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- floatified parts of InitNuke and InitMicro
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commit
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1 changed files with 9 additions and 16 deletions
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@ -13188,7 +13188,6 @@ int InitBunnyRocket(PLAYER* pp)
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int InitNuke(PLAYER* pp)
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{
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DSWActor* actor = pp->actor;
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int nx, ny, nz;
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int zvel;
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if (pp->WpnRocketNuke > 0)
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@ -13207,15 +13206,12 @@ int InitNuke(PLAYER* pp)
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if (!pp->insector())
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return 0;
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nx = pp->int_ppos().X;
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ny = pp->int_ppos().Y;
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auto pos = pp->pos.plusZ(pp->bob_z + 8);
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// Spawn a shot
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// Inserting and setting up variables
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nz = pp->int_ppos().Z + pp->int_bob_z() + Z(8);
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Rocket[0][0], pp->cursector,
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nx, ny, nz, pp->angle.ang.Buildang(), 700);
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Rocket[0][0], pp->cursector, pos, pp->angle.ang, 700);
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SetOwner(pp->actor, actorNew);
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actorNew->spr.yrepeat = 128;
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@ -13355,13 +13351,12 @@ int InitEnemyNuke(DSWActor* actor)
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int InitMicro(PLAYER* pp)
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{
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DSWActor* actor = pp->actor;
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int nx, ny, nz, dist;
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short i,ang;
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int dist;
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short i;
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DAngle angle;
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TARGET_SORT* ts = TargetSort;
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DSWActor* picked = nullptr;
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nx = pp->int_ppos().X;
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ny = pp->int_ppos().Y;
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const int MAX_MICRO = 1;
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@ -13379,24 +13374,22 @@ int InitMicro(PLAYER* pp)
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{
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picked = ts->actor;
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ang = getangle(picked->int_pos().X - nx, picked->int_pos().Y - ny);
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angle = VecToAngle(picked->spr.pos.XY() - pp->pos.XY());
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ts++;
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}
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else
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{
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picked = nullptr;
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ang = pp->angle.ang.Buildang();
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angle = pp->angle.ang;
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}
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nz = pp->int_ppos().Z + pp->int_bob_z() + Z(14);
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nz += Z(RandomRange(20)) - Z(10);
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auto pos = pp->pos.plusZ(pp->bob_z + 4 + RandomRange(20));
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// Spawn a shot
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// Inserting and setting up variables
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Micro[0][0], pp->cursector,
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nx, ny, nz, ang, 1200);
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Micro[0][0], pp->cursector, pos, angle, 1200);
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SetOwner(pp->actor, actorNew);
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actorNew->spr.yrepeat = 24;
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