func_button: Unstuck the 'health' trigger method.
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8b013035e3
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1 changed files with 10 additions and 12 deletions
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@ -26,6 +26,7 @@
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"delay" Delay until the Target gets triggered.
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"sounds" Obsolete legacy key for HL/Q1 style buttons to decide
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which sounds to play.
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"health" Amount of damage this button takes before it triggers.
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Outputs:
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"OnDamaged" Fired when the button is damaged.
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@ -116,8 +117,8 @@ class func_button:CBaseTrigger
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virtual void(void) Touch;
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virtual void(void) Blocked;
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virtual void(entity, int) Trigger;
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virtual void(void) DeathTrigger;
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virtual void(void) Use;
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virtual void(void) Death;
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virtual void(void) SetMovementDirection;
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virtual void(vector, void(void)) MoveToDestination;
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@ -236,6 +237,13 @@ func_button::Trigger(entity act, int state)
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UseOutput(act, m_strOnPressed);
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UseTargets(act, TRIG_TOGGLE, m_flDelay);
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health = m_oldHealth;
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}
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void
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func_button::DeathTrigger(void)
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{
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Trigger(g_dmg_eAttacker, TRIG_TOGGLE);
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}
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void
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@ -256,17 +264,6 @@ func_button::Use(void)
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Trigger(eActivator, TRIG_TOGGLE);
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}
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void
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func_button::Death(void)
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{
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if (m_strOnOut)
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UseOutput(g_dmg_eAttacker, m_strOnDamaged);
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else
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Trigger(g_dmg_eAttacker, TRIG_TOGGLE);
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health = m_oldHealth;
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}
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void
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func_button::Blocked(void)
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{
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@ -346,6 +343,7 @@ func_button::Respawn(void)
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if (health > 0) {
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takedamage = DAMAGE_YES;
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Death = DeathTrigger;
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}
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if (!m_flSpeed) {
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