- minor code cleanup

This commit is contained in:
Christoph Oelckers 2022-09-04 23:45:48 +02:00
parent 5653793bdc
commit 9651a7f694
2 changed files with 33 additions and 8 deletions

View file

@ -438,10 +438,10 @@ int DoBloodSpray(DSWActor* actor)
break;
}
auto wall_ang = VecToAngle(wph->delta()) + DAngle90;
auto wall_ang = VecToAngle(wph->delta()) - DAngle90;
SpawnMidSplash(actor);
auto bldActor = QueueWallBlood(actor, wall_ang + DAngle180);
auto bldActor = QueueWallBlood(actor, wall_ang);
if (bldActor== nullptr)
{
@ -555,6 +555,11 @@ int DoBloodSpray(DSWActor* actor)
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoPhosphorus(DSWActor* actor)
{
@ -617,10 +622,7 @@ int DoPhosphorus(DSWActor* actor)
case kHitWall:
{
short hit_wall, nw, wall_ang;
walltype* wph;
wph = actor->user.coll.hitWall;
walltype* wph = actor->user.coll.hitWall;
if (wph->lotag == TAG_WALL_BREAK)
{
@ -753,6 +755,12 @@ int DoPhosphorus(DSWActor* actor)
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoChemBomb(DSWActor* actor)
{
if (actor->user.Flags & (SPR_UNDERWATER))
@ -965,6 +973,12 @@ int DoChemBomb(DSWActor* actor)
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoCaltropsStick(DSWActor* actor)
{
actor->user.Counter = !actor->user.Counter;
@ -975,6 +989,12 @@ int DoCaltropsStick(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoCaltrops(DSWActor* actor)
{
if (actor->user.Flags & (SPR_UNDERWATER))
@ -1204,6 +1224,12 @@ int SpawnRadiationCloud(DSWActor* actor)
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoRadiationCloud(DSWActor* actor)
{
actor->spr.pos.XY() += actor->user.change;

View file

@ -17116,14 +17116,13 @@ DSWActor* QueueWallBlood(DSWActor* actor, DAngle bang)
short rndnum;
int daz;
HitInfo hit{};
int ang = bang.Buildang();
if (actor->user.Flags & (SPR_UNDERWATER) || SpriteInUnderwaterArea(actor) || SpriteInDiveArea(actor))
return nullptr; // No blood underwater!
daz = Z(RANDOM_P2(128))<<3;
daz -= (Z(128)<<2);
dang = (ang+(RANDOM_P2(128<<5) >> 5)) - (64);
dang = (bang.Buildang() + (RANDOM_P2(128 << 5) >> 5)) - (64);
FAFhitscan(actor->int_pos().X, actor->int_pos().Y, actor->int_pos().Z - Z(30), actor->sector(), // Start position
bcos(dang), // X vector of 3D ang