Commit graph

5239 commits

Author SHA1 Message Date
Christoph Oelckers
2840303e35 - some function separators in player.cpp, panel.cpp and ninja.cpp 2022-10-15 18:22:08 +02:00
Christoph Oelckers
22bd451872 - minor math cleanup 2022-10-15 18:22:08 +02:00
Christoph Oelckers
3c1e478325 - function separators 2022-10-15 18:22:08 +02:00
Christoph Oelckers
5ed2cb67d9 - handle the remaining velocity assignments in jweapon.cpp 2022-10-15 18:22:08 +02:00
Christoph Oelckers
bd79d544d6 - UpdateChange 2022-10-15 18:22:07 +02:00
Christoph Oelckers
c3510091b0 - unwrapped PlayerDamageSlide and removed the wrappers. 2022-10-15 17:52:08 +02:00
Christoph Oelckers
a3dd506171 - DoPlayerClimb unwrapped 2022-10-15 17:52:08 +02:00
Christoph Oelckers
8efe6f638b - DoTankTreads and DoPlayerMoveVehicle unwrapped 2022-10-15 17:52:08 +02:00
Christoph Oelckers
a5f0788f15 - PlayerSlide and PlayerMove unwrapped. 2022-10-15 17:52:08 +02:00
Christoph Oelckers
40ede3371f - unwrapped more of vect, plus some minor cleanup elsewhere. 2022-10-15 17:52:08 +02:00
Christoph Oelckers
608c964f02 - unwrap all places where the vect vectors were just used in their native form. 2022-10-15 17:52:07 +02:00
Christoph Oelckers
4f47472ef4 - floatified the vect variables.
No change to the logic yet, only the copies have been transitioned.
2022-10-15 17:52:07 +02:00
Christoph Oelckers
66474142a4 - wrapped as much of _slide_vect as possible. 2022-10-15 17:52:07 +02:00
Christoph Oelckers
6c5010835c - wrapped most of _ovect 2022-10-15 17:52:07 +02:00
Christoph Oelckers
8ce39f1922 - wrapped most writes to _vect 2022-10-15 17:52:07 +02:00
Christoph Oelckers
4547372d4d - use access functions for reading _vect. 2022-10-15 17:52:07 +02:00
Christoph Oelckers
9d101a4f73 - renamed player vector variables 2022-10-15 17:52:06 +02:00
Christoph Oelckers
77bc524950 - eliminated add_int_change 2022-10-15 17:52:06 +02:00
Christoph Oelckers
e42267f246 - function separators plus one last change in coolg.cpp 2022-10-15 17:52:06 +02:00
Christoph Oelckers
3dcf7399cf - these angles stored in Vis were never used 2022-10-15 17:52:06 +02:00
Christoph Oelckers
e81dba2ea9 - random angle cleanup 2022-10-15 17:52:06 +02:00
Christoph Oelckers
dfabdff553 - set_int_hitpos is not used anymore 2022-10-15 17:49:34 +02:00
Christoph Oelckers
3647eb6b09 - minor cleanup 2022-10-15 17:49:34 +02:00
Christoph Oelckers
7907589afe - floatified SpawnRadiationCloud 2022-10-15 17:49:34 +02:00
Christoph Oelckers
9651a7f694 - minor code cleanup 2022-10-15 17:49:34 +02:00
Christoph Oelckers
5653793bdc - floatified DoBloodSpray 2022-10-15 17:49:33 +02:00
Christoph Oelckers
7c2fc9efea - minor jweapon.cpp cleanup 2022-10-15 17:49:33 +02:00
Christoph Oelckers
85945c7f27 - interpolate SO angles with full precision. 2022-10-15 17:49:33 +02:00
Christoph Oelckers
dfd768d8d9 - hornet.cpp 2022-10-15 17:16:58 +02:00
Christoph Oelckers
a95e7a9527 - handle eel.cpp 2022-10-15 17:16:57 +02:00
Christoph Oelckers
fd5cf15e0e - function separators 2022-10-15 17:16:57 +02:00
Christoph Oelckers
64e915868e - use setfloorz 2022-10-15 17:16:57 +02:00
Christoph Oelckers
e3d2e85760 - floatified remaining parts of bunny.cpp 2022-10-15 17:16:57 +02:00
Christoph Oelckers
19e703aaed - formatting the rest of break.cpp 2022-10-15 17:16:57 +02:00
Christoph Oelckers
0644add7be - floatified AutoBreakWall and WallBreakPosition 2022-10-15 17:16:57 +02:00
Christoph Oelckers
9cd3b3456a - missed one last DistanceI call in ai.cpp 2022-10-15 17:16:57 +02:00
Christoph Oelckers
145b563736 - floatified InitActorReposition 2022-10-15 17:16:57 +02:00
Christoph Oelckers
ac87016c3e - floatified FindNewAngle 2022-10-15 17:16:56 +02:00
Christoph Oelckers
6d3aaa0b6a - lots of function separators 2022-10-15 17:16:56 +02:00
Christoph Oelckers
79b3223f9a - a few distance checks 2022-10-15 17:16:56 +02:00
Christoph Oelckers
fe14b5378b - floatified DoActorPickClosePlayer 2022-10-15 17:16:56 +02:00
Christoph Oelckers
b18bbf248d - function separators 2022-10-15 17:16:56 +02:00
Christoph Oelckers
f9fb48b930 - handle DoActorSetSpeed 2022-10-15 17:16:56 +02:00
Christoph Oelckers
0f5d66a4a7 - one last change plus formatting of actor.cpp 2022-10-15 17:11:33 +02:00
Christoph Oelckers
7ba56bc6cc - floatified USER slide variables. 2022-10-15 13:32:06 +02:00
Christoph Oelckers
2ab87ad18c - renamed variables for refactoring. 2022-10-15 13:32:06 +02:00
Christoph Oelckers
44e4367ee7 - function separators in the first half of actor.cpp 2022-10-15 13:32:06 +02:00
Christoph Oelckers
84eace7680 - handle all remaining wrappers in the first half of sw/actor.cpp 2022-10-15 13:32:05 +02:00
Christoph Oelckers
32289a51e9 - floatified DoPickTarget 2022-10-15 13:32:05 +02:00
Christoph Oelckers
11ff044d87 - floatified DoFlagRangeTest 2022-10-15 13:32:05 +02:00
Christoph Oelckers
e8e69abdf7 - floatified JS_DrawCameras 2022-10-15 13:32:05 +02:00
Christoph Oelckers
fe8a059726 - floatified JS_ProcessEchoSpot 2022-10-15 13:32:05 +02:00
Christoph Oelckers
1501558139 - floatified USER::Dist 2022-10-15 13:32:05 +02:00
Christoph Oelckers
872833d6be - floatified USER::targetDist and distCheck. 2022-10-15 13:32:05 +02:00
Mitchell Richters
7c7eb038d8 - SW: Remove unused bool DrawScreen from draw screen code. 2022-10-15 13:32:04 +02:00
Mitchell Richters
c9e33b92cc - Ensure all games consistently scale out for chase cam mode. 2022-10-15 13:32:04 +02:00
Mitchell Richters
f776489f06 - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
Mitchell Richters
1f7362c158 - SW: Delete all camera code guarded by CameraTestMode, which is never set true anywhere.
* At least I wasted my time floatifying it... 😏
2022-10-15 13:32:04 +02:00
Mitchell Richters
7a98e3e45b - SW: Tidy up drawscreen() and floatify it. This includes the quake code as well. 2022-10-15 13:32:04 +02:00
Mitchell Richters
7f1fb3c024 - SW: Floatify CameraView(). 2022-10-15 13:32:04 +02:00
Mitchell Richters
427d4c1c1a - SW: Floatify CircleCamera(). 2022-10-15 13:32:04 +02:00
Mitchell Richters
61ec3490e8 - SW: Remove extern'd smoothratio variable. 2022-10-15 13:32:03 +02:00
Mitchell Richters
3019f9effc - Floatify smoothratio for GameInterface::processSprites().
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
8f2d6f0779 - Floatify smoothratio for render_drawrooms() and `render_camtex(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
5e410ff738 - Eliminate most uses of DAngle::Buildfang(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
fc47cec222 - Exhumed: Change inita into a DAngle. 2022-10-15 13:32:03 +02:00
Mitchell Richters
0625d4b65f - Exhumed: Floatify smoothratio for analyzesprites(). 2022-10-15 13:32:02 +02:00
Mitchell Richters
6716d0f2e9 - Floatify smoothratio for calcChaseCamPos(). 2022-10-15 13:32:02 +02:00
Mitchell Richters
e84a0f3245 - Exhumed: Floatify nQuake[] array. 2022-10-15 13:32:02 +02:00
Mitchell Richters
a71d0779e5 - SW: Add helper comment to some yet to be refactored code. 2022-10-15 13:32:02 +02:00
Mitchell Richters
ee30e770f7 - Exhumed: Floatify eyelevel. 2022-10-15 13:32:02 +02:00
Mitchell Richters
45d4d3e41a - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
Mitchell Richters
2c8cb8f052 - Rename DCoreActor method interpolatedvec3() to interpolatedpos(). 2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0 - Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines. 2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c - Remove interpolators for TVector and TAngle objects, replacing with single generic version. 2022-10-15 13:32:01 +02:00
Mitchell Richters
06e772b44b - Rename interpolatedvalue() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf - Rename interpolatedvaluef() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Christoph Oelckers
f0fe6463a4 - fixed duplicate savegame key. 2022-10-15 13:32:01 +02:00
Mitchell Richters
dea34609cd - Exhumed: nCamera -> nCamerapos. 2022-10-15 13:32:00 +02:00
Mitchell Richters
48c2b5d89a - Exhumed: nCameraa -> nCameraang. 2022-10-15 13:32:00 +02:00
Christoph Oelckers
312bc369ef - floatified move_scan's return position 2022-10-15 13:32:00 +02:00
Christoph Oelckers
1a9e255265 - the angle in aiChooseDirection must be precisely what it was in Build.
60° may only be 1/3 Build angle unit off, but it is already too much.
2022-10-15 13:32:00 +02:00
Mitchell Richters
a739928d29 - Blood: Fix lost accounting of target sprite angle in actCheckFlares(). 2022-10-15 13:32:00 +02:00
Mitchell Richters
a8f7b3f6fe - Blood: Fix bad angle direction in aiChooseDirection(). 2022-10-15 13:32:00 +02:00
Christoph Oelckers
2b5422cc53 - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
9df7c55040 - rename USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
057d2a565a - floatified Blood's velFloor and velCeil 2022-10-15 13:31:59 +02:00
Christoph Oelckers
38bb103cdd - renamed velFloor and velCeil. 2022-10-15 13:31:59 +02:00
Christoph Oelckers
1833e7de7e - math cleanup of the rest of track.cpp. 2022-10-15 13:31:59 +02:00
Christoph Oelckers
ac998da374 - floatified SO bobbing 2022-10-15 13:31:59 +02:00
Christoph Oelckers
92379863f1 - don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
86c557653b - some renamings of bob_amt to isolate the one in SECTOR_OBJECT 2022-10-15 13:31:59 +02:00
Christoph Oelckers
973c9b89a9 - floatified sop->z_tgt 2022-10-15 13:31:59 +02:00
Christoph Oelckers
5d551fcda9 - floatified sop->zorig_floor 2022-10-15 13:31:58 +02:00
Christoph Oelckers
0794663601 - math cleanup of the first third of track.cpp 2022-10-15 13:31:58 +02:00
Christoph Oelckers
3bb0ee69a1 - initialize SOP angles to 0.
The memset to -1 turns them into NANs.
2022-10-15 13:31:58 +02:00
Christoph Oelckers
176afdc00a - seventh batch of migrations in track.cpp 2022-10-15 13:31:58 +02:00
Christoph Oelckers
4341578267 - sixth batch of migrations in track.cpp 2022-10-15 13:31:58 +02:00
Christoph Oelckers
a37fb3aded - fifth batch of migrations in track.cpp 2022-10-15 13:31:58 +02:00
Christoph Oelckers
7920e0e629 - fourth batch of migrations in track.cpp 2022-10-15 13:31:58 +02:00
Christoph Oelckers
ddb6ec68a1 - third batch of migrations in track.cpp 2022-10-15 13:31:58 +02:00
Christoph Oelckers
6c82f9be22 - second batch of migrations in track.cpp 2022-10-15 13:31:57 +02:00
Christoph Oelckers
398e66f359 - migrated all uses outside of track.cpp. 2022-10-15 13:31:57 +02:00
Christoph Oelckers
2148dba3a6 - floatified the angle variables. 2022-10-15 13:31:57 +02:00
Christoph Oelckers
d35785f1ee - added wrappers, part 7 and final 2022-10-15 13:31:57 +02:00
Christoph Oelckers
329a912041 - added wrappers, part 6 2022-10-15 13:31:57 +02:00
Christoph Oelckers
76b733b80d - added wrappers, part 5 2022-10-15 13:31:57 +02:00
Christoph Oelckers
8d3f95f101 - added wrappers, part 4 2022-10-15 13:31:57 +02:00
Christoph Oelckers
45bf11a341 - added wrappers, part 3 2022-10-15 13:31:57 +02:00
Christoph Oelckers
a3521c0b7e - added wrappers, part 2 2022-10-15 13:31:56 +02:00
Christoph Oelckers
d4a0972733 - added wrappers, part 1 2022-10-15 13:31:56 +02:00
Christoph Oelckers
d2253a3aec - renamed angle stuff. 2022-10-15 13:31:56 +02:00
Christoph Oelckers
8a320f6fa7 - OperateSectorObject 2022-10-15 13:31:56 +02:00
Christoph Oelckers
9df83edd10 - DoPlayerTurnVehicle 2022-10-15 13:31:56 +02:00
Christoph Oelckers
079fbd340f - floatified sop->floor_loz and floor_hiz 2022-10-15 13:31:56 +02:00
Christoph Oelckers
9aaae82de0 - variable renaming again 2022-10-15 13:31:56 +02:00
Christoph Oelckers
3a861e168c - floatified more movement code. 2022-10-15 13:31:55 +02:00
Christoph Oelckers
d0422ae1b5 - floatified scale_point stuff. 2022-10-15 13:31:55 +02:00
Christoph Oelckers
aa88eb49e0 - renamed another set of variables 2022-10-15 13:31:55 +02:00
Christoph Oelckers
85be297a2d - part of RefreshPoints 2022-10-15 13:31:55 +02:00
Christoph Oelckers
09104ba6fe - floatified ScaleRandomPoint 2022-10-15 13:31:55 +02:00
Christoph Oelckers
caa41e312d - floating point MultiClip API. 2022-10-15 13:31:55 +02:00
Christoph Oelckers
d80b39d184 - floatified clipbox/MultiClip of SW 2022-10-15 13:31:55 +02:00
Christoph Oelckers
17b117e86b - renamed another set of variables. 2022-10-15 13:31:55 +02:00
Christoph Oelckers
95477aaefb - add_int_ppos_Z is gone now. 2022-10-15 13:31:55 +02:00
Christoph Oelckers
0b642dc631 - floatified large parts of SO movement code. 2022-10-15 13:30:09 +02:00
Christoph Oelckers
212be963d9 - floatified SO scale_dist et.al. 2022-10-15 12:42:31 +02:00
Christoph Oelckers
189f791bc4 - renamed more fields. 2022-10-15 12:42:31 +02:00
Christoph Oelckers
42246f9a9d - floatified SW's sector object morph code. 2022-10-15 12:42:31 +02:00
Christoph Oelckers
30104fca50 - renamed some variables 2022-10-15 12:42:31 +02:00
Christoph Oelckers
e5b2a0f0a6 - simple angle stuff. 2022-10-15 12:42:31 +02:00
Christoph Oelckers
7dab26f04d - handle several movesprite_ex calls. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
4f9ffc9437 - mainly handling angle literals. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
a85bcebd09 - floatified Blood's asound.cpp 2022-10-15 12:42:30 +02:00
Mitchell Richters
f69e977411 - Blood: Fix velocity issues in MoveThing(), such as explosive bundles not sliding along the ground.
* Merge with or above `- parts of Blood's MoveThing`.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
a6eec404db - parts of Blood's MoveThing 2022-10-15 12:42:30 +02:00
Christoph Oelckers
e5219382f2 - added some Sector Effector symbolic names. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
4df1578064 - a few random wrapper removals in Duke 2022-10-15 12:42:30 +02:00
Christoph Oelckers
6b0b8f944c - floatified the height parameter of nextsectorneighborptr 2022-10-15 12:42:30 +02:00
Mitchell Richters
f378c481b3 - Exhumed: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 12:41:12 +02:00
Mitchell Richters
8a4601ef8d - Exhumed: Tidy up nCameraa. 2022-10-15 12:41:12 +02:00
Mitchell Richters
91c0ff814f - Exhumed: Tidy up nCamerapan. 2022-10-15 12:41:12 +02:00
Mitchell Richters
7cbe3564ce - Exhumed: Repair what looked like a bug with camera Z clamping.
* Looked wrong, compared to GDX and confirmed.
2022-10-15 12:40:36 +02:00
Mitchell Richters
36ed1ac1de - Exhumed: Convert draw code to floating point. 2022-10-15 12:16:53 +02:00
Mitchell Richters
7d5040f560 - Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float. 2022-10-15 12:16:53 +02:00
Mitchell Richters
f72d42bb8e - Uplift renderer entry point to DVector3 and provide wrappers for old setups. 2022-10-15 12:16:53 +02:00
Mitchell Richters
977d8f8109 - Convert gi->chaseCamPos() to return a floating point DVector3 object. 2022-10-15 12:16:53 +02:00
Mitchell Richters
5685af33d8 - Exhumed: Remove zbob from draw code, it's not used at all. 2022-10-15 12:16:53 +02:00
Mitchell Richters
e3bbb60de4 - SW: Test adding Duke's DrawAutomapAlignmentFacing() code into SW for consistency between the ports. 2022-10-15 12:16:53 +02:00
Mitchell Richters
ab77d77a53 - Optimise automap sector loops in Duke/SW automap code. 2022-10-15 12:16:53 +02:00
Mitchell Richters
18f97c3d7e - SW: Move player sprite loop out of sector loop, and eliminate goto crap. 2022-10-15 12:16:52 +02:00
Mitchell Richters
f236cc8728 - Consolidate some duplicated automap code between Duke and SW. 2022-10-15 12:16:52 +02:00
Mitchell Richters
ef56d00d78 - Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
2022-10-15 12:16:52 +02:00
Christoph Oelckers
48c36bd4a2 - SW ladder climbing 2022-10-15 12:16:52 +02:00
Christoph Oelckers
1dcb03e530 - got rid of set_int_bvel 2022-10-15 11:35:38 +02:00
Christoph Oelckers
712d28ff40 - clean out some stuff 2022-10-15 11:35:38 +02:00
Christoph Oelckers
b84158ecec - Exhumed snake stuff 2022-10-15 11:35:38 +02:00
Christoph Oelckers
486ef8bfc5 - floatify VelFromAngle 2022-10-15 11:35:38 +02:00
Christoph Oelckers
b462c3d998 - consolidated Exhumed’s velocity setters 2022-10-15 11:35:37 +02:00
Christoph Oelckers
6eb18eb3f6 - floatified all move_actor calls in SW 2022-10-15 11:35:37 +02:00
Christoph Oelckers
96297c95aa vel assignment with fixed point constants 2022-10-15 11:35:37 +02:00
Christoph Oelckers
010fedd049 - 10 more AdjustVelocity calls. 2022-10-15 11:35:37 +02:00
Christoph Oelckers
39109de22f - consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
2022-10-15 11:35:37 +02:00
Christoph Oelckers
b5c679f228 - got a few more 2022-10-15 11:35:37 +02:00
Christoph Oelckers
4af3f6e731 - comparison with zero replacements 2022-10-15 11:35:37 +02:00
Christoph Oelckers
ac84e3f045 - some simple replacements 2022-10-15 11:35:37 +02:00
Christoph Oelckers
18cc450889 - more easy to replace vel assignments 2022-10-15 11:35:36 +02:00
Christoph Oelckers
5cde04fee7 - cleaned up assignments of random values to vel 2022-10-15 10:33:03 +02:00
Christoph Oelckers
eed7f0806c - more quick replacements 2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e - removed the mul vel wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380 - removed the non-Blood float_* access wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
b924569755 - started removing trivial vel wrappers 2022-10-15 10:15:20 +02:00
Christoph Oelckers
f2d89b7609 - refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
2022-10-15 10:15:20 +02:00
Christoph Oelckers
92532bb007 - eliminated actFloorBounceVector wrapper 2022-10-15 10:14:54 +02:00
Christoph Oelckers
9f235b56f3 - rewrote actFloorBounceVector to avoid reference parameters 2022-10-14 23:55:32 +02:00
Christoph Oelckers
fca2f8c683 - replace all ‚labs‘ with ‚abs‘ 2022-10-14 23:55:31 +02:00
Mitchell Richters
4acce612cd - Take advantage of TVector2<>::Rotated90CW() in some automap code. 2022-10-14 23:55:31 +02:00
Christoph Oelckers
fce956f83e - move stuff around 2022-10-14 23:55:31 +02:00
Christoph Oelckers
a69bdb3370 - eliminated Blood’s RotatePoint function 2022-10-14 23:55:31 +02:00
Christoph Oelckers
3bac7af313 - simple stuff in blood/actor.cpp 2022-10-14 23:55:31 +02:00
Christoph Oelckers
58642c4d2f - cleaned up the distance checks in operatetripbomb 2022-10-14 23:55:31 +02:00
Christoph Oelckers
c45ecdae73 - wrapped all velocity access in Blood, except the places where an address of vel is taken 2022-10-14 23:55:30 +02:00
Christoph Oelckers
7a7a2cdb39 - various replacements of vel 2022-10-14 23:55:30 +02:00
Christoph Oelckers
f1d3126435 - vel assignments 2022-10-14 23:55:30 +02:00
Christoph Oelckers
151fc46ef3 - removed unused wrapper. 2022-10-14 23:53:56 +02:00
Christoph Oelckers
994cb47d36 - set_int_bvel_z 2022-10-14 23:52:44 +02:00
Christoph Oelckers
9cbffc998e - set_int_bvel_y 2022-10-14 23:52:44 +02:00
Christoph Oelckers
761da2b06e - set_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
b78d5a95ac - more add_int_bvel_ 2022-10-14 23:52:43 +02:00
Christoph Oelckers
1999340c8a - add_int_bvel_z 2022-10-14 23:52:43 +02:00
Christoph Oelckers
49d280c665 - add_int_bvel_y 2022-10-14 23:52:43 +02:00
Christoph Oelckers
12e5fd133c - add_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
49f0e9c57d - batch 3 of vel. 2022-10-14 23:52:43 +02:00
Christoph Oelckers
193d20bb4d - wrapped more xvels 2022-10-14 23:52:43 +02:00
Christoph Oelckers
e3758d6adc - started wrapping vel 2022-10-14 23:52:42 +02:00
Christoph Oelckers
e7b09dbaac - renamed vel. 2022-10-14 23:52:42 +02:00
Christoph Oelckers
a5a04b1123 - moved Blood's velocity vector to DCoreActor. 2022-10-14 23:52:42 +02:00
Christoph Oelckers
2f7995619e - removed unused variables in SECTOR_OBJECT 2022-10-14 23:52:42 +02:00
Christoph Oelckers
491b6eb08c - floatified some angles. 2022-10-14 23:52:42 +02:00
Christoph Oelckers
c443d9ecb7 - floatified parts of InitUzi and InitGrenade. 2022-10-14 23:52:27 +02:00
Christoph Oelckers
d582cedaec - floatified parts of InitNuke and InitMicro 2022-10-14 23:51:15 +02:00
Christoph Oelckers
80034445b2 - floatified parts of InitRocket and InitBunnyRocket 2022-10-14 23:49:12 +02:00
Christoph Oelckers
8eab80bad2 - floatified parts of InitLaser and InitRail 2022-10-14 23:48:13 +02:00
Christoph Oelckers
b5f13c2a24 - floatified parts of InitShotgun 2022-10-14 23:47:05 +02:00
Christoph Oelckers
ce3d44f3b6 - floatify parts of InitStar 2022-10-14 23:46:00 +02:00
Christoph Oelckers
a9b19943dd - floatified bob_z and all actor spawns using it. 2022-10-14 23:39:33 +02:00
Christoph Oelckers
83adf5e88a - floatified PLAYER::Revolve 2022-10-14 23:17:46 +02:00
Christoph Oelckers
cebdc653bb - removed unused fields from PLAYER. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
1300e76428 - vector assignment simplification 2022-10-14 23:17:46 +02:00
Christoph Oelckers
c3ac42a546 - removed unused PLAYER::up_speed and down_speed variables. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
29d9d02b78 - floatified PLAYER::z_speed. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
203e2c405f - floatified PLAYER::lv 2022-10-14 23:17:45 +02:00
Christoph Oelckers
6feb187a2a - floatified lo_step. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
9ba03ac53f - renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
5f4a0cf208 - removed bogus velocity code for RRRA's empty bike and boat. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
9621cd08d2 - use PlayerIndex plus a bit of cleanup. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
45d95ec053 - spr.yvel is gone in Exhumed 2022-10-14 23:13:34 +02:00
Christoph Oelckers
490d4d3555 - set_int_yvel 2022-10-14 23:13:34 +02:00
Christoph Oelckers
b0e67ab88d - clear_yvel 2022-10-14 23:13:34 +02:00
Christoph Oelckers
f8ba5bb660 - final xvel cleanup. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
9600face4a - the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef - almost the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ce20bd9c56 - more wraps 2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085 -add_int_xvel(- 2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d - add_int_xvel 2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2 - right shifts 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
fb1a9881e3 - half done with xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa - more xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
cf90970121 - float_vel wraps 2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796 - second batch of xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4 - first bunch of wrapping xvel. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
0740ccbef1 - use PlayerIndex where appropriate. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
f495650922 - clean out all residual access to yvel in SW.
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
36f109502d - use clear_xvel wrapper. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
aa22e48036 - preparations for xvel wrapping.
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07 - this concludes all trivial int_zvel replacements. 2022-10-14 22:57:37 +02:00
Christoph Oelckers
a98e37b345 - handle int_zvel() == 0 2022-10-14 22:57:36 +02:00
Christoph Oelckers
9f9858d8f4 - handle remaining zvel comparisons. 2022-10-14 22:57:36 +02:00
Christoph Oelckers
56e5388150 - handle 'zvel >' comparisons with constants. 2022-10-14 22:55:27 +02:00
Christoph Oelckers
7e8afd58da - handle 'zvel <' comparisons with constants. 2022-10-14 22:53:22 +02:00
Christoph Oelckers
07bac24234 - quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
9f08abc90e - eliminate the only use of zvel in tspritetype.
Since this never gets manipulated on the tsprite size, better get it directly from the actor so that the final velocity vector does not need to be in spritetype et.al.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
446b02c11b - Exhumed: separate AngleChase abuse from zvel variable. 2022-10-14 20:31:57 +02:00
Christoph Oelckers
bd520e63dd - use float_zvel in a few places. 2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24 - use clear_zvel 2022-10-14 20:31:57 +02:00
Christoph Oelckers
8946a66350 - handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
231107921e - handle a few more operators 2022-10-14 20:31:56 +02:00
Christoph Oelckers
588af5aa71 - add_int_zvel with - 2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f - add_int_zvel 2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a - set_int_zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
81fc066a5e - use zvel's alias inittype where it's not being used for velocity. 2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b - wrapped 0 assignments to zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3 - more zvel wrapping 2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a - zvel wrapping, part 1. 2022-10-14 20:31:55 +02:00
Christoph Oelckers
f78cfb590d - minor cleanup 2022-10-14 20:31:54 +02:00
Christoph Oelckers
5d9a1d5ad5 - Facing 2022-10-14 20:31:54 +02:00
Christoph Oelckers
651bf324e3 - int_Actor* cleanup. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
35d74c7f9f - some MOVExy replacements. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
05ad1e38e9 - renamed PLAYER::bob_amt and minor cleanup. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
b9906ad5ce - grate stuff 2022-10-14 20:31:54 +02:00
Christoph Oelckers
574a24aded - some simple stuff 2022-10-14 20:31:54 +02:00
Christoph Oelckers
c7c9ab52ce - the last remaining set_int_z calls in SW. 2022-10-14 20:31:53 +02:00
Christoph Oelckers
6b06d37d14 - the last uses of the int_Actor functions. 2022-10-14 20:31:53 +02:00
Christoph Oelckers
562ac2461d - InitSkelSpell 2022-10-14 20:31:53 +02:00
Christoph Oelckers
d815d0dfeb - two more functions 2022-10-14 20:31:53 +02:00
Christoph Oelckers
6a9972938e - position in InitZillaRail 2022-10-14 20:31:53 +02:00
Christoph Oelckers
bd54c4e8e2 - floatified WeaponHitscanShootFeet 2022-10-14 20:31:53 +02:00
Christoph Oelckers
12d182db6d - floatify InitEnemyUzi. 2022-10-14 20:31:52 +02:00
Christoph Oelckers
91a89cd0f5 - more SetZVelFromTarget. 2022-10-14 20:31:52 +02:00
Christoph Oelckers
c6d69da727 - serpent stuff 2022-10-14 20:31:52 +02:00
Christoph Oelckers
453c45e0dc - floatified InitVulcanBoulder 2022-10-14 20:31:52 +02:00
Christoph Oelckers
43a108bfb6 - consolidated and floatified 4 occurences of the same formula. 2022-10-14 20:31:52 +02:00
Christoph Oelckers
5a580c145e - Backend update from GZDoom. 2022-10-14 20:19:48 +02:00
Mitchell Richters
d63fb33dd0 - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine().
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
2022-10-14 18:19:04 +02:00
Mitchell Richters
9e93b417b7 - Blood: Some missed MaxSmoothRatio changes. 2022-10-14 18:19:03 +02:00
Mitchell Richters
e57ef59900 - Minor consistency fix with Duke and SW's automap code. 2022-10-14 18:19:03 +02:00
Mitchell Richters
5407de6924 - Use MaxSmoothRatio everywhere so refactoring is easier later on. 2022-10-14 18:19:03 +02:00
Mitchell Richters
04d20a52c3 - Duke: Set both orotscrnang and rotscrnang when being called from a script, since the former is an addition. 2022-10-14 18:19:03 +02:00
Mitchell Richters
0baaad7c23 - Blood: Add seemingly forgotten call to MarkSectorSeen().
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
2022-10-14 18:19:02 +02:00
Mitchell Richters
d427fc3e02 - Duke: Slightly tidy up CSTAT_SPRITE_ALIGNMENT_FACING automap code. 2022-10-14 18:19:02 +02:00
Mitchell Richters
7d85acac13 - Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Mitchell Richters
a4ac9afa2f - SW: Floatify automap draw code (same math as Duke's, fortunately). 2022-10-14 18:19:02 +02:00
Christoph Oelckers
ca27a2e47f - floatified SpawnGrenadeExp 2022-10-14 18:19:02 +02:00
Christoph Oelckers
02ad203a79 - floatified SpawnCoolieExp 2022-10-14 18:19:01 +02:00
Christoph Oelckers
9d35e3efd4 - fix compiler warning 2022-10-14 18:19:01 +02:00
Christoph Oelckers
99b8457eb4 - FindDistance in DoExpDamageTest 2022-10-14 18:19:01 +02:00
Christoph Oelckers
e2fdb5fc02 - vneartag in ActorTrackDecide 2022-10-14 18:19:01 +02:00
Christoph Oelckers
91355e4b04 - floatified ActorDrop 2022-10-14 18:19:01 +02:00
Christoph Oelckers
cef65c4ba4 - very simple replacements 2022-10-14 18:19:01 +02:00
Christoph Oelckers
9a2929a9c6 - floatified BuildNearTagList calls 2022-10-14 18:19:00 +02:00
Christoph Oelckers
958ec46cbb - floatified InitRipper2Hang 2022-10-14 18:19:00 +02:00
Christoph Oelckers
984dfb9889 - floatified InitRipperHang 2022-10-14 18:19:00 +02:00
Christoph Oelckers
975e08666c - floatified 2 updatesectorz calls. 2022-10-14 18:19:00 +02:00
Christoph Oelckers
138e200510 - floatified UpdatePlayerUnderSprite 2022-10-14 18:19:00 +02:00
Christoph Oelckers
19f5eac518 - SpawnActor in SpawnShell 2022-10-14 18:19:00 +02:00
Christoph Oelckers
dd171cd158 - floatified GetRepeatFromHeight's input. 2022-10-14 18:18:59 +02:00