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- these angles stored in Vis were never used
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@ -1052,8 +1052,6 @@ int DoBunnyQuickJump(DSWActor* actor)
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actor->spr.angle += DAngle180;
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HelpMissileLateral(actor, 2000);
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actor->spr.angle = hitActor->spr.angle;
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actor->user.Vis = actor->int_ang(); // Remember angles for later
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hitActor->user.Vis = hitActor->int_ang();
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NewStateGroup(actor, sg_BunnyScrew);
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NewStateGroup(hitActor, sg_BunnyScrew);
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