func_breakable: fix typo in sound shader name

This commit is contained in:
Marco Cawthorne 2021-03-27 09:15:02 +01:00
parent 5b07ee41a9
commit 075033e93c

View file

@ -146,7 +146,7 @@ func_breakable::Pain(void)
Sound_Play(this, CHAN_VOICE, "func_breakable.impact_computer");
break;
case BREAKMT_GLASS_UNBREAKABLE:
Sound_Play(this, CHAN_VOICE, "func_breakable.impact_glassunreakable");
Sound_Play(this, CHAN_VOICE, "func_breakable.impact_glassunbreakable");
break;
case BREAKMT_WOOD:
Sound_Play(this, CHAN_VOICE, "func_breakable.impact_wood");
@ -351,7 +351,7 @@ func_breakable::func_breakable(void)
Sound_Precache("func_breakable.impact_computer");
break;
case BREAKMT_GLASS_UNBREAKABLE:
Sound_Precache("func_breakable.impact_glassunreakable");
Sound_Precache("func_breakable.impact_glassunbreakable");
break;
case BREAKMT_WOOD:
Sound_Precache("func_breakable.impact_wood");