Server: Add serverinfo set for skyname into worldspawn... I must have been on drugs or something

This commit is contained in:
Marco Cawthorne 2021-02-23 05:55:57 +01:00
parent d3cfedaab2
commit 71f7e024c9

View file

@ -460,14 +460,6 @@ initents(void)
* let's add our own that we can actually trust. */
forceinfokey(world, "sv_playerslots", cvar_string("sv_playerslots"));
/* Set the default sky */
if (serverkeyfloat("*bspversion") == BSPVER_HL) {
if (!self.skyname) {
self.skyname = "desert";
}
forceinfokey(world, "skyname", self.skyname);
}
Plugin_InitEnts();
Mapcycle_Init();
Vote_Init();
@ -507,6 +499,14 @@ worldspawn(void)
if (autocvar_sv_levelexec)
readcmd(sprintf("exec maps/%s.cfg\n", mapname));
/* Set the default sky */
if (serverkeyfloat("*bspversion") == BSPVER_HL) {
if (!self.skyname) {
self.skyname = "desert";
}
forceinfokey(world, "skyname", self.skyname);
}
}
/*