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Applied _mental_'s suggestion
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1 changed files with 4 additions and 2 deletions
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@ -694,13 +694,15 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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fixed_t oldz = caller->z;
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zofs += FixedMul(reference->height, heightoffset);
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const fixed_t rad = FixedMul(radiusoffset, reference->radius);
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const angle_t fineangle = angle >> ANGLETOFINESHIFT;
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if (!(flags & WARPF_ABSOLUTEANGLE))
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{
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angle += (flags & WARPF_USECALLERANGLE) ? caller->angle : reference->angle;
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}
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const fixed_t rad = FixedMul(radiusoffset, reference->radius);
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const angle_t fineangle = angle >> ANGLETOFINESHIFT;
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if (!(flags & WARPF_ABSOLUTEPOSITION))
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{
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if (!(flags & WARPF_ABSOLUTEOFFSET))
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