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- floatified parts of InitRocket and InitBunnyRocket
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1 changed files with 4 additions and 12 deletions
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@ -12982,7 +12982,6 @@ int InitZillaRail(DSWActor* actor)
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int InitRocket(PLAYER* pp)
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{
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DSWActor* actor = pp->actor;
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int nx, ny, nz;
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int zvel;
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DoPlayerBeginRecoil(pp, ROCKET_RECOIL_AMT);
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@ -13007,15 +13006,12 @@ int InitRocket(PLAYER* pp)
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if (!pp->insector())
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return 0;
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nx = pp->int_ppos().X;
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ny = pp->int_ppos().Y;
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auto pos = pp->pos.plusZ(pp->bob_z + 8);
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// Spawn a shot
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// Inserting and setting up variables
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nz = pp->int_ppos().Z + pp->int_bob_z() + Z(8);
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Rocket[0][0], pp->cursector,
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nx, ny, nz, pp->angle.ang.Buildang(), ROCKET_VELOCITY);
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Rocket[0][0], pp->cursector, pos, pp->angle.ang, ROCKET_VELOCITY);
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SetOwner(pp->actor, actorNew);
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actorNew->spr.yrepeat = 90;
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@ -13113,16 +13109,12 @@ int InitBunnyRocket(PLAYER* pp)
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if (!pp->insector())
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return 0;
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nx = pp->int_ppos().X;
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ny = pp->int_ppos().Y;
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auto pos = pp->pos.plusZ(pp->bob_z + 8);
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// Spawn a shot
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// Inserting and setting up variables
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//nz = pp->posz + pp->int_bob_z() + Z(12);
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nz = pp->int_ppos().Z + pp->int_bob_z() + Z(8);
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R4, &s_BunnyRocket[0][0], pp->cursector,
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nx, ny, nz, pp->angle.ang.Buildang(), ROCKET_VELOCITY);
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auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R4, &s_BunnyRocket[0][0], pp->cursector, pos, pp->angle.ang, ROCKET_VELOCITY);
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SetOwner(pp->actor, actorNew);
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actorNew->spr.yrepeat = 64;
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