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https://github.com/ZDoom/gzdoom-gles.git
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Print warning to console if unknown texture found in menu definition
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parent
005e468fa9
commit
99dd664029
1 changed files with 17 additions and 5 deletions
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@ -95,6 +95,18 @@ static void DeinitMenus()
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ClearSaveGames();
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}
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static FTextureID GetMenuTexture(const char* const name)
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{
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const FTextureID texture = TexMan.CheckForTexture(name, FTexture::TEX_MiscPatch);
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if (!texture.Exists())
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{
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Printf("Missing menu texture: \"%s\"\n", name);
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}
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return texture;
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}
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//=============================================================================
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//
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//
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@ -235,7 +247,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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else if (sc.Compare("Selector"))
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{
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sc.MustGetString();
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desc->mSelector = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
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desc->mSelector = GetMenuTexture(sc.String);
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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desc->mSelectOfsX = sc.Number;
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@ -278,7 +290,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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int y = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetString();
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FTextureID tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
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FTextureID tex = GetMenuTexture(sc.String);
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FListMenuItem *it = new FListMenuItemStaticPatch(x, y, tex, centered);
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desc->mItems.Push(it);
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@ -299,7 +311,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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else if (sc.Compare("PatchItem"))
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{
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sc.MustGetString();
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FTextureID tex = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
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FTextureID tex = GetMenuTexture(sc.String);
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sc.MustGetStringName(",");
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sc.MustGetString();
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int hotkey = sc.String[0];
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@ -1045,7 +1057,7 @@ static void BuildEpisodeMenu()
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FListMenuItem *it;
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if (AllEpisodes[i].mPicName.IsNotEmpty())
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{
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FTextureID tex = TexMan.CheckForTexture(AllEpisodes[i].mPicName, FTexture::TEX_MiscPatch);
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FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
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it = new FListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
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tex, NAME_Skillmenu, i);
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}
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@ -1442,7 +1454,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
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if (skill.PicName.Len() != 0 && pItemText == NULL)
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{
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FTextureID tex = TexMan.CheckForTexture(skill.PicName, FTexture::TEX_MiscPatch);
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FTextureID tex = GetMenuTexture(skill.PicName);
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li = new FListMenuItemPatch(ld->mXpos, y, ld->mLinespacing, skill.Shortcut, tex, action, i);
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}
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else
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