|
a3ecd78f17
|
CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
|
2021-05-10 08:14:10 +02:00 |
|
|
f4bbfe2e69
|
Revert commit 29e0e82f48
|
2021-05-09 22:02:19 +02:00 |
|
|
29e0e82f48
|
Server: Don't network RM_TRIGGER ents unless the developer cvar is 1.
|
2021-05-09 10:03:10 +02:00 |
|
|
e0a2f47f4d
|
Dereference pSeat and pSeatLocal to __NULL__ instead, it's not like we ever
caught an error with the previous assignment anyway.
|
2021-05-08 23:06:11 +02:00 |
|
|
64745eb23c
|
Overhaul prediction routines by boxing the generic client attributes away
from the game specific code. Add some helper macros... clean a whole bunch
up.
|
2021-05-08 17:44:16 +02:00 |
|
|
8e4ec974e0
|
Menu: Add gameinfo_steambg manifest setting, so we can support background
images for games designed for the SteamUI-era
|
2021-05-08 17:20:30 +02:00 |
|
|
76507b3e9e
|
Client: Handle EFX_Shutdown() for OpenAL Environmental FX
|
2021-05-07 16:29:24 +02:00 |
|
|
31ae020cba
|
Plugins: Add example plugins.txt config, add support for inline comments,
move searchpath to gamedir/plugins/
|
2021-05-07 14:15:08 +02:00 |
|
|
df2525aae6
|
GS-Entbase: Add BASEFL_CHANGED_VELOCITY and make sure velocity is networked
when required.
|
2021-04-27 17:45:13 +02:00 |
|
|
eaff488dc2
|
Client: Add an OSD for various EFX debug info when s_al_debug is enabled.
|
2021-04-27 12:53:21 +02:00 |
|
|
69caffe91c
|
Fix typo where flReflectionsPan isn't getting set in the EFX loader.
|
2021-04-23 11:43:40 +02:00 |
|
|
96a748f189
|
Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent
it from bleeding to maps that don't define 'skyname' from old configs.
|
2021-04-22 12:14:56 +02:00 |
|
|
ead2ab6a6b
|
EFX/env_sound: Add bound checks for legacy roomtypes.
|
2021-04-22 11:44:53 +02:00 |
|
|
f09f5833e0
|
Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
|
2021-04-22 11:33:48 +02:00 |
|
|
74f6d1a033
|
Client: Remove the last reference to g_iWorldInitialized
|
2021-04-22 01:59:37 +02:00 |
|
|
ce8731079f
|
func_door(_rotating): Support for separate sound shaders handling opening
and closing of doors. See QUAKED comment in WorldSpawn for details.
|
2021-04-21 10:03:18 +02:00 |
|
|
d37c4d9d0a
|
env_sound: Remove antiquated check for g_iWorldInitialized and change an
ifdef'd print to a dprint.
|
2021-04-20 19:54:11 +02:00 |
|
|
8ec9960264
|
Revert "Materials: Support for Opposing Force its SNOW identifer for surfaces in"
This reverts commit b0bc59a49c .
|
2021-04-19 11:30:50 +02:00 |
|
|
b0bc59a49c
|
Materials: Support for Opposing Force its SNOW identifer for surfaces in
materials.txt
|
2021-04-19 11:23:30 +02:00 |
|
|
27b5b59f0d
|
Server: Precache step_sand.left/right, add to footsteps.sndshd.
Fix some botlib waypointing strings.
|
2021-04-18 08:24:55 +02:00 |
|
|
da62296b9c
|
Menu-FN: Added cvar menu_helptext_size, don't expect this one to be around
forever, it'll be used to detect quirks in freetype scaling.
|
2021-04-15 20:46:54 +02:00 |
|
|
07094f1cb4
|
CBaseMonster: Cancel out of AttackThink if m_eEnemy is not set
|
2021-04-10 23:25:06 +02:00 |
|
|
929a8f8630
|
GS-Entbase: Fix missing return on SendFlags in func_wall and func_illusionary
|
2021-04-10 23:06:59 +02:00 |
|
|
25f657532c
|
Server: Limit hitbody sound in traceattacks to entities that can actually bleed, not just take damage
|
2021-04-10 22:49:30 +02:00 |
|
|
6da1f3c4fa
|
GS-Entbase: massive optimisation - any func_wall and illusionary without a
targetname will not be networked and handled 100% client-side.
|
2021-04-10 09:35:06 +02:00 |
|
|
fca8620cba
|
Server: Physics variables are now controlled via sv_ cvars like they
usually are in idTech, however we're now checking them every frame and
updating the networked infokeys in question
|
2021-04-06 12:22:32 +02:00 |
|
|
6e38bac564
|
Server: add support for more ways of loading HLBSP material definitions.
Explanation is provided under docs/hlmaterials, about the ways you can go
about this and which methods provided by the community are supported
|
2021-04-06 10:43:38 +02:00 |
|
|
44ab18793c
|
Rearrange how we execute and time our player animation logic
|
2021-04-06 09:18:17 +02:00 |
|
|
94762dfa89
|
Merge branch 'master' of ssh://git.code.sf.net/p/freecs-1-5/code
|
2021-04-04 23:18:44 +02:00 |
|
|
dffc8f9ac5
|
GS-EntBase: RM_NORMAL and RM_SOLID no longer respect colormod and alpha overrides. Maps like de_railstation will
now look proper.
|
2021-04-04 23:17:35 +02:00 |
|
|
eeda69f6d2
|
Client: Damage indicators now use the spriteframe() builtin for precaches
|
2021-04-02 08:35:54 +02:00 |
|
|
e5ba0406fd
|
Added pSeatLocal, which is like pSeat but games no longer break if upstream
Nuclide expects new fields. You might have to migrate some fields over.
|
2021-03-31 13:40:27 +02:00 |
|
|
14e3690cd4
|
Create platform/masters.lst and change it so menu-fn doesn't change the
sv_public cvar all the time.
|
2021-03-31 11:54:41 +02:00 |
|
|
9319e63619
|
View_AddEvent: Add hack to cache and verify we're playing the event only on our frame of choice
|
2021-03-30 07:30:33 +02:00 |
|
|
b043b57ed5
|
Get rid of the View_EjectShell* functions I added last week and replace it
with the much cooler View_AddEvent() which allows for much more.
|
2021-03-29 21:52:53 +02:00 |
|
|
9c4487b2e9
|
Weapons_AddItem: Don't assign bitflag to inventory if pickup() returns 0
|
2021-03-28 12:16:31 +02:00 |
|
|
075033e93c
|
func_breakable: fix typo in sound shader name
|
2021-03-27 09:15:02 +01:00 |
|
|
5b07ee41a9
|
Add damage_bullet sound shader definitions. Those are played when a bullet
successfully hits a hurtable body.
|
2021-03-27 09:09:10 +01:00 |
|
|
08a4080c66
|
Some minor spectate input code cleanup, make it so that we cache the last
valid player position so we don't get warped to [0,0,0] when a player being
tracked dies.
|
2021-03-27 07:50:40 +01:00 |
|
|
ab355d6a52
|
Add drawrect(), a simple helper for drawing rectangles with specified
thickness
|
2021-03-27 07:49:13 +01:00 |
|
|
2c7f540787
|
botlib: add USER linkflag. When a bot passes that link, he'll USE the
closest func_button nearby.
|
2021-03-27 07:48:46 +01:00 |
|
|
cec4872994
|
Add modelevent_shell sound shader definitions, so mods can set shell eject
sounds.
|
2021-03-27 07:47:56 +01:00 |
|
|
95739c7a20
|
Basic spectator implementation for all games.
|
2021-03-24 07:50:30 +01:00 |
|
|
48d1b1ad0d
|
Client: View_EjectShell is now replaced by three different variations.
|
2021-03-17 14:34:26 +01:00 |
|
|
69b087c7e4
|
Client: add View_EjectShell(); and integrate it.
|
2021-03-17 13:24:00 +01:00 |
|
|
f553a79250
|
Util_FixModel: Add another hack to fix hostages spawning on cs_747.
|
2021-03-17 11:49:41 +01:00 |
|
|
3d1041fcf6
|
Added ClientGame callbacks for PreDraw and PostDraw calls.
|
2021-03-17 06:24:38 +01:00 |
|
|
00141d5ab0
|
Add View_PreDraw() and move View_Stairsmooth() into that.
|
2021-03-17 06:12:50 +01:00 |
|
|
0207b52d0f
|
func_breakable: Add indepth explanation of SF_TRIGGER in the QUAKED comment
|
2021-03-13 04:57:06 +01:00 |
|
|
b49815872c
|
Sound Shaders: Exit out when we attempt to play a shader that hasn't been
precached.
|
2021-03-13 04:24:53 +01:00 |
|
|
923f0f424b
|
func_door_rotating: Don't touch door when it's inbetween two positions.
FIXME: How does HL handle this? Test that out.
|
2021-03-13 04:24:16 +01:00 |
|
|
47149d46f0
|
func_door_rotating: Handle possible NAN on calculating an avelocity, this
fixes the door from freezing in rare situations
|
2021-03-12 02:49:26 +01:00 |
|
|
d58e653e08
|
func_train: Make sure we trigger PathDone() BEFRE switching to the new node
and remove the targetname check for PC_WAIT/TRAIN_WAIT spawnflags
|
2021-03-12 02:48:08 +01:00 |
|
|
0645b98036
|
vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT
|
2021-03-09 14:25:59 +01:00 |
|
|
79382f833e
|
Get rid of the src/worldspawn submodule.
It shouldn't be referenced that way.
|
2021-03-09 11:59:17 +01:00 |
|
|
46f9e1be0f
|
Client: Add force parameter to Sky_Update() and make sure Sky_Update() is
called upon CSQC_RendererRestarted.
|
2021-03-08 01:45:15 +01:00 |
|
|
f13754a8c3
|
CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle
behaviour related to the MONSTER_FEAR flag.
|
2021-03-06 17:43:08 +01:00 |
|
|
7dcebd140d
|
Menu-FN: Add proper caching (non-CVAR based) for pkgfile and introvideo
manifest info. This avoids the headache of engine threading getting in the
way and messing up package manager and what have you on ~some~ systems
|
2021-03-06 00:23:59 +01:00 |
|
|
fc75a1be11
|
Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
|
2021-02-28 02:31:27 +01:00 |
|
|
71f7e024c9
|
Server: Add serverinfo set for skyname into worldspawn... I must have been on drugs or something
|
2021-02-23 05:55:57 +01:00 |
|
|
d3cfedaab2
|
GS-Entbase: Fix hiccup that happens with infodecal entities, we now make
sure to only network them when they are targetname'd.
|
2021-02-22 21:56:34 +01:00 |
|
|
ef88557fbf
|
func_recharge: Add depletion logic to the entity, same as func_healthcharger
|
2021-02-22 18:05:34 +01:00 |
|
|
099b516236
|
func_healthcharger: Add the depletion logic to the entity
|
2021-02-22 18:05:11 +01:00 |
|
|
c26d4d0c45
|
Client/Server: Add server controllable fogparms using serverinfo
|
2021-02-22 17:49:55 +01:00 |
|
|
20a67bf418
|
Client/Server: Make the server control the sky.
|
2021-02-22 17:29:34 +01:00 |
|
|
110ce2b607
|
GS-EntBase: Add func_detail_illusionary definition.
Half-Life: Add sound/trail for Egon, WIP
|
2021-02-17 16:21:17 +01:00 |
|
|
e1df585677
|
Menu-FN: Check TCP_GetState() before allowing a message to be sent to chatrooms.
|
2021-02-17 13:28:26 +01:00 |
|
|
5e181c1128
|
Menu-FN: Spray-logo precaching optimisation
|
2021-02-17 11:59:38 +01:00 |
|
|
adc951dd96
|
Menu-FN: Strip file extension from player model lookup, that avoids some
headaches when figuring out what model we're supposed to be using
|
2021-02-17 11:34:55 +01:00 |
|
|
82a501c0be
|
Menu-FN: add 'nosprays' gameinfo setting as a companion to the 'nomodels'
setting, as some mods may choose not to support them
|
2021-02-17 11:28:09 +01:00 |
|
|
40bbca0dc4
|
Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile
to determine if a file exists before force-opening the update page.
|
2021-02-17 11:17:28 +01:00 |
|
|
a902b702ae
|
Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
|
2021-02-17 00:44:40 +01:00 |
|
|
89be1ea628
|
PMove: Fixed water movement code a bit so we don't sink while moving
|
2021-02-16 11:02:39 +01:00 |
|
|
ce2185ff02
|
Plugins: Added a callback for when a client is done connecting to a server
|
2021-02-14 21:05:10 +01:00 |
|
|
d5ae0c8dfd
|
func_train: Fix the moving sound from not stopping on certain variations
of this entity
|
2021-02-14 00:21:35 +01:00 |
|
|
8d262c9eb2
|
Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
players can exit e.g. the team choice menu.
|
2021-02-14 00:20:32 +01:00 |
|
|
086e8e5a37
|
Server: We forgot to call Vote_Init(), which clears a bunch of serverinfo keys.
|
2021-02-13 23:08:58 +01:00 |
|
|
0fe863aabc
|
Server: Add water stepping, wading and swimming sounds + script definitions
|
2021-02-13 23:06:06 +01:00 |
|
|
2834b49f12
|
env_sprite: Turns out the default scale is not 0.25f.
|
2021-02-13 10:12:17 +01:00 |
|
|
2449fa492e
|
Half-Life: Fix viewmodel still drawing when dead, player moving
|
2021-02-13 10:07:52 +01:00 |
|
|
97f90ae72c
|
Scientist Hunt: Clean up w_cannon a little
|
2021-02-13 10:06:34 +01:00 |
|
|
02efa21e3d
|
Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
|
2021-02-08 13:35:15 +01:00 |
|
Marco Hladik
|
550203d019
|
rename src/mk_mapdef.sh to make_mapdef.sh
|
2021-02-07 09:13:23 +01:00 |
|
|
8085ae6db8
|
Plugins: Make p_ircbridge join the mod's preferred channel when specified in the manifest
|
2021-02-03 09:32:15 +01:00 |
|
|
42002128a3
|
Client: Add input fixes to make the game controllable with a SEGA Saturn
controller. Added cvar in_saturnmode 0/1
|
2021-01-30 01:45:28 +01:00 |
|
|
1952c05890
|
materials.txt support: Make sure we convert the material identifer to upper-case.
|
2021-01-25 15:01:26 +01:00 |
|
|
aeae39fc9a
|
Materials_FixName: Fix typo
|
2021-01-25 12:09:43 +01:00 |
|
|
baaa68069d
|
Plugins: Fixed InitEnts not being called, added another example plugin (Server Banner)
|
2021-01-24 20:26:10 +01:00 |
|
|
bb0c78cb0a
|
Plugins: Added IRC bridge plugin for the server as another example
|
2021-01-24 10:13:11 +01:00 |
|
|
31cf4e5b10
|
Client: Fix double free properly for Vox_Shutdown
|
2021-01-24 03:03:36 +01:00 |
|
|
4e7829de53
|
Plugin-VoxAnnouncer: Include events.h to properly choose the vox-say event id
|
2021-01-24 02:42:37 +01:00 |
|
|
70268440ee
|
games_updatesavailable: check for -1 to avoid bad pointer errors
|
2021-01-24 01:54:14 +01:00 |
|
|
bf8f8e24cb
|
game_updateinstallcount: Always return 1 when no packagenames are given
|
2021-01-24 00:13:01 +01:00 |
|
|
085607e022
|
Menu-FN: Show the updater only when we've got 0/X packages installed for
the current game.
|
2021-01-24 00:11:08 +01:00 |
|
|
9cf5cc016b
|
env_laser: update ParentUpdate() to check for the right attributes
|
2021-01-23 22:08:17 +01:00 |
|
|
ab1e5408df
|
func_button: Unstuck the 'health' trigger method.
|
2021-01-23 22:07:41 +01:00 |
|
|
8b013035e3
|
trigger_camera: Support for 'wait' to be -1.
|
2021-01-23 21:20:19 +01:00 |
|
|
cc240fefb2
|
Menu-FN: Small fix to avoid an infinite loop of menu_restarts in case
the cvars don't get set fast enough, somehow
|
2021-01-23 15:24:49 +01:00 |
|
|
dfbb153946
|
Menu-FN: get rid of autocvar_menu_installedpackages
|
2021-01-23 14:57:21 +01:00 |
|
|
178f988167
|
Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
|
2021-01-23 14:54:31 +01:00 |
|
|
dbb53d151a
|
Let the menu progs know when we're actually in a single/multi-player game.
It seems that the maxclients serverinfo key lies to the client, so we work
around that by setting our own
|
2021-01-23 12:56:22 +01:00 |
|
|
9f13450b01
|
Menu-FN: Add the option to disconnect a multiplayer game from the menu.
|
2021-01-22 22:57:26 +01:00 |
|
|
c17515fe98
|
Menu-FN: List packages in the updater that are listed in pkgname, not just
any data/addon package. Also commented some entry-points.
|
2021-01-22 22:37:06 +01:00 |
|
|
4cf229d946
|
CBaseEntity: Don't send origin/size info when 0 upon entering PVS
|
2021-01-22 16:05:40 +01:00 |
|
|
93728d283c
|
Added Materials_FixName() for preparing materials.txt lookups
|
2021-01-22 15:54:06 +01:00 |
|
|
5ff673cbae
|
func_train: Fix TELEPORT spawn-flag from the path-corner. Previously we
acted the next frame, but this causes the move action to be made nil.
|
2021-01-22 12:07:42 +01:00 |
|
|
4b5125d97f
|
CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
|
2021-01-21 01:29:26 +01:00 |
|
|
297741eac1
|
func_breakable: Force angles to be 0. Map editors generally don't support setting angles on brush entities anyway.
|
2021-01-19 11:17:47 +01:00 |
|
|
f8606ae7e7
|
Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
|
2021-01-19 10:37:28 +01:00 |
|
|
7e2aab4cad
|
func_rotating: Work around Q1 BSP bug in which rotating brush entities may call blocked() on ents they couldn't possibly be touching
|
2021-01-19 10:35:18 +01:00 |
|
|
544da0ef15
|
env_shake: Fixed parameters being received wrong on the client-side. Stupid oversight.
|
2021-01-19 08:12:25 +01:00 |
|
|
6a48c18171
|
BotLib: Add support for the AIM linkflag, to control when a bot is forced
to look ahead to the current waypoint node.
|
2021-01-16 17:34:04 +01:00 |
|
|
1f78814d1e
|
Menu: Only list maps in the Create Game maplist that belong to the current gamedir, replicating WON behaviour
|
2021-01-15 01:04:51 +01:00 |
|
|
75adc63665
|
Menu: Blacklist any test_* prefixed maps in the Create game menu
|
2021-01-14 15:41:01 +01:00 |
|
|
3662565879
|
Unscrew player animation and fix a bug involving botlib overriding
important playermethods on bot-clients with CBaseEntity ones.
|
2021-01-06 15:54:17 +01:00 |
|
|
ae6f3ebdfb
|
Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
|
2021-01-06 13:58:37 +01:00 |
|
|
ae70642f14
|
Server: Disallow the 'pause' command to any game with more than 1 client-slot.
|
2021-01-06 12:38:35 +01:00 |
|
|
507a10eec5
|
Client: Allow game-specific model event overrides.
|
2021-01-05 15:51:49 +01:00 |
|
|
6c3814a2b1
|
Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
|
2021-01-03 12:52:51 +01:00 |
|
|
6dc054f94b
|
Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
|
2021-01-02 21:52:35 +01:00 |
|
|
8933452364
|
BotLib: Add a visual line indicator for the link you'll be making.
|
2021-01-02 21:31:56 +01:00 |
|
|
523b1df3de
|
Client: Move text-menus into their own titles[] channel, so that they don't
overwrite other texts being printed and vice versa.
|
2021-01-02 21:22:56 +01:00 |
|
|
6638e7324d
|
BotLib: Improve the rendering of waypoints and radii, including highlights
for the nearest node.
|
2021-01-02 18:52:09 +01:00 |
|
|
58be8e2170
|
BotLib/Nodes: Add support for variable link radius. If you need to fill
your old waypoint data... try 'sv way radiushack'. Sorry!
|
2021-01-02 11:17:14 +01:00 |
|
|
829757d415
|
Way-Editor: Move the 'Remove ALL' option down a bit to help mitigate accidental presses a bit more
Might even want to put it behind a confirmation window later.
|
2020-12-31 05:10:07 +01:00 |
|
|
dd741c1c39
|
Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files,
also support for basic Quake III Arena player model selection if you happen
to play with that (like Xylemon will!)
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2020-12-30 17:19:21 +01:00 |
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53ed1962eb
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BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
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2020-12-29 09:10:21 +01:00 |
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1dd2547fe2
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Client: Added improvements to the waypoint-editor, more options, features... etc.
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2020-12-29 07:17:41 +01:00 |
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d1b1431b8a
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BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
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2020-12-28 19:59:37 +01:00 |
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f52638c715
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Half-Life: Auto-reload for the few weapons it applies for (when empty)
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2020-12-28 19:57:47 +01:00 |
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5edcdb892c
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BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
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2020-12-26 07:27:34 +01:00 |
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c76cdc5903
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BotLib: Added basic waypointing and pathfinding system. They'll go about
their business but not do much else just yet.
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2020-12-23 07:53:43 +01:00 |
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86daed3eec
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Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
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2020-12-22 01:56:44 +01:00 |
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d04d2a83ef
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Nodes: Only bother saving a node .way file when we've got nodes to dump.
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2020-12-22 01:15:22 +01:00 |
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3d700a4fd7
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sky_camera: Fix not taking different camera position vectors into account,
this broke by accident a few commits ago. Apologies.
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2020-12-20 02:19:52 +01:00 |
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b7ebea2401
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func_door_rotating: Document entity via QUAKED comment
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2020-12-17 23:07:36 +01:00 |
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0e46b76042
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Client: Tag viewmodels so they don't cast shadows when dynamic lights are around
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2020-12-13 04:46:04 +01:00 |
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daaf6a1974
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Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
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2020-12-13 03:50:35 +01:00 |
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6583a42a87
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Change magic numbers of BSP version checks to macro defines.
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2020-12-13 00:56:11 +01:00 |
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74192c2f78
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Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
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2020-12-12 06:24:48 +01:00 |
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f38bf28b9e
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Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
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2020-12-12 01:54:00 +01:00 |
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a95440b9f9
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env_projectedtexture: Add custom pattern support and show it off in test_dlights
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2020-12-11 21:18:30 +01:00 |
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fbc2aaeeec
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light: Make sure we're overriding patterns if switch_style is above 0 and
below 11. You also want to go update worldspawn/vmap...
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2020-12-09 16:47:43 +01:00 |
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c130ab2c38
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PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
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2020-12-08 12:00:10 +01:00 |
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3195b4c196
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light: Improved entity documentation, deprecated spawnflags & 1 for any non
idTech 2 BSP files. Use start_active instead.
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2020-12-07 18:16:45 +01:00 |
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00a5a55202
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dynamic_light: Added custom pattern support, which is custom to Nuclide.
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2020-12-07 15:59:22 +01:00 |
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4688742264
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func_detail: Add QUAKED comment.
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2020-12-03 23:09:15 +01:00 |
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23c5d14420
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Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
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2020-12-01 20:43:25 +01:00 |
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2fa4fd159c
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Move CLASSEXPORT from server/defs.h to shared/defs.h
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2020-12-01 12:32:42 +01:00 |
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31099eb2e9
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prop_static: Added QUAKED comment definitions for WorldSpawn/Radiant.
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2020-11-30 20:21:20 +01:00 |
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