env_shake: Fixed parameters being received wrong on the client-side. Stupid oversight.

This commit is contained in:
Marco Cawthorne 2021-01-19 08:12:25 +01:00
parent 6c80598fbe
commit 544da0ef15

View file

@ -582,9 +582,9 @@ CSQC_Parse_Event(void)
setproperty(VF_ANGLES, a);
break;
case EV_SHAKE:
pSeat->m_flShakeFreq = readfloat();
pSeat->m_flShakeDuration = readfloat();
pSeat->m_flShakeAmp = readfloat();
pSeat->m_flShakeFreq = readfloat();
pSeat->m_flShakeTime = pSeat->m_flShakeDuration;
default:
Game_Parse_Event(fHeader);