Client: Allow game-specific model event overrides.
This commit is contained in:
parent
6c3814a2b1
commit
507a10eec5
17 changed files with 52 additions and 11 deletions
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@ -365,4 +365,5 @@ void
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bot::bot(void)
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{
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classname = "player";
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targetname = "_nuclide_bot_";
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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24
src/client/base/event.c
Normal file
24
src/client/base/event.c
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@ -0,0 +1,24 @@
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/*
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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Game_ModelEvent(float flTimeStamp, int iCode, string strData)
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{
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switch (iCode) {
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default:
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Event_ProcessModel(flTimeStamp, iCode, strData);
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}
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}
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@ -29,6 +29,7 @@
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../base/hud_weaponselect.c
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../base/scoreboard.c
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../base/input.c
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../base/event.c
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../include.src
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../../shared/include.src
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@ -36,6 +36,7 @@
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../valve/scoreboard.c
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../valve/input.c
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../cstrike/radio.c
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../base/event.c
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../include.src
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../../shared/include.src
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@ -90,6 +90,7 @@ void View_SetMuzzleflash(int);
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void View_PlayAnimation(int);
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void View_PlayAnimation(int);
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void Vox_Play(string);
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void Event_ProcessModel(float, int, string);
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/* this really should be done in-engine */
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -62,30 +62,36 @@ tries to play an event.
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void
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Event_ProcessModel(float fTimeStamp, int iCode, string sData)
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{
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if (iCode == 5004) {
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switch(iCode) {
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case 5004:
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localsound(sData, CHAN_AUTO, 1.0);
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} else if (iCode == 5001) {
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break;
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case 5001:
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pSeat->m_eMuzzleflash.alpha = 1.0f;
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pSeat->m_eMuzzleflash.scale = 0.25;
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pSeat->m_eMuzzleflash.skin = pSeat->m_iVMBones;
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Event_EjectShell();
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} else if(iCode == 5011) {
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break;
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case 5011:
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pSeat->m_eMuzzleflash.alpha = 1.0f;
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pSeat->m_eMuzzleflash.scale = 0.25;
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pSeat->m_eMuzzleflash.skin = pSeat->m_iVMBones + 1;
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//setmodel(pSeat->m_eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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} else if (iCode == 5021) {
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break;
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case 5021:
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pSeat->m_eMuzzleflash.alpha = 1.0f;
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pSeat->m_eMuzzleflash.scale = 0.25;
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pSeat->m_eMuzzleflash.skin = pSeat->m_iVMBones + 2;
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//setmodel(pSeat->m_eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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} else if (iCode == 5031) {
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break;
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case 5031:
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pSeat->m_eMuzzleflash.alpha = 1.0f;
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pSeat->m_eMuzzleflash.scale = 0.25;
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pSeat->m_eMuzzleflash.skin = pSeat->m_iVMBones + 3;
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//setmodel(pSeat->m_eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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break;
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}
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}
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@ -32,6 +32,7 @@
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../gearbox/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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../base/event.c
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../include.src
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../../shared/include.src
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@ -32,6 +32,7 @@
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../valve/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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../base/event.c
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../include.src
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../../shared/include.src
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@ -12,7 +12,7 @@ player.c
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predict.c
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npc.c
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entities.c
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events.c
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event.c
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view.c
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damage.c
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chat.c
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@ -32,6 +32,7 @@
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../valve/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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../base/event.c
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../include.src
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../../shared/include.src
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@ -32,6 +32,7 @@
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../rewolf/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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../base/event.c
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../include.src
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../../shared/include.src
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@ -31,6 +31,7 @@
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../valve/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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../base/event.c
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../include.src
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../../shared/include.src
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@ -31,6 +31,7 @@
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../valve/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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../base/event.c
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../include.src
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../../shared/include.src
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@ -31,6 +31,7 @@
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../valve/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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../base/event.c
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../include.src
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../../shared/include.src
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -154,7 +154,7 @@ View_DrawViewModel(void)
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m_eViewModel.frame2time = pl.weapontime;
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m_eViewModel.frame1time = pl.weapontime;
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processmodelevents(m_eViewModel.modelindex, m_eViewModel.frame, fBaseTime,
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m_eViewModel.frame1time, Event_ProcessModel);
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m_eViewModel.frame1time, Game_ModelEvent);
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makevectors(view_angles);
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m_eViewModel.angles = view_angles;
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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