mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
- refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
- fixed crash during sound reset - in this case I_ShutdownMusic should not close the WildMidi player.
This commit is contained in:
parent
0634205d7f
commit
fe2dcfd588
11 changed files with 198 additions and 121 deletions
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@ -915,6 +915,7 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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pathexpander.cpp
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p_3dfloors.cpp
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p_3dmidtex.cpp
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p_acs.cpp
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134
src/pathexpander.cpp
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134
src/pathexpander.cpp
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@ -0,0 +1,134 @@
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/*
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** pathexpander.cpp
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** Utility class for expanding a given path with a range of directories
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**
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**---------------------------------------------------------------------------
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** Copyright 2015 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "pathexpander.h"
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#include "cmdlib.h"
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#include "w_wad.h"
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//============================================================================
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//
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//
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//
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//============================================================================
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static FString BuildPath(const FString &base, const char *name)
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{
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FString current;
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if (base.IsNotEmpty())
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{
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current = base;
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if (current[current.Len() - 1] != '/') current += '/';
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}
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current += name;
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return current;
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}
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//============================================================================
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//
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// This is meant to find and open files for reading.
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//
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//============================================================================
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FileReader *PathExpander::openFileReader(const char *name, int *plumpnum)
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{
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FileReader *fp;
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FString current_filename;
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if (!name || !(*name))
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{
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return 0;
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}
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/* First try the given name */
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current_filename = name;
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FixPathSeperator(current_filename);
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int lumpnum = Wads.CheckNumForFullName(current_filename);
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if (openmode != OM_FILE)
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{
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if (lumpnum >= 0)
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{
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fp = Wads.ReopenLumpNum(lumpnum);
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if (plumpnum) *plumpnum = lumpnum;
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return fp;
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}
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if (openmode == OM_LUMP) // search the path list when not loading the main config
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{
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for (unsigned int plp = PathList.Size(); plp-- != 0; )
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{ /* Try along the path then */
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current_filename = BuildPath(PathList[plp], name);
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lumpnum = Wads.CheckNumForFullName(current_filename);
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if (lumpnum >= 0)
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{
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fp = Wads.ReopenLumpNum(lumpnum);
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if (plumpnum) *plumpnum = lumpnum;
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return fp;
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}
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}
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return NULL;
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}
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}
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if (plumpnum) *plumpnum = -1;
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fp = new FileReader;
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if (fp->Open(current_filename)) return fp;
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if (name[0] != '/')
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{
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for (unsigned int plp = PathList.Size(); plp-- != 0; )
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{ /* Try along the path then */
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current_filename = BuildPath(PathList[plp], name);
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if (fp->Open(current_filename)) return fp;
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}
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}
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delete fp;
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/* Nothing could be opened. */
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return NULL;
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}
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/* This adds a directory to the path list */
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void PathExpander::addToPathlist(const char *s)
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{
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FString copy = s;
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FixPathSeperator(copy);
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PathList.Push(copy);
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}
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void PathExpander::clearPathlist()
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{
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PathList.Clear();
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}
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31
src/pathexpander.h
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31
src/pathexpander.h
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@ -0,0 +1,31 @@
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#ifndef __PATHEXPANDER_H
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#define __PATHEXPANDER_H
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#include "tarray.h"
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#include "zstring.h"
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#include "files.h"
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class PathExpander
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{
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TArray<FString> PathList;
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public:
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int openmode;
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enum
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{
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OM_FILEORLUMP = 0,
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OM_LUMP,
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OM_FILE
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};
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PathExpander(int om = OM_FILEORLUMP)
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{
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openmode = om;
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}
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void addToPathlist(const char *s);
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void clearPathlist();
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FileReader *openFileReader(const char *name, int *plumpnum);
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};
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#endif
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@ -162,7 +162,7 @@ void I_InitMusic (void)
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if (!setatterm)
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{
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setatterm = true;
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atterm (I_ShutdownMusic);
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atterm (I_ShutdownMusicExit);
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#ifndef _WIN32
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signal (SIGCHLD, ChildSigHandler);
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//
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//==========================================================================
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void I_ShutdownMusic(void)
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void I_ShutdownMusic(bool onexit)
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{
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if (MusicDown)
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return;
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assert (currSong == NULL);
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}
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Timidity::FreeAll();
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WildMidi_Shutdown();
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if (onexit) WildMidi_Shutdown();
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#ifdef _WIN32
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I_ShutdownMusicWin32();
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#endif // _WIN32
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}
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void I_ShutdownMusicExit()
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{
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I_ShutdownMusic(true);
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}
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//==========================================================================
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//
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@ -43,7 +43,8 @@ struct FOptionValues;
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// MUSIC I/O
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//
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void I_InitMusic ();
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void I_ShutdownMusic ();
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void I_ShutdownMusic (bool onexit = false);
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void I_ShutdownMusicExit ();
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void I_BuildMIDIMenuList (FOptionValues *);
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void I_UpdateMusic ();
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@ -35,82 +35,6 @@
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namespace Timidity
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{
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static TArray<FString> PathList;
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FString BuildPath(FString base, const char *name)
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{
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FString current;
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if (base.IsNotEmpty())
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{
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current = base;
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if (current[current.Len() - 1] != '/') current += '/';
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}
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current += name;
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return current;
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}
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/* This is meant to find and open files for reading. */
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FileReader *open_filereader(const char *name, int open, int *plumpnum)
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{
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FileReader *fp;
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FString current_filename;
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if (!name || !(*name))
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{
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return 0;
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}
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/* First try the given name */
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current_filename = name;
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FixPathSeperator(current_filename);
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int lumpnum = Wads.CheckNumForFullName(current_filename);
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if (open != OM_FILE)
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{
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if (lumpnum >= 0)
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{
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fp = Wads.ReopenLumpNum(lumpnum);
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if (plumpnum) *plumpnum = lumpnum;
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return fp;
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}
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if (open == OM_LUMP) // search the path list when not loading the main config
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{
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for (unsigned int plp = PathList.Size(); plp-- != 0; )
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{ /* Try along the path then */
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current_filename = BuildPath(PathList[plp], name);
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lumpnum = Wads.CheckNumForFullName(current_filename);
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if (lumpnum >= 0)
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{
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fp = Wads.ReopenLumpNum(lumpnum);
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if (plumpnum) *plumpnum = lumpnum;
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return fp;
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}
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}
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return NULL;
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}
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}
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if (plumpnum) *plumpnum = -1;
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fp = new FileReader;
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if (fp->Open(current_filename)) return fp;
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if (name[0] != '/')
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{
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for (unsigned int plp = PathList.Size(); plp-- != 0; )
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{ /* Try along the path then */
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current_filename = BuildPath(PathList[plp], name);
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if (fp->Open(current_filename)) return fp;
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}
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}
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delete fp;
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/* Nothing could be opened. */
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current_filename = "";
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return NULL;
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}
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/* This'll allocate memory or die. */
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return 0; // Unreachable.
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}
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/* This adds a directory to the path list */
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void add_to_pathlist(const char *s)
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{
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FString copy = s;
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FixPathSeperator(copy);
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PathList.Push(copy);
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}
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void clear_pathlist()
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{
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PathList.Clear();
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}
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}
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if (!name) return 0;
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/* Open patch file */
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if ((fp = open_filereader(name, openmode, NULL)) == NULL)
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if ((fp = pathExpander.openFileReader(name, NULL)) == NULL)
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{
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/* Try with various extensions */
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FString tmp = name;
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tmp += ".pat";
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if ((fp = open_filereader(tmp, openmode, NULL)) == NULL)
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if ((fp = pathExpander.openFileReader(tmp, NULL)) == NULL)
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{
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#ifdef __unix__ // Windows isn't case-sensitive.
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tmp.ToUpper();
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}
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else
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{
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FileReader *fp = open_filereader(filename, openmode, NULL);
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FileReader *fp = pathExpander.openFileReader(filename, NULL);
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if (fp != NULL)
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{
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void SFFile::LoadSample(SFSample *sample)
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{
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FileReader *fp = open_filereader(Filename, openmode, NULL);
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FileReader *fp = pathExpander.openFileReader(Filename, NULL);
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DWORD i;
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if (fp == NULL)
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namespace Timidity
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{
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PathExpander pathExpander;
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ToneBank *tonebank[MAXBANK], *drumset[MAXBANK];
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static FString def_instr_name;
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int openmode = OM_FILEORLUMP;
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static int read_config_file(const char *name, bool ismain)
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{
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return (-1);
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}
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if (ismain) openmode = OM_FILEORLUMP;
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if (ismain) pathExpander.openmode = PathExpander::OM_FILEORLUMP;
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if (!(fp = open_filereader(name, openmode, &lumpnum)))
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if (!(fp = pathExpander.openFileReader(name, &lumpnum)))
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return -1;
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if (ismain)
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{
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if (lumpnum > 0)
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{
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openmode = OM_LUMP;
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clear_pathlist(); // when reading from a PK3 we won't want to use any external path
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pathExpander.openmode = PathExpander::OM_LUMP;
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pathExpander.clearPathlist(); // when reading from a PK3 we don't want to use any external path
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}
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else
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{
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openmode = OM_FILE;
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pathExpander.openmode = PathExpander::OM_FILE;
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}
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}
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return -2;
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}
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for (i = 1; i < words; i++)
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add_to_pathlist(w[i]);
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pathExpander.addToPathlist(w[i]);
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}
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else if (!strcmp(w[0], "source"))
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{
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* file itself since that file should contain any other directory
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* that needs to be added to the search path.
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*/
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clear_pathlist();
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pathExpander.clearPathlist();
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#ifdef _WIN32
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add_to_pathlist("C:\\TIMIDITY");
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add_to_pathlist("\\TIMIDITY");
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add_to_pathlist(progdir);
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pathExpander.addToPathlist("C:\\TIMIDITY");
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pathExpander.addToPathlist("\\TIMIDITY");
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pathExpander.addToPathlist(progdir);
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#else
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add_to_pathlist("/usr/local/lib/timidity");
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add_to_pathlist("/etc/timidity");
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add_to_pathlist("/etc");
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pathExpander.addToPathlist("/usr/local/lib/timidity");
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pathExpander.addToPathlist("/etc/timidity");
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pathExpander.addToPathlist("/etc");
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#endif
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/* Some functions get aggravated if not even the standard banks are available. */
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if (ultradir.IsNotEmpty())
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{
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ultradir += "/midi";
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add_to_pathlist(ultradir.GetChars());
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pathExpander.addToPathlist(ultradir.GetChars());
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}
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// Load DMXGUS lump and patches from gus_patchdir
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add_to_pathlist(gus_patchdir);
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pathExpander.addToPathlist(gus_patchdir);
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char readbuffer[1024];
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long size = data.GetLength();
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@ -21,6 +21,7 @@
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#define TIMIDITY_H
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#include "doomtype.h"
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#include "pathexpander.h"
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class FileReader;
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@ -172,17 +173,8 @@ extern __inline__ double pow_x87_inline(double x,double y)
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common.h
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*/
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#define OM_FILEORLUMP 0
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#define OM_LUMP 1
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#define OM_FILE 2
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extern void add_to_pathlist(const char *s);
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extern void clear_pathlist();
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extern void *safe_malloc(size_t count);
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FileReader *open_filereader(const char *name, int open, int *plumpnum);
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extern int openmode;
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/*
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controls.h
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*/
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@ -627,6 +619,7 @@ int LoadConfig(const char *filename);
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int LoadDMXGUS();
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extern int LoadConfig();
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extern void FreeAll();
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extern PathExpander pathExpander;
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extern ToneBank *tonebank[MAXBANK];
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extern ToneBank *drumset[MAXBANK];
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