func_breakable: Add indepth explanation of SF_TRIGGER in the QUAKED comment
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@ -37,6 +37,9 @@ Material list:
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8 = Rock
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9 = None
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When SF_TRIGGER is set, the breakable is invincible and has to be triggered
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in order to be detroyed/broken.
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When SF_TOUCH is set, it'll break when an entity runs into it at high
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velocities (damage is speed in units * 0.01).
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