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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
Added weapon interpolation.
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parent
d786148ccf
commit
86e9504d04
8 changed files with 254 additions and 4 deletions
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@ -427,6 +427,7 @@ public:
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short fixedcolormap; // can be set to REDCOLORMAP, etc.
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short fixedlightlevel;
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pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
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TObjPtr<DInterpolation> pspinterp[NUMPSPRITES]; // view sprite interpolations
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int morphTics; // player is a chicken/pig if > 0
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const PClass *MorphedPlayerClass; // [MH] (for SBARINFO) class # for this player instance when morphed
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int MorphStyle; // which effects to apply for this player instance when morphed
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@ -1726,6 +1726,15 @@ void G_DoPlayerPop(int playernum)
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players[playernum].mo = NULL;
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players[playernum].camera = NULL;
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}
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// Now's the ideal time to remove his psprite interpolations.
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for (int ii = 0; ii < NUMPSPRITES; ii++)
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{
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if (players[playernum].psprites[ii].interpolation != NULL)
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{
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players[playernum].psprites[ii].StopInterpolation();
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players[playernum].pspinterp[ii] = NULL;
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}
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}
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// [RH] Let the scripts know the player left
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FBehavior::StaticStartTypedScripts(SCRIPT_Disconnect, NULL, true, playernum);
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}
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@ -1104,11 +1104,32 @@ void P_MovePsprites (player_t *player)
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P_CheckWeaponZoom (player);
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}
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}
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psp = &player->psprites[0];
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for (i = 0; i < NUMPSPRITES; i++, psp++)
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{
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if (psp->state == NULL)
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{
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if (psp->interpolation != NULL)
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{
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player->pspinterp[i] = NULL;
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psp->StopInterpolation();
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}
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}
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else if (psp->interpolation == NULL)
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{
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player->pspinterp[i] = psp->SetInterpolation(player - players, i);
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}
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}
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}
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FArchive &operator<< (FArchive &arc, pspdef_t &def)
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{
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arc << def.state << def.tics << def.sx << def.sy
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<< def.sprite << def.frame;
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if (SaveVersion >= 4525)
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arc << def.interpolation;
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return arc;
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}
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@ -26,6 +26,7 @@
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// Basic data types.
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// Needs fixed point, and BAM angles.
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#include "tables.h"
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#include "r_data/r_interpolate.h"
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#include "thingdef/thingdef.h"
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#define WEAPONBOTTOM 128*FRACUNIT
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@ -71,6 +72,11 @@ struct pspdef_t
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int sprite;
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int frame;
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bool processPending; // true: waiting for periodic processing on this tick
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TObjPtr<DInterpolation> interpolation;
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DInterpolation *SetInterpolation(int player, int position);
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void UpdateInterpolation(int player);
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void StopInterpolation();
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};
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class FArchive;
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@ -297,6 +297,11 @@ static void CopyPlayer (player_t *dst, player_t *src, const char *name)
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{
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dst->mo->player = dst;
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}
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// Fix the psprite interpolation pointers too.
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for (int i = 0; i < NUMPSPRITES; i++)
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{
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dst->psprites[i].UpdateInterpolation(dst - players);
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}
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// These 2 variables may not be overwritten.
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dst->attackdown = attackdown;
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dst->usedown = usedown;
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@ -316,6 +316,7 @@ player_t::player_t()
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memset (&cmd, 0, sizeof(cmd));
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memset (frags, 0, sizeof(frags));
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memset (psprites, 0, sizeof(psprites));
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memset (pspinterp, 0, sizeof(pspinterp));
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}
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player_t &player_t::operator=(const player_t &p)
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@ -371,6 +372,7 @@ player_t &player_t::operator=(const player_t &p)
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fixedcolormap = p.fixedcolormap;
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fixedlightlevel = p.fixedlightlevel;
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memcpy(psprites, &p.psprites, sizeof(psprites));
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memcpy(pspinterp, &p.pspinterp, sizeof(pspinterp));
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morphTics = p.morphTics;
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MorphedPlayerClass = p.MorphedPlayerClass;
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MorphStyle = p.MorphStyle;
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@ -435,6 +437,10 @@ size_t player_t::FixPointers (const DObject *old, DObject *rep)
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if (*&ConversationNPC == old) ConversationNPC = replacement, changed++;
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if (*&ConversationPC == old) ConversationPC = replacement, changed++;
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if (*&MUSINFOactor == old) MUSINFOactor = replacement, changed++;
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for (int i = 0; i < NUMPSPRITES; i++)
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if (*&pspinterp[i] == old) pspinterp[i] = static_cast<DInterpolation *>(rep), changed++;
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return changed;
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}
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@ -454,6 +460,11 @@ size_t player_t::PropagateMark()
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{
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GC::Mark(PendingWeapon);
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}
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for (int i = 0; i < NUMPSPRITES; i++)
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{
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GC::Mark(pspinterp[i]);
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}
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return sizeof(*this);
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}
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@ -3049,7 +3060,11 @@ void player_t::Serialize (FArchive &arc)
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for (i = 0; i < MAXPLAYERS; i++)
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arc << frags[i];
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for (i = 0; i < NUMPSPRITES; i++)
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{
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arc << psprites[i];
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if (SaveVersion >= 4525)
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arc << pspinterp[i];
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}
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arc << CurrentPlayerClass;
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@ -151,6 +151,35 @@ public:
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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class DPSpriteInterpolation : public DInterpolation
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{
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DECLARE_CLASS(DPSpriteInterpolation, DInterpolation)
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pspdef_t *psp;
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int player, position;
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fixed_t oldx, oldy;
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fixed_t bakx, baky;
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fixed_t ofsx, ofsy;
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fixed_t nfsx, nfsy;
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public:
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DPSpriteInterpolation() {}
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DPSpriteInterpolation(pspdef_t *psp, int player, int position);
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void UpdatePointer(int player);
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void Destroy();
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void UpdateInterpolation();
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void Restore();
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void Interpolate(fixed_t smoothratio);
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void Serialize(FArchive &arc);
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};
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//==========================================================================
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//
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//
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@ -162,6 +191,7 @@ IMPLEMENT_CLASS(DSectorPlaneInterpolation)
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IMPLEMENT_CLASS(DSectorScrollInterpolation)
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IMPLEMENT_CLASS(DWallScrollInterpolation)
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IMPLEMENT_CLASS(DPolyobjInterpolation)
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IMPLEMENT_CLASS(DPSpriteInterpolation)
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//==========================================================================
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//
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@ -628,7 +658,6 @@ void DSectorScrollInterpolation::Serialize(FArchive &arc)
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arc << sector << ceiling << oldx << oldy;
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}
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//==========================================================================
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//
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//
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@ -824,6 +853,115 @@ void DPolyobjInterpolation::Serialize(FArchive &arc)
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if (arc.IsLoading()) bakverts.Resize(oldverts.Size());
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DPSpriteInterpolation::DPSpriteInterpolation(pspdef_t *_psp, int _player, int _position)
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: nfsx(0), nfsy(0), ofsx(0), ofsy(0)
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{
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psp = _psp;
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player = _player;
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position = _position;
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UpdateInterpolation ();
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interpolator.AddInterpolation(this);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DPSpriteInterpolation::UpdatePointer(int _player)
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{
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player = _player;
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psp = &players[player].psprites[position];
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DPSpriteInterpolation::Destroy()
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{
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psp->interpolation = NULL;
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Super::Destroy();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DPSpriteInterpolation::UpdateInterpolation()
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{
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if ( position == ps_weapon )
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P_BobWeapon( &players[player], psp, &ofsx, &ofsy );
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oldx = psp->sx + ofsx;
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oldy = psp->sy + ofsy;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DPSpriteInterpolation::Restore()
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{
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psp->sx = bakx - nfsx;
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psp->sy = baky - nfsy;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DPSpriteInterpolation::Interpolate(fixed_t smoothratio)
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{
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if ( position == ps_weapon )
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P_BobWeapon( &players[player], psp, &nfsx, &nfsy );
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bakx = psp->sx + nfsx;
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baky = psp->sy + nfsy;
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psp->sx = oldx + FixedMul(bakx - oldx, smoothratio) - nfsx;
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psp->sy = oldy + FixedMul(baky - oldy, smoothratio) - nfsy;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DPSpriteInterpolation::Serialize(FArchive &arc)
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{
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Super::Serialize(arc);
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arc << player << position << oldx << oldy << ofsx << ofsy;
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UpdatePointer(player);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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//==========================================================================
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//
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@ -944,6 +1082,63 @@ void FPolyObj::StopInterpolation()
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DInterpolation *pspdef_t::SetInterpolation(int player, int position)
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{
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if (interpolation == NULL)
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{
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interpolation = new DPSpriteInterpolation(this, player, position);
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}
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interpolation->AddRef();
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GC::WriteBarrier(interpolation);
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return interpolation;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void pspdef_t::UpdateInterpolation(int player)
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{
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if (interpolation != NULL)
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{
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DInterpolation *pointer = interpolation;
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static_cast<DPSpriteInterpolation *>(pointer)->UpdatePointer(player);
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void pspdef_t::StopInterpolation()
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{
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if (interpolation != NULL)
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{
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interpolation->DelRef();
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//==========================================================================
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ADD_STAT (interpolations)
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{
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@ -951,5 +1146,3 @@ ADD_STAT (interpolations)
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out.Format ("%d interpolations", interpolator.CountInterpolations ());
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return out;
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}
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4524
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#define SAVEVER 4525
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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