- Added Remove <classname> console command.

This commit is contained in:
MajorCooke 2015-08-10 20:45:18 -05:00
parent 794d2240eb
commit cac600733f
3 changed files with 68 additions and 0 deletions

View File

@ -2082,6 +2082,33 @@ static int KillAll(const PClass *cls)
}
return killcount;
}
static int RemoveClass(const PClass *cls)
{
AActor *actor;
int removecount = 0;
bool player = false;
TThinkerIterator<AActor> iterator(cls);
while ((actor = iterator.Next()))
{
if (actor->IsA(cls))
{
// [MC]Do not remove LIVE players.
if (actor->IsKindOf(RUNTIME_CLASS(APlayerPawn)) && actor->player != NULL)
{
player = true;
continue;
}
removecount++;
actor->ClearCounters();
actor->Destroy();
}
}
if (player)
Printf("Cannot remove live players!\n");
return removecount;
}
// [RH] Execute a special "ticcmd". The type byte should
// have already been read, and the stream is positioned
@ -2555,6 +2582,27 @@ void Net_DoCommand (int type, BYTE **stream, int player)
}
break;
case DEM_REMOVE:
{
char *classname = ReadString(stream);
int removecount = 0;
const PClass *cls = PClass::FindClass(classname);
if (cls != NULL && cls->ActorInfo != NULL)
{
removecount = RemoveClass(cls);
const PClass *cls_rep = cls->GetReplacement();
if (cls != cls_rep)
{
removecount += RemoveClass(cls_rep);
}
Printf("Removed %d actors of type %s.\n", removecount, classname);
}
else
{
Printf("%s is not an actor class.\n", classname);
}
}
break;
case DEM_CONVREPLY:
case DEM_CONVCLOSE:

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@ -164,6 +164,7 @@ enum EDemoCommand
DEM_RUNNAMEDSCRIPT, // 65 String: Script name, Byte: Arg count + Always flag; each arg is a 4-byte int
DEM_REVERTCAMERA, // 66
DEM_SETSLOTPNUM, // 67 Byte: player number, the rest is the same as DEM_SETSLOT
DEM_REMOVE, // 68
};
// The following are implemented by cht_DoCheat in m_cheat.cpp

View File

@ -1841,3 +1841,22 @@ CCMD (kill)
}
C_HideConsole ();
}
CCMD(remove)
{
if (argv.argc() == 2)
{
if (CheckCheatmode())
return;
Net_WriteByte(DEM_REMOVE);
Net_WriteString(argv[1]);
C_HideConsole();
}
else
{
Printf("Usage: remove <actor class name>\n");
return;
}
}