func_breakable: fix typo in sound shader name
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5b07ee41a9
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075033e93c
1 changed files with 2 additions and 2 deletions
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@ -146,7 +146,7 @@ func_breakable::Pain(void)
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Sound_Play(this, CHAN_VOICE, "func_breakable.impact_computer");
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break;
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case BREAKMT_GLASS_UNBREAKABLE:
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Sound_Play(this, CHAN_VOICE, "func_breakable.impact_glassunreakable");
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Sound_Play(this, CHAN_VOICE, "func_breakable.impact_glassunbreakable");
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break;
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case BREAKMT_WOOD:
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Sound_Play(this, CHAN_VOICE, "func_breakable.impact_wood");
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@ -351,7 +351,7 @@ func_breakable::func_breakable(void)
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Sound_Precache("func_breakable.impact_computer");
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break;
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case BREAKMT_GLASS_UNBREAKABLE:
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Sound_Precache("func_breakable.impact_glassunreakable");
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Sound_Precache("func_breakable.impact_glassunbreakable");
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break;
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case BREAKMT_WOOD:
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Sound_Precache("func_breakable.impact_wood");
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