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- floatified BuildNearTagList calls
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1 changed files with 8 additions and 8 deletions
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@ -2112,11 +2112,11 @@ void NearTagList(NEAR_TAG_INFO* ntip, PLAYER* pp, int z, int dist, int type, int
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}
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}
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void BuildNearTagList(NEAR_TAG_INFO* ntip, int size, PLAYER* pp, int z, int dist, int type, int count)
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void BuildNearTagList(NEAR_TAG_INFO* ntip, int size, PLAYER* pp, double z, int dist, int type, int count)
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{
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memset(ntip, -1, size);
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nti_cnt = 0;
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NearTagList(ntip, pp, z, dist, type, count);
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NearTagList(ntip, pp, int(z * zworldtoint), dist, type, count);
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}
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@ -2184,7 +2184,7 @@ void PlayerOperateEnv(PLAYER* pp)
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NearThings(pp); // Check for player sound specified in a level sprite
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}
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BuildNearTagList(nti, sizeof(nti), pp, pp->int_ppos().Z, 2048L, NTAG_SEARCH_LO_HI, 8);
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BuildNearTagList(nti, sizeof(nti), pp, pp->pos.Z, 2048, NTAG_SEARCH_LO_HI, 8);
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found = false;
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@ -2204,16 +2204,16 @@ void PlayerOperateEnv(PLAYER* pp)
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// if not found look at different z positions
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if (!found)
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{
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int z[3];
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double z[3];
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DSWActor* plActor = pp->actor;
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z[0] = plActor->int_pos().Z - int_ActorSizeZ(plActor) - Z(10);
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z[1] = plActor->int_pos().Z;
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z[2] = (z[0] + z[1]) >> 1;
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z[0] = plActor->spr.pos.Z - ActorSizeZ(plActor) - 10;
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z[1] = plActor->spr.pos.Z;
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z[2] = (z[0] + z[1]) * 0.5;
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for (unsigned i = 0; i < SIZ(z); i++)
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{
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BuildNearTagList(nti, sizeof(nti), pp, z[i], 1024 + 768L, NTAG_SEARCH_LO_HI, 8);
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BuildNearTagList(nti, sizeof(nti), pp, z[i], 1024 + 768, NTAG_SEARCH_LO_HI, 8);
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for (nt_ndx = 0; nti[nt_ndx].dist >= 0; nt_ndx++)
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{
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