autoload");
|
||||
|
||||
// The same goes for auto-exec files.
|
||||
|
@ -336,9 +338,6 @@ void FGameConfigFile::DoGlobalSetup ()
|
|||
}
|
||||
if (last < 211)
|
||||
{
|
||||
//RenameSection("Hacx2.Autoload", "hacx.2_0.Autoload");
|
||||
//RenameSection("Hacx12.Autoload", "hacx.1_2.Autoload");
|
||||
//RenameSection("Hexen1.Autoload", "hexen.hexen.Autoload");
|
||||
RenameSection("Chex3.Autoload", "chex.3.Autoload");
|
||||
RenameSection("Chex1.Autoload", "chex.1.Autoload");
|
||||
RenameSection("HexenDK.Autoload", "hexen.deathkings.Autoload");
|
||||
|
|
|
@ -345,9 +345,16 @@ void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
|
|||
// each one so that we don't risk refiltering already filtered lumps.
|
||||
DWORD max = NumLumps;
|
||||
max -= FilterLumpsByGameType(gameinfo.gametype, lumps, lumpsize, max);
|
||||
max -= FilterLumps(gameinfo.ConfigName, lumps, lumpsize, max);
|
||||
max -= FilterLumps(LumpFilterGroup, lumps, lumpsize, max);
|
||||
max -= FilterLumps(LumpFilterIWAD, lumps, lumpsize, max);
|
||||
|
||||
long len;
|
||||
int lastpos = -1;
|
||||
FString file;
|
||||
|
||||
while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
|
||||
{
|
||||
max -= FilterLumps(LumpFilterIWAD.Left(len), lumps, lumpsize, max);
|
||||
lastpos = len;
|
||||
}
|
||||
JunkLeftoverFilters(lumps, lumpsize, max);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue