dc592c1deb
Client: Muzzleflash will now follow the viewmodel angle, in case it's
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a 3D model (The Wastes)
2021-07-02 11:16:57 +02:00
3a69435a6b
Platform: Update test_lightwarmth.bsp/map
2021-06-29 22:27:25 +02:00
334f880462
Menu-FN: Remove cvar_set line overriding scr_sshot_type
2021-06-29 19:56:20 +02:00
767f610e5a
light_dynamic: normalize color values for static dlights
2021-06-29 12:16:52 +02:00
9309aef925
Client: Remove redundant addentity() calls from predraws of entity classes that
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don't require drawing of a modelindex.
2021-06-29 10:53:36 +02:00
883a64b744
Remove ftebug_checkpvs(), undefined behaviour was causing things to pop
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in and out of existence. There was no fault with FTE's implementation after
all. Change func_dustmotes, prop_rope and env_glow to querying player pos
more reliably.
2021-06-29 10:47:51 +02:00
97bc849abe
Add cvar ftebug_checkpvs, to see work around something that hasn't been
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fixed yet.
2021-06-28 19:52:36 +02:00
b0755d36cb
Way-Menu: Move 'remove nearest' into the waypoint creation menu for
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convenience
2021-06-27 22:13:07 +02:00
4d042ea062
Client: Font_LoadFont() will now have some credible defaults as a fallback.
2021-06-27 09:56:25 +02:00
88e5084f38
Client: Added Entities_RendererRestarted, giving entity classes a chance
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to reload their assets. env_glow and prop_rope support in this commit.
2021-06-27 09:55:48 +02:00
e42b714458
Client: Added Font_LoadFont() as a wrapper for loadfont(), which will
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parse definitions located in the filesystem instead of hardcoding font
paths and sizes.
2021-06-26 21:45:46 +02:00
fc63f9af55
Menu-FN: disable models/spray widgets in m_customize if we've got none.
2021-06-26 17:14:00 +02:00
c0050b9798
prop_static: Only MakeStatic if avelocity isn't set.
2021-06-26 10:25:46 +02:00
c55317711c
trigger_hurt: Make damage timer relative to the entity, not relative to
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the trigger itself.
2021-06-18 22:59:54 +02:00
7f00e9354d
Add shared/platform.h which will send hints as to what target platform
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we're dealing with (pc, touch, web, console etc.)
2021-06-18 09:26:24 +02:00
75dfffaf4b
func_pushable: only run physics routine when velocity is > 0
2021-06-18 09:24:58 +02:00
de63f37a52
Call Math_FixDelta before networking a bunch of different entity angles.
2021-06-16 11:56:28 +02:00
12e02bd019
multi_manager: clean up the way we trigger our sub-triggers, avoid string
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tokenization
2021-06-16 11:53:29 +02:00
dabe93a9ce
func_wall_toggle: Fix networking bug, we weren't using SetModelindex()
2021-06-16 11:52:59 +02:00
ef66642c7f
Server: Prevent the engine from handling spawnflags or else it'll remove
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entities depending on mode/difficulty
2021-06-16 11:52:36 +02:00
ff39eda49d
Menu-FN: Keep track of where games got their gameinfo from and accomodate
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the different game/mod switching methods in case of manifests
2021-06-15 10:49:57 +02:00
971b76f938
Menu-FN: Added support for parsing gameinfo.txt from Source Engine games
2021-06-13 09:04:29 +02:00
95707a005b
Menu-FN: If the engine somehow doesn't report the game we're currently
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playing as a valid dir, append it at the end manually.
2021-06-13 07:55:58 +02:00
64749cddda
Menu-FS: Add support for gameinfo parsing via manifests
2021-06-12 20:39:56 +02:00
17368be5e7
Moved the PMove code into the base_player class, so mods can override
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sections at will
2021-06-08 15:30:47 +02:00
3efae50481
GS-Entbase: Make use of setmodelindex() instead of directly assigning
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modelindex.
PMove: Hack to get stop gravity=0 from breaking runstandardplayerphysics if
CUSTOMPHYSICS is not defined
2021-06-08 09:17:35 +02:00
cc3a652119
GS-Entbase: Remove duplicate func_lod definition for QUAKED
2021-06-07 11:39:02 +02:00
b2c15d8fa4
build_editor.sh: Add check for env variable BUILD_CLEAN
2021-06-04 13:03:26 +02:00
0a5e254963
Menu-FN: Fix typo in strings.cpp, thanks to 'unsettled'!
2021-06-04 12:59:32 +02:00
af139751e0
setmodel(): verify if model exists in PATH and set it to an error one if
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it's not present.
2021-06-01 12:40:53 +02:00
243c875a3f
CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
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inputs/outputs.
2021-05-29 10:52:47 +02:00
a4a40be8ae
Menu-FN: Parse "minversion" command from liblist.gam.
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Base: Document example liblist heavily.
2021-05-28 21:24:57 +02:00
407e2deb89
Menu-FN: Allow GAME_DIR to be overriden at a progs.src level
2021-05-28 19:35:41 +02:00
2082f1355a
Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
2021-05-28 10:26:42 +02:00
42960cda05
GS-Entbase: Initial func_pushable implementation
2021-05-27 09:44:01 +02:00
03b16ff905
Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
2021-05-25 10:25:20 +02:00
4964ba3859
Shared: Give base_player class a constructor.
2021-05-25 08:35:22 +02:00
6c59c47c93
Menu-FN: Top/Bottom color sliders should only be visible when gameinfo says
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nomodels is 0.
2021-05-25 08:34:35 +02:00
c821112d05
Menu-FN: Store top and bottomcolor in a global and recalculate the RGB values only
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when the sliders are used.
2021-05-22 15:42:41 +02:00
4e20200f46
Menu-FN: Set platform defaults upon init, in case the engine does not exec
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platform_defaults.cfg - however only crucial ones that should not be
touched anyway.
2021-05-22 15:21:28 +02:00
09528c2944
Add support for top/bottom color on players and viewmodels.
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Fix func_breakable's sound shader from precaching non existing sounds.
2021-05-20 16:01:07 +02:00
2d17321554
Small fix to avoid spam in my inbox.
2021-05-17 20:15:49 +02:00
fbbcfd5d5f
BotLib: Attempt to duck when we're between 512 and 1024 units
2021-05-16 23:08:41 +02:00
448b9bd20d
Client: MakeStatic func_wall ents where we can do it on.
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Shared: Bench PMove_Run using the engines builtin runstandardplayerphysics
2021-05-16 23:08:08 +02:00
c5cea7a162
Base: Weapons now track weight (for Weapons_SwitchBest)
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BotLib: Add CreateObjective() method that can be overridden
2021-05-12 15:42:20 +02:00
eb3603335e
GS-EntBase: func_ladder moved into shared/, will now avoid networking
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entirely if it can be avoided.
2021-05-10 19:05:57 +02:00
728b261471
func_wall: Change MOVETYPE_NONE to MOVETYPE_PUSH
2021-05-10 14:52:41 +02:00
aef65b5749
Shared: Add frametime parameter to Animation_TimerUpdate().
2021-05-10 12:22:12 +02:00
368e19f784
Spectator: Make sure we set spec_mode and spec_ent in the constructor to
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some in-bound defaults. Fixes crash in HUD_Spectator()
2021-05-10 12:21:40 +02:00
1485544b91
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
2021-05-10 11:33:31 +02:00
a3ecd78f17
CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
2021-05-10 08:14:10 +02:00
f4bbfe2e69
Revert commit 29e0e82f48
2021-05-09 22:02:19 +02:00
29e0e82f48
Server: Don't network RM_TRIGGER ents unless the developer cvar is 1.
2021-05-09 10:03:10 +02:00
e0a2f47f4d
Dereference pSeat and pSeatLocal to __NULL__ instead, it's not like we ever
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caught an error with the previous assignment anyway.
2021-05-08 23:06:11 +02:00
64745eb23c
Overhaul prediction routines by boxing the generic client attributes away
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from the game specific code. Add some helper macros... clean a whole bunch
up.
2021-05-08 17:44:16 +02:00
8e4ec974e0
Menu: Add gameinfo_steambg manifest setting, so we can support background
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images for games designed for the SteamUI-era
2021-05-08 17:20:30 +02:00
76507b3e9e
Client: Handle EFX_Shutdown() for OpenAL Environmental FX
2021-05-07 16:29:24 +02:00
31ae020cba
Plugins: Add example plugins.txt config, add support for inline comments,
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move searchpath to gamedir/plugins/
2021-05-07 14:15:08 +02:00
df2525aae6
GS-Entbase: Add BASEFL_CHANGED_VELOCITY and make sure velocity is networked
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when required.
2021-04-27 17:45:13 +02:00
eaff488dc2
Client: Add an OSD for various EFX debug info when s_al_debug is enabled.
2021-04-27 12:53:21 +02:00
69caffe91c
Fix typo where flReflectionsPan isn't getting set in the EFX loader.
2021-04-23 11:43:40 +02:00
96a748f189
Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent
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it from bleeding to maps that don't define 'skyname' from old configs.
2021-04-22 12:14:56 +02:00
ead2ab6a6b
EFX/env_sound: Add bound checks for legacy roomtypes.
2021-04-22 11:44:53 +02:00
f09f5833e0
Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
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via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
2021-04-22 11:33:48 +02:00
74f6d1a033
Client: Remove the last reference to g_iWorldInitialized
2021-04-22 01:59:37 +02:00
ce8731079f
func_door(_rotating): Support for separate sound shaders handling opening
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and closing of doors. See QUAKED comment in WorldSpawn for details.
2021-04-21 10:03:18 +02:00
d37c4d9d0a
env_sound: Remove antiquated check for g_iWorldInitialized and change an
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ifdef'd print to a dprint.
2021-04-20 19:54:11 +02:00
8ec9960264
Revert "Materials: Support for Opposing Force its SNOW identifer for surfaces in"
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This reverts commit b0bc59a49c
.
2021-04-19 11:30:50 +02:00
b0bc59a49c
Materials: Support for Opposing Force its SNOW identifer for surfaces in
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materials.txt
2021-04-19 11:23:30 +02:00
27b5b59f0d
Server: Precache step_sand.left/right, add to footsteps.sndshd.
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Fix some botlib waypointing strings.
2021-04-18 08:24:55 +02:00
da62296b9c
Menu-FN: Added cvar menu_helptext_size, don't expect this one to be around
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forever, it'll be used to detect quirks in freetype scaling.
2021-04-15 20:46:54 +02:00
07094f1cb4
CBaseMonster: Cancel out of AttackThink if m_eEnemy is not set
2021-04-10 23:25:06 +02:00
929a8f8630
GS-Entbase: Fix missing return on SendFlags in func_wall and func_illusionary
2021-04-10 23:06:59 +02:00
25f657532c
Server: Limit hitbody sound in traceattacks to entities that can actually bleed, not just take damage
2021-04-10 22:49:30 +02:00
6da1f3c4fa
GS-Entbase: massive optimisation - any func_wall and illusionary without a
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targetname will not be networked and handled 100% client-side.
2021-04-10 09:35:06 +02:00
fca8620cba
Server: Physics variables are now controlled via sv_ cvars like they
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usually are in idTech, however we're now checking them every frame and
updating the networked infokeys in question
2021-04-06 12:22:32 +02:00
6e38bac564
Server: add support for more ways of loading HLBSP material definitions.
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Explanation is provided under docs/hlmaterials, about the ways you can go
about this and which methods provided by the community are supported
2021-04-06 10:43:38 +02:00
44ab18793c
Rearrange how we execute and time our player animation logic
2021-04-06 09:18:17 +02:00
94762dfa89
Merge branch 'master' of ssh://git.code.sf.net/p/freecs-1-5/code
2021-04-04 23:18:44 +02:00
dffc8f9ac5
GS-EntBase: RM_NORMAL and RM_SOLID no longer respect colormod and alpha overrides. Maps like de_railstation will
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now look proper.
2021-04-04 23:17:35 +02:00
eeda69f6d2
Client: Damage indicators now use the spriteframe() builtin for precaches
2021-04-02 08:35:54 +02:00
e5ba0406fd
Added pSeatLocal, which is like pSeat but games no longer break if upstream
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Nuclide expects new fields. You might have to migrate some fields over.
2021-03-31 13:40:27 +02:00
14e3690cd4
Create platform/masters.lst and change it so menu-fn doesn't change the
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sv_public cvar all the time.
2021-03-31 11:54:41 +02:00
9319e63619
View_AddEvent: Add hack to cache and verify we're playing the event only on our frame of choice
2021-03-30 07:30:33 +02:00
b043b57ed5
Get rid of the View_EjectShell* functions I added last week and replace it
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with the much cooler View_AddEvent() which allows for much more.
2021-03-29 21:52:53 +02:00
9c4487b2e9
Weapons_AddItem: Don't assign bitflag to inventory if pickup() returns 0
2021-03-28 12:16:31 +02:00
075033e93c
func_breakable: fix typo in sound shader name
2021-03-27 09:15:02 +01:00
5b07ee41a9
Add damage_bullet sound shader definitions. Those are played when a bullet
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successfully hits a hurtable body.
2021-03-27 09:09:10 +01:00
08a4080c66
Some minor spectate input code cleanup, make it so that we cache the last
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valid player position so we don't get warped to [0,0,0] when a player being
tracked dies.
2021-03-27 07:50:40 +01:00
ab355d6a52
Add drawrect(), a simple helper for drawing rectangles with specified
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thickness
2021-03-27 07:49:13 +01:00
2c7f540787
botlib: add USER linkflag. When a bot passes that link, he'll USE the
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closest func_button nearby.
2021-03-27 07:48:46 +01:00
cec4872994
Add modelevent_shell sound shader definitions, so mods can set shell eject
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sounds.
2021-03-27 07:47:56 +01:00
95739c7a20
Basic spectator implementation for all games.
2021-03-24 07:50:30 +01:00
48d1b1ad0d
Client: View_EjectShell is now replaced by three different variations.
2021-03-17 14:34:26 +01:00
69b087c7e4
Client: add View_EjectShell(); and integrate it.
2021-03-17 13:24:00 +01:00
f553a79250
Util_FixModel: Add another hack to fix hostages spawning on cs_747.
2021-03-17 11:49:41 +01:00
3d1041fcf6
Added ClientGame callbacks for PreDraw and PostDraw calls.
2021-03-17 06:24:38 +01:00
00141d5ab0
Add View_PreDraw() and move View_Stairsmooth() into that.
2021-03-17 06:12:50 +01:00
0207b52d0f
func_breakable: Add indepth explanation of SF_TRIGGER in the QUAKED comment
2021-03-13 04:57:06 +01:00
b49815872c
Sound Shaders: Exit out when we attempt to play a shader that hasn't been
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precached.
2021-03-13 04:24:53 +01:00