mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- Fixed miscompilation with Clang 3.5.0.
The optimizer miscompiles the function FBehavior::LoadScriptsDirectory and causes random crashes when zdoom is run with wads containing scripts. As said in the comment, I just hope that the Clang devs fix it for the next patching release, ie 3.5.1.
This commit is contained in:
parent
94123d5ef4
commit
1c96039d7a
1 changed files with 6 additions and 0 deletions
|
@ -2306,6 +2306,12 @@ void FBehavior::LoadScriptsDirectory ()
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// [EP] Clang 3.5.0 optimizer miscompiles this function and causes random
|
||||
// crashes in the program. I hope that Clang 3.5.x will fix this.
|
||||
#if defined(__clang__) && __clang_major__ == 3 && __clang_minor__ >= 5
|
||||
asm("" : "+g" (NumScripts));
|
||||
#endif
|
||||
for (i = 0; i < NumScripts; ++i)
|
||||
{
|
||||
Scripts[i].Flags = 0;
|
||||
|
|
Loading…
Reference in a new issue