mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
- more quick replacements
This commit is contained in:
parent
3e76d49b6e
commit
eed7f0806c
16 changed files with 44 additions and 45 deletions
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@ -6934,7 +6934,7 @@ void FireballSeqCallback(int, DBloodActor* actor)
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auto pFX = gFX.fxSpawnActor(FX_11, actor->sector(), actor->spr.pos, 0);
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if (pFX)
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{
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pFX->set_int_bvel(actor->int_vel());
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pFX->vel = actor->vel;
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}
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}
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@ -6943,7 +6943,7 @@ void NapalmSeqCallback(int, DBloodActor* actor)
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auto pFX = gFX.fxSpawnActor(FX_12, actor->sector(), actor->spr.pos, 0);
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if (pFX)
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{
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pFX->set_int_bvel(actor->int_vel());
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pFX->vel = actor->vel;
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}
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}
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@ -6952,7 +6952,7 @@ void Fx32Callback(int, DBloodActor* actor)
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auto pFX = gFX.fxSpawnActor(FX_32, actor->sector(), actor->spr.pos, 0);
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if (pFX)
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{
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pFX->set_int_bvel(actor->int_vel());
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pFX->vel = actor->vel;
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}
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}
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@ -6961,7 +6961,7 @@ void Fx33Callback(int, DBloodActor* actor)
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auto pFX = gFX.fxSpawnActor(FX_33, actor->sector(), actor->spr.pos, 0);
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if (pFX)
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{
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pFX->set_int_bvel(actor->int_vel());
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pFX->vel = actor->vel;
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}
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}
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@ -496,7 +496,7 @@ void moveplayers(void)
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if (act->spr.extra < 8)
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{
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act->set_int_xvel(128);
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act->vel.X = 8;
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act->spr.angle = p->angle.ang;
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act->spr.extra++;
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ssp(act, CLIPMASK0);
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@ -654,7 +654,7 @@ void movecrane(DDukeActor *actor, int crane)
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if (actor->int_xvel() < 184)
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{
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actor->spr.picnum = crane + 1;
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actor->add_int_xvel( 8);
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actor->vel.X += 0.5;
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}
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//IFMOVING; // JBF 20040825: see my rant above about this
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ssp(actor, CLIPMASK0);
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@ -749,7 +749,7 @@ void movecrane(DDukeActor *actor, int crane)
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else if (actor->temp_data[0] == 6)
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{
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if (actor->int_xvel() < 192)
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actor->add_int_xvel( 8);
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actor->vel.X += 0.5;
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actor->spr.angle = VecToAngle(cpt.pos.XY() - actor->spr.pos.XY());
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ssp(actor, CLIPMASK0);
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if (((actor->spr.pos.X - cpt.pos.X) * (actor->spr.pos.X - cpt.pos.X) + (actor->spr.pos.Y - cpt.pos.Y) * (actor->spr.pos.Y - cpt.pos.Y)) < (8 * 8))
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@ -1530,7 +1530,7 @@ bool queball(DDukeActor *actor, int pocket, int queball, int stripeball)
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if (x < 512 && actor->sector() == ps[p].cursector)
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{
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actor->spr.angle = VecToAngle(actor->spr.pos.XY() - ps[p].pos.XY());
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actor->set_int_xvel(48);
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actor->vel.X = 3;
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}
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}
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return true;
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@ -1638,7 +1638,7 @@ void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int p
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if ((actor->temp_data[2] & 3) == 0) spawn(actor, explosion);
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getglobalz(actor);
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actor->add_int_ang(96);
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actor->set_int_xvel(128);
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actor->vel.X = 8;
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int j = ssp(actor, CLIPMASK0);
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if (j != 1 || actor->spr.pos.Z > actor->floorz)
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{
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@ -1686,7 +1686,7 @@ void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int p
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else if (actor->temp_data[0] == 2 || actor->temp_data[0] == 3)
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{
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actor->temp_data[3] = 0;
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if(actor->vel.X > 0) actor->add_int_xvel(-16);
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if(actor->vel.X > 0) actor->vel.X -= 1;
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else actor->vel.X = 0;
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if (actor->temp_data[0] == 2)
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@ -1733,7 +1733,7 @@ void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int p
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if (l > 1524) { if (actor->int_xvel() < 256) actor->add_int_xvel( 32); }
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else
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{
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if(actor->vel.X > 0) actor->add_int_xvel(-16);
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if(actor->vel.X > 0) actor->vel.X -= 1;
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else actor->vel.X = 0;
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}
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}
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@ -2957,7 +2957,7 @@ void handle_se30(DDukeActor *actor, int JIBS6)
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if (actor->int_xvel() == 0)
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operateactivators(actor->spr.hitag + (!actor->temp_data[3]), -1);
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if (actor->int_xvel() < 256)
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actor->add_int_xvel( 16);
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actor->vel.X += 1;
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}
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}
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if (actor->temp_data[4] == 2)
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@ -2968,7 +2968,7 @@ void handle_se30(DDukeActor *actor, int JIBS6)
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actor->vel.X = 0;
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if(actor->vel.X > 0)
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actor->add_int_xvel(-16);
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actor->vel.X -= 1;
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else
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{
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actor->vel.X = 0;
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@ -3708,7 +3708,7 @@ void handle_se15(DDukeActor* actor)
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{
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if (actor->temp_data[4])
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{
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actor->set_int_xvel(16);
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actor->vel.X = 1;
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if (actor->temp_data[4] == 1) //Opening
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{
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@ -4237,7 +4237,7 @@ void handle_se26(DDukeActor* actor)
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auto sc = actor->sector();
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double zvel = actor->vel.Z;
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actor->set_int_xvel(32);
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actor->vel.X = 2;
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DVector2 vect = 2 * actor->spr.angle.ToVector(); // was: (32 * bsin) >> 14
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actor->spr.shade++;
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@ -4786,14 +4786,14 @@ void getglobalz(DDukeActor* actor)
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if( actor->spr.statnum != STAT_PROJECTILE)
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{
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actor->spr.cstat2 |= CSTAT2_SPRITE_NOSHADOW; // No shadows on actors
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actor->set_int_xvel(-256);
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actor->vel.X = -16;
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ssp(actor, CLIPMASK0);
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}
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}
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else if(lz.actor()->isPlayer() && badguy(actor) )
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{
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actor->spr.cstat2 |= CSTAT2_SPRITE_NOSHADOW; // No shadows on actors
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actor->set_int_xvel(-256);
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actor->vel.X = -16;
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ssp(actor, CLIPMASK0);
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}
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else if(actor->spr.statnum == STAT_PROJECTILE && lz.actor()->isPlayer() && actor->GetOwner() == actor)
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@ -757,7 +757,7 @@ void movefallers_d(void)
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{
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if (act->int_xvel() > 0)
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{
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act->add_int_xvel(-8);
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act->vel.X -= 0.5;
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ssp(act, CLIPMASK0);
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}
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@ -2372,7 +2372,7 @@ static void greenslime(DDukeActor *actor)
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}
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else
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{
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if (actor->int_xvel() < 32) actor->add_int_xvel( 4);
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if (actor->int_xvel() < 32) actor->vel.X += 0.25;
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actor->set_int_xvel(64 - bcos(actor->temp_data[1], -9));
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actor->add_int_ang(getincangle(actor->int_ang(),
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@ -2583,7 +2583,7 @@ static int henstand(DDukeActor *actor)
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deletesprite(hitact);
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if (ns)
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{
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ns->set_int_xvel(32);
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ns->vel.X = 2;
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ns->spr.lotag = 40;
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ns->spr.angle = actor->spr.angle;
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}
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@ -297,7 +297,7 @@ static void shootknee(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
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{
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splash->spr.pos.XY() = hit.hitpos.XY();
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splash->spr.angle = ps[p].angle.ang; // Total tweek
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splash->set_int_xvel(32);
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splash->vel.X = 2;
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ssp(actor, CLIPMASK0);
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splash->vel.X = 0;
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}
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@ -442,7 +442,7 @@ static void shootweapon(DDukeActor *actor, int p, int sx, int sy, int sz, int sa
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if (jib)
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{
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jib->spr.pos.Z += 4;
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jib->set_int_xvel(16);
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jib->vel.X = 1;
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jib->spr.xrepeat = jib->spr.yrepeat = 24;
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jib->add_int_ang(64 - (krand() & 127));
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}
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@ -187,7 +187,7 @@ static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa,
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{
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splash->spr.pos.XY() = hit.hitpos.XY();
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splash->spr.angle = ps[p].angle.ang; // Total tweek
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splash->set_int_xvel(32);
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splash->vel.X = 2;
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ssp(actor, 0);
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splash->vel.X = 0;
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}
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@ -335,7 +335,7 @@ static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa
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if (l)
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{
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l->spr.pos.Z += 4;
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l->set_int_xvel(16);
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l->vel.X = 1;
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l->spr.xrepeat = l->spr.yrepeat = 24;
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l->add_int_ang(64 - (krand() & 127));
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}
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@ -891,7 +891,7 @@ void shoot_r(DDukeActor* actor, int atwith)
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auto j = spawn(actor, atwith);
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if (j)
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{
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j->set_int_xvel(32);
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j->vel.X = 2;
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j->spr.angle = actor->spr.angle;
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j->spr.pos.Z -= 5;
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}
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@ -1367,7 +1367,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
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if (proj->spr.pal == 6)
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spawned->spr.pal = 6;
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spawned->spr.pos.Z += 4;
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spawned->set_int_xvel(16);
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spawned->vel.X = 1;
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spawned->spr.xrepeat = spawned->spr.yrepeat = 24;
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spawned->add_int_ang(32 - (krand() & 63));
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}
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@ -2332,7 +2332,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
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if (proj->spr.pal == 6)
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spawned->spr.pal = 6;
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spawned->spr.pos.Z += 4;
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spawned->set_int_xvel(16);
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spawned->vel.X = 1;
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spawned->spr.xrepeat = spawned->spr.yrepeat = 24;
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spawned->add_int_ang(32 - (krand() & 63));
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}
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@ -328,7 +328,7 @@ void spawntransporter(DDukeActor *actj, DDukeActor* act, bool beam)
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act->spr.cstat = CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
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act->spr.angle = actj->spr.angle;
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act->set_int_xvel(128);
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act->vel.X = 8;
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ChangeActorStat(act, STAT_MISC);
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ssp(act, CLIPMASK0);
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SetActor(act, act->spr.pos);
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@ -1005,7 +1005,7 @@ void spawneffector(DDukeActor* actor, TArray<DDukeActor*>* actors)
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{
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actor->temp_pos.XY() = actor->spr.pos.XY();
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if (actor->spr.shade == sectp->floorshade) //UP
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actor->set_int_zvel(-256);
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actor->vel.Z = -1;
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else
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actor->vel.Z = 1;
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@ -336,7 +336,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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ud.bomb_tag = (ud.bomb_tag + 1) & 32767;
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act->spr.hitag = ud.bomb_tag;
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act->set_int_xvel(16);
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act->vel.X = 1;
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ssp(act, CLIPMASK0);
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act->temp_data[0] = 17;
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act->temp_data[2] = 0;
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@ -487,7 +487,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.clipdist = 8;
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act->spr.xrepeat = 32;
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act->spr.yrepeat = 26;
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act->set_int_xvel(32);
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act->vel.X = 2;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3120:
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@ -495,7 +495,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.clipdist = 8;
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act->spr.xrepeat = 12;
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act->spr.yrepeat = 10;
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act->set_int_xvel(32);
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act->vel.X = 2;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3122:
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@ -503,7 +503,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.clipdist = 2;
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act->spr.xrepeat = 8;
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act->spr.yrepeat = 6;
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act->set_int_xvel(16);
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act->vel.X = 1;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3123:
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@ -511,7 +511,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.clipdist = 8;
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act->spr.xrepeat = 13;
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act->spr.yrepeat = 13;
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act->set_int_xvel(16);
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act->vel.X = 1;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3124:
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@ -519,7 +519,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.clipdist = 8;
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act->spr.xrepeat = 17;
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act->spr.yrepeat = 12;
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act->set_int_xvel(32);
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act->vel.X = 2;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3132:
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@ -1277,7 +1277,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.xrepeat = 11;
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act->spr.yrepeat = 11;
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act->spr.yint = 4;
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act->set_int_xvel(32);
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act->vel.X = 2;
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break;
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case RPGSPRITE:
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act->spr.xrepeat = 16;
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@ -198,12 +198,12 @@ void IdleFish(DExhumedActor* pActor, int edx)
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if (!edx)
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{
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if (RandomBit()) {
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pActor->set_int_zvel(-pActor->int_zvel());
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pActor->vel.Z = -pActor->vel.Z;
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}
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}
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else if (edx < 0)
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{
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pActor->set_int_zvel(-pActor->int_zvel());
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pActor->vel.Z = -pActor->vel.Z;
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}
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}
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@ -1381,7 +1381,7 @@ void AICreatureChunk::Tick(RunListEvent* ev)
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{
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pActor->vel.X *= 0.5;
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pActor->vel.Y *= 0.5;
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pActor->set_int_zvel(-pActor->int_zvel());
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pActor->vel.Z = -pActor->vel.Z;
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return;
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}
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else if (nVal.type == kHitSprite)
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@ -241,14 +241,14 @@ void AIMummy::Tick(RunListEvent* ev)
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if (pActor->vel.Y > 0)
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{
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pActor->add_int_yvel(-1024);
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pActor->vel.Y -= 64;
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if (pActor->vel.Y < 0) {
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pActor->vel.Y = 0;
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}
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}
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else if (pActor->vel.Y < 0)
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{
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pActor->add_int_yvel(1024);
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pActor->vel.Y += 64;
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if (pActor->vel.Y > 0) {
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pActor->vel.Y = 0;
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}
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@ -1896,8 +1896,7 @@ void AIObject::Tick(RunListEvent* ev)
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if (nMov.exbits & kHitAux2)
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{
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pActor->add_int_xvel(-pActor->int_xvel() >> 3);
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pActor->add_int_yvel(-pActor->int_yvel() >> 3);
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pActor->vel.XY() *= 0.875;
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}
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if (nMov.type == kHitSprite)
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@ -9290,7 +9290,7 @@ int SpawnExtraMicroMini(DSWActor* actor)
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actorNew->spr.cstat = actor->spr.cstat;
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actorNew->set_int_ang(NORM_ANGLE(actorNew->int_ang() + RandomRange(64) - 32));
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actorNew->set_int_zvel(actor->int_zvel());
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actorNew->vel.Z = -actor->vel.Z;
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actorNew->add_int_zvel( RandomRange(Z(16)) - Z(8));
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UpdateChange(actorNew);
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@ -9318,7 +9318,7 @@ int DoMicro(DSWActor* actor)
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actorNew->spr.xrepeat = 20;
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actorNew->spr.yrepeat = 20;
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actorNew->opos = actor->opos;
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actorNew->set_int_zvel(actor->int_zvel());
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actorNew->vel.Z = -actor->vel.Z;
|
||||
actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER);
|
||||
actorNew->spr.cstat &= ~(CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
|
||||
|
||||
|
|
Loading…
Reference in a new issue