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https://github.com/DrBeef/Raze.git
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- more wraps
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parent
643dda6085
commit
ce20bd9c56
6 changed files with 20 additions and 20 deletions
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@ -1005,7 +1005,7 @@ void movetrash(DDukeActor *actor)
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{
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makeitfall(actor);
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if (krand() & 1) actor->add_int_zvel(- 256);
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if (abs(actor->spr.xvel) < 48)
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if (abs(actor->int_xvel()) < 48)
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actor->add_int_xvel( (krand() & 3));
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}
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else deletesprite(actor);
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@ -4984,7 +4984,7 @@ void alterang(int ang, DDukeActor* actor, int playernum)
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aang = actor->int_ang();
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actor->add_int_xvel( (*moveptr - actor->spr.xvel) / 5);
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actor->add_int_xvel( (*moveptr - actor->int_xvel()) / 5);
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if (actor->float_zvel() < (648/256.)) actor->add_int_zvel( ((*(moveptr + 1) << 4) - actor->int_zvel()) / 5);
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if (isRRRA() && (ang & windang))
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@ -3551,7 +3551,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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auto moveptr = &ScriptCode[actor->temp_data[1]];
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if (a & geth) actor->add_int_xvel( (*moveptr - actor->spr.xvel) >> 1);
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if (a & geth) actor->add_int_xvel( (*moveptr - actor->int_xvel()) >> 1);
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if (a & getv) actor->add_int_zvel( ((*(moveptr + 1) << 4) - actor->int_zvel()) >> 1);
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if (a & dodgebullet)
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@ -2595,21 +2595,21 @@ static int henstand(DDukeActor *actor)
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actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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if (actor->spr.picnum == BOWLINGPIN)
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{
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actor->spr.cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(actor->spr.xvel);
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actor->spr.cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(actor->spr.xvel);
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actor->spr.cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(int(actor->float_xvel() * 16));
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actor->spr.cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(int(actor->float_xvel() * 16));
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if (krand() & 1)
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actor->spr.picnum = BOWLINGPIN + 1;
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}
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else if (actor->spr.picnum == HENSTAND)
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{
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actor->spr.cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(actor->spr.xvel);
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actor->spr.cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(actor->spr.xvel);
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actor->spr.cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(int(actor->float_xvel() * 16));
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actor->spr.cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(int(actor->float_xvel() * 16));
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if (krand() & 1)
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actor->spr.picnum = HENSTAND + 1;
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if (!actor->spr.xvel)
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if (!actor->int_xvel())
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return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object
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}
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if (actor->spr.picnum == BOWLINGPIN || (actor->spr.picnum == BOWLINGPIN + 1 && !actor->spr.xvel))
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if (actor->spr.picnum == BOWLINGPIN || (actor->spr.picnum == BOWLINGPIN + 1 && !actor->int_xvel()))
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{
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return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object
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}
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@ -2766,7 +2766,7 @@ void moveactors_r(void)
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}
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break;
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case BOWLINGBALL:
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if (act->spr.xvel)
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if (act->int_xvel())
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{
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if(!S_CheckSoundPlaying(356))
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S_PlayActorSound(356,act);
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@ -2847,7 +2847,7 @@ void moveactors_r(void)
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case POWDERKEG:
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if (!isRRRA() || (sectp->lotag != 1 && sectp->lotag != 160))
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if (act->spr.xvel)
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if (act->int_xvel())
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{
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movesprite_ex(act,
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MulScale(act->int_xvel(), bcos(act->int_ang()), 14),
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@ -3620,7 +3620,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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auto moveptr = &ScriptCode[actor->temp_data[1]];
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if (a & geth) actor->add_int_xvel( (*moveptr - actor->spr.xvel) >> 1);
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if (a & geth) actor->add_int_xvel( (*moveptr - actor->int_xvel()) >> 1);
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if (a & getv) actor->add_int_zvel( ((*(moveptr + 1) << 4) - actor->int_zvel()) >> 1);
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if (a & dodgebullet)
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@ -186,7 +186,7 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, DVector3 spos, DAng
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// WTF???
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DAngle myang = (DAngle90 - (DAngle180 - fabs(fabs(VecToAngle(spos.XY() - ps[p].pos.XY()) - sang) - DAngle180)));
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if (ps[p].GetActor()->spr.xvel != 0)
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vel = (int)((myang.Buildang() * 0.001953125f * ps[p].GetActor()->spr.xvel) + 400);
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vel = (int)((myang.Buildang() * 0.001953125f * ps[p].GetActor()->int_xvel()) + 400);
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if (actor->sector()->lotag == 2 && (krand() % 5) == 0)
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spawned = spawn(actor, WATERBUBBLE);
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}
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@ -647,7 +647,7 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa,
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spawned->spr.shade = 0;
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if (actor->spr.picnum == BOSS2)
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{
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l = spawned->spr.xvel;
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l = spawned->int_xvel();
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spawned->set_int_xvel(1024);
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ssp(spawned, CLIPMASK0);
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spawned->set_int_xvel(l);
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@ -2827,7 +2827,7 @@ void processinput_d(int snum)
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if (p->GetActor()->spr.xrepeat < 40 && p->jetpack_on == 0)
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{
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p->ofistsign = p->fistsign;
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p->fistsign += p->GetActor()->spr.xvel;
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p->fistsign += p->GetActor()->int_xvel();
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}
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if (p->transporter_hold > 0)
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@ -2860,7 +2860,7 @@ void processinput_d(int snum)
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if (p->on_crane != nullptr)
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goto HORIZONLY;
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p->playerweaponsway(pact->spr.xvel);
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p->playerweaponsway(pact->int_xvel());
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pact->set_int_xvel(int(clamp((p->pos.XY() - p->bobpos).Length(), 0., 32.) * worldtoint));
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if (p->on_ground) p->bobcounter += p->GetActor()->int_xvel() >> 1;
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@ -3054,7 +3054,7 @@ HORIZONLY:
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{
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p->pycount += 52;
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p->pycount &= 2047;
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p->pyoff = DAngle::fromBuild(p->pycount).Sin() * pact->spr.xvel;
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p->pyoff = DAngle::fromBuild(p->pycount).Sin() * pact->int_xvel();
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const double factor = 64. / 1596; // What is 1596?
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p->pyoff = abs(pact->spr.xvel * DAngle::fromBuild(p->pycount).Sin()) * factor;
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@ -3579,7 +3579,7 @@ void processinput_r(int snum)
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if (p->on_crane != nullptr)
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goto HORIZONLY;
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p->playerweaponsway(pact->spr.xvel);
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p->playerweaponsway(pact->int_xvel());
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pact->set_int_xvel(int(clamp((p->pos.XY() - p->bobpos).Length(), 0., 32.) * worldtoint));
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if (p->on_ground) p->bobcounter += p->GetActor()->int_xvel() >> 1;
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@ -9274,7 +9274,7 @@ int DoMicroMini(DSWActor* actor)
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int SpawnExtraMicroMini(DSWActor* actor)
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{
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Micro[0][0], actor->sector(),
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actor->spr.pos, actor->spr.angle, actor->spr.xvel);
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actor->spr.pos, actor->spr.angle, actor->int_xvel());
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SetOwner(GetOwner(actor), actorNew);
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actorNew->spr.yrepeat = actorNew->spr.xrepeat = actor->spr.xrepeat;
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@ -12415,7 +12415,7 @@ int InitStar(PLAYER* pp)
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for (size_t i = 0; i < countof(dang); i++)
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{
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auto actorNew2 = SpawnActor(STAT_MISSILE, STAR1, s_Star, pp->cursector, nx, ny, nz, NORM_ANGLE(actorNew->int_ang() + dang[i]), actorNew->spr.xvel);
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auto actorNew2 = SpawnActor(STAT_MISSILE, STAR1, s_Star, pp->cursector, nx, ny, nz, NORM_ANGLE(actorNew->int_ang() + dang[i]), actorNew->int_xvel());
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SetOwner(GetOwner(actorNew), actorNew2);
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actorNew2->spr.yrepeat = actorNew2->spr.xrepeat = STAR_REPEAT;
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