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- add_int_ppos_Z is gone now.
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@ -584,10 +584,6 @@ struct PLAYER
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{
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return { int(pos.X * worldtoint), int(pos.Y * worldtoint), int(pos.Z * zworldtoint) };
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}
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void add_int_ppos_Z(int z)
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{
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pos.Z += z * zinttoworld;
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}
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void add_int_ppos_XY(vec2_t z)
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{
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pos.XY() += { z.X * inttoworld, z.Y * inttoworld };
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