- these angles stored in Vis were never used

This commit is contained in:
Christoph Oelckers 2022-09-05 00:08:44 +02:00
parent e81dba2ea9
commit 3dcf7399cf

View file

@ -1052,8 +1052,6 @@ int DoBunnyQuickJump(DSWActor* actor)
actor->spr.angle += DAngle180;
HelpMissileLateral(actor, 2000);
actor->spr.angle = hitActor->spr.angle;
actor->user.Vis = actor->int_ang(); // Remember angles for later
hitActor->user.Vis = hitActor->int_ang();
NewStateGroup(actor, sg_BunnyScrew);
NewStateGroup(hitActor, sg_BunnyScrew);