Server: Add water stepping, wading and swimming sounds + script definitions
This commit is contained in:
parent
7874773acf
commit
0fe863aabc
2 changed files with 54 additions and 4 deletions
|
@ -237,3 +237,26 @@ step_ladder.right
|
|||
sample player/pl_ladder3.wav
|
||||
sample player/pl_ladder4.wav
|
||||
}
|
||||
|
||||
step_wade.left
|
||||
{
|
||||
sample player/pl_wade1.wav
|
||||
sample player/pl_wade2.wav
|
||||
}
|
||||
step_wade.right
|
||||
{
|
||||
sample player/pl_wade3.wav
|
||||
sample player/pl_wade4.wav
|
||||
}
|
||||
|
||||
step_swim.left
|
||||
{
|
||||
sample player/pl_swim1.wav
|
||||
sample player/pl_swim2.wav
|
||||
}
|
||||
step_swim.right
|
||||
{
|
||||
sample player/pl_swim3.wav
|
||||
sample player/pl_swim4.wav
|
||||
}
|
||||
|
||||
|
|
|
@ -56,6 +56,10 @@ Footsteps_Init(void)
|
|||
Sound_Precache("step_wood.right");
|
||||
Sound_Precache("step_ladder.left");
|
||||
Sound_Precache("step_ladder.right");
|
||||
Sound_Precache("step_wade.left");
|
||||
Sound_Precache("step_wade.right");
|
||||
Sound_Precache("step_swim.left");
|
||||
Sound_Precache("step_swim.right");
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -267,10 +271,32 @@ Footsteps_Update(void)
|
|||
return;
|
||||
}
|
||||
|
||||
/* make it so we step once we land */
|
||||
if (!(pl.flags & FL_ONGROUND) && !(pl.flags & FL_ONLADDER)) {
|
||||
pl.step_time = 0.0f;
|
||||
return;
|
||||
if (pl.waterlevel == 1) {
|
||||
if (pl.step) {
|
||||
Sound_Play(pl, CHAN_BODY, "step_slosh.left");
|
||||
} else {
|
||||
Sound_Play(pl, CHAN_BODY, "step_slosh.right");
|
||||
}
|
||||
pl.step_time = time + 0.35f;
|
||||
} else if (pl.waterlevel == 2) {
|
||||
if (pl.step) {
|
||||
Sound_Play(pl, CHAN_BODY, "step_wade.left");
|
||||
} else {
|
||||
Sound_Play(pl, CHAN_BODY, "step_wade.right");
|
||||
}
|
||||
pl.step_time = time + 1.0f;
|
||||
} else if (pl.waterlevel == 3) {
|
||||
if (pl.step) {
|
||||
Sound_Play(pl, CHAN_BODY, "step_swim.left");
|
||||
} else {
|
||||
Sound_Play(pl, CHAN_BODY, "step_swim.right");
|
||||
}
|
||||
pl.step_time = time + 2.0f;
|
||||
} else {
|
||||
/* make it so we step once we land */
|
||||
if (!(pl.flags & FL_ONGROUND) && !(pl.flags & FL_ONLADDER)) {
|
||||
pl.step_time = 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
/* the footsteps call might overwrite this later */
|
||||
|
@ -288,6 +314,7 @@ Footsteps_Update(void)
|
|||
default:
|
||||
Footsteps_Default(pl);
|
||||
}
|
||||
}
|
||||
|
||||
/* switch between feet */
|
||||
pl.step = 1 - pl.step;
|
||||
|
|
Loading…
Reference in a new issue