Client: Handle EFX_Shutdown() for OpenAL Environmental FX
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31ae020cba
commit
76507b3e9e
6 changed files with 37 additions and 33 deletions
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@ -30,5 +30,4 @@ HUD_Draw(void)
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void
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HUD_DrawSpectator(void)
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{
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// FIXME
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}
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@ -32,20 +32,20 @@ Scores_DrawTeam(player pl, vector pos)
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drawfill(pos, [290, 1], SCORE_LINE_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawfont = FONT_20;
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drawstring(pos + [0,-18], "Teams", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [124,-18], "kills / deaths", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [240,-18], "latency", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [0,-18], "Teams", [8,8], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [124,-18], "kills / deaths", [8,8], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [240,-18], "latency", [8,8], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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pos[1] += 12;
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for (int t = 1; t <= serverkeyfloat("teams"); t++) {
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float l;
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string temp;
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drawstring(pos, serverkey(sprintf("team_%i", t)), [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos, serverkey(sprintf("team_%i", t)), [8,8], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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temp = serverkey(sprintf("teamscore_%i", t));
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l = stringwidth(temp, FALSE, [20,20]);
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drawstring(pos + [150-l, 0], temp, [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [158, 0], "wins", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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l = stringwidth(temp, FALSE, [8,8]);
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drawstring(pos + [150-l, 0], temp, [8,8], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [158, 0], "wins", [8,8], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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pos[1] += 16;
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for (int i = -1; i > -32; i--) {
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@ -62,23 +62,23 @@ Scores_DrawTeam(player pl, vector pos)
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drawfill(pos, [290, 13], [0,0,1], 0.5f, DRAWFLAG_ADDITIVE);
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}
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drawstring(pos + [24,0], getplayerkeyvalue(i, "name"), [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [154,0], "/", [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [24,0], getplayerkeyvalue(i, "name"), [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [154,0], "/", [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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/* Get the kills and align them left to right */
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temp = getplayerkeyvalue(i, "frags");
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l = stringwidth(temp, FALSE, [20,20]);
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drawstring(pos + [150 - l,0], temp, [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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l = stringwidth(temp, FALSE, [8,8]);
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drawstring(pos + [150 - l,0], temp, [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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/* Deaths are right to left aligned */
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temp = getplayerkeyvalue(i, "*deaths");
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drawstring(pos + [165,0], temp, [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [165,0], temp, [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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/* Get the latency and align it left to right */
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temp = getplayerkeyvalue(i, "ping");
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l = stringwidth(temp, FALSE, [20,20]);
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l = stringwidth(temp, FALSE, [8,8]);
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drawstring(pos + [290 - l,0], temp, [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [290 - l,0], temp, [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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pos[1] += 20;
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}
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pos[1] += 12;
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@ -93,9 +93,9 @@ Scores_DrawNormal(player pl, vector pos)
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drawfill(pos, [290, 1], SCORE_LINE_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawfont = FONT_20;
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drawstring(pos + [0,-18], "Player", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [124,-18], "kills / deaths", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [240,-18], "latency", [20,20], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [0,-18], "Player", [8,8], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [124,-18], "kills / deaths", [8,8], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [240,-18], "latency", [8,8], SCORE_HEADER_C, 1.0f, DRAWFLAG_ADDITIVE);
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pos[1] += 12;
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for (int i = -1; i > -32; i--) {
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@ -114,23 +114,23 @@ Scores_DrawNormal(player pl, vector pos)
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drawfill(pos, [290, 13], [0,0,1], 0.5f, DRAWFLAG_ADDITIVE);
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}
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drawstring(pos, getplayerkeyvalue(i, "name"), [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [154,0], "/", [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos, getplayerkeyvalue(i, "name"), [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [154,0], "/", [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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/* Get the kills and align them left to right */
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kills = getplayerkeyvalue(i, "frags");
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l = stringwidth(kills, FALSE, [20,20]);
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drawstring(pos + [150 - l,0], kills, [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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l = stringwidth(kills, FALSE, [8,8]);
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drawstring(pos + [150 - l,0], kills, [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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/* Deaths are right to left aligned */
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deaths = getplayerkeyvalue(i, "*deaths");
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drawstring(pos + [165,0], deaths, [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [165,0], deaths, [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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/* Get the latency and align it left to right */
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ping = getplayerkeyvalue(i, "ping");
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l = stringwidth(ping, FALSE, [20,20]);
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l = stringwidth(ping, FALSE, [8,8]);
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drawstring(pos + [290 - l,0], ping, [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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drawstring(pos + [290 - l,0], ping, [8,8], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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pos[1] += 20;
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}
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@ -22,13 +22,6 @@ void Flashlight_Toggle(void)
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}
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}
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#ifdef VALVE
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player pl = (player)self;
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if (!(pl.g_items & ITEM_SUIT)) {
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return;
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}
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#endif
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if (self.health <= 0) {
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return;
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}
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@ -38,5 +31,4 @@ void Flashlight_Toggle(void)
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} else {
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self.gflags |= GF_FLASHLIGHT;
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}
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sound(self, CHAN_ITEM, "items/flashlight1.wav", 1, ATTN_IDLE);
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}
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@ -33,6 +33,8 @@
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"invprev" "Previous weapon"
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"invnext" "Next weapon"
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"lastinv" "Last used weapon"
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"impulse 100" "Toggle flashlight"
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"impulse 201" "Spray graffiti"
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"blank" "=========================="
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"blank" "Communication"
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"blank" "=========================="
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@ -322,3 +322,13 @@ EFX_Init(void)
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setup_reverb(12, &g_efx[g_iEFX], sizeof(reverbinfo_t));
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setup_reverb(10, &g_efx[efx_underwater], sizeof(reverbinfo_t));
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}
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void
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EFX_Shutdown(void)
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{
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if (!g_efx_count)
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return;
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g_efx_count = 0;
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memfree(g_efx);
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}
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@ -1077,4 +1077,5 @@ CSQC_Shutdown(void)
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Titles_Shutdown();
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Sound_Shutdown();
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Vox_Shutdown();
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EFX_Shutdown();
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}
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