env_sprite: Turns out the default scale is not 0.25f.
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2 changed files with 2 additions and 2 deletions
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@ -703,7 +703,6 @@ CSMultiplayerRules::PlayerRespawn(base_player pp, int fTeam)
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pl.viewzoom = 1.0;
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pl.g_items &= ~ITEM_C4BOMB;
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print(sprintf("Spawnpos: %v\n", eSpawn.origin));
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pl.SetOrigin(eSpawn.origin);
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pl.angles = eSpawn.angles;
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pl.SendFlags = UPDATE_ALL;
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@ -737,6 +736,7 @@ CSMultiplayerRules::PlayerRespawn(base_player pp, int fTeam)
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default:
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pl.model = "models/player/vip/vip.mdl";
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}
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pl.SetModel(pl.model);
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pl.SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
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@ -152,7 +152,7 @@ void
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env_sprite::env_sprite(void)
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{
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m_flFramerate = 10;
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m_flScale = 0.25f; /* this is the default, according to Sven Manor */
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m_flScale = 1.0f;
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CBaseTrigger::CBaseTrigger();
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