- missed one last DistanceI call in ai.cpp

This commit is contained in:
Christoph Oelckers 2022-09-04 21:41:30 +02:00
parent 145b563736
commit 9cd3b3456a

View file

@ -1356,8 +1356,6 @@ int InitActorFindPlayer(DSWActor* actor)
int InitActorDuck(DSWActor* actor)
{
int dist;
if (!actor->user.ActorActionSet->Duck)
{
actor->user.ActorActionFunc = DoActorDecide;
@ -1367,9 +1365,9 @@ int InitActorDuck(DSWActor* actor)
actor->user.ActorActionFunc = DoActorDuck;
NewStateGroup(actor, actor->user.ActorActionSet->Duck);
dist = DistanceI(actor->spr.pos, actor->user.targetActor->spr.pos);
double dist = (actor->spr.pos.XY(), actor->user.targetActor->spr.pos.XY()).LengthSquared();
if (dist > 8000)
if (dist > 500*500)
{
actor->user.WaitTics = 190;
}