- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.

This commit is contained in:
Christoph Oelckers 2015-11-25 11:49:34 +01:00
parent 125afcf3de
commit 7b017f472a
4 changed files with 24 additions and 2 deletions

View file

@ -186,10 +186,12 @@ void ASkyPicker::PostBeginPlay ()
if (0 == (args[1] & 2))
{
Sector->CeilingSkyBox = box;
if (box == NULL) Sector->MoreFlags |= SECF_NOCEILINGSKYBOX; // sector should ignore the level's default skybox
}
if (0 == (args[1] & 1))
{
Sector->FloorSkyBox = box;
if (box == NULL) Sector->MoreFlags |= SECF_NOFLOORSKYBOX; // sector should ignore the level's default skybox
}
}
Destroy ();

View file

@ -29,6 +29,7 @@
#include "po_man.h"
#include "farchive.h"
#include "r_utility.h"
#include "a_sharedglobal.h"
#include "r_data/colormaps.h"
@ -800,6 +801,20 @@ int sector_t::GetCeilingLight () const
}
}
ASkyViewpoint *sector_t::GetSkyBox(int which)
{
if (which == floor)
{
return FloorSkyBox != NULL ? FloorSkyBox : (MoreFlags & SECF_NOFLOORSKYBOX)? (ASkyViewpoint*)NULL : level.DefaultSkybox;
}
else
{
return CeilingSkyBox != NULL ? CeilingSkyBox : (MoreFlags & SECF_NOCEILINGSKYBOX)? (ASkyViewpoint*)NULL : level.DefaultSkybox;
}
}
sector_t *sector_t::GetHeightSec() const
{
if (heightsec == NULL)

View file

@ -1087,7 +1087,8 @@ void R_Subsector (subsector_t *sub)
basecolormap = frontsector->ColorMap;
}
skybox = frontsector->CeilingSkyBox != NULL ? frontsector->CeilingSkyBox : level.DefaultSkybox;
skybox = frontsector->GetSkyBox(sector_t::ceiling);
ceilingplane = frontsector->ceilingplane.PointOnSide(viewx, viewy, viewz) > 0 ||
frontsector->GetTexture(sector_t::ceiling) == skyflatnum ||
(skybox != NULL && skybox->bAlways) ||
@ -1127,7 +1128,7 @@ void R_Subsector (subsector_t *sub)
// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
// killough 3/16/98: add floorlightlevel
// killough 10/98: add support for skies transferred from sidedefs
skybox = frontsector->FloorSkyBox != NULL ? frontsector->FloorSkyBox : level.DefaultSkybox;
skybox = frontsector->GetSkyBox(sector_t::floor);
floorplane = frontsector->floorplane.PointOnSide(viewx, viewy, viewz) > 0 || // killough 3/7/98
frontsector->GetTexture(sector_t::floor) == skyflatnum ||
(skybox != NULL && skybox->bAlways) ||

View file

@ -340,6 +340,8 @@ enum
SECF_UNDERWATERMASK = 32+64,
SECF_DRAWN = 128, // sector has been drawn at least once
SECF_HIDDEN = 256, // Do not draw on textured automap
SECF_NOFLOORSKYBOX = 512, // force use of regular sky
SECF_NOCEILINGSKYBOX = 1024, // force use of regular sky
};
enum
@ -451,6 +453,8 @@ struct sector_t
DInterpolation *SetInterpolation(int position, bool attach);
void StopInterpolation(int position);
ASkyViewpoint *GetSkyBox(int which);
enum
{
floor,