mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
- Removed the check for APlayerPawn and just went with player checking alone.
- Updated the savever, demogameversion, and mindemoversion.
This commit is contained in:
parent
cac600733f
commit
9c24e9ac71
2 changed files with 5 additions and 4 deletions
|
@ -2095,7 +2095,7 @@ static int RemoveClass(const PClass *cls)
|
|||
if (actor->IsA(cls))
|
||||
{
|
||||
// [MC]Do not remove LIVE players.
|
||||
if (actor->IsKindOf(RUNTIME_CLASS(APlayerPawn)) && actor->player != NULL)
|
||||
if (actor->player != NULL)
|
||||
{
|
||||
player = true;
|
||||
continue;
|
||||
|
@ -2728,6 +2728,7 @@ void Net_SkipCommand (int type, BYTE **stream)
|
|||
case DEM_SUMMONFRIEND:
|
||||
case DEM_SUMMONFOE:
|
||||
case DEM_SUMMONMBF:
|
||||
case DEM_REMOVE:
|
||||
case DEM_SPRAY:
|
||||
case DEM_MORPHEX:
|
||||
case DEM_KILLCLASSCHEAT:
|
||||
|
|
|
@ -61,11 +61,11 @@ const char *GetVersionString();
|
|||
// Protocol version used in demos.
|
||||
// Bump it if you change existing DEM_ commands or add new ones.
|
||||
// Otherwise, it should be safe to leave it alone.
|
||||
#define DEMOGAMEVERSION 0x21B
|
||||
#define DEMOGAMEVERSION 0x21C
|
||||
|
||||
// Minimum demo version we can play.
|
||||
// Bump it whenever you change or remove existing DEM_ commands.
|
||||
#define MINDEMOVERSION 0x21B
|
||||
#define MINDEMOVERSION 0x21C
|
||||
|
||||
// SAVEVER is the version of the information stored in level snapshots.
|
||||
// Note that SAVEVER is not directly comparable to VERSION.
|
||||
|
@ -76,7 +76,7 @@ const char *GetVersionString();
|
|||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4523
|
||||
#define SAVEVER 4524
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
Loading…
Reference in a new issue