Materials: Support for Opposing Force its SNOW identifer for surfaces in

materials.txt
This commit is contained in:
Marco Cawthorne 2021-04-19 11:23:30 +02:00
parent 27b5b59f0d
commit b0bc59a49c
2 changed files with 13 additions and 11 deletions

View file

@ -15,21 +15,22 @@
*/
/* HLBSP materials.txt character id's */
#define MATID_ALIEN 'H'
#define MATID_ALIEN 'H'
#define MATID_BLOODYFLESH 'B'
#define MATID_COMPUTER 'P'
#define MATID_CONCRETE 'C'
#define MATID_DIRT 'D'
#define MATID_FLESH 'F'
#define MATID_DIRT 'D'
#define MATID_FLESH 'F'
#define MATID_FOLIAGE 'O'
#define MATID_GLASS 'Y'
#define MATID_GRATE 'G'
#define MATID_METAL 'M'
#define MATID_SLOSH 'S'
#define MATID_SNOW 'N'
#define MATID_TILE 'T'
#define MATID_VENT 'V'
#define MATID_WOOD 'W'
#define MATID_GLASS 'Y'
#define MATID_GRATE 'G'
#define MATID_METAL 'M'
#define MATID_SLOSH 'S'
#define MATID_SNOW 'N'
#define MATID_SNOW_OP4 'O' /* Gearbox uses a different symbol */
#define MATID_TILE 'T'
#define MATID_VENT 'V'
#define MATID_WOOD 'W'
void Footsteps_Init(void);
void Footsteps_HLBSP(base_player target);

View file

@ -119,6 +119,7 @@ Footsteps_HLBSP(base_player target)
case MATID_SLOSH:
mat_name = "step_slosh";
break;
case MATID_SNOW_OP4:
case MATID_SNOW:
mat_name = "step_snow";
break;