Add View_PreDraw() and move View_Stairsmooth() into that.
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51d9d4caa8
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00141d5ab0
4 changed files with 46 additions and 31 deletions
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@ -256,7 +256,7 @@ CSQC_UpdateView(float w, float h, float focus)
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pl.viewzoom = oldzoom;
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View_Stairsmooth();
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View_PreDraw();
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if (pSeat->m_pWeaponFX) {
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CBaseFX p = (CBaseFX)pSeat->m_pWeaponFX;
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@ -331,9 +331,6 @@ CSQC_UpdateView(float w, float h, float focus)
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Fade_Update((int)video_mins[0],(int)video_mins[1], (int)w, (int)h);
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IN_Saturn_DrawMenu();
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#if 0
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Cstrike_PostDraw((int)video_mins[0],(int)video_mins[1], (int)w, (int)h);
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#endif
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View_PostDraw();
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if (g_iIntermission) {
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@ -207,17 +207,6 @@ View_DrawViewModel(void)
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}
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}
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void
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View_PostDraw(void)
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{
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entity m_eMuzzleflash = pSeat->m_eMuzzleflash;
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// Take away alpha once it has drawn fully at least once
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if (m_eMuzzleflash.alpha > 0.0f) {
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m_eMuzzleflash.alpha -= (clframetime * 16);
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}
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}
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void
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View_Stairsmooth(void)
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{
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@ -247,6 +236,24 @@ View_Stairsmooth(void)
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oldpos = endpos;
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}
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void
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View_PreDraw(void)
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{
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View_Stairsmooth();
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}
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void
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View_PostDraw(void)
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{
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entity m_eMuzzleflash = pSeat->m_eMuzzleflash;
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// Take away alpha once it has drawn fully at least once
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if (m_eMuzzleflash.alpha > 0.0f) {
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m_eMuzzleflash.alpha -= (clframetime * 16);
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}
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}
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/*
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====================
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View_PlayAnimation
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@ -81,6 +81,7 @@ env_glow::predraw(void)
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/* Project it, always facing the player */
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makevectors(view_angles);
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#ifndef FTE_QUADFIX
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R_BeginPolygon(m_strSprite, 1, 0);
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R_PolygonVertex(forg + v_right * fsize[0] - v_up * fsize[1],
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[1,1], m_vecColor * m_flMaxAlpha, m_flAlpha);
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@ -91,6 +92,24 @@ env_glow::predraw(void)
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R_PolygonVertex(forg + v_right * fsize[0] + v_up * fsize[1],
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[1,0], m_vecColor * m_flMaxAlpha, m_flAlpha);
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R_EndPolygon();
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#else
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R_BeginPolygon(m_strSprite, 1, 0);
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R_PolygonVertex(forg + v_right * fsize[0] - v_up * fsize[1],
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[1,1], m_vecColor * m_flMaxAlpha, m_flAlpha);
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R_PolygonVertex(forg - v_right * fsize[0] - v_up * fsize[1],
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[0,1], m_vecColor * m_flMaxAlpha, m_flAlpha);
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R_PolygonVertex(forg - v_right * fsize[0] + v_up * fsize[1],
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[0,0], m_vecColor * m_flMaxAlpha, m_flAlpha);
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R_EndPolygon();
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R_BeginPolygon(m_strSprite, 1, 0);
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R_PolygonVertex(forg - v_right * fsize[0] - v_up * fsize[1],
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[0,1], m_vecColor * m_flMaxAlpha, m_flAlpha);
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R_PolygonVertex(forg - v_right * fsize[0] + v_up * fsize[1],
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[0,0], m_vecColor * m_flMaxAlpha, m_flAlpha);
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R_PolygonVertex(forg + v_right * fsize[0] + v_up * fsize[1],
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[1,0], m_vecColor * m_flMaxAlpha, m_flAlpha);
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R_EndPolygon();
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#endif
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addentity(this);
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return PREDRAW_NEXT;
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@ -139,5 +158,6 @@ env_glow::env_glow(void)
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drawmask = MASK_ENGINE;
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setsize(this, [0,0,0], [0,0,0]);
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setorigin(this, origin);
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effects &= ~EF_NOSHADOW;
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Init();
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}
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@ -31,9 +31,9 @@ class trigger_gravity:CBaseTrigger
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#endif
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{
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float m_flGravity;
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void(void) trigger_gravity;
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virtual void(void) touch;
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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#ifdef CLIENT
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@ -47,25 +47,15 @@ trigger_gravity::touch(void)
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other.gravity = m_flGravity;
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}
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/* TODO: Make this redundant */
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void
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trigger_gravity::Respawn(void)
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{
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solid = SOLID_BSPTRIGGER;
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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#endif
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}
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void
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trigger_gravity::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "gravity":
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m_flGravity = stof(strKey);
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break;
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default:
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CBaseEntity::SpawnKey(strField, strKey);
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case "gravity":
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m_flGravity = stof(strKey);
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break;
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default:
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CBaseEntity::SpawnKey(strField, strKey);
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}
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}
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@ -75,6 +65,7 @@ trigger_gravity::trigger_gravity(void)
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#ifdef SERVER
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CBaseEntity::CBaseEntity();
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CBaseTrigger::InitBrushTrigger();
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SetSolid(SOLID_BSPTRIGGER);
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#endif
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}
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