- minor cleanup

This commit is contained in:
Christoph Oelckers 2022-09-04 23:49:03 +02:00
parent 7907589afe
commit 3647eb6b09

View file

@ -1280,8 +1280,8 @@ int PlayerInitChemBomb(PLAYER* pp)
actorNew->spr.shade = -15;
actorNew->user.WeaponNum = plActor->user.WeaponNum;
actorNew->user.Radius = 200;
actorNew->user.ceiling_dist = (3);
actorNew->user.floor_dist = (3);
actorNew->user.ceiling_dist = 3;
actorNew->user.floor_dist = 3;
actorNew->user.Counter = 0;
actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER);
actorNew->spr.cstat |= (CSTAT_SPRITE_BLOCK);
@ -1298,7 +1298,7 @@ int PlayerInitChemBomb(PLAYER* pp)
MissileSetPos(actorNew, DoChemBomb, 1000);
plActor->spr.clipdist = uint8_t(oclipdist);
actorNew->spr.clipdist = 80L >> 2;
actorNew->spr.clipdist = 80 >> 2;
UpdateChange(actorNew, 0.5);
@ -1312,6 +1312,12 @@ int PlayerInitChemBomb(PLAYER* pp)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int InitSpriteChemBomb(DSWActor* actor)
{
PlaySound(DIGI_THROW, actor, v3df_dontpan | v3df_doppler);
@ -1335,7 +1341,7 @@ int InitSpriteChemBomb(DSWActor* actor)
actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER);
actorNew->spr.cstat |= (CSTAT_SPRITE_BLOCK);
actorNew->set_int_zvel(short(-RandomRange(100) * HORIZ_MULT));
actorNew->vel.Z = (-RandomRange(100) * HORIZ_MULT) * zmaptoworld;
actorNew->spr.clipdist = 80L >> 2;
@ -1347,6 +1353,11 @@ int InitSpriteChemBomb(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int InitChemBomb(DSWActor* actor)
{
@ -1361,8 +1372,8 @@ int InitChemBomb(DSWActor* actor)
actorNew->spr.xrepeat = 32;
actorNew->spr.shade = -15;
actorNew->user.Radius = 200;
actorNew->user.ceiling_dist = (3);
actorNew->user.floor_dist = (3);
actorNew->user.ceiling_dist = 3;
actorNew->user.floor_dist = 3;
actorNew->user.Counter = 0;
actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_INVISIBLE); // Make nuke radiation
// invis.
@ -1371,7 +1382,7 @@ int InitChemBomb(DSWActor* actor)
if (SpriteInUnderwaterArea(actorNew))
actorNew->user.Flags |= (SPR_UNDERWATER);
actorNew->set_int_zvel(short(-RandomRange(100) * HORIZ_MULT));
actorNew->vel.Z = (-RandomRange(100) * HORIZ_MULT) * zmaptoworld;
actorNew->spr.clipdist = 0;
if (actor->user.ID == MUSHROOM_CLOUD || actor->user.ID == 3121 || actor->user.ID == SUMO_RUN_R0) // 3121 == GRENADE_EXP
@ -1626,8 +1637,8 @@ int PlayerInitCaltrops(PLAYER* pp)
actorNew->spr.shade = -15;
actorNew->user.WeaponNum = plActor->user.WeaponNum;
actorNew->user.Radius = 200;
actorNew->user.ceiling_dist = (3);
actorNew->user.floor_dist = (3);
actorNew->user.ceiling_dist = 3;
actorNew->user.floor_dist = 3;
actorNew->user.Counter = 0;
// spawnedActor->spr.cstat |= (CSTAT_SPRITE_BLOCK);
@ -1677,8 +1688,8 @@ int InitCaltrops(DSWActor* actor)
actorNew->spr.clipdist = actor->spr.clipdist;
actorNew->user.WeaponNum = actor->user.WeaponNum;
actorNew->user.Radius = 200;
actorNew->user.ceiling_dist = (3);
actorNew->user.floor_dist = (3);
actorNew->user.ceiling_dist = 3;
actorNew->user.floor_dist = 3;
actorNew->user.Counter = 0;
actorNew->set_int_zvel(short(-RandomRange(100) * HORIZ_MULT));
@ -1717,8 +1728,8 @@ int InitPhosphorus(DSWActor* actor)
actorNew->spr.clipdist = actor->spr.clipdist;
actorNew->user.WeaponNum = actor->user.WeaponNum;
actorNew->user.Radius = 600;
actorNew->user.ceiling_dist = (3);
actorNew->user.floor_dist = (3);
actorNew->user.ceiling_dist = 3;
actorNew->user.floor_dist = 3;
actorNew->user.Counter = 0;
actorNew->set_int_zvel(short(-RandomRange(100) * HORIZ_MULT));
@ -1782,8 +1793,8 @@ int InitBloodSpray(DSWActor* actor, bool dogib, short velocity)
actorNew->spr.clipdist = actor->spr.clipdist;
actorNew->user.WeaponNum = actor->user.WeaponNum;
actorNew->user.Radius = 600;
actorNew->user.ceiling_dist = (3);
actorNew->user.floor_dist = (3);
actorNew->user.ceiling_dist = 3;
actorNew->user.floor_dist = 3;
actorNew->user.Counter = 0;
actorNew->set_int_zvel(short((-10 - RandomRange(50)) * HORIZ_MULT));