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- move section renaming code into FGameConfigFile's constructor so renaming of the old and creation of the new autoload sections can be done in one step, not two.
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cf7c04b605
commit
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1 changed files with 29 additions and 34 deletions
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@ -172,25 +172,38 @@ FGameConfigFile::FGameConfigFile (FIWadManager *iwad_man)
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if (lastver != NULL) last = atof(lastver);
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}
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// don't create the autoload section if we are about to migrate an old config because it'd mess up the upcoming migration step.
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// This will be taken care of once the game runs again with the migrated config file.
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if (last >= 211)
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if (last < 211)
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{
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const FString *pAuto;
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for (int num = 0; (pAuto = iwad_man->GetAutoname(num)) != NULL; num++)
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RenameSection("Chex3.Autoload", "chex.chex3.Autoload");
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RenameSection("Chex1.Autoload", "chex.chex1.Autoload");
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RenameSection("HexenDK.Autoload", "hexen.deathkings.Autoload");
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RenameSection("HereticSR.Autoload", "heretic.shadow.Autoload");
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RenameSection("FreeDM.Autoload", "doom.freedoom.freedm.Autoload");
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RenameSection("Freedoom2.Autoload", "doom.freedoom.phase2.Autoload");
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RenameSection("Freedoom1.Autoload", "doom.freedoom.phase1.Autoload");
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RenameSection("Freedoom.Autoload", "doom.freedoom.Autoload");
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RenameSection("DoomBFG.Autoload", "doom.doom1.bfg.Autoload");
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RenameSection("DoomU.Autoload", "doom.doom1.ultimate.Autoload");
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RenameSection("Doom1.Autoload", "doom.doom1.registered.Autoload");
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RenameSection("TNT.Autoload", "doom.doom2.tnt.Autoload");
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RenameSection("Plutonia.Autoload", "doom.doom2.plutonia.Autoload");
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RenameSection("Doom2BFG.Autoload", "doom.doom2.bfg.Autoload");
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RenameSection("Doom2.Autoload", "doom.doom2.commercial.Autoload");
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}
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const FString *pAuto;
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for (int num = 0; (pAuto = iwad_man->GetAutoname(num)) != NULL; num++)
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{
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if (!(iwad_man->GetIWadFlags(num) & GI_SHAREWARE)) // we do not want autoload sections for shareware IWADs (which may have an autoname for resource filtering)
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{
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if (!(iwad_man->GetIWadFlags(num) & GI_SHAREWARE)) // we do not want autoload sections for shareware IWADs (which may have an autoname for resource filtering)
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{
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FString workname = *pAuto;
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FString workname = *pAuto;
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while (workname.IsNotEmpty())
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{
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FString section = workname + ".Autoload";
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CreateSectionAtStart(section.GetChars());
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long dotpos = workname.LastIndexOf('.');
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if (dotpos < 0) break;
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workname.Truncate(dotpos);
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}
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while (workname.IsNotEmpty())
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{
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FString section = workname + ".Autoload";
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CreateSectionAtStart(section.GetChars());
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long dotpos = workname.LastIndexOf('.');
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if (dotpos < 0) break;
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workname.Truncate(dotpos);
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}
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}
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}
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@ -343,24 +356,6 @@ void FGameConfigFile::DoGlobalSetup ()
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SetValueForKey ("5", "use ArtiInvulnerability2");
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}
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}
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if (last < 211)
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{
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RenameSection("Chex3.Autoload", "chex.3.Autoload");
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RenameSection("Chex1.Autoload", "chex.1.Autoload");
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RenameSection("HexenDK.Autoload", "hexen.deathkings.Autoload");
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RenameSection("HereticSR.Autoload", "heretic.shadow.Autoload");
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RenameSection("FreeDM.Autoload", "doom.freedoom.freedm.Autoload");
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RenameSection("Freedoom2.Autoload", "doom.freedoom.phase2.Autoload");
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RenameSection("Freedoom1.Autoload", "doom.freedoom.phase1.Autoload");
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RenameSection("Freedoom.Autoload", "doom.freedoom.Autoload");
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RenameSection("DoomBFG.Autoload", "doom.doom1.bfg.Autoload");
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RenameSection("DoomU.Autoload", "doom.doom1.ultimate.Autoload");
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RenameSection("Doom1.Autoload", "doom.doom1.registered.Autoload");
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RenameSection("TNT.Autoload", "doom.doom2.tnt.Autoload");
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RenameSection("Plutonia.Autoload", "doom.doom2.plutonia.Autoload");
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RenameSection("Doom2BFG.Autoload", "doom.doom2.bfg.Autoload");
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RenameSection("Doom2.Autoload", "doom.doom2.commercial.Autoload");
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}
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}
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}
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}
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